File Index Symbol Index

/* this ALWAYS GENERATED file contains the definitions for the interfaces */
/* File created by MIDL compiler version 8.01.0622 */
/* @@MIDL_FILE_HEADING( ) */
/* verify that the <rpcndr.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 500
#endif
/* verify that the <rpcsal.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCSAL_H_VERSION__
#define __REQUIRED_RPCSAL_H_VERSION__ 100
#endif
#include "rpc.h"
#include "rpcndr.h"
#ifndef __RPCNDR_H_VERSION__
#error this stub requires an updated version of <rpcndr.h>
#endif /* __RPCNDR_H_VERSION__ */
#ifndef COM_NO_WINDOWS_H
#include "windows.h"
#include "ole2.h" #endif /*COM_NO_WINDOWS_H*/
#ifndef __d3dcommon_h__
#define __d3dcommon_h__
#if defined(_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
/* Forward Declarations */
#ifndef __ID3D10Blob_FWD_DEFINED__
#define __ID3D10Blob_FWD_DEFINED__
#endif /* __ID3D10Blob_FWD_DEFINED__ */
#ifndef __ID3DDestructionNotifier_FWD_DEFINED__
#define __ID3DDestructionNotifier_FWD_DEFINED__
#endif /* __ID3DDestructionNotifier_FWD_DEFINED__ */
/* header files for imported files */
#include "oaidl.h"
#include "ocidl.h"
#ifdef __cplusplus
extern
"C"
{
#endif
/* interface __MIDL_itf_d3dcommon_0000_0000 */
/* [local] */
typedef
enum
D3D_DRIVER_TYPE
{
D3D_DRIVER_TYPE_UNKNOWN
=
0
,
D3D_DRIVER_TYPE_HARDWARE
= (
D3D_DRIVER_TYPE_UNKNOWN
+
1
) ,
D3D_DRIVER_TYPE_REFERENCE
= (
D3D_DRIVER_TYPE_HARDWARE
+
1
) ,
D3D_DRIVER_TYPE_NULL
= (
D3D_DRIVER_TYPE_REFERENCE
+
1
) ,
D3D_DRIVER_TYPE_SOFTWARE
= (
D3D_DRIVER_TYPE_NULL
+
1
) ,
D3D_DRIVER_TYPE_WARP
= (
D3D_DRIVER_TYPE_SOFTWARE
+
1
) }
D3D_DRIVER_TYPE
;
typedef
enum
D3D_FEATURE_LEVEL
{
D3D_FEATURE_LEVEL_9_1
=
0x9100
,
D3D_FEATURE_LEVEL_9_2
=
0x9200
,
D3D_FEATURE_LEVEL_9_3
=
0x9300
,
D3D_FEATURE_LEVEL_10_0
=
0xa000
,
D3D_FEATURE_LEVEL_10_1
=
0xa100
,
D3D_FEATURE_LEVEL_11_0
=
0xb000
,
D3D_FEATURE_LEVEL_11_1
=
0xb100
,
D3D_FEATURE_LEVEL_12_0
=
0xc000
,
D3D_FEATURE_LEVEL_12_1
=
0xc100
}
D3D_FEATURE_LEVEL
;
#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048
#define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096
#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048
#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096
#define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512
#define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096
#define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256
#define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2
#define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535
#define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575
#define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1
#define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4
#define D3D_FL9_1_MAX_TEXTURE_REPEAT 128
#define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048
#define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192
typedef
enum
D3D_PRIMITIVE_TOPOLOGY
{
D3D_PRIMITIVE_TOPOLOGY_UNDEFINED
=
0
,
D3D_PRIMITIVE_TOPOLOGY_POINTLIST
=
1
,
D3D_PRIMITIVE_TOPOLOGY_LINELIST
=
2
,
D3D_PRIMITIVE_TOPOLOGY_LINESTRIP
=
3
,
D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST
=
4
,
D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP
=
5
,
D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ
=
10
,
D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ
=
11
,
D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ
=
12
,
D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ
=
13
,
D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST
=
33
,
D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST
=
34
,
D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST
=
35
,
D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST
=
36
,
D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST
=
37
,
D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST
=
38
,
D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST
=
39
,
D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST
=
40
,
D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST
=
41
,
D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST
=
42
,
D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST
=
43
,
D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST
=
44
,
D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST
=
45
,
D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST
=
46
,
D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST
=
47
,
D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST
=
48
,
D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST
=
49
,
D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST
=
50
,
D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST
=
51
,
D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST
=
52
,
D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST
=
53
,
D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST
=
54
,
D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST
=
55
,
D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST
=
56
,
D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST
=
57
,
D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST
=
58
,
D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST
=
59
,
D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST
=
60
,
D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST
=
61
,
D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST
=
62
,
D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST
=
63
,
D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST
=
64
,
D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED
=
D3D_PRIMITIVE_TOPOLOGY_UNDEFINED
,
D3D10_PRIMITIVE_TOPOLOGY_POINTLIST
=
D3D_PRIMITIVE_TOPOLOGY_POINTLIST
,
D3D10_PRIMITIVE_TOPOLOGY_LINELIST
=
D3D_PRIMITIVE_TOPOLOGY_LINELIST
,
D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP
=
D3D_PRIMITIVE_TOPOLOGY_LINESTRIP
,
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST
=
D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST
,
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP
=
D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP
,
D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ
=
D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ
,
D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ
=
D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ
,
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ
=
D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ
,
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ
=
D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ
,
D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED
=
D3D_PRIMITIVE_TOPOLOGY_UNDEFINED
,
D3D11_PRIMITIVE_TOPOLOGY_POINTLIST
=
D3D_PRIMITIVE_TOPOLOGY_POINTLIST
,
D3D11_PRIMITIVE_TOPOLOGY_LINELIST
=
D3D_PRIMITIVE_TOPOLOGY_LINELIST
,
D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP
=
D3D_PRIMITIVE_TOPOLOGY_LINESTRIP
,
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST
=
D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST
,
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP
=
D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP
,
D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ
=
D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ
,
D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ
=
D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ
,
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ
=
D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ
,
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ
=
D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ
,
D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST
=
D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST
,
D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST
=
D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST
,
D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST
=
D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST
,
D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST
=
D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST
,
D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST
=
D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST
,
D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST
=
D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST
,
D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST
=
D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST
,
D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST
=
D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST
,
D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST
=
D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST
,
D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST
=
D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST
,
D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST
=
D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST
,
D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST
=
D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST
,
D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST
=
D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST
,
D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST
=
D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST
,
D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST
=
D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST
,
D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST
=
D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST
,
D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST
=
D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST
,
D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST
=
D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST
,
D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST
=
D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST
,
D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST
=
D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST
,
D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST
=
D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST
,
D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST
=
D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST
,
D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST
=
D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST
,
D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST
=
D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST
,
D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST
=
D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST
,
D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST
=
D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST
,
D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST
=
D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST
,
D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST
=
D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST
,
D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST
=
D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST
,
D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST
=
D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST
,
D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST
=
D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST
,
D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST
=
D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST
}
D3D_PRIMITIVE_TOPOLOGY
;
typedef
enum
D3D_PRIMITIVE
{
D3D_PRIMITIVE_UNDEFINED
=
0
,
D3D_PRIMITIVE_POINT
=
1
,
D3D_PRIMITIVE_LINE
=
2
,
D3D_PRIMITIVE_TRIANGLE
=
3
,
D3D_PRIMITIVE_LINE_ADJ
=
6
,
D3D_PRIMITIVE_TRIANGLE_ADJ
=
7
,
D3D_PRIMITIVE_1_CONTROL_POINT_PATCH
=
8
,
D3D_PRIMITIVE_2_CONTROL_POINT_PATCH
=
9
,
D3D_PRIMITIVE_3_CONTROL_POINT_PATCH
=
10
,
D3D_PRIMITIVE_4_CONTROL_POINT_PATCH
=
11
,
D3D_PRIMITIVE_5_CONTROL_POINT_PATCH
=
12
,
D3D_PRIMITIVE_6_CONTROL_POINT_PATCH
=
13
,
D3D_PRIMITIVE_7_CONTROL_POINT_PATCH
=
14
,
D3D_PRIMITIVE_8_CONTROL_POINT_PATCH
=
15
,
D3D_PRIMITIVE_9_CONTROL_POINT_PATCH
=
16
,
D3D_PRIMITIVE_10_CONTROL_POINT_PATCH
=
17
,
D3D_PRIMITIVE_11_CONTROL_POINT_PATCH
=
18
,
D3D_PRIMITIVE_12_CONTROL_POINT_PATCH
=
19
,
D3D_PRIMITIVE_13_CONTROL_POINT_PATCH
=
20
,
D3D_PRIMITIVE_14_CONTROL_POINT_PATCH
=
21
,
D3D_PRIMITIVE_15_CONTROL_POINT_PATCH
=
22
,
D3D_PRIMITIVE_16_CONTROL_POINT_PATCH
=
23
,
D3D_PRIMITIVE_17_CONTROL_POINT_PATCH
=
24
,
D3D_PRIMITIVE_18_CONTROL_POINT_PATCH
=
25
,
D3D_PRIMITIVE_19_CONTROL_POINT_PATCH
=
26
,
D3D_PRIMITIVE_20_CONTROL_POINT_PATCH
=
27
,
D3D_PRIMITIVE_21_CONTROL_POINT_PATCH
=
28
,
D3D_PRIMITIVE_22_CONTROL_POINT_PATCH
=
29
,
D3D_PRIMITIVE_23_CONTROL_POINT_PATCH
=
30
,
D3D_PRIMITIVE_24_CONTROL_POINT_PATCH
=
31
,
D3D_PRIMITIVE_25_CONTROL_POINT_PATCH
=
32
,
D3D_PRIMITIVE_26_CONTROL_POINT_PATCH
=
33
,
D3D_PRIMITIVE_27_CONTROL_POINT_PATCH
=
34
,
D3D_PRIMITIVE_28_CONTROL_POINT_PATCH
=
35
,
D3D_PRIMITIVE_29_CONTROL_POINT_PATCH
=
36
,
D3D_PRIMITIVE_30_CONTROL_POINT_PATCH
=
37
,
D3D_PRIMITIVE_31_CONTROL_POINT_PATCH
=
38
,
D3D_PRIMITIVE_32_CONTROL_POINT_PATCH
=
39
,
D3D10_PRIMITIVE_UNDEFINED
=
D3D_PRIMITIVE_UNDEFINED
,
D3D10_PRIMITIVE_POINT
=
D3D_PRIMITIVE_POINT
,
D3D10_PRIMITIVE_LINE
=
D3D_PRIMITIVE_LINE
,
D3D10_PRIMITIVE_TRIANGLE
=
D3D_PRIMITIVE_TRIANGLE
,
D3D10_PRIMITIVE_LINE_ADJ
=
D3D_PRIMITIVE_LINE_ADJ
,
D3D10_PRIMITIVE_TRIANGLE_ADJ
=
D3D_PRIMITIVE_TRIANGLE_ADJ
,
D3D11_PRIMITIVE_UNDEFINED
=
D3D_PRIMITIVE_UNDEFINED
,
D3D11_PRIMITIVE_POINT
=
D3D_PRIMITIVE_POINT
,
D3D11_PRIMITIVE_LINE
=
D3D_PRIMITIVE_LINE
,
D3D11_PRIMITIVE_TRIANGLE
=
D3D_PRIMITIVE_TRIANGLE
,
D3D11_PRIMITIVE_LINE_ADJ
=
D3D_PRIMITIVE_LINE_ADJ
,
D3D11_PRIMITIVE_TRIANGLE_ADJ
=
D3D_PRIMITIVE_TRIANGLE_ADJ
,
D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH
=
D3D_PRIMITIVE_1_CONTROL_POINT_PATCH
,
D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH
=
D3D_PRIMITIVE_2_CONTROL_POINT_PATCH
,
D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH
=
D3D_PRIMITIVE_3_CONTROL_POINT_PATCH
,
D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH
=
D3D_PRIMITIVE_4_CONTROL_POINT_PATCH
,
D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH
=
D3D_PRIMITIVE_5_CONTROL_POINT_PATCH
,
D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH
=
D3D_PRIMITIVE_6_CONTROL_POINT_PATCH
,
D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH
=
D3D_PRIMITIVE_7_CONTROL_POINT_PATCH
,
D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH
=
D3D_PRIMITIVE_8_CONTROL_POINT_PATCH
,
D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH
=
D3D_PRIMITIVE_9_CONTROL_POINT_PATCH
,
D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH
=
D3D_PRIMITIVE_10_CONTROL_POINT_PATCH
,
D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH
=
D3D_PRIMITIVE_11_CONTROL_POINT_PATCH
,
D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH
=
D3D_PRIMITIVE_12_CONTROL_POINT_PATCH
,
D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH
=
D3D_PRIMITIVE_13_CONTROL_POINT_PATCH
,
D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH
=
D3D_PRIMITIVE_14_CONTROL_POINT_PATCH
,
D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH
=
D3D_PRIMITIVE_15_CONTROL_POINT_PATCH
,
D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH
=
D3D_PRIMITIVE_16_CONTROL_POINT_PATCH
,
D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH
=
D3D_PRIMITIVE_17_CONTROL_POINT_PATCH
,
D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH
=
D3D_PRIMITIVE_18_CONTROL_POINT_PATCH
,
D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH
=
D3D_PRIMITIVE_19_CONTROL_POINT_PATCH
,
D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH
=
D3D_PRIMITIVE_20_CONTROL_POINT_PATCH
,
D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH
=
D3D_PRIMITIVE_21_CONTROL_POINT_PATCH
,
D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH
=
D3D_PRIMITIVE_22_CONTROL_POINT_PATCH
,
D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH
=
D3D_PRIMITIVE_23_CONTROL_POINT_PATCH
,
D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH
=
D3D_PRIMITIVE_24_CONTROL_POINT_PATCH
,
D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH
=
D3D_PRIMITIVE_25_CONTROL_POINT_PATCH
,
D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH
=
D3D_PRIMITIVE_26_CONTROL_POINT_PATCH
,
D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH
=
D3D_PRIMITIVE_27_CONTROL_POINT_PATCH
,
D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH
=
D3D_PRIMITIVE_28_CONTROL_POINT_PATCH
,
D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH
=
D3D_PRIMITIVE_29_CONTROL_POINT_PATCH
,
D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH
=
D3D_PRIMITIVE_30_CONTROL_POINT_PATCH
,
D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH
=
D3D_PRIMITIVE_31_CONTROL_POINT_PATCH
,
D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH
=
D3D_PRIMITIVE_32_CONTROL_POINT_PATCH
}
D3D_PRIMITIVE
;
typedef
enum
D3D_SRV_DIMENSION
{
D3D_SRV_DIMENSION_UNKNOWN
=
0
,
D3D_SRV_DIMENSION_BUFFER
=
1
,
D3D_SRV_DIMENSION_TEXTURE1D
=
2
,
D3D_SRV_DIMENSION_TEXTURE1DARRAY
=
3
,
D3D_SRV_DIMENSION_TEXTURE2D
=
4
,
D3D_SRV_DIMENSION_TEXTURE2DARRAY
=
5
,
D3D_SRV_DIMENSION_TEXTURE2DMS
=
6
,
D3D_SRV_DIMENSION_TEXTURE2DMSARRAY
=
7
,
D3D_SRV_DIMENSION_TEXTURE3D
=
8
,
D3D_SRV_DIMENSION_TEXTURECUBE
=
9
,
D3D_SRV_DIMENSION_TEXTURECUBEARRAY
=
10
,
D3D_SRV_DIMENSION_BUFFEREX
=
11
,
D3D10_SRV_DIMENSION_UNKNOWN
=
D3D_SRV_DIMENSION_UNKNOWN
,
D3D10_SRV_DIMENSION_BUFFER
=
D3D_SRV_DIMENSION_BUFFER
,
D3D10_SRV_DIMENSION_TEXTURE1D
=
D3D_SRV_DIMENSION_TEXTURE1D
,
D3D10_SRV_DIMENSION_TEXTURE1DARRAY
=
D3D_SRV_DIMENSION_TEXTURE1DARRAY
,
D3D10_SRV_DIMENSION_TEXTURE2D
=
D3D_SRV_DIMENSION_TEXTURE2D
,
D3D10_SRV_DIMENSION_TEXTURE2DARRAY
=
D3D_SRV_DIMENSION_TEXTURE2DARRAY
,
D3D10_SRV_DIMENSION_TEXTURE2DMS
=
D3D_SRV_DIMENSION_TEXTURE2DMS
,
D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY
=
D3D_SRV_DIMENSION_TEXTURE2DMSARRAY
,
D3D10_SRV_DIMENSION_TEXTURE3D
=
D3D_SRV_DIMENSION_TEXTURE3D
,
D3D10_SRV_DIMENSION_TEXTURECUBE
=
D3D_SRV_DIMENSION_TEXTURECUBE
,
D3D10_1_SRV_DIMENSION_UNKNOWN
=
D3D_SRV_DIMENSION_UNKNOWN
,
D3D10_1_SRV_DIMENSION_BUFFER
=
D3D_SRV_DIMENSION_BUFFER
,
D3D10_1_SRV_DIMENSION_TEXTURE1D
=
D3D_SRV_DIMENSION_TEXTURE1D
,
D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY
=
D3D_SRV_DIMENSION_TEXTURE1DARRAY
,
D3D10_1_SRV_DIMENSION_TEXTURE2D
=
D3D_SRV_DIMENSION_TEXTURE2D
,
D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY
=
D3D_SRV_DIMENSION_TEXTURE2DARRAY
,
D3D10_1_SRV_DIMENSION_TEXTURE2DMS
=
D3D_SRV_DIMENSION_TEXTURE2DMS
,
D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY
=
D3D_SRV_DIMENSION_TEXTURE2DMSARRAY
,
D3D10_1_SRV_DIMENSION_TEXTURE3D
=
D3D_SRV_DIMENSION_TEXTURE3D
,
D3D10_1_SRV_DIMENSION_TEXTURECUBE
=
D3D_SRV_DIMENSION_TEXTURECUBE
,
D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY
=
D3D_SRV_DIMENSION_TEXTURECUBEARRAY
,
D3D11_SRV_DIMENSION_UNKNOWN
=
D3D_SRV_DIMENSION_UNKNOWN
,
D3D11_SRV_DIMENSION_BUFFER
=
D3D_SRV_DIMENSION_BUFFER
,
D3D11_SRV_DIMENSION_TEXTURE1D
=
D3D_SRV_DIMENSION_TEXTURE1D
,
D3D11_SRV_DIMENSION_TEXTURE1DARRAY
=
D3D_SRV_DIMENSION_TEXTURE1DARRAY
,
D3D11_SRV_DIMENSION_TEXTURE2D
=
D3D_SRV_DIMENSION_TEXTURE2D
,
D3D11_SRV_DIMENSION_TEXTURE2DARRAY
=
D3D_SRV_DIMENSION_TEXTURE2DARRAY
,
D3D11_SRV_DIMENSION_TEXTURE2DMS
=
D3D_SRV_DIMENSION_TEXTURE2DMS
,
D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY
=
D3D_SRV_DIMENSION_TEXTURE2DMSARRAY
,
D3D11_SRV_DIMENSION_TEXTURE3D
=
D3D_SRV_DIMENSION_TEXTURE3D
,
D3D11_SRV_DIMENSION_TEXTURECUBE
=
D3D_SRV_DIMENSION_TEXTURECUBE
,
D3D11_SRV_DIMENSION_TEXTURECUBEARRAY
=
D3D_SRV_DIMENSION_TEXTURECUBEARRAY
,
D3D11_SRV_DIMENSION_BUFFEREX
=
D3D_SRV_DIMENSION_BUFFEREX
}
D3D_SRV_DIMENSION
;
typedef
struct
_D3D_SHADER_MACRO
{
LPCSTR
Name
;
LPCSTR
Definition
; }
D3D_SHADER_MACRO
;
typedef
struct
_D3D_SHADER_MACRO
*
LPD3D_SHADER_MACRO
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3dcommon_0000_0000_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3dcommon_0000_0000_v0_0_s_ifspec
;
#ifndef __ID3D10Blob_INTERFACE_DEFINED__
#define __ID3D10Blob_INTERFACE_DEFINED__
/* interface ID3D10Blob */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D10Blob
:
public
IUnknown
{
public
: };
#else /* C style interface */
typedef struct ID3D10BlobVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D10Blob * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D10Blob * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D10Blob * This);
LPVOID ( STDMETHODCALLTYPE *GetBufferPointer )(
ID3D10Blob * This);
SIZE_T ( STDMETHODCALLTYPE *GetBufferSize )(
ID3D10Blob * This);
END_INTERFACE
} ID3D10BlobVtbl;
interface ID3D10Blob
{
CONST_VTBL struct ID3D10BlobVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D10Blob_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D10Blob_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D10Blob_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D10Blob_GetBufferPointer(This) \
( (This)->lpVtbl -> GetBufferPointer(This) )
#define ID3D10Blob_GetBufferSize(This) \
( (This)->lpVtbl -> GetBufferSize(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D10Blob_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3dcommon_0000_0001 */
/* [local] */
typedef
ID3D10Blob
ID3DBlob
;
typedef
ID3DBlob
*
LPD3DBLOB
;
#define IID_ID3DBlob IID_ID3D10Blob
typedef
void
(
__stdcall
*
PFN_DESTRUCTION_CALLBACK
)(
void
*pData);
extern
RPC_IF_HANDLE
__MIDL_itf_d3dcommon_0000_0001_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3dcommon_0000_0001_v0_0_s_ifspec
;
#ifndef __ID3DDestructionNotifier_INTERFACE_DEFINED__
#define __ID3DDestructionNotifier_INTERFACE_DEFINED__
/* interface ID3DDestructionNotifier */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3DDestructionNotifier
:
public
IUnknown
{
public
:
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
};
#else /* C style interface */
typedef struct ID3DDestructionNotifierVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3DDestructionNotifier * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3DDestructionNotifier * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3DDestructionNotifier * This);
HRESULT ( STDMETHODCALLTYPE *RegisterDestructionCallback )(
ID3DDestructionNotifier * This,
/* [annotation] */
_In_ PFN_DESTRUCTION_CALLBACK callbackFn,
/* [annotation] */
_In_ void *pData,
/* [annotation] */
_Out_ UINT *pCallbackID);
HRESULT ( STDMETHODCALLTYPE *UnregisterDestructionCallback )(
ID3DDestructionNotifier * This,
/* [annotation] */
_In_ UINT callbackID);
END_INTERFACE
} ID3DDestructionNotifierVtbl;
interface ID3DDestructionNotifier
{
CONST_VTBL struct ID3DDestructionNotifierVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3DDestructionNotifier_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3DDestructionNotifier_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3DDestructionNotifier_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3DDestructionNotifier_RegisterDestructionCallback(This,callbackFn,pData,pCallbackID) \
( (This)->lpVtbl -> RegisterDestructionCallback(This,callbackFn,pData,pCallbackID) )
#define ID3DDestructionNotifier_UnregisterDestructionCallback(This,callbackID) \
( (This)->lpVtbl -> UnregisterDestructionCallback(This,callbackID) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3DDestructionNotifier_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3dcommon_0000_0002 */
/* [local] */
typedef
enum
_D3D_INCLUDE_TYPE
{
D3D_INCLUDE_LOCAL
=
0
,
D3D_INCLUDE_SYSTEM
= (
D3D_INCLUDE_LOCAL
+
1
) ,
D3D10_INCLUDE_LOCAL
=
D3D_INCLUDE_LOCAL
,
D3D10_INCLUDE_SYSTEM
=
D3D_INCLUDE_SYSTEM
,
D3D_INCLUDE_FORCE_DWORD
=
0x7fffffff
}
D3D_INCLUDE_TYPE
;
#undef INTERFACE
#define INTERFACE ID3DInclude
{ };
typedef
ID3DInclude
*
LPD3DINCLUDE
;
typedef
enum
_D3D_SHADER_VARIABLE_CLASS
{
D3D_SVC_SCALAR
=
0
,
D3D_SVC_VECTOR
= (
D3D_SVC_SCALAR
+
1
) ,
D3D_SVC_MATRIX_ROWS
= (
D3D_SVC_VECTOR
+
1
) ,
D3D_SVC_MATRIX_COLUMNS
= (
D3D_SVC_MATRIX_ROWS
+
1
) ,
D3D_SVC_OBJECT
= (
D3D_SVC_MATRIX_COLUMNS
+
1
) ,
D3D_SVC_STRUCT
= (
D3D_SVC_OBJECT
+
1
) ,
D3D_SVC_INTERFACE_CLASS
= (
D3D_SVC_STRUCT
+
1
) ,
D3D_SVC_INTERFACE_POINTER
= (
D3D_SVC_INTERFACE_CLASS
+
1
) ,
D3D10_SVC_SCALAR
=
D3D_SVC_SCALAR
,
D3D10_SVC_VECTOR
=
D3D_SVC_VECTOR
,
D3D10_SVC_MATRIX_ROWS
=
D3D_SVC_MATRIX_ROWS
,
D3D10_SVC_MATRIX_COLUMNS
=
D3D_SVC_MATRIX_COLUMNS
,
D3D10_SVC_OBJECT
=
D3D_SVC_OBJECT
,
D3D10_SVC_STRUCT
=
D3D_SVC_STRUCT
,
D3D11_SVC_INTERFACE_CLASS
=
D3D_SVC_INTERFACE_CLASS
,
D3D11_SVC_INTERFACE_POINTER
=
D3D_SVC_INTERFACE_POINTER
,
D3D_SVC_FORCE_DWORD
=
0x7fffffff
}
D3D_SHADER_VARIABLE_CLASS
;
typedef
enum
_D3D_SHADER_VARIABLE_FLAGS
{
D3D_SVF_USERPACKED
=
1
,
D3D_SVF_USED
=
2
,
D3D_SVF_INTERFACE_POINTER
=
4
,
D3D_SVF_INTERFACE_PARAMETER
=
8
,
D3D10_SVF_USERPACKED
=
D3D_SVF_USERPACKED
,
D3D10_SVF_USED
=
D3D_SVF_USED
,
D3D11_SVF_INTERFACE_POINTER
=
D3D_SVF_INTERFACE_POINTER
,
D3D11_SVF_INTERFACE_PARAMETER
=
D3D_SVF_INTERFACE_PARAMETER
,
D3D_SVF_FORCE_DWORD
=
0x7fffffff
}
D3D_SHADER_VARIABLE_FLAGS
;
typedef
enum
_D3D_SHADER_VARIABLE_TYPE
{
D3D_SVT_VOID
=
0
,
D3D_SVT_BOOL
=
1
,
D3D_SVT_INT
=
2
,
D3D_SVT_FLOAT
=
3
,
D3D_SVT_STRING
=
4
,
D3D_SVT_TEXTURE
=
5
,
D3D_SVT_TEXTURE1D
=
6
,
D3D_SVT_TEXTURE2D
=
7
,
D3D_SVT_TEXTURE3D
=
8
,
D3D_SVT_TEXTURECUBE
=
9
,
D3D_SVT_SAMPLER
=
10
,
D3D_SVT_SAMPLER1D
=
11
,
D3D_SVT_SAMPLER2D
=
12
,
D3D_SVT_SAMPLER3D
=
13
,
D3D_SVT_SAMPLERCUBE
=
14
,
D3D_SVT_PIXELSHADER
=
15
,
D3D_SVT_VERTEXSHADER
=
16
,
D3D_SVT_PIXELFRAGMENT
=
17
,
D3D_SVT_VERTEXFRAGMENT
=
18
,
D3D_SVT_UINT
=
19
,
D3D_SVT_UINT8
=
20
,
D3D_SVT_GEOMETRYSHADER
=
21
,
D3D_SVT_RASTERIZER
=
22
,
D3D_SVT_DEPTHSTENCIL
=
23
,
D3D_SVT_BLEND
=
24
,
D3D_SVT_BUFFER
=
25
,
D3D_SVT_CBUFFER
=
26
,
D3D_SVT_TBUFFER
=
27
,
D3D_SVT_TEXTURE1DARRAY
=
28
,
D3D_SVT_TEXTURE2DARRAY
=
29
,
D3D_SVT_RENDERTARGETVIEW
=
30
,
D3D_SVT_DEPTHSTENCILVIEW
=
31
,
D3D_SVT_TEXTURE2DMS
=
32
,
D3D_SVT_TEXTURE2DMSARRAY
=
33
,
D3D_SVT_TEXTURECUBEARRAY
=
34
,
D3D_SVT_HULLSHADER
=
35
,
D3D_SVT_DOMAINSHADER
=
36
,
D3D_SVT_INTERFACE_POINTER
=
37
,
D3D_SVT_COMPUTESHADER
=
38
,
D3D_SVT_DOUBLE
=
39
,
D3D_SVT_RWTEXTURE1D
=
40
,
D3D_SVT_RWTEXTURE1DARRAY
=
41
,
D3D_SVT_RWTEXTURE2D
=
42
,
D3D_SVT_RWTEXTURE2DARRAY
=
43
,
D3D_SVT_RWTEXTURE3D
=
44
,
D3D_SVT_RWBUFFER
=
45
,
D3D_SVT_BYTEADDRESS_BUFFER
=
46
,
D3D_SVT_RWBYTEADDRESS_BUFFER
=
47
,
D3D_SVT_STRUCTURED_BUFFER
=
48
,
D3D_SVT_RWSTRUCTURED_BUFFER
=
49
,
D3D_SVT_APPEND_STRUCTURED_BUFFER
=
50
,
D3D_SVT_CONSUME_STRUCTURED_BUFFER
=
51
,
D3D_SVT_MIN8FLOAT
=
52
,
D3D_SVT_MIN10FLOAT
=
53
,
D3D_SVT_MIN16FLOAT
=
54
,
D3D_SVT_MIN12INT
=
55
,
D3D_SVT_MIN16INT
=
56
,
D3D_SVT_MIN16UINT
=
57
,
D3D10_SVT_VOID
=
D3D_SVT_VOID
,
D3D10_SVT_BOOL
=
D3D_SVT_BOOL
,
D3D10_SVT_INT
=
D3D_SVT_INT
,
D3D10_SVT_FLOAT
=
D3D_SVT_FLOAT
,
D3D10_SVT_STRING
=
D3D_SVT_STRING
,
D3D10_SVT_TEXTURE
=
D3D_SVT_TEXTURE
,
D3D10_SVT_TEXTURE1D
=
D3D_SVT_TEXTURE1D
,
D3D10_SVT_TEXTURE2D
=
D3D_SVT_TEXTURE2D
,
D3D10_SVT_TEXTURE3D
=
D3D_SVT_TEXTURE3D
,
D3D10_SVT_TEXTURECUBE
=
D3D_SVT_TEXTURECUBE
,
D3D10_SVT_SAMPLER
=
D3D_SVT_SAMPLER
,
D3D10_SVT_SAMPLER1D
=
D3D_SVT_SAMPLER1D
,
D3D10_SVT_SAMPLER2D
=
D3D_SVT_SAMPLER2D
,
D3D10_SVT_SAMPLER3D
=
D3D_SVT_SAMPLER3D
,
D3D10_SVT_SAMPLERCUBE
=
D3D_SVT_SAMPLERCUBE
,
D3D10_SVT_PIXELSHADER
=
D3D_SVT_PIXELSHADER
,
D3D10_SVT_VERTEXSHADER
=
D3D_SVT_VERTEXSHADER
,
D3D10_SVT_PIXELFRAGMENT
=
D3D_SVT_PIXELFRAGMENT
,
D3D10_SVT_VERTEXFRAGMENT
=
D3D_SVT_VERTEXFRAGMENT
,
D3D10_SVT_UINT
=
D3D_SVT_UINT
,
D3D10_SVT_UINT8
=
D3D_SVT_UINT8
,
D3D10_SVT_GEOMETRYSHADER
=
D3D_SVT_GEOMETRYSHADER
,
D3D10_SVT_RASTERIZER
=
D3D_SVT_RASTERIZER
,
D3D10_SVT_DEPTHSTENCIL
=
D3D_SVT_DEPTHSTENCIL
,
D3D10_SVT_BLEND
=
D3D_SVT_BLEND
,
D3D10_SVT_BUFFER
=
D3D_SVT_BUFFER
,
D3D10_SVT_CBUFFER
=
D3D_SVT_CBUFFER
,
D3D10_SVT_TBUFFER
=
D3D_SVT_TBUFFER
,
D3D10_SVT_TEXTURE1DARRAY
=
D3D_SVT_TEXTURE1DARRAY
,
D3D10_SVT_TEXTURE2DARRAY
=
D3D_SVT_TEXTURE2DARRAY
,
D3D10_SVT_RENDERTARGETVIEW
=
D3D_SVT_RENDERTARGETVIEW
,
D3D10_SVT_DEPTHSTENCILVIEW
=
D3D_SVT_DEPTHSTENCILVIEW
,
D3D10_SVT_TEXTURE2DMS
=
D3D_SVT_TEXTURE2DMS
,
D3D10_SVT_TEXTURE2DMSARRAY
=
D3D_SVT_TEXTURE2DMSARRAY
,
D3D10_SVT_TEXTURECUBEARRAY
=
D3D_SVT_TEXTURECUBEARRAY
,
D3D11_SVT_HULLSHADER
=
D3D_SVT_HULLSHADER
,
D3D11_SVT_DOMAINSHADER
=
D3D_SVT_DOMAINSHADER
,
D3D11_SVT_INTERFACE_POINTER
=
D3D_SVT_INTERFACE_POINTER
,
D3D11_SVT_COMPUTESHADER
=
D3D_SVT_COMPUTESHADER
,
D3D11_SVT_DOUBLE
=
D3D_SVT_DOUBLE
,
D3D11_SVT_RWTEXTURE1D
=
D3D_SVT_RWTEXTURE1D
,
D3D11_SVT_RWTEXTURE1DARRAY
=
D3D_SVT_RWTEXTURE1DARRAY
,
D3D11_SVT_RWTEXTURE2D
=
D3D_SVT_RWTEXTURE2D
,
D3D11_SVT_RWTEXTURE2DARRAY
=
D3D_SVT_RWTEXTURE2DARRAY
,
D3D11_SVT_RWTEXTURE3D
=
D3D_SVT_RWTEXTURE3D
,
D3D11_SVT_RWBUFFER
=
D3D_SVT_RWBUFFER
,
D3D11_SVT_BYTEADDRESS_BUFFER
=
D3D_SVT_BYTEADDRESS_BUFFER
,
D3D11_SVT_RWBYTEADDRESS_BUFFER
=
D3D_SVT_RWBYTEADDRESS_BUFFER
,
D3D11_SVT_STRUCTURED_BUFFER
=
D3D_SVT_STRUCTURED_BUFFER
,
D3D11_SVT_RWSTRUCTURED_BUFFER
=
D3D_SVT_RWSTRUCTURED_BUFFER
,
D3D11_SVT_APPEND_STRUCTURED_BUFFER
=
D3D_SVT_APPEND_STRUCTURED_BUFFER
,
D3D11_SVT_CONSUME_STRUCTURED_BUFFER
=
D3D_SVT_CONSUME_STRUCTURED_BUFFER
,
D3D_SVT_FORCE_DWORD
=
0x7fffffff
}
D3D_SHADER_VARIABLE_TYPE
;
typedef
enum
_D3D_SHADER_INPUT_FLAGS
{
D3D_SIF_USERPACKED
=
0x1
,
D3D_SIF_COMPARISON_SAMPLER
=
0x2
,
D3D_SIF_TEXTURE_COMPONENT_0
=
0x4
,
D3D_SIF_TEXTURE_COMPONENT_1
=
0x8
,
D3D_SIF_TEXTURE_COMPONENTS
=
0xc
,
D3D_SIF_UNUSED
=
0x10
,
D3D10_SIF_USERPACKED
=
D3D_SIF_USERPACKED
,
D3D10_SIF_COMPARISON_SAMPLER
=
D3D_SIF_COMPARISON_SAMPLER
,
D3D10_SIF_TEXTURE_COMPONENT_0
=
D3D_SIF_TEXTURE_COMPONENT_0
,
D3D10_SIF_TEXTURE_COMPONENT_1
=
D3D_SIF_TEXTURE_COMPONENT_1
,
D3D10_SIF_TEXTURE_COMPONENTS
=
D3D_SIF_TEXTURE_COMPONENTS
,
D3D_SIF_FORCE_DWORD
=
0x7fffffff
}
D3D_SHADER_INPUT_FLAGS
;
typedef
enum
_D3D_SHADER_INPUT_TYPE
{
D3D_SIT_CBUFFER
=
0
,
D3D_SIT_TBUFFER
= (
D3D_SIT_CBUFFER
+
1
) ,
D3D_SIT_TEXTURE
= (
D3D_SIT_TBUFFER
+
1
) ,
D3D_SIT_SAMPLER
= (
D3D_SIT_TEXTURE
+
1
) ,
D3D_SIT_UAV_RWTYPED
= (
D3D_SIT_SAMPLER
+
1
) ,
D3D_SIT_STRUCTURED
= (
D3D_SIT_UAV_RWTYPED
+
1
) ,
D3D_SIT_UAV_RWSTRUCTURED
= (
D3D_SIT_STRUCTURED
+
1
) ,
D3D_SIT_BYTEADDRESS
= (
D3D_SIT_UAV_RWSTRUCTURED
+
1
) ,
D3D_SIT_UAV_RWBYTEADDRESS
= (
D3D_SIT_BYTEADDRESS
+
1
) ,
D3D_SIT_UAV_APPEND_STRUCTURED
= (
D3D_SIT_UAV_RWBYTEADDRESS
+
1
) ,
D3D_SIT_UAV_CONSUME_STRUCTURED
= (
D3D_SIT_UAV_APPEND_STRUCTURED
+
1
) ,
D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER
= (
D3D_SIT_UAV_CONSUME_STRUCTURED
+
1
) ,
D3D10_SIT_CBUFFER
=
D3D_SIT_CBUFFER
,
D3D10_SIT_TBUFFER
=
D3D_SIT_TBUFFER
,
D3D10_SIT_TEXTURE
=
D3D_SIT_TEXTURE
,
D3D10_SIT_SAMPLER
=
D3D_SIT_SAMPLER
,
D3D11_SIT_UAV_RWTYPED
=
D3D_SIT_UAV_RWTYPED
,
D3D11_SIT_STRUCTURED
=
D3D_SIT_STRUCTURED
,
D3D11_SIT_UAV_RWSTRUCTURED
=
D3D_SIT_UAV_RWSTRUCTURED
,
D3D11_SIT_BYTEADDRESS
=
D3D_SIT_BYTEADDRESS
,
D3D11_SIT_UAV_RWBYTEADDRESS
=
D3D_SIT_UAV_RWBYTEADDRESS
,
D3D11_SIT_UAV_APPEND_STRUCTURED
=
D3D_SIT_UAV_APPEND_STRUCTURED
,
D3D11_SIT_UAV_CONSUME_STRUCTURED
=
D3D_SIT_UAV_CONSUME_STRUCTURED
,
D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER
=
D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER
}
D3D_SHADER_INPUT_TYPE
;
typedef
enum
_D3D_SHADER_CBUFFER_FLAGS
{
D3D_CBF_USERPACKED
=
1
,
D3D10_CBF_USERPACKED
=
D3D_CBF_USERPACKED
,
D3D_CBF_FORCE_DWORD
=
0x7fffffff
}
D3D_SHADER_CBUFFER_FLAGS
;
typedef
enum
_D3D_CBUFFER_TYPE
{
D3D_CT_CBUFFER
=
0
,
D3D_CT_TBUFFER
= (
D3D_CT_CBUFFER
+
1
) ,
D3D_CT_INTERFACE_POINTERS
= (
D3D_CT_TBUFFER
+
1
) ,
D3D_CT_RESOURCE_BIND_INFO
= (
D3D_CT_INTERFACE_POINTERS
+
1
) ,
D3D10_CT_CBUFFER
=
D3D_CT_CBUFFER
,
D3D10_CT_TBUFFER
=
D3D_CT_TBUFFER
,
D3D11_CT_CBUFFER
=
D3D_CT_CBUFFER
,
D3D11_CT_TBUFFER
=
D3D_CT_TBUFFER
,
D3D11_CT_INTERFACE_POINTERS
=
D3D_CT_INTERFACE_POINTERS
,
D3D11_CT_RESOURCE_BIND_INFO
=
D3D_CT_RESOURCE_BIND_INFO
}
D3D_CBUFFER_TYPE
;
typedef
enum
D3D_NAME
{
D3D_NAME_UNDEFINED
=
0
,
D3D_NAME_POSITION
=
1
,
D3D_NAME_CLIP_DISTANCE
=
2
,
D3D_NAME_CULL_DISTANCE
=
3
,
D3D_NAME_RENDER_TARGET_ARRAY_INDEX
=
4
,
D3D_NAME_VIEWPORT_ARRAY_INDEX
=
5
,
D3D_NAME_VERTEX_ID
=
6
,
D3D_NAME_PRIMITIVE_ID
=
7
,
D3D_NAME_INSTANCE_ID
=
8
,
D3D_NAME_IS_FRONT_FACE
=
9
,
D3D_NAME_SAMPLE_INDEX
=
10
,
D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR
=
11
,
D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR
=
12
,
D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR
=
13
,
D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR
=
14
,
D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR
=
15
,
D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR
=
16
,
D3D_NAME_BARYCENTRICS
=
23
,
D3D_NAME_TARGET
=
64
,
D3D_NAME_DEPTH
=
65
,
D3D_NAME_COVERAGE
=
66
,
D3D_NAME_DEPTH_GREATER_EQUAL
=
67
,
D3D_NAME_DEPTH_LESS_EQUAL
=
68
,
D3D_NAME_STENCIL_REF
=
69
,
D3D_NAME_INNER_COVERAGE
=
70
,
D3D10_NAME_UNDEFINED
=
D3D_NAME_UNDEFINED
,
D3D10_NAME_POSITION
=
D3D_NAME_POSITION
,
D3D10_NAME_CLIP_DISTANCE
=
D3D_NAME_CLIP_DISTANCE
,
D3D10_NAME_CULL_DISTANCE
=
D3D_NAME_CULL_DISTANCE
,
D3D10_NAME_RENDER_TARGET_ARRAY_INDEX
=
D3D_NAME_RENDER_TARGET_ARRAY_INDEX
,
D3D10_NAME_VIEWPORT_ARRAY_INDEX
=
D3D_NAME_VIEWPORT_ARRAY_INDEX
,
D3D10_NAME_VERTEX_ID
=
D3D_NAME_VERTEX_ID
,
D3D10_NAME_PRIMITIVE_ID
=
D3D_NAME_PRIMITIVE_ID
,
D3D10_NAME_INSTANCE_ID
=
D3D_NAME_INSTANCE_ID
,
D3D10_NAME_IS_FRONT_FACE
=
D3D_NAME_IS_FRONT_FACE
,
D3D10_NAME_SAMPLE_INDEX
=
D3D_NAME_SAMPLE_INDEX
,
D3D10_NAME_TARGET
=
D3D_NAME_TARGET
,
D3D10_NAME_DEPTH
=
D3D_NAME_DEPTH
,
D3D10_NAME_COVERAGE
=
D3D_NAME_COVERAGE
,
D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR
=
D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR
,
D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR
=
D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR
,
D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR
=
D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR
,
D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR
=
D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR
,
D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR
=
D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR
,
D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR
=
D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR
,
D3D11_NAME_DEPTH_GREATER_EQUAL
=
D3D_NAME_DEPTH_GREATER_EQUAL
,
D3D11_NAME_DEPTH_LESS_EQUAL
=
D3D_NAME_DEPTH_LESS_EQUAL
,
D3D11_NAME_STENCIL_REF
=
D3D_NAME_STENCIL_REF
,
D3D11_NAME_INNER_COVERAGE
=
D3D_NAME_INNER_COVERAGE
,
D3D12_NAME_BARYCENTRICS
=
D3D_NAME_BARYCENTRICS
}
D3D_NAME
;
typedef
enum
D3D_RESOURCE_RETURN_TYPE
{
D3D_RETURN_TYPE_UNORM
=
1
,
D3D_RETURN_TYPE_SNORM
=
2
,
D3D_RETURN_TYPE_SINT
=
3
,
D3D_RETURN_TYPE_UINT
=
4
,
D3D_RETURN_TYPE_FLOAT
=
5
,
D3D_RETURN_TYPE_MIXED
=
6
,
D3D_RETURN_TYPE_DOUBLE
=
7
,
D3D_RETURN_TYPE_CONTINUED
=
8
,
D3D10_RETURN_TYPE_UNORM
=
D3D_RETURN_TYPE_UNORM
,
D3D10_RETURN_TYPE_SNORM
=
D3D_RETURN_TYPE_SNORM
,
D3D10_RETURN_TYPE_SINT
=
D3D_RETURN_TYPE_SINT
,
D3D10_RETURN_TYPE_UINT
=
D3D_RETURN_TYPE_UINT
,
D3D10_RETURN_TYPE_FLOAT
=
D3D_RETURN_TYPE_FLOAT
,
D3D10_RETURN_TYPE_MIXED
=
D3D_RETURN_TYPE_MIXED
,
D3D11_RETURN_TYPE_UNORM
=
D3D_RETURN_TYPE_UNORM
,
D3D11_RETURN_TYPE_SNORM
=
D3D_RETURN_TYPE_SNORM
,
D3D11_RETURN_TYPE_SINT
=
D3D_RETURN_TYPE_SINT
,
D3D11_RETURN_TYPE_UINT
=
D3D_RETURN_TYPE_UINT
,
D3D11_RETURN_TYPE_FLOAT
=
D3D_RETURN_TYPE_FLOAT
,
D3D11_RETURN_TYPE_MIXED
=
D3D_RETURN_TYPE_MIXED
,
D3D11_RETURN_TYPE_DOUBLE
=
D3D_RETURN_TYPE_DOUBLE
,
D3D11_RETURN_TYPE_CONTINUED
=
D3D_RETURN_TYPE_CONTINUED
}
D3D_RESOURCE_RETURN_TYPE
;
typedef
enum
D3D_REGISTER_COMPONENT_TYPE
{
D3D_REGISTER_COMPONENT_UNKNOWN
=
0
,
D3D_REGISTER_COMPONENT_UINT32
=
1
,
D3D_REGISTER_COMPONENT_SINT32
=
2
,
D3D_REGISTER_COMPONENT_FLOAT32
=
3
,
D3D10_REGISTER_COMPONENT_UNKNOWN
=
D3D_REGISTER_COMPONENT_UNKNOWN
,
D3D10_REGISTER_COMPONENT_UINT32
=
D3D_REGISTER_COMPONENT_UINT32
,
D3D10_REGISTER_COMPONENT_SINT32
=
D3D_REGISTER_COMPONENT_SINT32
,
D3D10_REGISTER_COMPONENT_FLOAT32
=
D3D_REGISTER_COMPONENT_FLOAT32
}
D3D_REGISTER_COMPONENT_TYPE
;
typedef
enum
D3D_TESSELLATOR_DOMAIN
{
D3D_TESSELLATOR_DOMAIN_UNDEFINED
=
0
,
D3D_TESSELLATOR_DOMAIN_ISOLINE
=
1
,
D3D_TESSELLATOR_DOMAIN_TRI
=
2
,
D3D_TESSELLATOR_DOMAIN_QUAD
=
3
,
D3D11_TESSELLATOR_DOMAIN_UNDEFINED
=
D3D_TESSELLATOR_DOMAIN_UNDEFINED
,
D3D11_TESSELLATOR_DOMAIN_ISOLINE
=
D3D_TESSELLATOR_DOMAIN_ISOLINE
,
D3D11_TESSELLATOR_DOMAIN_TRI
=
D3D_TESSELLATOR_DOMAIN_TRI
,
D3D11_TESSELLATOR_DOMAIN_QUAD
=
D3D_TESSELLATOR_DOMAIN_QUAD
}
D3D_TESSELLATOR_DOMAIN
;
typedef
enum
D3D_TESSELLATOR_PARTITIONING
{
D3D_TESSELLATOR_PARTITIONING_UNDEFINED
=
0
,
D3D_TESSELLATOR_PARTITIONING_INTEGER
=
1
,
D3D_TESSELLATOR_PARTITIONING_POW2
=
2
,
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD
=
3
,
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
=
4
,
D3D11_TESSELLATOR_PARTITIONING_UNDEFINED
=
D3D_TESSELLATOR_PARTITIONING_UNDEFINED
,
D3D11_TESSELLATOR_PARTITIONING_INTEGER
=
D3D_TESSELLATOR_PARTITIONING_INTEGER
,
D3D11_TESSELLATOR_PARTITIONING_POW2
=
D3D_TESSELLATOR_PARTITIONING_POW2
,
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD
=
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD
,
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
=
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
}
D3D_TESSELLATOR_PARTITIONING
;
typedef
enum
D3D_TESSELLATOR_OUTPUT_PRIMITIVE
{
D3D_TESSELLATOR_OUTPUT_UNDEFINED
=
0
,
D3D_TESSELLATOR_OUTPUT_POINT
=
1
,
D3D_TESSELLATOR_OUTPUT_LINE
=
2
,
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW
=
3
,
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW
=
4
,
D3D11_TESSELLATOR_OUTPUT_UNDEFINED
=
D3D_TESSELLATOR_OUTPUT_UNDEFINED
,
D3D11_TESSELLATOR_OUTPUT_POINT
=
D3D_TESSELLATOR_OUTPUT_POINT
,
D3D11_TESSELLATOR_OUTPUT_LINE
=
D3D_TESSELLATOR_OUTPUT_LINE
,
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW
=
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW
,
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW
=
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW
}
D3D_TESSELLATOR_OUTPUT_PRIMITIVE
;
typedef
enum
D3D_MIN_PRECISION
{
D3D_MIN_PRECISION_DEFAULT
=
0
,
D3D_MIN_PRECISION_FLOAT_16
=
1
,
D3D_MIN_PRECISION_FLOAT_2_8
=
2
,
D3D_MIN_PRECISION_RESERVED
=
3
,
D3D_MIN_PRECISION_SINT_16
=
4
,
D3D_MIN_PRECISION_UINT_16
=
5
,
D3D_MIN_PRECISION_ANY_16
=
0xf0
,
D3D_MIN_PRECISION_ANY_10
=
0xf1
}
D3D_MIN_PRECISION
;
typedef
enum
D3D_INTERPOLATION_MODE
{
D3D_INTERPOLATION_UNDEFINED
=
0
,
D3D_INTERPOLATION_CONSTANT
=
1
,
D3D_INTERPOLATION_LINEAR
=
2
,
D3D_INTERPOLATION_LINEAR_CENTROID
=
3
,
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE
=
4
,
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID
=
5
,
D3D_INTERPOLATION_LINEAR_SAMPLE
=
6
,
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE
=
7
}
D3D_INTERPOLATION_MODE
;
typedef
enum
_D3D_PARAMETER_FLAGS
{
D3D_PF_NONE
=
0
,
D3D_PF_IN
=
0x1
,
D3D_PF_OUT
=
0x2
,
D3D_PF_FORCE_DWORD
=
0x7fffffff
}
D3D_PARAMETER_FLAGS
;
#define D3D_SET_OBJECT_NAME_N_A(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectName, Chars, pName)
#define D3D_SET_OBJECT_NAME_A(pObject, pName) D3D_SET_OBJECT_NAME_N_A(pObject, lstrlenA(pName), pName)
#define D3D_SET_OBJECT_NAME_N_W(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectNameW, Chars*2, pName)
#define D3D_SET_OBJECT_NAME_W(pObject, pName) D3D_SET_OBJECT_NAME_N_W(pObject, wcslen(pName), pName)
#define D3D_COMPONENT_MASK_X 1
#define D3D_COMPONENT_MASK_Y 2
#define D3D_COMPONENT_MASK_Z 4
#define D3D_COMPONENT_MASK_W 8
extern
RPC_IF_HANDLE
__MIDL_itf_d3dcommon_0000_0002_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3dcommon_0000_0002_v0_0_s_ifspec
;
/* Additional Prototypes for ALL interfaces */
/* end of Additional Prototypes */
#ifdef __cplusplus
}
#endif
#endif