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/*------------------------------------------------------------------------------------- * * Copyright (c) Microsoft Corporation * *-------------------------------------------------------------------------------------*/
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
/* File created by MIDL compiler version 8.01.0622 */
/* @@MIDL_FILE_HEADING( ) */
/* verify that the <rpcndr.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 500
#endif
/* verify that the <rpcsal.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCSAL_H_VERSION__
#define __REQUIRED_RPCSAL_H_VERSION__ 100
#endif
#include "rpc.h"
#include "rpcndr.h"
#ifndef __RPCNDR_H_VERSION__
#error this stub requires an updated version of <rpcndr.h>
#endif /* __RPCNDR_H_VERSION__ */
#ifndef COM_NO_WINDOWS_H
#include "windows.h"
#include "ole2.h" #endif /*COM_NO_WINDOWS_H*/
#ifndef __d3d11_1_h__
#define __d3d11_1_h__
#if defined(_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
/* Forward Declarations */
#ifndef __ID3D11BlendState1_FWD_DEFINED__
#define __ID3D11BlendState1_FWD_DEFINED__
#endif /* __ID3D11BlendState1_FWD_DEFINED__ */
#ifndef __ID3D11RasterizerState1_FWD_DEFINED__
#define __ID3D11RasterizerState1_FWD_DEFINED__
#endif /* __ID3D11RasterizerState1_FWD_DEFINED__ */
#ifndef __ID3DDeviceContextState_FWD_DEFINED__
#define __ID3DDeviceContextState_FWD_DEFINED__
#endif /* __ID3DDeviceContextState_FWD_DEFINED__ */
#ifndef __ID3D11DeviceContext1_FWD_DEFINED__
#define __ID3D11DeviceContext1_FWD_DEFINED__
#endif /* __ID3D11DeviceContext1_FWD_DEFINED__ */
#ifndef __ID3D11VideoContext1_FWD_DEFINED__
#define __ID3D11VideoContext1_FWD_DEFINED__
#endif /* __ID3D11VideoContext1_FWD_DEFINED__ */
#ifndef __ID3D11VideoDevice1_FWD_DEFINED__
#define __ID3D11VideoDevice1_FWD_DEFINED__
#endif /* __ID3D11VideoDevice1_FWD_DEFINED__ */
#ifndef __ID3D11VideoProcessorEnumerator1_FWD_DEFINED__
#define __ID3D11VideoProcessorEnumerator1_FWD_DEFINED__
#endif /* __ID3D11VideoProcessorEnumerator1_FWD_DEFINED__ */
#ifndef __ID3D11Device1_FWD_DEFINED__
#define __ID3D11Device1_FWD_DEFINED__
#endif /* __ID3D11Device1_FWD_DEFINED__ */
#ifndef __ID3DUserDefinedAnnotation_FWD_DEFINED__
#define __ID3DUserDefinedAnnotation_FWD_DEFINED__
#endif /* __ID3DUserDefinedAnnotation_FWD_DEFINED__ */
/* header files for imported files */
#include "oaidl.h"
#include "ocidl.h" #include "dxgi1_2.h"
#include "d3dcommon.h"
#ifdef __cplusplus
extern
"C"
{
#endif
/* interface __MIDL_itf_d3d11_1_0000_0000 */
/* [local] */
#ifdef __cplusplus
}
#endif #include "d3d11.h" //
#ifdef __cplusplus
extern
"C"
{
#endif
typedef
enum
D3D11_COPY_FLAGS
{
D3D11_COPY_NO_OVERWRITE
=
0x1
,
D3D11_COPY_DISCARD
=
0x2
}
D3D11_COPY_FLAGS
;
typedef
enum
D3D11_LOGIC_OP
{
D3D11_LOGIC_OP_CLEAR
=
0
,
D3D11_LOGIC_OP_SET
= (
D3D11_LOGIC_OP_CLEAR
+
1
) ,
D3D11_LOGIC_OP_COPY
= (
D3D11_LOGIC_OP_SET
+
1
) ,
D3D11_LOGIC_OP_COPY_INVERTED
= (
D3D11_LOGIC_OP_COPY
+
1
) ,
D3D11_LOGIC_OP_NOOP
= (
D3D11_LOGIC_OP_COPY_INVERTED
+
1
) ,
D3D11_LOGIC_OP_INVERT
= (
D3D11_LOGIC_OP_NOOP
+
1
) ,
D3D11_LOGIC_OP_AND
= (
D3D11_LOGIC_OP_INVERT
+
1
) ,
D3D11_LOGIC_OP_NAND
= (
D3D11_LOGIC_OP_AND
+
1
) ,
D3D11_LOGIC_OP_OR
= (
D3D11_LOGIC_OP_NAND
+
1
) ,
D3D11_LOGIC_OP_NOR
= (
D3D11_LOGIC_OP_OR
+
1
) ,
D3D11_LOGIC_OP_XOR
= (
D3D11_LOGIC_OP_NOR
+
1
) ,
D3D11_LOGIC_OP_EQUIV
= (
D3D11_LOGIC_OP_XOR
+
1
) ,
D3D11_LOGIC_OP_AND_REVERSE
= (
D3D11_LOGIC_OP_EQUIV
+
1
) ,
D3D11_LOGIC_OP_AND_INVERTED
= (
D3D11_LOGIC_OP_AND_REVERSE
+
1
) ,
D3D11_LOGIC_OP_OR_REVERSE
= (
D3D11_LOGIC_OP_AND_INVERTED
+
1
) ,
D3D11_LOGIC_OP_OR_INVERTED
= (
D3D11_LOGIC_OP_OR_REVERSE
+
1
) }
D3D11_LOGIC_OP
;
typedef
struct
D3D11_RENDER_TARGET_BLEND_DESC1
{
BOOL
BlendEnable
;
BOOL
LogicOpEnable
;
D3D11_BLEND
SrcBlend
;
D3D11_BLEND
DestBlend
;
D3D11_BLEND_OP
BlendOp
;
D3D11_BLEND
SrcBlendAlpha
;
D3D11_BLEND
DestBlendAlpha
;
D3D11_BLEND_OP
BlendOpAlpha
;
D3D11_LOGIC_OP
LogicOp
;
UINT8
RenderTargetWriteMask
; }
D3D11_RENDER_TARGET_BLEND_DESC1
;
typedef
struct
D3D11_BLEND_DESC1
{
BOOL
AlphaToCoverageEnable
;
BOOL
IndependentBlendEnable
;
D3D11_RENDER_TARGET_BLEND_DESC1
RenderTarget
[
8
]; }
D3D11_BLEND_DESC1
;
/* Note, the array size for RenderTarget[] above is D3D11_SIMULTANEOUS_RENDERTARGET_COUNT. IDL processing/generation of this header replaces the define; this comment is merely explaining what happened. */
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct
CD3D11_BLEND_DESC1
:
public
D3D11_BLEND_DESC1
{
CD3D11_BLEND_DESC1
() =
default
;
explicit
CD3D11_BLEND_DESC1
(
const
D3D11_BLEND_DESC1
&
o
) :
D3D11_BLEND_DESC1
(
o
) {}
explicit
CD3D11_BLEND_DESC1
(
CD3D11_DEFAULT
) {
const
D3D11_RENDER_TARGET_BLEND_DESC1
defaultRenderTargetBlendDesc
= {
D3D11_BLEND_ONE
,
D3D11_BLEND_ZERO
,
D3D11_BLEND_OP_ADD
,
D3D11_BLEND_ONE
,
D3D11_BLEND_ZERO
,
D3D11_BLEND_OP_ADD
,
D3D11_LOGIC_OP_NOOP
,
D3D11_COLOR_WRITE_ENABLE_ALL
, };
RenderTarget
[
i
]
=
defaultRenderTargetBlendDesc
; }
~
CD3D11_BLEND_DESC1
() {}
operator
const
D3D11_BLEND_DESC1
&()
const
{
return
*
this
; } };
extern
"C"
{
#endif
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_1_0000_0000_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_1_0000_0000_v0_0_s_ifspec
;
#ifndef __ID3D11BlendState1_INTERFACE_DEFINED__
#define __ID3D11BlendState1_INTERFACE_DEFINED__
/* interface ID3D11BlendState1 */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11BlendState1
:
public
ID3D11BlendState
{
public
:
/* [annotation] */
};
#else /* C style interface */
typedef struct ID3D11BlendState1Vtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11BlendState1 * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11BlendState1 * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11BlendState1 * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11BlendState1 * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11BlendState1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11BlendState1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11BlendState1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
void ( STDMETHODCALLTYPE *GetDesc )(
ID3D11BlendState1 * This,
/* [annotation] */
_Out_ D3D11_BLEND_DESC *pDesc);
void ( STDMETHODCALLTYPE *GetDesc1 )(
ID3D11BlendState1 * This,
/* [annotation] */
_Out_ D3D11_BLEND_DESC1 *pDesc);
END_INTERFACE
} ID3D11BlendState1Vtbl;
interface ID3D11BlendState1
{
CONST_VTBL struct ID3D11BlendState1Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11BlendState1_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11BlendState1_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11BlendState1_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11BlendState1_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11BlendState1_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11BlendState1_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11BlendState1_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11BlendState1_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#define ID3D11BlendState1_GetDesc1(This,pDesc) \
( (This)->lpVtbl -> GetDesc1(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11BlendState1_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_1_0000_0001 */
/* [local] */
typedef
struct
D3D11_RASTERIZER_DESC1
{
D3D11_FILL_MODE
FillMode
;
D3D11_CULL_MODE
CullMode
;
BOOL
FrontCounterClockwise
;
INT
DepthBias
;
FLOAT
DepthBiasClamp
;
FLOAT
SlopeScaledDepthBias
;
BOOL
DepthClipEnable
;
BOOL
ScissorEnable
;
BOOL
MultisampleEnable
;
BOOL
AntialiasedLineEnable
;
UINT
ForcedSampleCount
; }
D3D11_RASTERIZER_DESC1
;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct
CD3D11_RASTERIZER_DESC1
:
public
D3D11_RASTERIZER_DESC1
{
CD3D11_RASTERIZER_DESC1
() =
default
;
explicit
CD3D11_RASTERIZER_DESC1
(
const
D3D11_RASTERIZER_DESC1
&
o
) :
D3D11_RASTERIZER_DESC1
(
o
) {}
explicit
CD3D11_RASTERIZER_DESC1
(
CD3D11_DEFAULT
) {
FillMode
=
D3D11_FILL_SOLID
;
CullMode
=
D3D11_CULL_BACK
;
ForcedSampleCount
=
0
; }
explicit
CD3D11_RASTERIZER_DESC1
(
D3D11_FILL_MODE
fillMode
,
D3D11_CULL_MODE
cullMode
,
BOOL
frontCounterClockwise
,
INT
depthBias
,
FLOAT
depthBiasClamp
,
FLOAT
slopeScaledDepthBias
,
BOOL
depthClipEnable
,
BOOL
scissorEnable
,
BOOL
multisampleEnable
,
BOOL
antialiasedLineEnable
,
UINT
forcedSampleCount
) {
FillMode
=
fillMode
;
CullMode
=
cullMode
;
FrontCounterClockwise
=
frontCounterClockwise
;
DepthBias
=
depthBias
;
DepthBiasClamp
=
depthBiasClamp
;
SlopeScaledDepthBias
=
slopeScaledDepthBias
;
DepthClipEnable
=
depthClipEnable
;
ScissorEnable
=
scissorEnable
;
MultisampleEnable
=
multisampleEnable
;
AntialiasedLineEnable
=
antialiasedLineEnable
;
ForcedSampleCount
=
forcedSampleCount
; }
~
CD3D11_RASTERIZER_DESC1
() {}
operator
const
D3D11_RASTERIZER_DESC1
&()
const
{
return
*
this
; } };
extern
"C"
{
#endif
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_1_0000_0001_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_1_0000_0001_v0_0_s_ifspec
;
#ifndef __ID3D11RasterizerState1_INTERFACE_DEFINED__
#define __ID3D11RasterizerState1_INTERFACE_DEFINED__
/* interface ID3D11RasterizerState1 */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11RasterizerState1
:
public
ID3D11RasterizerState
{
public
:
/* [annotation] */
};
#else /* C style interface */
typedef struct ID3D11RasterizerState1Vtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11RasterizerState1 * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11RasterizerState1 * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11RasterizerState1 * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11RasterizerState1 * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11RasterizerState1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11RasterizerState1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11RasterizerState1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
void ( STDMETHODCALLTYPE *GetDesc )(
ID3D11RasterizerState1 * This,
/* [annotation] */
_Out_ D3D11_RASTERIZER_DESC *pDesc);
void ( STDMETHODCALLTYPE *GetDesc1 )(
ID3D11RasterizerState1 * This,
/* [annotation] */
_Out_ D3D11_RASTERIZER_DESC1 *pDesc);
END_INTERFACE
} ID3D11RasterizerState1Vtbl;
interface ID3D11RasterizerState1
{
CONST_VTBL struct ID3D11RasterizerState1Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11RasterizerState1_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11RasterizerState1_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11RasterizerState1_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11RasterizerState1_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11RasterizerState1_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11RasterizerState1_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11RasterizerState1_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11RasterizerState1_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#define ID3D11RasterizerState1_GetDesc1(This,pDesc) \
( (This)->lpVtbl -> GetDesc1(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11RasterizerState1_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_1_0000_0002 */
/* [local] */
typedef
enum
D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG
{
D3D11_1_CREATE_DEVICE_CONTEXT_STATE_SINGLETHREADED
=
0x1
}
D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_1_0000_0002_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_1_0000_0002_v0_0_s_ifspec
;
#ifndef __ID3DDeviceContextState_INTERFACE_DEFINED__
#define __ID3DDeviceContextState_INTERFACE_DEFINED__
/* interface ID3DDeviceContextState */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3DDeviceContextState
:
public
ID3D11DeviceChild
{
public
: };
#else /* C style interface */
typedef struct ID3DDeviceContextStateVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3DDeviceContextState * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3DDeviceContextState * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3DDeviceContextState * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3DDeviceContextState * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3DDeviceContextState * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3DDeviceContextState * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3DDeviceContextState * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
END_INTERFACE
} ID3DDeviceContextStateVtbl;
interface ID3DDeviceContextState
{
CONST_VTBL struct ID3DDeviceContextStateVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3DDeviceContextState_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3DDeviceContextState_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3DDeviceContextState_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3DDeviceContextState_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3DDeviceContextState_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3DDeviceContextState_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3DDeviceContextState_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3DDeviceContextState_INTERFACE_DEFINED__ */
#ifndef __ID3D11DeviceContext1_INTERFACE_DEFINED__
#define __ID3D11DeviceContext1_INTERFACE_DEFINED__
/* interface ID3D11DeviceContext1 */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11DeviceContext1
:
public
ID3D11DeviceContext
{
public
:
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
UINT
NumRects
) =
0
;
/* [annotation] */
/* [annotation] */
UINT
NumRects
) =
0
; };
#else /* C style interface */
typedef struct ID3D11DeviceContext1Vtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11DeviceContext1 * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11DeviceContext1 * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11DeviceContext1 * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
void ( STDMETHODCALLTYPE *VSSetConstantBuffers )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
void ( STDMETHODCALLTYPE *PSSetShaderResources )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
void ( STDMETHODCALLTYPE *PSSetShader )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_opt_ ID3D11PixelShader *pPixelShader,
/* [annotation] */
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
UINT NumClassInstances);
void ( STDMETHODCALLTYPE *PSSetSamplers )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
void ( STDMETHODCALLTYPE *VSSetShader )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_opt_ ID3D11VertexShader *pVertexShader,
/* [annotation] */
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
UINT NumClassInstances);
void ( STDMETHODCALLTYPE *DrawIndexed )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ UINT IndexCount,
/* [annotation] */
_In_ UINT StartIndexLocation,
/* [annotation] */
_In_ INT BaseVertexLocation);
void ( STDMETHODCALLTYPE *Draw )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ UINT VertexCount,
/* [annotation] */
_In_ UINT StartVertexLocation);
HRESULT ( STDMETHODCALLTYPE *Map )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_ UINT Subresource,
/* [annotation] */
_In_ D3D11_MAP MapType,
/* [annotation] */
_In_ UINT MapFlags,
/* [annotation] */
_Out_opt_ D3D11_MAPPED_SUBRESOURCE *pMappedResource);
void ( STDMETHODCALLTYPE *Unmap )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_ UINT Subresource);
void ( STDMETHODCALLTYPE *PSSetConstantBuffers )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
void ( STDMETHODCALLTYPE *IASetInputLayout )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_opt_ ID3D11InputLayout *pInputLayout);
void ( STDMETHODCALLTYPE *IASetVertexBuffers )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppVertexBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pStrides,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pOffsets);
void ( STDMETHODCALLTYPE *IASetIndexBuffer )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_opt_ ID3D11Buffer *pIndexBuffer,
/* [annotation] */
_In_ DXGI_FORMAT Format,
/* [annotation] */
_In_ UINT Offset);
void ( STDMETHODCALLTYPE *DrawIndexedInstanced )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ UINT IndexCountPerInstance,
/* [annotation] */
_In_ UINT InstanceCount,
/* [annotation] */
_In_ UINT StartIndexLocation,
/* [annotation] */
_In_ INT BaseVertexLocation,
/* [annotation] */
_In_ UINT StartInstanceLocation);
void ( STDMETHODCALLTYPE *DrawInstanced )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ UINT VertexCountPerInstance,
/* [annotation] */
_In_ UINT InstanceCount,
/* [annotation] */
_In_ UINT StartVertexLocation,
/* [annotation] */
_In_ UINT StartInstanceLocation);
void ( STDMETHODCALLTYPE *GSSetConstantBuffers )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
void ( STDMETHODCALLTYPE *GSSetShader )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_opt_ ID3D11GeometryShader *pShader,
/* [annotation] */
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
UINT NumClassInstances);
void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ D3D11_PRIMITIVE_TOPOLOGY Topology);
void ( STDMETHODCALLTYPE *VSSetShaderResources )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
void ( STDMETHODCALLTYPE *VSSetSamplers )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
void ( STDMETHODCALLTYPE *Begin )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ ID3D11Asynchronous *pAsync);
void ( STDMETHODCALLTYPE *End )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ ID3D11Asynchronous *pAsync);
HRESULT ( STDMETHODCALLTYPE *GetData )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ ID3D11Asynchronous *pAsync,
/* [annotation] */
_Out_writes_bytes_opt_( DataSize ) void *pData,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_ UINT GetDataFlags);
void ( STDMETHODCALLTYPE *SetPredication )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_opt_ ID3D11Predicate *pPredicate,
/* [annotation] */
_In_ BOOL PredicateValue);
void ( STDMETHODCALLTYPE *GSSetShaderResources )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
void ( STDMETHODCALLTYPE *GSSetSamplers )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
void ( STDMETHODCALLTYPE *OMSetRenderTargets )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
/* [annotation] */
_In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews,
/* [annotation] */
_In_opt_ ID3D11DepthStencilView *pDepthStencilView);
void ( STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ UINT NumRTVs,
/* [annotation] */
_In_reads_opt_(NumRTVs) ID3D11RenderTargetView *const *ppRenderTargetViews,
/* [annotation] */
_In_opt_ ID3D11DepthStencilView *pDepthStencilView,
/* [annotation] */
_In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT UAVStartSlot,
/* [annotation] */
_In_ UINT NumUAVs,
/* [annotation] */
_In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
/* [annotation] */
_In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts);
void ( STDMETHODCALLTYPE *OMSetBlendState )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_opt_ ID3D11BlendState *pBlendState,
/* [annotation] */
_In_opt_ const FLOAT BlendFactor[ 4 ],
/* [annotation] */
_In_ UINT SampleMask);
void ( STDMETHODCALLTYPE *OMSetDepthStencilState )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_opt_ ID3D11DepthStencilState *pDepthStencilState,
/* [annotation] */
_In_ UINT StencilRef);
void ( STDMETHODCALLTYPE *SOSetTargets )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppSOTargets,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pOffsets);
void ( STDMETHODCALLTYPE *DrawAuto )(
ID3D11DeviceContext1 * This);
void ( STDMETHODCALLTYPE *DrawIndexedInstancedIndirect )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ ID3D11Buffer *pBufferForArgs,
/* [annotation] */
_In_ UINT AlignedByteOffsetForArgs);
void ( STDMETHODCALLTYPE *DrawInstancedIndirect )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ ID3D11Buffer *pBufferForArgs,
/* [annotation] */
_In_ UINT AlignedByteOffsetForArgs);
void ( STDMETHODCALLTYPE *Dispatch )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ UINT ThreadGroupCountX,
/* [annotation] */
_In_ UINT ThreadGroupCountY,
/* [annotation] */
_In_ UINT ThreadGroupCountZ);
void ( STDMETHODCALLTYPE *DispatchIndirect )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ ID3D11Buffer *pBufferForArgs,
/* [annotation] */
_In_ UINT AlignedByteOffsetForArgs);
void ( STDMETHODCALLTYPE *RSSetState )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_opt_ ID3D11RasterizerState *pRasterizerState);
void ( STDMETHODCALLTYPE *RSSetViewports )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports,
/* [annotation] */
_In_reads_opt_(NumViewports) const D3D11_VIEWPORT *pViewports);
void ( STDMETHODCALLTYPE *RSSetScissorRects )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects,
/* [annotation] */
_In_reads_opt_(NumRects) const D3D11_RECT *pRects);
void ( STDMETHODCALLTYPE *CopySubresourceRegion )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ ID3D11Resource *pDstResource,
/* [annotation] */
_In_ UINT DstSubresource,
/* [annotation] */
_In_ UINT DstX,
/* [annotation] */
_In_ UINT DstY,
/* [annotation] */
_In_ UINT DstZ,
/* [annotation] */
_In_ ID3D11Resource *pSrcResource,
/* [annotation] */
_In_ UINT SrcSubresource,
/* [annotation] */
_In_opt_ const D3D11_BOX *pSrcBox);
void ( STDMETHODCALLTYPE *CopyResource )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ ID3D11Resource *pDstResource,
/* [annotation] */
_In_ ID3D11Resource *pSrcResource);
void ( STDMETHODCALLTYPE *UpdateSubresource )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ ID3D11Resource *pDstResource,
/* [annotation] */
_In_ UINT DstSubresource,
/* [annotation] */
_In_opt_ const D3D11_BOX *pDstBox,
/* [annotation] */
_In_ const void *pSrcData,
/* [annotation] */
_In_ UINT SrcRowPitch,
/* [annotation] */
_In_ UINT SrcDepthPitch);
void ( STDMETHODCALLTYPE *CopyStructureCount )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ ID3D11Buffer *pDstBuffer,
/* [annotation] */
_In_ UINT DstAlignedByteOffset,
/* [annotation] */
_In_ ID3D11UnorderedAccessView *pSrcView);
void ( STDMETHODCALLTYPE *ClearRenderTargetView )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ ID3D11RenderTargetView *pRenderTargetView,
/* [annotation] */
_In_ const FLOAT ColorRGBA[ 4 ]);
void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ ID3D11UnorderedAccessView *pUnorderedAccessView,
/* [annotation] */
_In_ const UINT Values[ 4 ]);
void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ ID3D11UnorderedAccessView *pUnorderedAccessView,
/* [annotation] */
_In_ const FLOAT Values[ 4 ]);
void ( STDMETHODCALLTYPE *ClearDepthStencilView )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ ID3D11DepthStencilView *pDepthStencilView,
/* [annotation] */
_In_ UINT ClearFlags,
/* [annotation] */
_In_ FLOAT Depth,
/* [annotation] */
_In_ UINT8 Stencil);
void ( STDMETHODCALLTYPE *GenerateMips )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ ID3D11ShaderResourceView *pShaderResourceView);
void ( STDMETHODCALLTYPE *SetResourceMinLOD )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
FLOAT MinLOD);
FLOAT ( STDMETHODCALLTYPE *GetResourceMinLOD )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource);
void ( STDMETHODCALLTYPE *ResolveSubresource )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ ID3D11Resource *pDstResource,
/* [annotation] */
_In_ UINT DstSubresource,
/* [annotation] */
_In_ ID3D11Resource *pSrcResource,
/* [annotation] */
_In_ UINT SrcSubresource,
/* [annotation] */
_In_ DXGI_FORMAT Format);
void ( STDMETHODCALLTYPE *ExecuteCommandList )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ ID3D11CommandList *pCommandList,
BOOL RestoreContextState);
void ( STDMETHODCALLTYPE *HSSetShaderResources )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
void ( STDMETHODCALLTYPE *HSSetShader )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_opt_ ID3D11HullShader *pHullShader,
/* [annotation] */
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
UINT NumClassInstances);
void ( STDMETHODCALLTYPE *HSSetSamplers )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
void ( STDMETHODCALLTYPE *HSSetConstantBuffers )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
void ( STDMETHODCALLTYPE *DSSetShaderResources )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
void ( STDMETHODCALLTYPE *DSSetShader )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_opt_ ID3D11DomainShader *pDomainShader,
/* [annotation] */
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
UINT NumClassInstances);
void ( STDMETHODCALLTYPE *DSSetSamplers )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
void ( STDMETHODCALLTYPE *DSSetConstantBuffers )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
void ( STDMETHODCALLTYPE *CSSetShaderResources )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
void ( STDMETHODCALLTYPE *CSSetUnorderedAccessViews )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot ) UINT NumUAVs,
/* [annotation] */
_In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
/* [annotation] */
_In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts);
void ( STDMETHODCALLTYPE *CSSetShader )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_opt_ ID3D11ComputeShader *pComputeShader,
/* [annotation] */
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
UINT NumClassInstances);
void ( STDMETHODCALLTYPE *CSSetSamplers )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
void ( STDMETHODCALLTYPE *CSSetConstantBuffers )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
void ( STDMETHODCALLTYPE *VSGetConstantBuffers )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
void ( STDMETHODCALLTYPE *PSGetShaderResources )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
void ( STDMETHODCALLTYPE *PSGetShader )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_Outptr_result_maybenull_ ID3D11PixelShader **ppPixelShader,
/* [annotation] */
_Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
/* [annotation] */
_Inout_opt_ UINT *pNumClassInstances);
void ( STDMETHODCALLTYPE *PSGetSamplers )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
void ( STDMETHODCALLTYPE *VSGetShader )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_Outptr_result_maybenull_ ID3D11VertexShader **ppVertexShader,
/* [annotation] */
_Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
/* [annotation] */
_Inout_opt_ UINT *pNumClassInstances);
void ( STDMETHODCALLTYPE *PSGetConstantBuffers )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
void ( STDMETHODCALLTYPE *IAGetInputLayout )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_Outptr_result_maybenull_ ID3D11InputLayout **ppInputLayout);
void ( STDMETHODCALLTYPE *IAGetVertexBuffers )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppVertexBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pStrides,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pOffsets);
void ( STDMETHODCALLTYPE *IAGetIndexBuffer )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_Outptr_opt_result_maybenull_ ID3D11Buffer **pIndexBuffer,
/* [annotation] */
_Out_opt_ DXGI_FORMAT *Format,
/* [annotation] */
_Out_opt_ UINT *Offset);
void ( STDMETHODCALLTYPE *GSGetConstantBuffers )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
void ( STDMETHODCALLTYPE *GSGetShader )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_Outptr_result_maybenull_ ID3D11GeometryShader **ppGeometryShader,
/* [annotation] */
_Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
/* [annotation] */
_Inout_opt_ UINT *pNumClassInstances);
void ( STDMETHODCALLTYPE *IAGetPrimitiveTopology )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_Out_ D3D11_PRIMITIVE_TOPOLOGY *pTopology);
void ( STDMETHODCALLTYPE *VSGetShaderResources )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
void ( STDMETHODCALLTYPE *VSGetSamplers )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
void ( STDMETHODCALLTYPE *GetPredication )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_Outptr_opt_result_maybenull_ ID3D11Predicate **ppPredicate,
/* [annotation] */
_Out_opt_ BOOL *pPredicateValue);
void ( STDMETHODCALLTYPE *GSGetShaderResources )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
void ( STDMETHODCALLTYPE *GSGetSamplers )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
void ( STDMETHODCALLTYPE *OMGetRenderTargets )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
/* [annotation] */
_Out_writes_opt_(NumViews) ID3D11RenderTargetView **ppRenderTargetViews,
/* [annotation] */
_Outptr_opt_result_maybenull_ ID3D11DepthStencilView **ppDepthStencilView);
void ( STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumRTVs,
/* [annotation] */
_Out_writes_opt_(NumRTVs) ID3D11RenderTargetView **ppRenderTargetViews,
/* [annotation] */
_Outptr_opt_result_maybenull_ ID3D11DepthStencilView **ppDepthStencilView,
/* [annotation] */
_In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 ) UINT UAVStartSlot,
/* [annotation] */
_In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - UAVStartSlot ) UINT NumUAVs,
/* [annotation] */
_Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews);
void ( STDMETHODCALLTYPE *OMGetBlendState )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_Outptr_opt_result_maybenull_ ID3D11BlendState **ppBlendState,
/* [annotation] */
_Out_opt_ FLOAT BlendFactor[ 4 ],
/* [annotation] */
_Out_opt_ UINT *pSampleMask);
void ( STDMETHODCALLTYPE *OMGetDepthStencilState )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_Outptr_opt_result_maybenull_ ID3D11DepthStencilState **ppDepthStencilState,
/* [annotation] */
_Out_opt_ UINT *pStencilRef);
void ( STDMETHODCALLTYPE *SOGetTargets )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppSOTargets);
void ( STDMETHODCALLTYPE *RSGetState )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_Outptr_result_maybenull_ ID3D11RasterizerState **ppRasterizerState);
void ( STDMETHODCALLTYPE *RSGetViewports )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *pNumViewports,
/* [annotation] */
_Out_writes_opt_(*pNumViewports) D3D11_VIEWPORT *pViewports);
void ( STDMETHODCALLTYPE *RSGetScissorRects )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *pNumRects,
/* [annotation] */
_Out_writes_opt_(*pNumRects) D3D11_RECT *pRects);
void ( STDMETHODCALLTYPE *HSGetShaderResources )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
void ( STDMETHODCALLTYPE *HSGetShader )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_Outptr_result_maybenull_ ID3D11HullShader **ppHullShader,
/* [annotation] */
_Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
/* [annotation] */
_Inout_opt_ UINT *pNumClassInstances);
void ( STDMETHODCALLTYPE *HSGetSamplers )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
void ( STDMETHODCALLTYPE *HSGetConstantBuffers )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
void ( STDMETHODCALLTYPE *DSGetShaderResources )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
void ( STDMETHODCALLTYPE *DSGetShader )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_Outptr_result_maybenull_ ID3D11DomainShader **ppDomainShader,
/* [annotation] */
_Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
/* [annotation] */
_Inout_opt_ UINT *pNumClassInstances);
void ( STDMETHODCALLTYPE *DSGetSamplers )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
void ( STDMETHODCALLTYPE *DSGetConstantBuffers )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
void ( STDMETHODCALLTYPE *CSGetShaderResources )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
void ( STDMETHODCALLTYPE *CSGetUnorderedAccessViews )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot ) UINT NumUAVs,
/* [annotation] */
_Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews);
void ( STDMETHODCALLTYPE *CSGetShader )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_Outptr_result_maybenull_ ID3D11ComputeShader **ppComputeShader,
/* [annotation] */
_Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
/* [annotation] */
_Inout_opt_ UINT *pNumClassInstances);
void ( STDMETHODCALLTYPE *CSGetSamplers )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
void ( STDMETHODCALLTYPE *CSGetConstantBuffers )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
void ( STDMETHODCALLTYPE *ClearState )(
ID3D11DeviceContext1 * This);
void ( STDMETHODCALLTYPE *Flush )(
ID3D11DeviceContext1 * This);
D3D11_DEVICE_CONTEXT_TYPE ( STDMETHODCALLTYPE *GetType )(
ID3D11DeviceContext1 * This);
UINT ( STDMETHODCALLTYPE *GetContextFlags )(
ID3D11DeviceContext1 * This);
HRESULT ( STDMETHODCALLTYPE *FinishCommandList )(
ID3D11DeviceContext1 * This,
BOOL RestoreDeferredContextState,
/* [annotation] */
_COM_Outptr_opt_ ID3D11CommandList **ppCommandList);
void ( STDMETHODCALLTYPE *CopySubresourceRegion1 )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ ID3D11Resource *pDstResource,
/* [annotation] */
_In_ UINT DstSubresource,
/* [annotation] */
_In_ UINT DstX,
/* [annotation] */
_In_ UINT DstY,
/* [annotation] */
_In_ UINT DstZ,
/* [annotation] */
_In_ ID3D11Resource *pSrcResource,
/* [annotation] */
_In_ UINT SrcSubresource,
/* [annotation] */
_In_opt_ const D3D11_BOX *pSrcBox,
/* [annotation] */
_In_ UINT CopyFlags);
void ( STDMETHODCALLTYPE *UpdateSubresource1 )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ ID3D11Resource *pDstResource,
/* [annotation] */
_In_ UINT DstSubresource,
/* [annotation] */
_In_opt_ const D3D11_BOX *pDstBox,
/* [annotation] */
_In_ const void *pSrcData,
/* [annotation] */
_In_ UINT SrcRowPitch,
/* [annotation] */
_In_ UINT SrcDepthPitch,
/* [annotation] */
_In_ UINT CopyFlags);
void ( STDMETHODCALLTYPE *DiscardResource )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource);
void ( STDMETHODCALLTYPE *DiscardView )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ ID3D11View *pResourceView);
void ( STDMETHODCALLTYPE *VSSetConstantBuffers1 )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pFirstConstant,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pNumConstants);
void ( STDMETHODCALLTYPE *HSSetConstantBuffers1 )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pFirstConstant,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pNumConstants);
void ( STDMETHODCALLTYPE *DSSetConstantBuffers1 )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pFirstConstant,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pNumConstants);
void ( STDMETHODCALLTYPE *GSSetConstantBuffers1 )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pFirstConstant,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pNumConstants);
void ( STDMETHODCALLTYPE *PSSetConstantBuffers1 )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pFirstConstant,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pNumConstants);
void ( STDMETHODCALLTYPE *CSSetConstantBuffers1 )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pFirstConstant,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pNumConstants);
void ( STDMETHODCALLTYPE *VSGetConstantBuffers1 )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pFirstConstant,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pNumConstants);
void ( STDMETHODCALLTYPE *HSGetConstantBuffers1 )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pFirstConstant,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pNumConstants);
void ( STDMETHODCALLTYPE *DSGetConstantBuffers1 )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pFirstConstant,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pNumConstants);
void ( STDMETHODCALLTYPE *GSGetConstantBuffers1 )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pFirstConstant,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pNumConstants);
void ( STDMETHODCALLTYPE *PSGetConstantBuffers1 )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pFirstConstant,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pNumConstants);
void ( STDMETHODCALLTYPE *CSGetConstantBuffers1 )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pFirstConstant,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pNumConstants);
void ( STDMETHODCALLTYPE *SwapDeviceContextState )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ ID3DDeviceContextState *pState,
/* [annotation] */
_Outptr_opt_ ID3DDeviceContextState **ppPreviousState);
void ( STDMETHODCALLTYPE *ClearView )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ ID3D11View *pView,
/* [annotation] */
_In_ const FLOAT Color[ 4 ],
/* [annotation] */
_In_reads_opt_(NumRects) const D3D11_RECT *pRect,
UINT NumRects);
void ( STDMETHODCALLTYPE *DiscardView1 )(
ID3D11DeviceContext1 * This,
/* [annotation] */
_In_ ID3D11View *pResourceView,
/* [annotation] */
_In_reads_opt_(NumRects) const D3D11_RECT *pRects,
UINT NumRects);
END_INTERFACE
} ID3D11DeviceContext1Vtbl;
interface ID3D11DeviceContext1
{
CONST_VTBL struct ID3D11DeviceContext1Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11DeviceContext1_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11DeviceContext1_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11DeviceContext1_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11DeviceContext1_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11DeviceContext1_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11DeviceContext1_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11DeviceContext1_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11DeviceContext1_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext1_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext1_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) \
( (This)->lpVtbl -> PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) )
#define ID3D11DeviceContext1_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext1_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) \
( (This)->lpVtbl -> VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) )
#define ID3D11DeviceContext1_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) \
( (This)->lpVtbl -> DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) )
#define ID3D11DeviceContext1_Draw(This,VertexCount,StartVertexLocation) \
( (This)->lpVtbl -> Draw(This,VertexCount,StartVertexLocation) )
#define ID3D11DeviceContext1_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) \
( (This)->lpVtbl -> Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) )
#define ID3D11DeviceContext1_Unmap(This,pResource,Subresource) \
( (This)->lpVtbl -> Unmap(This,pResource,Subresource) )
#define ID3D11DeviceContext1_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext1_IASetInputLayout(This,pInputLayout) \
( (This)->lpVtbl -> IASetInputLayout(This,pInputLayout) )
#define ID3D11DeviceContext1_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \
( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) )
#define ID3D11DeviceContext1_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) \
( (This)->lpVtbl -> IASetIndexBuffer(This,pIndexBuffer,Format,Offset) )
#define ID3D11DeviceContext1_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \
( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) )
#define ID3D11DeviceContext1_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \
( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) )
#define ID3D11DeviceContext1_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext1_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) \
( (This)->lpVtbl -> GSSetShader(This,pShader,ppClassInstances,NumClassInstances) )
#define ID3D11DeviceContext1_IASetPrimitiveTopology(This,Topology) \
( (This)->lpVtbl -> IASetPrimitiveTopology(This,Topology) )
#define ID3D11DeviceContext1_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext1_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext1_Begin(This,pAsync) \
( (This)->lpVtbl -> Begin(This,pAsync) )
#define ID3D11DeviceContext1_End(This,pAsync) \
( (This)->lpVtbl -> End(This,pAsync) )
#define ID3D11DeviceContext1_GetData(This,pAsync,pData,DataSize,GetDataFlags) \
( (This)->lpVtbl -> GetData(This,pAsync,pData,DataSize,GetDataFlags) )
#define ID3D11DeviceContext1_SetPredication(This,pPredicate,PredicateValue) \
( (This)->lpVtbl -> SetPredication(This,pPredicate,PredicateValue) )
#define ID3D11DeviceContext1_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext1_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext1_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) \
( (This)->lpVtbl -> OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) )
#define ID3D11DeviceContext1_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) \
( (This)->lpVtbl -> OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) )
#define ID3D11DeviceContext1_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) \
( (This)->lpVtbl -> OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) )
#define ID3D11DeviceContext1_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) \
( (This)->lpVtbl -> OMSetDepthStencilState(This,pDepthStencilState,StencilRef) )
#define ID3D11DeviceContext1_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) \
( (This)->lpVtbl -> SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) )
#define ID3D11DeviceContext1_DrawAuto(This) \
( (This)->lpVtbl -> DrawAuto(This) )
#define ID3D11DeviceContext1_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \
( (This)->lpVtbl -> DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) )
#define ID3D11DeviceContext1_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \
( (This)->lpVtbl -> DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) )
#define ID3D11DeviceContext1_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \
( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) )
#define ID3D11DeviceContext1_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \
( (This)->lpVtbl -> DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) )
#define ID3D11DeviceContext1_RSSetState(This,pRasterizerState) \
( (This)->lpVtbl -> RSSetState(This,pRasterizerState) )
#define ID3D11DeviceContext1_RSSetViewports(This,NumViewports,pViewports) \
( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) )
#define ID3D11DeviceContext1_RSSetScissorRects(This,NumRects,pRects) \
( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) )
#define ID3D11DeviceContext1_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) \
( (This)->lpVtbl -> CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) )
#define ID3D11DeviceContext1_CopyResource(This,pDstResource,pSrcResource) \
( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) )
#define ID3D11DeviceContext1_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \
( (This)->lpVtbl -> UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) )
#define ID3D11DeviceContext1_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) \
( (This)->lpVtbl -> CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) )
#define ID3D11DeviceContext1_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) \
( (This)->lpVtbl -> ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) )
#define ID3D11DeviceContext1_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) \
( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) )
#define ID3D11DeviceContext1_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) \
( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) )
#define ID3D11DeviceContext1_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) \
( (This)->lpVtbl -> ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) )
#define ID3D11DeviceContext1_GenerateMips(This,pShaderResourceView) \
( (This)->lpVtbl -> GenerateMips(This,pShaderResourceView) )
#define ID3D11DeviceContext1_SetResourceMinLOD(This,pResource,MinLOD) \
( (This)->lpVtbl -> SetResourceMinLOD(This,pResource,MinLOD) )
#define ID3D11DeviceContext1_GetResourceMinLOD(This,pResource) \
( (This)->lpVtbl -> GetResourceMinLOD(This,pResource) )
#define ID3D11DeviceContext1_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \
( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) )
#define ID3D11DeviceContext1_ExecuteCommandList(This,pCommandList,RestoreContextState) \
( (This)->lpVtbl -> ExecuteCommandList(This,pCommandList,RestoreContextState) )
#define ID3D11DeviceContext1_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext1_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) \
( (This)->lpVtbl -> HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) )
#define ID3D11DeviceContext1_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext1_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext1_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext1_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) \
( (This)->lpVtbl -> DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) )
#define ID3D11DeviceContext1_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext1_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext1_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext1_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) \
( (This)->lpVtbl -> CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) )
#define ID3D11DeviceContext1_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) \
( (This)->lpVtbl -> CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) )
#define ID3D11DeviceContext1_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext1_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext1_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext1_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext1_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \
( (This)->lpVtbl -> PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) )
#define ID3D11DeviceContext1_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext1_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \
( (This)->lpVtbl -> VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) )
#define ID3D11DeviceContext1_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext1_IAGetInputLayout(This,ppInputLayout) \
( (This)->lpVtbl -> IAGetInputLayout(This,ppInputLayout) )
#define ID3D11DeviceContext1_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \
( (This)->lpVtbl -> IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) )
#define ID3D11DeviceContext1_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) \
( (This)->lpVtbl -> IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) )
#define ID3D11DeviceContext1_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext1_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) \
( (This)->lpVtbl -> GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) )
#define ID3D11DeviceContext1_IAGetPrimitiveTopology(This,pTopology) \
( (This)->lpVtbl -> IAGetPrimitiveTopology(This,pTopology) )
#define ID3D11DeviceContext1_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext1_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext1_GetPredication(This,ppPredicate,pPredicateValue) \
( (This)->lpVtbl -> GetPredication(This,ppPredicate,pPredicateValue) )
#define ID3D11DeviceContext1_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext1_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext1_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) \
( (This)->lpVtbl -> OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) )
#define ID3D11DeviceContext1_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) \
( (This)->lpVtbl -> OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) )
#define ID3D11DeviceContext1_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \
( (This)->lpVtbl -> OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) )
#define ID3D11DeviceContext1_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) \
( (This)->lpVtbl -> OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) )
#define ID3D11DeviceContext1_SOGetTargets(This,NumBuffers,ppSOTargets) \
( (This)->lpVtbl -> SOGetTargets(This,NumBuffers,ppSOTargets) )
#define ID3D11DeviceContext1_RSGetState(This,ppRasterizerState) \
( (This)->lpVtbl -> RSGetState(This,ppRasterizerState) )
#define ID3D11DeviceContext1_RSGetViewports(This,pNumViewports,pViewports) \
( (This)->lpVtbl -> RSGetViewports(This,pNumViewports,pViewports) )
#define ID3D11DeviceContext1_RSGetScissorRects(This,pNumRects,pRects) \
( (This)->lpVtbl -> RSGetScissorRects(This,pNumRects,pRects) )
#define ID3D11DeviceContext1_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext1_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \
( (This)->lpVtbl -> HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) )
#define ID3D11DeviceContext1_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext1_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext1_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext1_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \
( (This)->lpVtbl -> DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) )
#define ID3D11DeviceContext1_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext1_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext1_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext1_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) \
( (This)->lpVtbl -> CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) )
#define ID3D11DeviceContext1_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \
( (This)->lpVtbl -> CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) )
#define ID3D11DeviceContext1_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext1_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext1_ClearState(This) \
( (This)->lpVtbl -> ClearState(This) )
#define ID3D11DeviceContext1_Flush(This) \
( (This)->lpVtbl -> Flush(This) )
#define ID3D11DeviceContext1_GetType(This) \
( (This)->lpVtbl -> GetType(This) )
#define ID3D11DeviceContext1_GetContextFlags(This) \
( (This)->lpVtbl -> GetContextFlags(This) )
#define ID3D11DeviceContext1_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) \
( (This)->lpVtbl -> FinishCommandList(This,RestoreDeferredContextState,ppCommandList) )
#define ID3D11DeviceContext1_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) \
( (This)->lpVtbl -> CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) )
#define ID3D11DeviceContext1_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) \
( (This)->lpVtbl -> UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) )
#define ID3D11DeviceContext1_DiscardResource(This,pResource) \
( (This)->lpVtbl -> DiscardResource(This,pResource) )
#define ID3D11DeviceContext1_DiscardView(This,pResourceView) \
( (This)->lpVtbl -> DiscardView(This,pResourceView) )
#define ID3D11DeviceContext1_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
( (This)->lpVtbl -> VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
#define ID3D11DeviceContext1_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
( (This)->lpVtbl -> HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
#define ID3D11DeviceContext1_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
( (This)->lpVtbl -> DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
#define ID3D11DeviceContext1_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
( (This)->lpVtbl -> GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
#define ID3D11DeviceContext1_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
( (This)->lpVtbl -> PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
#define ID3D11DeviceContext1_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
( (This)->lpVtbl -> CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
#define ID3D11DeviceContext1_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
( (This)->lpVtbl -> VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
#define ID3D11DeviceContext1_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
( (This)->lpVtbl -> HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
#define ID3D11DeviceContext1_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
( (This)->lpVtbl -> DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
#define ID3D11DeviceContext1_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
( (This)->lpVtbl -> GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
#define ID3D11DeviceContext1_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
( (This)->lpVtbl -> PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
#define ID3D11DeviceContext1_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
( (This)->lpVtbl -> CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
#define ID3D11DeviceContext1_SwapDeviceContextState(This,pState,ppPreviousState) \
( (This)->lpVtbl -> SwapDeviceContextState(This,pState,ppPreviousState) )
#define ID3D11DeviceContext1_ClearView(This,pView,Color,pRect,NumRects) \
( (This)->lpVtbl -> ClearView(This,pView,Color,pRect,NumRects) )
#define ID3D11DeviceContext1_DiscardView1(This,pResourceView,pRects,NumRects) \
( (This)->lpVtbl -> DiscardView1(This,pResourceView,pRects,NumRects) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11DeviceContext1_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_1_0000_0004 */
/* [local] */
typedef
struct
D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK
{
UINT
ClearSize
;
UINT
EncryptedSize
; }
D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK
;
typedef
struct
D3D11_VIDEO_DECODER_BUFFER_DESC1
{
D3D11_VIDEO_DECODER_BUFFER_TYPE
BufferType
;
UINT
DataOffset
;
UINT
DataSize
;
/* [annotation] */
UINT
IVSize
;
/* [annotation] */
UINT
SubSampleMappingCount
; }
D3D11_VIDEO_DECODER_BUFFER_DESC1
;
typedef
struct
D3D11_VIDEO_DECODER_BEGIN_FRAME_CRYPTO_SESSION
{
ID3D11CryptoSession
*
pCryptoSession
;
UINT
BlobSize
;
/* [annotation] */
GUID
*
pKeyInfoId
;
UINT
PrivateDataSize
;
/* [annotation] */
}
D3D11_VIDEO_DECODER_BEGIN_FRAME_CRYPTO_SESSION
;
typedef
enum
D3D11_VIDEO_DECODER_CAPS
{
D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE
=
0x1
,
D3D11_VIDEO_DECODER_CAPS_NON_REAL_TIME
=
0x2
,
D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE_DYNAMIC
=
0x4
,
D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE_REQUIRED
=
0x8
,
D3D11_VIDEO_DECODER_CAPS_UNSUPPORTED
=
0x10
}
D3D11_VIDEO_DECODER_CAPS
;
typedef
enum
D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINTS
{
D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_ROTATION
=
0x1
,
D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_RESIZE
=
0x2
,
D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_COLOR_SPACE_CONVERSION
=
0x4
,
D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_TRIPLE_BUFFER_OUTPUT
=
0x8
}
D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINTS
;
typedef
struct
D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT
{
BOOL
Enable
;
UINT
Width
;
UINT
Height
;
DXGI_FORMAT
Format
; }
D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT
;
typedef
enum
D3D11_CRYPTO_SESSION_STATUS
{
D3D11_CRYPTO_SESSION_STATUS_OK
=
0
,
D3D11_CRYPTO_SESSION_STATUS_KEY_LOST
=
1
,
D3D11_CRYPTO_SESSION_STATUS_KEY_AND_CONTENT_LOST
=
2
}
D3D11_CRYPTO_SESSION_STATUS
;
typedef
struct
D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA
{
UINT
PrivateDataSize
;
UINT
HWProtectionDataSize
;
BYTE
pbInput
[
4
]; }
D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA
;
typedef
struct
D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA
{
UINT
PrivateDataSize
;
UINT
MaxHWProtectionDataSize
;
UINT
HWProtectionDataSize
;
UINT64
TransportTime
;
UINT64
ExecutionTime
;
BYTE
pbOutput
[
4
]; }
D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA
;
typedef
struct
D3D11_KEY_EXCHANGE_HW_PROTECTION_DATA
{
UINT
HWProtectionFunctionID
;
D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA
*
pInputData
;
D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA
*
pOutputData
;
HRESULT
Status
; }
D3D11_KEY_EXCHANGE_HW_PROTECTION_DATA
;
typedef
struct
D3D11_VIDEO_SAMPLE_DESC
{
UINT
Width
;
UINT
Height
;
DXGI_FORMAT
Format
;
DXGI_COLOR_SPACE_TYPE
ColorSpace
; }
D3D11_VIDEO_SAMPLE_DESC
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_1_0000_0004_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_1_0000_0004_v0_0_s_ifspec
;
#ifndef __ID3D11VideoContext1_INTERFACE_DEFINED__
#define __ID3D11VideoContext1_INTERFACE_DEFINED__
/* interface ID3D11VideoContext1 */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11VideoContext1
:
public
ID3D11VideoContext
{
public
:
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
};
#else /* C style interface */
typedef struct ID3D11VideoContext1Vtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11VideoContext1 * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11VideoContext1 * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11VideoContext1 * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11VideoContext1 * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
HRESULT ( STDMETHODCALLTYPE *GetDecoderBuffer )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoDecoder *pDecoder,
D3D11_VIDEO_DECODER_BUFFER_TYPE Type,
/* [annotation] */
_Out_ UINT *pBufferSize,
/* [annotation] */
_Outptr_result_bytebuffer_(*pBufferSize) void **ppBuffer);
HRESULT ( STDMETHODCALLTYPE *ReleaseDecoderBuffer )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoDecoder *pDecoder,
/* [annotation] */
_In_ D3D11_VIDEO_DECODER_BUFFER_TYPE Type);
HRESULT ( STDMETHODCALLTYPE *DecoderBeginFrame )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoDecoder *pDecoder,
/* [annotation] */
_In_ ID3D11VideoDecoderOutputView *pView,
UINT ContentKeySize,
/* [annotation] */
_In_reads_bytes_opt_(ContentKeySize) const void *pContentKey);
HRESULT ( STDMETHODCALLTYPE *DecoderEndFrame )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoDecoder *pDecoder);
HRESULT ( STDMETHODCALLTYPE *SubmitDecoderBuffers )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoDecoder *pDecoder,
/* [annotation] */
_In_ UINT NumBuffers,
/* [annotation] */
_In_reads_(NumBuffers) const D3D11_VIDEO_DECODER_BUFFER_DESC *pBufferDesc);
APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *DecoderExtension )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoDecoder *pDecoder,
/* [annotation] */
_In_ const D3D11_VIDEO_DECODER_EXTENSION *pExtensionData);
void ( STDMETHODCALLTYPE *VideoProcessorSetOutputTargetRect )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ BOOL Enable,
/* [annotation] */
_In_opt_ const RECT *pRect);
void ( STDMETHODCALLTYPE *VideoProcessorSetOutputBackgroundColor )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ BOOL YCbCr,
/* [annotation] */
_In_ const D3D11_VIDEO_COLOR *pColor);
void ( STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace);
void ( STDMETHODCALLTYPE *VideoProcessorSetOutputAlphaFillMode )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE AlphaFillMode,
/* [annotation] */
_In_ UINT StreamIndex);
void ( STDMETHODCALLTYPE *VideoProcessorSetOutputConstriction )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ BOOL Enable,
/* [annotation] */
_In_ SIZE Size);
void ( STDMETHODCALLTYPE *VideoProcessorSetOutputStereoMode )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ BOOL Enable);
APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorSetOutputExtension )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ const GUID *pExtensionGuid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_ void *pData);
void ( STDMETHODCALLTYPE *VideoProcessorGetOutputTargetRect )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_Out_ BOOL *Enabled,
/* [annotation] */
_Out_ RECT *pRect);
void ( STDMETHODCALLTYPE *VideoProcessorGetOutputBackgroundColor )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_Out_ BOOL *pYCbCr,
/* [annotation] */
_Out_ D3D11_VIDEO_COLOR *pColor);
void ( STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_Out_ D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace);
void ( STDMETHODCALLTYPE *VideoProcessorGetOutputAlphaFillMode )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_Out_ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *pAlphaFillMode,
/* [annotation] */
_Out_ UINT *pStreamIndex);
void ( STDMETHODCALLTYPE *VideoProcessorGetOutputConstriction )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_Out_ BOOL *pEnabled,
/* [annotation] */
_Out_ SIZE *pSize);
void ( STDMETHODCALLTYPE *VideoProcessorGetOutputStereoMode )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_Out_ BOOL *pEnabled);
APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorGetOutputExtension )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ const GUID *pExtensionGuid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_Out_writes_bytes_(DataSize) void *pData);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamFrameFormat )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ D3D11_VIDEO_FRAME_FORMAT FrameFormat);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamOutputRate )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE OutputRate,
/* [annotation] */
_In_ BOOL RepeatFrame,
/* [annotation] */
_In_opt_ const DXGI_RATIONAL *pCustomRate);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamSourceRect )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ BOOL Enable,
/* [annotation] */
_In_opt_ const RECT *pRect);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamDestRect )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ BOOL Enable,
/* [annotation] */
_In_opt_ const RECT *pRect);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamAlpha )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ BOOL Enable,
/* [annotation] */
_In_ FLOAT Alpha);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamPalette )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ UINT Count,
/* [annotation] */
_In_reads_opt_(Count) const UINT *pEntries);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamPixelAspectRatio )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ BOOL Enable,
/* [annotation] */
_In_opt_ const DXGI_RATIONAL *pSourceAspectRatio,
/* [annotation] */
_In_opt_ const DXGI_RATIONAL *pDestinationAspectRatio);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamLumaKey )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ BOOL Enable,
/* [annotation] */
_In_ FLOAT Lower,
/* [annotation] */
_In_ FLOAT Upper);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamStereoFormat )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ BOOL Enable,
/* [annotation] */
_In_ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT Format,
/* [annotation] */
_In_ BOOL LeftViewFrame0,
/* [annotation] */
_In_ BOOL BaseViewFrame0,
/* [annotation] */
_In_ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE FlipMode,
/* [annotation] */
_In_ int MonoOffset);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamAutoProcessingMode )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ BOOL Enable);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamFilter )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ D3D11_VIDEO_PROCESSOR_FILTER Filter,
/* [annotation] */
_In_ BOOL Enable,
/* [annotation] */
_In_ int Level);
APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorSetStreamExtension )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ const GUID *pExtensionGuid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_ void *pData);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamFrameFormat )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ D3D11_VIDEO_FRAME_FORMAT *pFrameFormat);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamOutputRate )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *pOutputRate,
/* [annotation] */
_Out_ BOOL *pRepeatFrame,
/* [annotation] */
_Out_ DXGI_RATIONAL *pCustomRate);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamSourceRect )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ BOOL *pEnabled,
/* [annotation] */
_Out_ RECT *pRect);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamDestRect )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ BOOL *pEnabled,
/* [annotation] */
_Out_ RECT *pRect);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamAlpha )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ BOOL *pEnabled,
/* [annotation] */
_Out_ FLOAT *pAlpha);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamPalette )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ UINT Count,
/* [annotation] */
_Out_writes_(Count) UINT *pEntries);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamPixelAspectRatio )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ BOOL *pEnabled,
/* [annotation] */
_Out_ DXGI_RATIONAL *pSourceAspectRatio,
/* [annotation] */
_Out_ DXGI_RATIONAL *pDestinationAspectRatio);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamLumaKey )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ BOOL *pEnabled,
/* [annotation] */
_Out_ FLOAT *pLower,
/* [annotation] */
_Out_ FLOAT *pUpper);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamStereoFormat )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ BOOL *pEnable,
/* [annotation] */
_Out_ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *pFormat,
/* [annotation] */
_Out_ BOOL *pLeftViewFrame0,
/* [annotation] */
_Out_ BOOL *pBaseViewFrame0,
/* [annotation] */
_Out_ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *pFlipMode,
/* [annotation] */
_Out_ int *MonoOffset);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamAutoProcessingMode )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ BOOL *pEnabled);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamFilter )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ D3D11_VIDEO_PROCESSOR_FILTER Filter,
/* [annotation] */
_Out_ BOOL *pEnabled,
/* [annotation] */
_Out_ int *pLevel);
APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorGetStreamExtension )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ const GUID *pExtensionGuid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_Out_writes_bytes_(DataSize) void *pData);
HRESULT ( STDMETHODCALLTYPE *VideoProcessorBlt )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ ID3D11VideoProcessorOutputView *pView,
/* [annotation] */
_In_ UINT OutputFrame,
/* [annotation] */
_In_ UINT StreamCount,
/* [annotation] */
_In_reads_(StreamCount) const D3D11_VIDEO_PROCESSOR_STREAM *pStreams);
HRESULT ( STDMETHODCALLTYPE *NegotiateCryptoSessionKeyExchange )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11CryptoSession *pCryptoSession,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_Inout_updates_bytes_(DataSize) void *pData);
void ( STDMETHODCALLTYPE *EncryptionBlt )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11CryptoSession *pCryptoSession,
/* [annotation] */
_In_ ID3D11Texture2D *pSrcSurface,
/* [annotation] */
_In_ ID3D11Texture2D *pDstSurface,
/* [annotation] */
_In_ UINT IVSize,
/* [annotation] */
_Inout_opt_bytecount_(IVSize) void *pIV);
void ( STDMETHODCALLTYPE *DecryptionBlt )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11CryptoSession *pCryptoSession,
/* [annotation] */
_In_ ID3D11Texture2D *pSrcSurface,
/* [annotation] */
_In_ ID3D11Texture2D *pDstSurface,
/* [annotation] */
_In_opt_ D3D11_ENCRYPTED_BLOCK_INFO *pEncryptedBlockInfo,
/* [annotation] */
_In_ UINT ContentKeySize,
/* [annotation] */
_In_reads_bytes_opt_(ContentKeySize) const void *pContentKey,
/* [annotation] */
_In_ UINT IVSize,
/* [annotation] */
_Inout_opt_bytecount_(IVSize) void *pIV);
void ( STDMETHODCALLTYPE *StartSessionKeyRefresh )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11CryptoSession *pCryptoSession,
/* [annotation] */
_In_ UINT RandomNumberSize,
/* [annotation] */
_Out_writes_bytes_(RandomNumberSize) void *pRandomNumber);
void ( STDMETHODCALLTYPE *FinishSessionKeyRefresh )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11CryptoSession *pCryptoSession);
HRESULT ( STDMETHODCALLTYPE *GetEncryptionBltKey )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11CryptoSession *pCryptoSession,
/* [annotation] */
_In_ UINT KeySize,
/* [annotation] */
_Out_writes_bytes_(KeySize) void *pReadbackKey);
HRESULT ( STDMETHODCALLTYPE *NegotiateAuthenticatedChannelKeyExchange )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11AuthenticatedChannel *pChannel,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_Inout_updates_bytes_(DataSize) void *pData);
HRESULT ( STDMETHODCALLTYPE *QueryAuthenticatedChannel )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11AuthenticatedChannel *pChannel,
/* [annotation] */
_In_ UINT InputSize,
/* [annotation] */
_In_reads_bytes_(InputSize) const void *pInput,
/* [annotation] */
_In_ UINT OutputSize,
/* [annotation] */
_Out_writes_bytes_(OutputSize) void *pOutput);
HRESULT ( STDMETHODCALLTYPE *ConfigureAuthenticatedChannel )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11AuthenticatedChannel *pChannel,
/* [annotation] */
_In_ UINT InputSize,
/* [annotation] */
_In_reads_bytes_(InputSize) const void *pInput,
/* [annotation] */
_Out_ D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *pOutput);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamRotation )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ BOOL Enable,
/* [annotation] */
_In_ D3D11_VIDEO_PROCESSOR_ROTATION Rotation);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamRotation )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ BOOL *pEnable,
/* [annotation] */
_Out_ D3D11_VIDEO_PROCESSOR_ROTATION *pRotation);
HRESULT ( STDMETHODCALLTYPE *SubmitDecoderBuffers1 )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoDecoder *pDecoder,
/* [annotation] */
_In_ UINT NumBuffers,
/* [annotation] */
_In_reads_(NumBuffers) const D3D11_VIDEO_DECODER_BUFFER_DESC1 *pBufferDesc);
HRESULT ( STDMETHODCALLTYPE *GetDataForNewHardwareKey )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11CryptoSession *pCryptoSession,
/* [annotation] */
_In_ UINT PrivateInputSize,
/* [annotation] */
_In_reads_(PrivateInputSize) const void *pPrivatInputData,
/* [annotation] */
_Out_ UINT64 *pPrivateOutputData);
HRESULT ( STDMETHODCALLTYPE *CheckCryptoSessionStatus )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11CryptoSession *pCryptoSession,
/* [annotation] */
_Out_ D3D11_CRYPTO_SESSION_STATUS *pStatus);
HRESULT ( STDMETHODCALLTYPE *DecoderEnableDownsampling )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoDecoder *pDecoder,
/* [annotation] */
_In_ DXGI_COLOR_SPACE_TYPE InputColorSpace,
/* [annotation] */
_In_ const D3D11_VIDEO_SAMPLE_DESC *pOutputDesc,
/* [annotation] */
_In_ UINT ReferenceFrameCount);
HRESULT ( STDMETHODCALLTYPE *DecoderUpdateDownsampling )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoDecoder *pDecoder,
/* [annotation] */
_In_ const D3D11_VIDEO_SAMPLE_DESC *pOutputDesc);
void ( STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace1 )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ DXGI_COLOR_SPACE_TYPE ColorSpace);
void ( STDMETHODCALLTYPE *VideoProcessorSetOutputShaderUsage )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ BOOL ShaderUsage);
void ( STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace1 )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_Out_ DXGI_COLOR_SPACE_TYPE *pColorSpace);
void ( STDMETHODCALLTYPE *VideoProcessorGetOutputShaderUsage )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_Out_ BOOL *pShaderUsage);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace1 )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ DXGI_COLOR_SPACE_TYPE ColorSpace);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamMirror )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ BOOL Enable,
/* [annotation] */
_In_ BOOL FlipHorizontal,
/* [annotation] */
_In_ BOOL FlipVertical);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace1 )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ DXGI_COLOR_SPACE_TYPE *pColorSpace);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamMirror )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ BOOL *pEnable,
/* [annotation] */
_Out_ BOOL *pFlipHorizontal,
/* [annotation] */
_Out_ BOOL *pFlipVertical);
HRESULT ( STDMETHODCALLTYPE *VideoProcessorGetBehaviorHints )(
ID3D11VideoContext1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT OutputWidth,
/* [annotation] */
_In_ UINT OutputHeight,
/* [annotation] */
_In_ DXGI_FORMAT OutputFormat,
/* [annotation] */
_In_ UINT StreamCount,
/* [annotation] */
_In_reads_(StreamCount) const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *pStreams,
/* [annotation] */
_Out_ UINT *pBehaviorHints);
END_INTERFACE
} ID3D11VideoContext1Vtbl;
interface ID3D11VideoContext1
{
CONST_VTBL struct ID3D11VideoContext1Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11VideoContext1_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11VideoContext1_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11VideoContext1_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11VideoContext1_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11VideoContext1_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11VideoContext1_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11VideoContext1_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11VideoContext1_GetDecoderBuffer(This,pDecoder,Type,pBufferSize,ppBuffer) \
( (This)->lpVtbl -> GetDecoderBuffer(This,pDecoder,Type,pBufferSize,ppBuffer) )
#define ID3D11VideoContext1_ReleaseDecoderBuffer(This,pDecoder,Type) \
( (This)->lpVtbl -> ReleaseDecoderBuffer(This,pDecoder,Type) )
#define ID3D11VideoContext1_DecoderBeginFrame(This,pDecoder,pView,ContentKeySize,pContentKey) \
( (This)->lpVtbl -> DecoderBeginFrame(This,pDecoder,pView,ContentKeySize,pContentKey) )
#define ID3D11VideoContext1_DecoderEndFrame(This,pDecoder) \
( (This)->lpVtbl -> DecoderEndFrame(This,pDecoder) )
#define ID3D11VideoContext1_SubmitDecoderBuffers(This,pDecoder,NumBuffers,pBufferDesc) \
( (This)->lpVtbl -> SubmitDecoderBuffers(This,pDecoder,NumBuffers,pBufferDesc) )
#define ID3D11VideoContext1_DecoderExtension(This,pDecoder,pExtensionData) \
( (This)->lpVtbl -> DecoderExtension(This,pDecoder,pExtensionData) )
#define ID3D11VideoContext1_VideoProcessorSetOutputTargetRect(This,pVideoProcessor,Enable,pRect) \
( (This)->lpVtbl -> VideoProcessorSetOutputTargetRect(This,pVideoProcessor,Enable,pRect) )
#define ID3D11VideoContext1_VideoProcessorSetOutputBackgroundColor(This,pVideoProcessor,YCbCr,pColor) \
( (This)->lpVtbl -> VideoProcessorSetOutputBackgroundColor(This,pVideoProcessor,YCbCr,pColor) )
#define ID3D11VideoContext1_VideoProcessorSetOutputColorSpace(This,pVideoProcessor,pColorSpace) \
( (This)->lpVtbl -> VideoProcessorSetOutputColorSpace(This,pVideoProcessor,pColorSpace) )
#define ID3D11VideoContext1_VideoProcessorSetOutputAlphaFillMode(This,pVideoProcessor,AlphaFillMode,StreamIndex) \
( (This)->lpVtbl -> VideoProcessorSetOutputAlphaFillMode(This,pVideoProcessor,AlphaFillMode,StreamIndex) )
#define ID3D11VideoContext1_VideoProcessorSetOutputConstriction(This,pVideoProcessor,Enable,Size) \
( (This)->lpVtbl -> VideoProcessorSetOutputConstriction(This,pVideoProcessor,Enable,Size) )
#define ID3D11VideoContext1_VideoProcessorSetOutputStereoMode(This,pVideoProcessor,Enable) \
( (This)->lpVtbl -> VideoProcessorSetOutputStereoMode(This,pVideoProcessor,Enable) )
#define ID3D11VideoContext1_VideoProcessorSetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData) \
( (This)->lpVtbl -> VideoProcessorSetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData) )
#define ID3D11VideoContext1_VideoProcessorGetOutputTargetRect(This,pVideoProcessor,Enabled,pRect) \
( (This)->lpVtbl -> VideoProcessorGetOutputTargetRect(This,pVideoProcessor,Enabled,pRect) )
#define ID3D11VideoContext1_VideoProcessorGetOutputBackgroundColor(This,pVideoProcessor,pYCbCr,pColor) \
( (This)->lpVtbl -> VideoProcessorGetOutputBackgroundColor(This,pVideoProcessor,pYCbCr,pColor) )
#define ID3D11VideoContext1_VideoProcessorGetOutputColorSpace(This,pVideoProcessor,pColorSpace) \
( (This)->lpVtbl -> VideoProcessorGetOutputColorSpace(This,pVideoProcessor,pColorSpace) )
#define ID3D11VideoContext1_VideoProcessorGetOutputAlphaFillMode(This,pVideoProcessor,pAlphaFillMode,pStreamIndex) \
( (This)->lpVtbl -> VideoProcessorGetOutputAlphaFillMode(This,pVideoProcessor,pAlphaFillMode,pStreamIndex) )
#define ID3D11VideoContext1_VideoProcessorGetOutputConstriction(This,pVideoProcessor,pEnabled,pSize) \
( (This)->lpVtbl -> VideoProcessorGetOutputConstriction(This,pVideoProcessor,pEnabled,pSize) )
#define ID3D11VideoContext1_VideoProcessorGetOutputStereoMode(This,pVideoProcessor,pEnabled) \
( (This)->lpVtbl -> VideoProcessorGetOutputStereoMode(This,pVideoProcessor,pEnabled) )
#define ID3D11VideoContext1_VideoProcessorGetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData) \
( (This)->lpVtbl -> VideoProcessorGetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData) )
#define ID3D11VideoContext1_VideoProcessorSetStreamFrameFormat(This,pVideoProcessor,StreamIndex,FrameFormat) \
( (This)->lpVtbl -> VideoProcessorSetStreamFrameFormat(This,pVideoProcessor,StreamIndex,FrameFormat) )
#define ID3D11VideoContext1_VideoProcessorSetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace) \
( (This)->lpVtbl -> VideoProcessorSetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace) )
#define ID3D11VideoContext1_VideoProcessorSetStreamOutputRate(This,pVideoProcessor,StreamIndex,OutputRate,RepeatFrame,pCustomRate) \
( (This)->lpVtbl -> VideoProcessorSetStreamOutputRate(This,pVideoProcessor,StreamIndex,OutputRate,RepeatFrame,pCustomRate) )
#define ID3D11VideoContext1_VideoProcessorSetStreamSourceRect(This,pVideoProcessor,StreamIndex,Enable,pRect) \
( (This)->lpVtbl -> VideoProcessorSetStreamSourceRect(This,pVideoProcessor,StreamIndex,Enable,pRect) )
#define ID3D11VideoContext1_VideoProcessorSetStreamDestRect(This,pVideoProcessor,StreamIndex,Enable,pRect) \
( (This)->lpVtbl -> VideoProcessorSetStreamDestRect(This,pVideoProcessor,StreamIndex,Enable,pRect) )
#define ID3D11VideoContext1_VideoProcessorSetStreamAlpha(This,pVideoProcessor,StreamIndex,Enable,Alpha) \
( (This)->lpVtbl -> VideoProcessorSetStreamAlpha(This,pVideoProcessor,StreamIndex,Enable,Alpha) )
#define ID3D11VideoContext1_VideoProcessorSetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries) \
( (This)->lpVtbl -> VideoProcessorSetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries) )
#define ID3D11VideoContext1_VideoProcessorSetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,Enable,pSourceAspectRatio,pDestinationAspectRatio) \
( (This)->lpVtbl -> VideoProcessorSetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,Enable,pSourceAspectRatio,pDestinationAspectRatio) )
#define ID3D11VideoContext1_VideoProcessorSetStreamLumaKey(This,pVideoProcessor,StreamIndex,Enable,Lower,Upper) \
( (This)->lpVtbl -> VideoProcessorSetStreamLumaKey(This,pVideoProcessor,StreamIndex,Enable,Lower,Upper) )
#define ID3D11VideoContext1_VideoProcessorSetStreamStereoFormat(This,pVideoProcessor,StreamIndex,Enable,Format,LeftViewFrame0,BaseViewFrame0,FlipMode,MonoOffset) \
( (This)->lpVtbl -> VideoProcessorSetStreamStereoFormat(This,pVideoProcessor,StreamIndex,Enable,Format,LeftViewFrame0,BaseViewFrame0,FlipMode,MonoOffset) )
#define ID3D11VideoContext1_VideoProcessorSetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,Enable) \
( (This)->lpVtbl -> VideoProcessorSetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,Enable) )
#define ID3D11VideoContext1_VideoProcessorSetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,Enable,Level) \
( (This)->lpVtbl -> VideoProcessorSetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,Enable,Level) )
#define ID3D11VideoContext1_VideoProcessorSetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData) \
( (This)->lpVtbl -> VideoProcessorSetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData) )
#define ID3D11VideoContext1_VideoProcessorGetStreamFrameFormat(This,pVideoProcessor,StreamIndex,pFrameFormat) \
( (This)->lpVtbl -> VideoProcessorGetStreamFrameFormat(This,pVideoProcessor,StreamIndex,pFrameFormat) )
#define ID3D11VideoContext1_VideoProcessorGetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace) \
( (This)->lpVtbl -> VideoProcessorGetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace) )
#define ID3D11VideoContext1_VideoProcessorGetStreamOutputRate(This,pVideoProcessor,StreamIndex,pOutputRate,pRepeatFrame,pCustomRate) \
( (This)->lpVtbl -> VideoProcessorGetStreamOutputRate(This,pVideoProcessor,StreamIndex,pOutputRate,pRepeatFrame,pCustomRate) )
#define ID3D11VideoContext1_VideoProcessorGetStreamSourceRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect) \
( (This)->lpVtbl -> VideoProcessorGetStreamSourceRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect) )
#define ID3D11VideoContext1_VideoProcessorGetStreamDestRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect) \
( (This)->lpVtbl -> VideoProcessorGetStreamDestRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect) )
#define ID3D11VideoContext1_VideoProcessorGetStreamAlpha(This,pVideoProcessor,StreamIndex,pEnabled,pAlpha) \
( (This)->lpVtbl -> VideoProcessorGetStreamAlpha(This,pVideoProcessor,StreamIndex,pEnabled,pAlpha) )
#define ID3D11VideoContext1_VideoProcessorGetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries) \
( (This)->lpVtbl -> VideoProcessorGetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries) )
#define ID3D11VideoContext1_VideoProcessorGetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,pEnabled,pSourceAspectRatio,pDestinationAspectRatio) \
( (This)->lpVtbl -> VideoProcessorGetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,pEnabled,pSourceAspectRatio,pDestinationAspectRatio) )
#define ID3D11VideoContext1_VideoProcessorGetStreamLumaKey(This,pVideoProcessor,StreamIndex,pEnabled,pLower,pUpper) \
( (This)->lpVtbl -> VideoProcessorGetStreamLumaKey(This,pVideoProcessor,StreamIndex,pEnabled,pLower,pUpper) )
#define ID3D11VideoContext1_VideoProcessorGetStreamStereoFormat(This,pVideoProcessor,StreamIndex,pEnable,pFormat,pLeftViewFrame0,pBaseViewFrame0,pFlipMode,MonoOffset) \
( (This)->lpVtbl -> VideoProcessorGetStreamStereoFormat(This,pVideoProcessor,StreamIndex,pEnable,pFormat,pLeftViewFrame0,pBaseViewFrame0,pFlipMode,MonoOffset) )
#define ID3D11VideoContext1_VideoProcessorGetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,pEnabled) \
( (This)->lpVtbl -> VideoProcessorGetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,pEnabled) )
#define ID3D11VideoContext1_VideoProcessorGetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,pEnabled,pLevel) \
( (This)->lpVtbl -> VideoProcessorGetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,pEnabled,pLevel) )
#define ID3D11VideoContext1_VideoProcessorGetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData) \
( (This)->lpVtbl -> VideoProcessorGetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData) )
#define ID3D11VideoContext1_VideoProcessorBlt(This,pVideoProcessor,pView,OutputFrame,StreamCount,pStreams) \
( (This)->lpVtbl -> VideoProcessorBlt(This,pVideoProcessor,pView,OutputFrame,StreamCount,pStreams) )
#define ID3D11VideoContext1_NegotiateCryptoSessionKeyExchange(This,pCryptoSession,DataSize,pData) \
( (This)->lpVtbl -> NegotiateCryptoSessionKeyExchange(This,pCryptoSession,DataSize,pData) )
#define ID3D11VideoContext1_EncryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,IVSize,pIV) \
( (This)->lpVtbl -> EncryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,IVSize,pIV) )
#define ID3D11VideoContext1_DecryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,pEncryptedBlockInfo,ContentKeySize,pContentKey,IVSize,pIV) \
( (This)->lpVtbl -> DecryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,pEncryptedBlockInfo,ContentKeySize,pContentKey,IVSize,pIV) )
#define ID3D11VideoContext1_StartSessionKeyRefresh(This,pCryptoSession,RandomNumberSize,pRandomNumber) \
( (This)->lpVtbl -> StartSessionKeyRefresh(This,pCryptoSession,RandomNumberSize,pRandomNumber) )
#define ID3D11VideoContext1_FinishSessionKeyRefresh(This,pCryptoSession) \
( (This)->lpVtbl -> FinishSessionKeyRefresh(This,pCryptoSession) )
#define ID3D11VideoContext1_GetEncryptionBltKey(This,pCryptoSession,KeySize,pReadbackKey) \
( (This)->lpVtbl -> GetEncryptionBltKey(This,pCryptoSession,KeySize,pReadbackKey) )
#define ID3D11VideoContext1_NegotiateAuthenticatedChannelKeyExchange(This,pChannel,DataSize,pData) \
( (This)->lpVtbl -> NegotiateAuthenticatedChannelKeyExchange(This,pChannel,DataSize,pData) )
#define ID3D11VideoContext1_QueryAuthenticatedChannel(This,pChannel,InputSize,pInput,OutputSize,pOutput) \
( (This)->lpVtbl -> QueryAuthenticatedChannel(This,pChannel,InputSize,pInput,OutputSize,pOutput) )
#define ID3D11VideoContext1_ConfigureAuthenticatedChannel(This,pChannel,InputSize,pInput,pOutput) \
( (This)->lpVtbl -> ConfigureAuthenticatedChannel(This,pChannel,InputSize,pInput,pOutput) )
#define ID3D11VideoContext1_VideoProcessorSetStreamRotation(This,pVideoProcessor,StreamIndex,Enable,Rotation) \
( (This)->lpVtbl -> VideoProcessorSetStreamRotation(This,pVideoProcessor,StreamIndex,Enable,Rotation) )
#define ID3D11VideoContext1_VideoProcessorGetStreamRotation(This,pVideoProcessor,StreamIndex,pEnable,pRotation) \
( (This)->lpVtbl -> VideoProcessorGetStreamRotation(This,pVideoProcessor,StreamIndex,pEnable,pRotation) )
#define ID3D11VideoContext1_SubmitDecoderBuffers1(This,pDecoder,NumBuffers,pBufferDesc) \
( (This)->lpVtbl -> SubmitDecoderBuffers1(This,pDecoder,NumBuffers,pBufferDesc) )
#define ID3D11VideoContext1_GetDataForNewHardwareKey(This,pCryptoSession,PrivateInputSize,pPrivatInputData,pPrivateOutputData) \
( (This)->lpVtbl -> GetDataForNewHardwareKey(This,pCryptoSession,PrivateInputSize,pPrivatInputData,pPrivateOutputData) )
#define ID3D11VideoContext1_CheckCryptoSessionStatus(This,pCryptoSession,pStatus) \
( (This)->lpVtbl -> CheckCryptoSessionStatus(This,pCryptoSession,pStatus) )
#define ID3D11VideoContext1_DecoderEnableDownsampling(This,pDecoder,InputColorSpace,pOutputDesc,ReferenceFrameCount) \
( (This)->lpVtbl -> DecoderEnableDownsampling(This,pDecoder,InputColorSpace,pOutputDesc,ReferenceFrameCount) )
#define ID3D11VideoContext1_DecoderUpdateDownsampling(This,pDecoder,pOutputDesc) \
( (This)->lpVtbl -> DecoderUpdateDownsampling(This,pDecoder,pOutputDesc) )
#define ID3D11VideoContext1_VideoProcessorSetOutputColorSpace1(This,pVideoProcessor,ColorSpace) \
( (This)->lpVtbl -> VideoProcessorSetOutputColorSpace1(This,pVideoProcessor,ColorSpace) )
#define ID3D11VideoContext1_VideoProcessorSetOutputShaderUsage(This,pVideoProcessor,ShaderUsage) \
( (This)->lpVtbl -> VideoProcessorSetOutputShaderUsage(This,pVideoProcessor,ShaderUsage) )
#define ID3D11VideoContext1_VideoProcessorGetOutputColorSpace1(This,pVideoProcessor,pColorSpace) \
( (This)->lpVtbl -> VideoProcessorGetOutputColorSpace1(This,pVideoProcessor,pColorSpace) )
#define ID3D11VideoContext1_VideoProcessorGetOutputShaderUsage(This,pVideoProcessor,pShaderUsage) \
( (This)->lpVtbl -> VideoProcessorGetOutputShaderUsage(This,pVideoProcessor,pShaderUsage) )
#define ID3D11VideoContext1_VideoProcessorSetStreamColorSpace1(This,pVideoProcessor,StreamIndex,ColorSpace) \
( (This)->lpVtbl -> VideoProcessorSetStreamColorSpace1(This,pVideoProcessor,StreamIndex,ColorSpace) )
#define ID3D11VideoContext1_VideoProcessorSetStreamMirror(This,pVideoProcessor,StreamIndex,Enable,FlipHorizontal,FlipVertical) \
( (This)->lpVtbl -> VideoProcessorSetStreamMirror(This,pVideoProcessor,StreamIndex,Enable,FlipHorizontal,FlipVertical) )
#define ID3D11VideoContext1_VideoProcessorGetStreamColorSpace1(This,pVideoProcessor,StreamIndex,pColorSpace) \
( (This)->lpVtbl -> VideoProcessorGetStreamColorSpace1(This,pVideoProcessor,StreamIndex,pColorSpace) )
#define ID3D11VideoContext1_VideoProcessorGetStreamMirror(This,pVideoProcessor,StreamIndex,pEnable,pFlipHorizontal,pFlipVertical) \
( (This)->lpVtbl -> VideoProcessorGetStreamMirror(This,pVideoProcessor,StreamIndex,pEnable,pFlipHorizontal,pFlipVertical) )
#define ID3D11VideoContext1_VideoProcessorGetBehaviorHints(This,pVideoProcessor,OutputWidth,OutputHeight,OutputFormat,StreamCount,pStreams,pBehaviorHints) \
( (This)->lpVtbl -> VideoProcessorGetBehaviorHints(This,pVideoProcessor,OutputWidth,OutputHeight,OutputFormat,StreamCount,pStreams,pBehaviorHints) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11VideoContext1_INTERFACE_DEFINED__ */
#ifndef __ID3D11VideoDevice1_INTERFACE_DEFINED__
#define __ID3D11VideoDevice1_INTERFACE_DEFINED__
/* interface ID3D11VideoDevice1 */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11VideoDevice1
:
public
ID3D11VideoDevice
{
public
:
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
};
#else /* C style interface */
typedef struct ID3D11VideoDevice1Vtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11VideoDevice1 * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11VideoDevice1 * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11VideoDevice1 * This);
HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoder )(
ID3D11VideoDevice1 * This,
/* [annotation] */
_In_ const D3D11_VIDEO_DECODER_DESC *pVideoDesc,
/* [annotation] */
_In_ const D3D11_VIDEO_DECODER_CONFIG *pConfig,
/* [annotation] */
_COM_Outptr_ ID3D11VideoDecoder **ppDecoder);
HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessor )(
ID3D11VideoDevice1 * This,
/* [annotation] */
_In_ ID3D11VideoProcessorEnumerator *pEnum,
/* [annotation] */
_In_ UINT RateConversionIndex,
/* [annotation] */
_COM_Outptr_ ID3D11VideoProcessor **ppVideoProcessor);
HRESULT ( STDMETHODCALLTYPE *CreateAuthenticatedChannel )(
ID3D11VideoDevice1 * This,
/* [annotation] */
_In_ D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,
/* [annotation] */
_COM_Outptr_ ID3D11AuthenticatedChannel **ppAuthenticatedChannel);
HRESULT ( STDMETHODCALLTYPE *CreateCryptoSession )(
ID3D11VideoDevice1 * This,
/* [annotation] */
_In_ const GUID *pCryptoType,
/* [annotation] */
_In_opt_ const GUID *pDecoderProfile,
/* [annotation] */
_In_ const GUID *pKeyExchangeType,
/* [annotation] */
_COM_Outptr_ ID3D11CryptoSession **ppCryptoSession);
HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoderOutputView )(
ID3D11VideoDevice1 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_ const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11VideoDecoderOutputView **ppVDOVView);
HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessorInputView )(
ID3D11VideoDevice1 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_ ID3D11VideoProcessorEnumerator *pEnum,
/* [annotation] */
_In_ const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11VideoProcessorInputView **ppVPIView);
HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessorOutputView )(
ID3D11VideoDevice1 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_ ID3D11VideoProcessorEnumerator *pEnum,
/* [annotation] */
_In_ const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11VideoProcessorOutputView **ppVPOView);
HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessorEnumerator )(
ID3D11VideoDevice1 * This,
/* [annotation] */
_In_ const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc,
/* [annotation] */
_COM_Outptr_ ID3D11VideoProcessorEnumerator **ppEnum);
UINT ( STDMETHODCALLTYPE *GetVideoDecoderProfileCount )(
ID3D11VideoDevice1 * This);
HRESULT ( STDMETHODCALLTYPE *GetVideoDecoderProfile )(
ID3D11VideoDevice1 * This,
/* [annotation] */
_In_ UINT Index,
/* [annotation] */
_Out_ GUID *pDecoderProfile);
HRESULT ( STDMETHODCALLTYPE *CheckVideoDecoderFormat )(
ID3D11VideoDevice1 * This,
/* [annotation] */
_In_ const GUID *pDecoderProfile,
/* [annotation] */
_In_ DXGI_FORMAT Format,
/* [annotation] */
_Out_ BOOL *pSupported);
HRESULT ( STDMETHODCALLTYPE *GetVideoDecoderConfigCount )(
ID3D11VideoDevice1 * This,
/* [annotation] */
_In_ const D3D11_VIDEO_DECODER_DESC *pDesc,
/* [annotation] */
_Out_ UINT *pCount);
HRESULT ( STDMETHODCALLTYPE *GetVideoDecoderConfig )(
ID3D11VideoDevice1 * This,
/* [annotation] */
_In_ const D3D11_VIDEO_DECODER_DESC *pDesc,
/* [annotation] */
_In_ UINT Index,
/* [annotation] */
_Out_ D3D11_VIDEO_DECODER_CONFIG *pConfig);
HRESULT ( STDMETHODCALLTYPE *GetContentProtectionCaps )(
ID3D11VideoDevice1 * This,
/* [annotation] */
_In_opt_ const GUID *pCryptoType,
/* [annotation] */
_In_opt_ const GUID *pDecoderProfile,
/* [annotation] */
_Out_ D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps);
HRESULT ( STDMETHODCALLTYPE *CheckCryptoKeyExchange )(
ID3D11VideoDevice1 * This,
/* [annotation] */
_In_ const GUID *pCryptoType,
/* [annotation] */
_In_opt_ const GUID *pDecoderProfile,
/* [annotation] */
_In_ UINT Index,
/* [annotation] */
_Out_ GUID *pKeyExchangeType);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11VideoDevice1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_(DataSize) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11VideoDevice1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
HRESULT ( STDMETHODCALLTYPE *GetCryptoSessionPrivateDataSize )(
ID3D11VideoDevice1 * This,
/* [annotation] */
_In_ const GUID *pCryptoType,
/* [annotation] */
_In_opt_ const GUID *pDecoderProfile,
/* [annotation] */
_In_ const GUID *pKeyExchangeType,
/* [annotation] */
_Out_ UINT *pPrivateInputSize,
/* [annotation] */
_Out_ UINT *pPrivateOutputSize);
HRESULT ( STDMETHODCALLTYPE *GetVideoDecoderCaps )(
ID3D11VideoDevice1 * This,
/* [annotation] */
_In_ const GUID *pDecoderProfile,
/* [annotation] */
_In_ UINT SampleWidth,
/* [annotation] */
_In_ UINT SampleHeight,
/* [annotation] */
_In_ const DXGI_RATIONAL *pFrameRate,
/* [annotation] */
_In_ UINT BitRate,
/* [annotation] */
_In_opt_ const GUID *pCryptoType,
/* [annotation] */
_Out_ UINT *pDecoderCaps);
HRESULT ( STDMETHODCALLTYPE *CheckVideoDecoderDownsampling )(
ID3D11VideoDevice1 * This,
/* [annotation] */
_In_ const D3D11_VIDEO_DECODER_DESC *pInputDesc,
/* [annotation] */
_In_ DXGI_COLOR_SPACE_TYPE InputColorSpace,
/* [annotation] */
_In_ const D3D11_VIDEO_DECODER_CONFIG *pInputConfig,
/* [annotation] */
_In_ const DXGI_RATIONAL *pFrameRate,
/* [annotation] */
_In_ const D3D11_VIDEO_SAMPLE_DESC *pOutputDesc,
/* [annotation] */
_Out_ BOOL *pSupported,
/* [annotation] */
_Out_ BOOL *pRealTimeHint);
HRESULT ( STDMETHODCALLTYPE *RecommendVideoDecoderDownsampleParameters )(
ID3D11VideoDevice1 * This,
/* [annotation] */
_In_ const D3D11_VIDEO_DECODER_DESC *pInputDesc,
/* [annotation] */
_In_ DXGI_COLOR_SPACE_TYPE InputColorSpace,
/* [annotation] */
_In_ const D3D11_VIDEO_DECODER_CONFIG *pInputConfig,
/* [annotation] */
_In_ const DXGI_RATIONAL *pFrameRate,
/* [annotation] */
_Out_ D3D11_VIDEO_SAMPLE_DESC *pRecommendedOutputDesc);
END_INTERFACE
} ID3D11VideoDevice1Vtbl;
interface ID3D11VideoDevice1
{
CONST_VTBL struct ID3D11VideoDevice1Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11VideoDevice1_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11VideoDevice1_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11VideoDevice1_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11VideoDevice1_CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder) \
( (This)->lpVtbl -> CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder) )
#define ID3D11VideoDevice1_CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor) \
( (This)->lpVtbl -> CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor) )
#define ID3D11VideoDevice1_CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel) \
( (This)->lpVtbl -> CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel) )
#define ID3D11VideoDevice1_CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession) \
( (This)->lpVtbl -> CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession) )
#define ID3D11VideoDevice1_CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView) \
( (This)->lpVtbl -> CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView) )
#define ID3D11VideoDevice1_CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView) \
( (This)->lpVtbl -> CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView) )
#define ID3D11VideoDevice1_CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView) \
( (This)->lpVtbl -> CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView) )
#define ID3D11VideoDevice1_CreateVideoProcessorEnumerator(This,pDesc,ppEnum) \
( (This)->lpVtbl -> CreateVideoProcessorEnumerator(This,pDesc,ppEnum) )
#define ID3D11VideoDevice1_GetVideoDecoderProfileCount(This) \
( (This)->lpVtbl -> GetVideoDecoderProfileCount(This) )
#define ID3D11VideoDevice1_GetVideoDecoderProfile(This,Index,pDecoderProfile) \
( (This)->lpVtbl -> GetVideoDecoderProfile(This,Index,pDecoderProfile) )
#define ID3D11VideoDevice1_CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported) \
( (This)->lpVtbl -> CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported) )
#define ID3D11VideoDevice1_GetVideoDecoderConfigCount(This,pDesc,pCount) \
( (This)->lpVtbl -> GetVideoDecoderConfigCount(This,pDesc,pCount) )
#define ID3D11VideoDevice1_GetVideoDecoderConfig(This,pDesc,Index,pConfig) \
( (This)->lpVtbl -> GetVideoDecoderConfig(This,pDesc,Index,pConfig) )
#define ID3D11VideoDevice1_GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps) \
( (This)->lpVtbl -> GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps) )
#define ID3D11VideoDevice1_CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType) \
( (This)->lpVtbl -> CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType) )
#define ID3D11VideoDevice1_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11VideoDevice1_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11VideoDevice1_GetCryptoSessionPrivateDataSize(This,pCryptoType,pDecoderProfile,pKeyExchangeType,pPrivateInputSize,pPrivateOutputSize) \
( (This)->lpVtbl -> GetCryptoSessionPrivateDataSize(This,pCryptoType,pDecoderProfile,pKeyExchangeType,pPrivateInputSize,pPrivateOutputSize) )
#define ID3D11VideoDevice1_GetVideoDecoderCaps(This,pDecoderProfile,SampleWidth,SampleHeight,pFrameRate,BitRate,pCryptoType,pDecoderCaps) \
( (This)->lpVtbl -> GetVideoDecoderCaps(This,pDecoderProfile,SampleWidth,SampleHeight,pFrameRate,BitRate,pCryptoType,pDecoderCaps) )
#define ID3D11VideoDevice1_CheckVideoDecoderDownsampling(This,pInputDesc,InputColorSpace,pInputConfig,pFrameRate,pOutputDesc,pSupported,pRealTimeHint) \
( (This)->lpVtbl -> CheckVideoDecoderDownsampling(This,pInputDesc,InputColorSpace,pInputConfig,pFrameRate,pOutputDesc,pSupported,pRealTimeHint) )
#define ID3D11VideoDevice1_RecommendVideoDecoderDownsampleParameters(This,pInputDesc,InputColorSpace,pInputConfig,pFrameRate,pRecommendedOutputDesc) \
( (This)->lpVtbl -> RecommendVideoDecoderDownsampleParameters(This,pInputDesc,InputColorSpace,pInputConfig,pFrameRate,pRecommendedOutputDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11VideoDevice1_INTERFACE_DEFINED__ */
#ifndef __ID3D11VideoProcessorEnumerator1_INTERFACE_DEFINED__
#define __ID3D11VideoProcessorEnumerator1_INTERFACE_DEFINED__
/* interface ID3D11VideoProcessorEnumerator1 */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11VideoProcessorEnumerator1
:
public
ID3D11VideoProcessorEnumerator
{
public
:
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
};
#else /* C style interface */
typedef struct ID3D11VideoProcessorEnumerator1Vtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11VideoProcessorEnumerator1 * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11VideoProcessorEnumerator1 * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11VideoProcessorEnumerator1 * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11VideoProcessorEnumerator1 * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11VideoProcessorEnumerator1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11VideoProcessorEnumerator1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11VideoProcessorEnumerator1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorContentDesc )(
ID3D11VideoProcessorEnumerator1 * This,
/* [annotation] */
_Out_ D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc);
HRESULT ( STDMETHODCALLTYPE *CheckVideoProcessorFormat )(
ID3D11VideoProcessorEnumerator1 * This,
/* [annotation] */
_In_ DXGI_FORMAT Format,
/* [annotation] */
_Out_ UINT *pFlags);
HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorCaps )(
ID3D11VideoProcessorEnumerator1 * This,
/* [annotation] */
_Out_ D3D11_VIDEO_PROCESSOR_CAPS *pCaps);
HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorRateConversionCaps )(
ID3D11VideoProcessorEnumerator1 * This,
/* [annotation] */
_In_ UINT TypeIndex,
/* [annotation] */
_Out_ D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorCustomRate )(
ID3D11VideoProcessorEnumerator1 * This,
/* [annotation] */
_In_ UINT TypeIndex,
/* [annotation] */
_In_ UINT CustomRateIndex,
/* [annotation] */
_Out_ D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate);
HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorFilterRange )(
ID3D11VideoProcessorEnumerator1 * This,
/* [annotation] */
_In_ D3D11_VIDEO_PROCESSOR_FILTER Filter,
/* [annotation] */
_Out_ D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange);
HRESULT ( STDMETHODCALLTYPE *CheckVideoProcessorFormatConversion )(
ID3D11VideoProcessorEnumerator1 * This,
/* [annotation] */
_In_ DXGI_FORMAT InputFormat,
/* [annotation] */
_In_ DXGI_COLOR_SPACE_TYPE InputColorSpace,
/* [annotation] */
_In_ DXGI_FORMAT OutputFormat,
/* [annotation] */
_In_ DXGI_COLOR_SPACE_TYPE OutputColorSpace,
/* [annotation] */
_Out_ BOOL *pSupported);
END_INTERFACE
} ID3D11VideoProcessorEnumerator1Vtbl;
interface ID3D11VideoProcessorEnumerator1
{
CONST_VTBL struct ID3D11VideoProcessorEnumerator1Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11VideoProcessorEnumerator1_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11VideoProcessorEnumerator1_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11VideoProcessorEnumerator1_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11VideoProcessorEnumerator1_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11VideoProcessorEnumerator1_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11VideoProcessorEnumerator1_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11VideoProcessorEnumerator1_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11VideoProcessorEnumerator1_GetVideoProcessorContentDesc(This,pContentDesc) \
( (This)->lpVtbl -> GetVideoProcessorContentDesc(This,pContentDesc) )
#define ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormat(This,Format,pFlags) \
( (This)->lpVtbl -> CheckVideoProcessorFormat(This,Format,pFlags) )
#define ID3D11VideoProcessorEnumerator1_GetVideoProcessorCaps(This,pCaps) \
( (This)->lpVtbl -> GetVideoProcessorCaps(This,pCaps) )
#define ID3D11VideoProcessorEnumerator1_GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps) \
( (This)->lpVtbl -> GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps) )
#define ID3D11VideoProcessorEnumerator1_GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate) \
( (This)->lpVtbl -> GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate) )
#define ID3D11VideoProcessorEnumerator1_GetVideoProcessorFilterRange(This,Filter,pRange) \
( (This)->lpVtbl -> GetVideoProcessorFilterRange(This,Filter,pRange) )
#define ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormatConversion(This,InputFormat,InputColorSpace,OutputFormat,OutputColorSpace,pSupported) \
( (This)->lpVtbl -> CheckVideoProcessorFormatConversion(This,InputFormat,InputColorSpace,OutputFormat,OutputColorSpace,pSupported) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11VideoProcessorEnumerator1_INTERFACE_DEFINED__ */
#ifndef __ID3D11Device1_INTERFACE_DEFINED__
#define __ID3D11Device1_INTERFACE_DEFINED__
/* interface ID3D11Device1 */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11Device1
:
public
ID3D11Device
{
public
:
/* [annotation] */
UINT
ContextFlags
,
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
UINT
Flags
,
/* [annotation] */
UINT
FeatureLevels
,
UINT
SDKVersion
,
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
};
#else /* C style interface */
typedef struct ID3D11Device1Vtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11Device1 * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11Device1 * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11Device1 * This);
HRESULT ( STDMETHODCALLTYPE *CreateBuffer )(
ID3D11Device1 * This,
/* [annotation] */
_In_ const D3D11_BUFFER_DESC *pDesc,
/* [annotation] */
_In_opt_ const D3D11_SUBRESOURCE_DATA *pInitialData,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Buffer **ppBuffer);
HRESULT ( STDMETHODCALLTYPE *CreateTexture1D )(
ID3D11Device1 * This,
/* [annotation] */
_In_ const D3D11_TEXTURE1D_DESC *pDesc,
/* [annotation] */
_In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Texture1D **ppTexture1D);
HRESULT ( STDMETHODCALLTYPE *CreateTexture2D )(
ID3D11Device1 * This,
/* [annotation] */
_In_ const D3D11_TEXTURE2D_DESC *pDesc,
/* [annotation] */
_In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Texture2D **ppTexture2D);
HRESULT ( STDMETHODCALLTYPE *CreateTexture3D )(
ID3D11Device1 * This,
/* [annotation] */
_In_ const D3D11_TEXTURE3D_DESC *pDesc,
/* [annotation] */
_In_reads_opt_(_Inexpressible_(pDesc->MipLevels)) const D3D11_SUBRESOURCE_DATA *pInitialData,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Texture3D **ppTexture3D);
HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView )(
ID3D11Device1 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_opt_ const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11ShaderResourceView **ppSRView);
HRESULT ( STDMETHODCALLTYPE *CreateUnorderedAccessView )(
ID3D11Device1 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_opt_ const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11UnorderedAccessView **ppUAView);
HRESULT ( STDMETHODCALLTYPE *CreateRenderTargetView )(
ID3D11Device1 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_opt_ const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11RenderTargetView **ppRTView);
HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilView )(
ID3D11Device1 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_opt_ const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11DepthStencilView **ppDepthStencilView);
HRESULT ( STDMETHODCALLTYPE *CreateInputLayout )(
ID3D11Device1 * This,
/* [annotation] */
_In_reads_(NumElements) const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
/* [annotation] */
_In_range_( 0, D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ) UINT NumElements,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecodeWithInputSignature,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_COM_Outptr_opt_ ID3D11InputLayout **ppInputLayout);
HRESULT ( STDMETHODCALLTYPE *CreateVertexShader )(
ID3D11Device1 * This,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecode,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
/* [annotation] */
_COM_Outptr_opt_ ID3D11VertexShader **ppVertexShader);
HRESULT ( STDMETHODCALLTYPE *CreateGeometryShader )(
ID3D11Device1 * This,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecode,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
/* [annotation] */
_COM_Outptr_opt_ ID3D11GeometryShader **ppGeometryShader);
HRESULT ( STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput )(
ID3D11Device1 * This,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecode,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_In_reads_opt_(NumEntries) const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
/* [annotation] */
_In_range_( 0, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT ) UINT NumEntries,
/* [annotation] */
_In_reads_opt_(NumStrides) const UINT *pBufferStrides,
/* [annotation] */
_In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT ) UINT NumStrides,
/* [annotation] */
_In_ UINT RasterizedStream,
/* [annotation] */
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
/* [annotation] */
_COM_Outptr_opt_ ID3D11GeometryShader **ppGeometryShader);
HRESULT ( STDMETHODCALLTYPE *CreatePixelShader )(
ID3D11Device1 * This,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecode,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
/* [annotation] */
_COM_Outptr_opt_ ID3D11PixelShader **ppPixelShader);
HRESULT ( STDMETHODCALLTYPE *CreateHullShader )(
ID3D11Device1 * This,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecode,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
/* [annotation] */
_COM_Outptr_opt_ ID3D11HullShader **ppHullShader);
HRESULT ( STDMETHODCALLTYPE *CreateDomainShader )(
ID3D11Device1 * This,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecode,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
/* [annotation] */
_COM_Outptr_opt_ ID3D11DomainShader **ppDomainShader);
HRESULT ( STDMETHODCALLTYPE *CreateComputeShader )(
ID3D11Device1 * This,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecode,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
/* [annotation] */
_COM_Outptr_opt_ ID3D11ComputeShader **ppComputeShader);
HRESULT ( STDMETHODCALLTYPE *CreateClassLinkage )(
ID3D11Device1 * This,
/* [annotation] */
_COM_Outptr_ ID3D11ClassLinkage **ppLinkage);
HRESULT ( STDMETHODCALLTYPE *CreateBlendState )(
ID3D11Device1 * This,
/* [annotation] */
_In_ const D3D11_BLEND_DESC *pBlendStateDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11BlendState **ppBlendState);
HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilState )(
ID3D11Device1 * This,
/* [annotation] */
_In_ const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11DepthStencilState **ppDepthStencilState);
HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState )(
ID3D11Device1 * This,
/* [annotation] */
_In_ const D3D11_RASTERIZER_DESC *pRasterizerDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11RasterizerState **ppRasterizerState);
HRESULT ( STDMETHODCALLTYPE *CreateSamplerState )(
ID3D11Device1 * This,
/* [annotation] */
_In_ const D3D11_SAMPLER_DESC *pSamplerDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11SamplerState **ppSamplerState);
HRESULT ( STDMETHODCALLTYPE *CreateQuery )(
ID3D11Device1 * This,
/* [annotation] */
_In_ const D3D11_QUERY_DESC *pQueryDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Query **ppQuery);
HRESULT ( STDMETHODCALLTYPE *CreatePredicate )(
ID3D11Device1 * This,
/* [annotation] */
_In_ const D3D11_QUERY_DESC *pPredicateDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Predicate **ppPredicate);
HRESULT ( STDMETHODCALLTYPE *CreateCounter )(
ID3D11Device1 * This,
/* [annotation] */
_In_ const D3D11_COUNTER_DESC *pCounterDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Counter **ppCounter);
HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext )(
ID3D11Device1 * This,
UINT ContextFlags,
/* [annotation] */
_COM_Outptr_opt_ ID3D11DeviceContext **ppDeferredContext);
HRESULT ( STDMETHODCALLTYPE *OpenSharedResource )(
ID3D11Device1 * This,
/* [annotation] */
_In_ HANDLE hResource,
/* [annotation] */
_In_ REFIID ReturnedInterface,
/* [annotation] */
_COM_Outptr_opt_ void **ppResource);
HRESULT ( STDMETHODCALLTYPE *CheckFormatSupport )(
ID3D11Device1 * This,
/* [annotation] */
_In_ DXGI_FORMAT Format,
/* [annotation] */
_Out_ UINT *pFormatSupport);
HRESULT ( STDMETHODCALLTYPE *CheckMultisampleQualityLevels )(
ID3D11Device1 * This,
/* [annotation] */
_In_ DXGI_FORMAT Format,
/* [annotation] */
_In_ UINT SampleCount,
/* [annotation] */
_Out_ UINT *pNumQualityLevels);
void ( STDMETHODCALLTYPE *CheckCounterInfo )(
ID3D11Device1 * This,
/* [annotation] */
_Out_ D3D11_COUNTER_INFO *pCounterInfo);
HRESULT ( STDMETHODCALLTYPE *CheckCounter )(
ID3D11Device1 * This,
/* [annotation] */
_In_ const D3D11_COUNTER_DESC *pDesc,
/* [annotation] */
_Out_ D3D11_COUNTER_TYPE *pType,
/* [annotation] */
_Out_ UINT *pActiveCounters,
/* [annotation] */
_Out_writes_opt_(*pNameLength) LPSTR szName,
/* [annotation] */
_Inout_opt_ UINT *pNameLength,
/* [annotation] */
_Out_writes_opt_(*pUnitsLength) LPSTR szUnits,
/* [annotation] */
_Inout_opt_ UINT *pUnitsLength,
/* [annotation] */
_Out_writes_opt_(*pDescriptionLength) LPSTR szDescription,
/* [annotation] */
_Inout_opt_ UINT *pDescriptionLength);
HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )(
ID3D11Device1 * This,
D3D11_FEATURE Feature,
/* [annotation] */
_Out_writes_bytes_(FeatureSupportDataSize) void *pFeatureSupportData,
UINT FeatureSupportDataSize);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11Device1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_(*pDataSize) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11Device1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_(DataSize) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11Device1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
D3D_FEATURE_LEVEL ( STDMETHODCALLTYPE *GetFeatureLevel )(
ID3D11Device1 * This);
UINT ( STDMETHODCALLTYPE *GetCreationFlags )(
ID3D11Device1 * This);
HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )(
ID3D11Device1 * This);
void ( STDMETHODCALLTYPE *GetImmediateContext )(
ID3D11Device1 * This,
/* [annotation] */
_Outptr_ ID3D11DeviceContext **ppImmediateContext);
HRESULT ( STDMETHODCALLTYPE *SetExceptionMode )(
ID3D11Device1 * This,
UINT RaiseFlags);
UINT ( STDMETHODCALLTYPE *GetExceptionMode )(
ID3D11Device1 * This);
void ( STDMETHODCALLTYPE *GetImmediateContext1 )(
ID3D11Device1 * This,
/* [annotation] */
_Outptr_ ID3D11DeviceContext1 **ppImmediateContext);
HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext1 )(
ID3D11Device1 * This,
UINT ContextFlags,
/* [annotation] */
_COM_Outptr_opt_ ID3D11DeviceContext1 **ppDeferredContext);
HRESULT ( STDMETHODCALLTYPE *CreateBlendState1 )(
ID3D11Device1 * This,
/* [annotation] */
_In_ const D3D11_BLEND_DESC1 *pBlendStateDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11BlendState1 **ppBlendState);
HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState1 )(
ID3D11Device1 * This,
/* [annotation] */
_In_ const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11RasterizerState1 **ppRasterizerState);
HRESULT ( STDMETHODCALLTYPE *CreateDeviceContextState )(
ID3D11Device1 * This,
UINT Flags,
/* [annotation] */
_In_reads_( FeatureLevels ) const D3D_FEATURE_LEVEL *pFeatureLevels,
UINT FeatureLevels,
UINT SDKVersion,
REFIID EmulatedInterface,
/* [annotation] */
_Out_opt_ D3D_FEATURE_LEVEL *pChosenFeatureLevel,
/* [annotation] */
_Out_opt_ ID3DDeviceContextState **ppContextState);
HRESULT ( STDMETHODCALLTYPE *OpenSharedResource1 )(
ID3D11Device1 * This,
/* [annotation] */
_In_ HANDLE hResource,
/* [annotation] */
_In_ REFIID returnedInterface,
/* [annotation] */
_COM_Outptr_ void **ppResource);
HRESULT ( STDMETHODCALLTYPE *OpenSharedResourceByName )(
ID3D11Device1 * This,
/* [annotation] */
_In_ LPCWSTR lpName,
/* [annotation] */
_In_ DWORD dwDesiredAccess,
/* [annotation] */
_In_ REFIID returnedInterface,
/* [annotation] */
_COM_Outptr_ void **ppResource);
END_INTERFACE
} ID3D11Device1Vtbl;
interface ID3D11Device1
{
CONST_VTBL struct ID3D11Device1Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11Device1_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11Device1_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11Device1_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11Device1_CreateBuffer(This,pDesc,pInitialData,ppBuffer) \
( (This)->lpVtbl -> CreateBuffer(This,pDesc,pInitialData,ppBuffer) )
#define ID3D11Device1_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) \
( (This)->lpVtbl -> CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) )
#define ID3D11Device1_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) \
( (This)->lpVtbl -> CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) )
#define ID3D11Device1_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) \
( (This)->lpVtbl -> CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) )
#define ID3D11Device1_CreateShaderResourceView(This,pResource,pDesc,ppSRView) \
( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,ppSRView) )
#define ID3D11Device1_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) \
( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) )
#define ID3D11Device1_CreateRenderTargetView(This,pResource,pDesc,ppRTView) \
( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,ppRTView) )
#define ID3D11Device1_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) \
( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) )
#define ID3D11Device1_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) \
( (This)->lpVtbl -> CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) )
#define ID3D11Device1_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) \
( (This)->lpVtbl -> CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) )
#define ID3D11Device1_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) \
( (This)->lpVtbl -> CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) )
#define ID3D11Device1_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) \
( (This)->lpVtbl -> CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) )
#define ID3D11Device1_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) \
( (This)->lpVtbl -> CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) )
#define ID3D11Device1_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) \
( (This)->lpVtbl -> CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) )
#define ID3D11Device1_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) \
( (This)->lpVtbl -> CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) )
#define ID3D11Device1_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) \
( (This)->lpVtbl -> CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) )
#define ID3D11Device1_CreateClassLinkage(This,ppLinkage) \
( (This)->lpVtbl -> CreateClassLinkage(This,ppLinkage) )
#define ID3D11Device1_CreateBlendState(This,pBlendStateDesc,ppBlendState) \
( (This)->lpVtbl -> CreateBlendState(This,pBlendStateDesc,ppBlendState) )
#define ID3D11Device1_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \
( (This)->lpVtbl -> CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) )
#define ID3D11Device1_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) \
( (This)->lpVtbl -> CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) )
#define ID3D11Device1_CreateSamplerState(This,pSamplerDesc,ppSamplerState) \
( (This)->lpVtbl -> CreateSamplerState(This,pSamplerDesc,ppSamplerState) )
#define ID3D11Device1_CreateQuery(This,pQueryDesc,ppQuery) \
( (This)->lpVtbl -> CreateQuery(This,pQueryDesc,ppQuery) )
#define ID3D11Device1_CreatePredicate(This,pPredicateDesc,ppPredicate) \
( (This)->lpVtbl -> CreatePredicate(This,pPredicateDesc,ppPredicate) )
#define ID3D11Device1_CreateCounter(This,pCounterDesc,ppCounter) \
( (This)->lpVtbl -> CreateCounter(This,pCounterDesc,ppCounter) )
#define ID3D11Device1_CreateDeferredContext(This,ContextFlags,ppDeferredContext) \
( (This)->lpVtbl -> CreateDeferredContext(This,ContextFlags,ppDeferredContext) )
#define ID3D11Device1_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) \
( (This)->lpVtbl -> OpenSharedResource(This,hResource,ReturnedInterface,ppResource) )
#define ID3D11Device1_CheckFormatSupport(This,Format,pFormatSupport) \
( (This)->lpVtbl -> CheckFormatSupport(This,Format,pFormatSupport) )
#define ID3D11Device1_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) \
( (This)->lpVtbl -> CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) )
#define ID3D11Device1_CheckCounterInfo(This,pCounterInfo) \
( (This)->lpVtbl -> CheckCounterInfo(This,pCounterInfo) )
#define ID3D11Device1_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) \
( (This)->lpVtbl -> CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) )
#define ID3D11Device1_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \
( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) )
#define ID3D11Device1_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11Device1_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11Device1_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11Device1_GetFeatureLevel(This) \
( (This)->lpVtbl -> GetFeatureLevel(This) )
#define ID3D11Device1_GetCreationFlags(This) \
( (This)->lpVtbl -> GetCreationFlags(This) )
#define ID3D11Device1_GetDeviceRemovedReason(This) \
( (This)->lpVtbl -> GetDeviceRemovedReason(This) )
#define ID3D11Device1_GetImmediateContext(This,ppImmediateContext) \
( (This)->lpVtbl -> GetImmediateContext(This,ppImmediateContext) )
#define ID3D11Device1_SetExceptionMode(This,RaiseFlags) \
( (This)->lpVtbl -> SetExceptionMode(This,RaiseFlags) )
#define ID3D11Device1_GetExceptionMode(This) \
( (This)->lpVtbl -> GetExceptionMode(This) )
#define ID3D11Device1_GetImmediateContext1(This,ppImmediateContext) \
( (This)->lpVtbl -> GetImmediateContext1(This,ppImmediateContext) )
#define ID3D11Device1_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) \
( (This)->lpVtbl -> CreateDeferredContext1(This,ContextFlags,ppDeferredContext) )
#define ID3D11Device1_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \
( (This)->lpVtbl -> CreateBlendState1(This,pBlendStateDesc,ppBlendState) )
#define ID3D11Device1_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) \
( (This)->lpVtbl -> CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) )
#define ID3D11Device1_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) \
( (This)->lpVtbl -> CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) )
#define ID3D11Device1_OpenSharedResource1(This,hResource,returnedInterface,ppResource) \
( (This)->lpVtbl -> OpenSharedResource1(This,hResource,returnedInterface,ppResource) )
#define ID3D11Device1_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) \
( (This)->lpVtbl -> OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11Device1_INTERFACE_DEFINED__ */
#ifndef __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__
#define __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__
/* interface ID3DUserDefinedAnnotation */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3DUserDefinedAnnotation
:
public
IUnknown
{
public
:
/* [annotation] */
/* [annotation] */
};
#else /* C style interface */
typedef struct ID3DUserDefinedAnnotationVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3DUserDefinedAnnotation * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3DUserDefinedAnnotation * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3DUserDefinedAnnotation * This);
INT ( STDMETHODCALLTYPE *BeginEvent )(
ID3DUserDefinedAnnotation * This,
/* [annotation] */
_In_ LPCWSTR Name);
INT ( STDMETHODCALLTYPE *EndEvent )(
ID3DUserDefinedAnnotation * This);
void ( STDMETHODCALLTYPE *SetMarker )(
ID3DUserDefinedAnnotation * This,
/* [annotation] */
_In_ LPCWSTR Name);
BOOL ( STDMETHODCALLTYPE *GetStatus )(
ID3DUserDefinedAnnotation * This);
END_INTERFACE
} ID3DUserDefinedAnnotationVtbl;
interface ID3DUserDefinedAnnotation
{
CONST_VTBL struct ID3DUserDefinedAnnotationVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3DUserDefinedAnnotation_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3DUserDefinedAnnotation_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3DUserDefinedAnnotation_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3DUserDefinedAnnotation_BeginEvent(This,Name) \
( (This)->lpVtbl -> BeginEvent(This,Name) )
#define ID3DUserDefinedAnnotation_EndEvent(This) \
( (This)->lpVtbl -> EndEvent(This) )
#define ID3DUserDefinedAnnotation_SetMarker(This,Name) \
( (This)->lpVtbl -> SetMarker(This,Name) )
#define ID3DUserDefinedAnnotation_GetStatus(This) \
( (This)->lpVtbl -> GetStatus(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_1_0000_0009 */
/* [local] */
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_1_0000_0009_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_1_0000_0009_v0_0_s_ifspec
;
/* Additional Prototypes for ALL interfaces */
/* end of Additional Prototypes */
#ifdef __cplusplus
}
#endif
#endif