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/*------------------------------------------------------------------------------------- * * Copyright (c) Microsoft Corporation * *-------------------------------------------------------------------------------------*/
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
/* File created by MIDL compiler version 8.01.0622 */
/* @@MIDL_FILE_HEADING( ) */
/* verify that the <rpcndr.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 500
#endif
/* verify that the <rpcsal.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCSAL_H_VERSION__
#define __REQUIRED_RPCSAL_H_VERSION__ 100
#endif
#include "rpc.h"
#include "rpcndr.h"
#ifndef __RPCNDR_H_VERSION__
#error this stub requires an updated version of <rpcndr.h>
#endif /* __RPCNDR_H_VERSION__ */
#ifndef COM_NO_WINDOWS_H
#include "windows.h"
#include "ole2.h" #endif /*COM_NO_WINDOWS_H*/
#ifndef __d3d11_h__
#define __d3d11_h__
#if defined(_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
/* Forward Declarations */
#ifndef __ID3D11DeviceChild_FWD_DEFINED__
#define __ID3D11DeviceChild_FWD_DEFINED__
#endif /* __ID3D11DeviceChild_FWD_DEFINED__ */
#ifndef __ID3D11DepthStencilState_FWD_DEFINED__
#define __ID3D11DepthStencilState_FWD_DEFINED__
#endif /* __ID3D11DepthStencilState_FWD_DEFINED__ */
#ifndef __ID3D11BlendState_FWD_DEFINED__
#define __ID3D11BlendState_FWD_DEFINED__
#endif /* __ID3D11BlendState_FWD_DEFINED__ */
#ifndef __ID3D11RasterizerState_FWD_DEFINED__
#define __ID3D11RasterizerState_FWD_DEFINED__
#endif /* __ID3D11RasterizerState_FWD_DEFINED__ */
#ifndef __ID3D11Resource_FWD_DEFINED__
#define __ID3D11Resource_FWD_DEFINED__
#endif /* __ID3D11Resource_FWD_DEFINED__ */
#ifndef __ID3D11Buffer_FWD_DEFINED__
#define __ID3D11Buffer_FWD_DEFINED__
#endif /* __ID3D11Buffer_FWD_DEFINED__ */
#ifndef __ID3D11Texture1D_FWD_DEFINED__
#define __ID3D11Texture1D_FWD_DEFINED__
#endif /* __ID3D11Texture1D_FWD_DEFINED__ */
#ifndef __ID3D11Texture2D_FWD_DEFINED__
#define __ID3D11Texture2D_FWD_DEFINED__
#endif /* __ID3D11Texture2D_FWD_DEFINED__ */
#ifndef __ID3D11Texture3D_FWD_DEFINED__
#define __ID3D11Texture3D_FWD_DEFINED__
#endif /* __ID3D11Texture3D_FWD_DEFINED__ */
#ifndef __ID3D11View_FWD_DEFINED__
#define __ID3D11View_FWD_DEFINED__
#endif /* __ID3D11View_FWD_DEFINED__ */
#ifndef __ID3D11ShaderResourceView_FWD_DEFINED__
#define __ID3D11ShaderResourceView_FWD_DEFINED__
#endif /* __ID3D11ShaderResourceView_FWD_DEFINED__ */
#ifndef __ID3D11RenderTargetView_FWD_DEFINED__
#define __ID3D11RenderTargetView_FWD_DEFINED__
#endif /* __ID3D11RenderTargetView_FWD_DEFINED__ */
#ifndef __ID3D11DepthStencilView_FWD_DEFINED__
#define __ID3D11DepthStencilView_FWD_DEFINED__
#endif /* __ID3D11DepthStencilView_FWD_DEFINED__ */
#ifndef __ID3D11UnorderedAccessView_FWD_DEFINED__
#define __ID3D11UnorderedAccessView_FWD_DEFINED__
#endif /* __ID3D11UnorderedAccessView_FWD_DEFINED__ */
#ifndef __ID3D11VertexShader_FWD_DEFINED__
#define __ID3D11VertexShader_FWD_DEFINED__
#endif /* __ID3D11VertexShader_FWD_DEFINED__ */
#ifndef __ID3D11HullShader_FWD_DEFINED__
#define __ID3D11HullShader_FWD_DEFINED__
#endif /* __ID3D11HullShader_FWD_DEFINED__ */
#ifndef __ID3D11DomainShader_FWD_DEFINED__
#define __ID3D11DomainShader_FWD_DEFINED__
#endif /* __ID3D11DomainShader_FWD_DEFINED__ */
#ifndef __ID3D11GeometryShader_FWD_DEFINED__
#define __ID3D11GeometryShader_FWD_DEFINED__
#endif /* __ID3D11GeometryShader_FWD_DEFINED__ */
#ifndef __ID3D11PixelShader_FWD_DEFINED__
#define __ID3D11PixelShader_FWD_DEFINED__
#endif /* __ID3D11PixelShader_FWD_DEFINED__ */
#ifndef __ID3D11ComputeShader_FWD_DEFINED__
#define __ID3D11ComputeShader_FWD_DEFINED__
#endif /* __ID3D11ComputeShader_FWD_DEFINED__ */
#ifndef __ID3D11InputLayout_FWD_DEFINED__
#define __ID3D11InputLayout_FWD_DEFINED__
#endif /* __ID3D11InputLayout_FWD_DEFINED__ */
#ifndef __ID3D11SamplerState_FWD_DEFINED__
#define __ID3D11SamplerState_FWD_DEFINED__
#endif /* __ID3D11SamplerState_FWD_DEFINED__ */
#ifndef __ID3D11Asynchronous_FWD_DEFINED__
#define __ID3D11Asynchronous_FWD_DEFINED__
#endif /* __ID3D11Asynchronous_FWD_DEFINED__ */
#ifndef __ID3D11Query_FWD_DEFINED__
#define __ID3D11Query_FWD_DEFINED__
#endif /* __ID3D11Query_FWD_DEFINED__ */
#ifndef __ID3D11Predicate_FWD_DEFINED__
#define __ID3D11Predicate_FWD_DEFINED__
#endif /* __ID3D11Predicate_FWD_DEFINED__ */
#ifndef __ID3D11Counter_FWD_DEFINED__
#define __ID3D11Counter_FWD_DEFINED__
#endif /* __ID3D11Counter_FWD_DEFINED__ */
#ifndef __ID3D11ClassInstance_FWD_DEFINED__
#define __ID3D11ClassInstance_FWD_DEFINED__
#endif /* __ID3D11ClassInstance_FWD_DEFINED__ */
#ifndef __ID3D11ClassLinkage_FWD_DEFINED__
#define __ID3D11ClassLinkage_FWD_DEFINED__
#endif /* __ID3D11ClassLinkage_FWD_DEFINED__ */
#ifndef __ID3D11CommandList_FWD_DEFINED__
#define __ID3D11CommandList_FWD_DEFINED__
#endif /* __ID3D11CommandList_FWD_DEFINED__ */
#ifndef __ID3D11DeviceContext_FWD_DEFINED__
#define __ID3D11DeviceContext_FWD_DEFINED__
#endif /* __ID3D11DeviceContext_FWD_DEFINED__ */
#ifndef __ID3D11VideoDecoder_FWD_DEFINED__
#define __ID3D11VideoDecoder_FWD_DEFINED__
#endif /* __ID3D11VideoDecoder_FWD_DEFINED__ */
#ifndef __ID3D11VideoProcessorEnumerator_FWD_DEFINED__
#define __ID3D11VideoProcessorEnumerator_FWD_DEFINED__
#endif /* __ID3D11VideoProcessorEnumerator_FWD_DEFINED__ */
#ifndef __ID3D11VideoProcessor_FWD_DEFINED__
#define __ID3D11VideoProcessor_FWD_DEFINED__
#endif /* __ID3D11VideoProcessor_FWD_DEFINED__ */
#ifndef __ID3D11AuthenticatedChannel_FWD_DEFINED__
#define __ID3D11AuthenticatedChannel_FWD_DEFINED__
#endif /* __ID3D11AuthenticatedChannel_FWD_DEFINED__ */
#ifndef __ID3D11CryptoSession_FWD_DEFINED__
#define __ID3D11CryptoSession_FWD_DEFINED__
#endif /* __ID3D11CryptoSession_FWD_DEFINED__ */
#ifndef __ID3D11VideoDecoderOutputView_FWD_DEFINED__
#define __ID3D11VideoDecoderOutputView_FWD_DEFINED__
#endif /* __ID3D11VideoDecoderOutputView_FWD_DEFINED__ */
#ifndef __ID3D11VideoProcessorInputView_FWD_DEFINED__
#define __ID3D11VideoProcessorInputView_FWD_DEFINED__
#endif /* __ID3D11VideoProcessorInputView_FWD_DEFINED__ */
#ifndef __ID3D11VideoProcessorOutputView_FWD_DEFINED__
#define __ID3D11VideoProcessorOutputView_FWD_DEFINED__
#endif /* __ID3D11VideoProcessorOutputView_FWD_DEFINED__ */
#ifndef __ID3D11VideoContext_FWD_DEFINED__
#define __ID3D11VideoContext_FWD_DEFINED__
#endif /* __ID3D11VideoContext_FWD_DEFINED__ */
#ifndef __ID3D11VideoDevice_FWD_DEFINED__
#define __ID3D11VideoDevice_FWD_DEFINED__
#endif /* __ID3D11VideoDevice_FWD_DEFINED__ */
#ifndef __ID3D11Device_FWD_DEFINED__
#define __ID3D11Device_FWD_DEFINED__
#endif /* __ID3D11Device_FWD_DEFINED__ */
/* header files for imported files */
#include "oaidl.h"
#include "ocidl.h"
#include "dxgi.h"
#include "d3dcommon.h"
#ifdef __cplusplus
extern
"C"
{
#endif
/* interface __MIDL_itf_d3d11_0000_0000 */
/* [local] */
#ifndef _D3D11_CONSTANTS
#define _D3D11_CONSTANTS
#define D3D11_16BIT_INDEX_STRIP_CUT_VALUE ( 0xffff )
#define D3D11_32BIT_INDEX_STRIP_CUT_VALUE ( 0xffffffff )
#define D3D11_8BIT_INDEX_STRIP_CUT_VALUE ( 0xff )
#define D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT ( 9 )
#define D3D11_CLIP_OR_CULL_DISTANCE_COUNT ( 8 )
#define D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT ( 2 )
#define D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT ( 14 )
#define D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS ( 4 )
#define D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT ( 15 )
#define D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT ( 16 )
#define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS ( 4 )
#define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT ( 15 )
#define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST ( 1 )
#define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS ( 1 )
#define D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT ( 64 )
#define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS ( 4 )
#define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT ( 1 )
#define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST ( 1 )
#define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS ( 1 )
#define D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS ( 1 )
#define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT ( 128 )
#define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST ( 1 )
#define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS ( 1 )
#define D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT ( 128 )
#define D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS ( 1 )
#define D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT ( 16 )
#define D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST ( 1 )
#define D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS ( 1 )
#define D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT ( 16 )
#define D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT ( 32 )
#define D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS ( 4 )
#define D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_COMMONSHADER_TEMP_REGISTER_COUNT ( 4096 )
#define D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST ( 3 )
#define D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS ( 3 )
#define D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX ( 10 )
#define D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN ( -10 )
#define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE ( -8 )
#define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE ( 7 )
#define D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 256 )
#define D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP ( 64 )
#define D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 240 )
#define D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP ( 68 )
#define D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 224 )
#define D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP ( 72 )
#define D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 208 )
#define D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP ( 76 )
#define D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 192 )
#define D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP ( 84 )
#define D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 176 )
#define D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP ( 92 )
#define D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 160 )
#define D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP ( 100 )
#define D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 144 )
#define D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP ( 112 )
#define D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 128 )
#define D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP ( 128 )
#define D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 112 )
#define D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP ( 144 )
#define D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 96 )
#define D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP ( 168 )
#define D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 80 )
#define D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP ( 204 )
#define D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 64 )
#define D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP ( 256 )
#define D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 48 )
#define D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP ( 340 )
#define D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 32 )
#define D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP ( 512 )
#define D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 16 )
#define D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP ( 768 )
#define D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION ( 1 )
#define D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT ( 256 )
#define D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP ( 768 )
#define D3D11_CS_4_X_THREAD_GROUP_MAX_X ( 768 )
#define D3D11_CS_4_X_THREAD_GROUP_MAX_Y ( 768 )
#define D3D11_CS_4_X_UAV_REGISTER_COUNT ( 1 )
#define D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION ( 65535 )
#define D3D11_CS_TGSM_REGISTER_COUNT ( 8192 )
#define D3D11_CS_TGSM_REGISTER_READS_PER_INST ( 1 )
#define D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS ( 1 )
#define D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS ( 1 )
#define D3D11_CS_THREADGROUPID_REGISTER_COMPONENTS ( 3 )
#define D3D11_CS_THREADGROUPID_REGISTER_COUNT ( 1 )
#define D3D11_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS ( 1 )
#define D3D11_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT ( 1 )
#define D3D11_CS_THREADIDINGROUP_REGISTER_COMPONENTS ( 3 )
#define D3D11_CS_THREADIDINGROUP_REGISTER_COUNT ( 1 )
#define D3D11_CS_THREADID_REGISTER_COMPONENTS ( 3 )
#define D3D11_CS_THREADID_REGISTER_COUNT ( 1 )
#define D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP ( 1024 )
#define D3D11_CS_THREAD_GROUP_MAX_X ( 1024 )
#define D3D11_CS_THREAD_GROUP_MAX_Y ( 1024 )
#define D3D11_CS_THREAD_GROUP_MAX_Z ( 64 )
#define D3D11_CS_THREAD_GROUP_MIN_X ( 1 )
#define D3D11_CS_THREAD_GROUP_MIN_Y ( 1 )
#define D3D11_CS_THREAD_GROUP_MIN_Z ( 1 )
#define D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL ( 16384 )
#define D3D11_DEFAULT_BLEND_FACTOR_ALPHA ( 1.0f )
#define D3D11_DEFAULT_BLEND_FACTOR_BLUE ( 1.0f )
#define D3D11_DEFAULT_BLEND_FACTOR_GREEN ( 1.0f )
#define D3D11_DEFAULT_BLEND_FACTOR_RED ( 1.0f )
#define D3D11_DEFAULT_BORDER_COLOR_COMPONENT ( 0.0f )
#define D3D11_DEFAULT_DEPTH_BIAS ( 0 )
#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP ( 0.0f )
#define D3D11_DEFAULT_MAX_ANISOTROPY ( 16 )
#define D3D11_DEFAULT_MIP_LOD_BIAS ( 0.0f )
#define D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX ( 0 )
#define D3D11_DEFAULT_SAMPLE_MASK ( 0xffffffff )
#define D3D11_DEFAULT_SCISSOR_ENDX ( 0 )
#define D3D11_DEFAULT_SCISSOR_ENDY ( 0 )
#define D3D11_DEFAULT_SCISSOR_STARTX ( 0 )
#define D3D11_DEFAULT_SCISSOR_STARTY ( 0 )
#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS ( 0.0f )
#define D3D11_DEFAULT_STENCIL_READ_MASK ( 0xff )
#define D3D11_DEFAULT_STENCIL_REFERENCE ( 0 )
#define D3D11_DEFAULT_STENCIL_WRITE_MASK ( 0xff )
#define D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX ( 0 )
#define D3D11_DEFAULT_VIEWPORT_HEIGHT ( 0 )
#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH ( 0.0f )
#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH ( 0.0f )
#define D3D11_DEFAULT_VIEWPORT_TOPLEFTX ( 0 )
#define D3D11_DEFAULT_VIEWPORT_TOPLEFTY ( 0 )
#define D3D11_DEFAULT_VIEWPORT_WIDTH ( 0 )
#define D3D11_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS ( 3968 )
#define D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS ( 4 )
#define D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COUNT ( 32 )
#define D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST ( 2 )
#define D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS ( 1 )
#define D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS ( 3 )
#define D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT ( 1 )
#define D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST ( 2 )
#define D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS ( 1 )
#define D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS ( 4 )
#define D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT ( 32 )
#define D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST ( 2 )
#define D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS ( 1 )
#define D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS ( 1 )
#define D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT ( 1 )
#define D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST ( 2 )
#define D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS ( 1 )
#define D3D11_DS_OUTPUT_REGISTER_COMPONENTS ( 4 )
#define D3D11_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_DS_OUTPUT_REGISTER_COUNT ( 32 )
#define D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP ( 0.6 )
#define D3D11_FLOAT32_MAX ( 3.402823466e+38f )
#define D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP ( 0.6f )
#define D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR ( 2.4f )
#define D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR ( 1.0f )
#define D3D11_FLOAT_TO_SRGB_OFFSET ( 0.055f )
#define D3D11_FLOAT_TO_SRGB_SCALE_1 ( 12.92f )
#define D3D11_FLOAT_TO_SRGB_SCALE_2 ( 1.055f )
#define D3D11_FLOAT_TO_SRGB_THRESHOLD ( 0.0031308f )
#define D3D11_FTOI_INSTRUCTION_MAX_INPUT ( 2147483647.999f )
#define D3D11_FTOI_INSTRUCTION_MIN_INPUT ( -2147483648.999f )
#define D3D11_FTOU_INSTRUCTION_MAX_INPUT ( 4294967295.999f )
#define D3D11_FTOU_INSTRUCTION_MIN_INPUT ( 0.0f )
#define D3D11_GS_INPUT_INSTANCE_ID_READS_PER_INST ( 2 )
#define D3D11_GS_INPUT_INSTANCE_ID_READ_PORTS ( 1 )
#define D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS ( 1 )
#define D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COUNT ( 1 )
#define D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS ( 1 )
#define D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_GS_INPUT_PRIM_CONST_REGISTER_COUNT ( 1 )
#define D3D11_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST ( 2 )
#define D3D11_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS ( 1 )
#define D3D11_GS_INPUT_REGISTER_COMPONENTS ( 4 )
#define D3D11_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_GS_INPUT_REGISTER_COUNT ( 32 )
#define D3D11_GS_INPUT_REGISTER_READS_PER_INST ( 2 )
#define D3D11_GS_INPUT_REGISTER_READ_PORTS ( 1 )
#define D3D11_GS_INPUT_REGISTER_VERTICES ( 32 )
#define D3D11_GS_MAX_INSTANCE_COUNT ( 32 )
#define D3D11_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES ( 1024 )
#define D3D11_GS_OUTPUT_ELEMENTS ( 32 )
#define D3D11_GS_OUTPUT_REGISTER_COMPONENTS ( 4 )
#define D3D11_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_GS_OUTPUT_REGISTER_COUNT ( 32 )
#define D3D11_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT ( 32 )
#define D3D11_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT ( 32 )
#define D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS ( 4 )
#define D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST ( 2 )
#define D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS ( 1 )
#define D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND ( 0xffffffff )
#define D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS ( 1 )
#define D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT ( 1 )
#define D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST ( 2 )
#define D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS ( 1 )
#define D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS ( 1 )
#define D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT ( 1 )
#define D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST ( 2 )
#define D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS ( 1 )
#define D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS ( 1 )
#define D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT ( 1 )
#define D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST ( 2 )
#define D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS ( 1 )
#define D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND ( 0xffffffff )
#define D3D11_HS_MAXTESSFACTOR_LOWER_BOUND ( 1.0f )
#define D3D11_HS_MAXTESSFACTOR_UPPER_BOUND ( 64.0f )
#define D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS ( 3968 )
#define D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS ( 1 )
#define D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT ( 1 )
#define D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST ( 2 )
#define D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS ( 1 )
#define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS ( 4 )
#define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT ( 32 )
#define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST ( 2 )
#define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS ( 1 )
#define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS ( 128 )
#define D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES ( 0 )
#define D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY ( 0 )
#define D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES ( 0 )
#define D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT ( 1 )
#define D3D11_IA_INSTANCE_ID_BIT_COUNT ( 32 )
#define D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT ( 32 )
#define D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT ( 32 )
#define D3D11_IA_PRIMITIVE_ID_BIT_COUNT ( 32 )
#define D3D11_IA_VERTEX_ID_BIT_COUNT ( 32 )
#define D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT ( 32 )
#define D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS ( 128 )
#define D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ( 32 )
#define D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT ( 0xffffffff )
#define D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER ( 0xffffffff )
#define D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL ( 0xffffffff )
#define D3D11_KEEP_UNORDERED_ACCESS_VIEWS ( 0xffffffff )
#define D3D11_LINEAR_GAMMA ( 1.0f )
#define D3D11_MAJOR_VERSION ( 11 )
#define D3D11_MAX_BORDER_COLOR_COMPONENT ( 1.0f )
#define D3D11_MAX_DEPTH ( 1.0f )
#define D3D11_MAX_MAXANISOTROPY ( 16 )
#define D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT ( 32 )
#define D3D11_MAX_POSITION_VALUE ( 3.402823466e+34f )
#define D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP ( 17 )
#define D3D11_MINOR_VERSION ( 0 )
#define D3D11_MIN_BORDER_COLOR_COMPONENT ( 0.0f )
#define D3D11_MIN_DEPTH ( 0.0f )
#define D3D11_MIN_MAXANISOTROPY ( 0 )
#define D3D11_MIP_LOD_BIAS_MAX ( 15.99f )
#define D3D11_MIP_LOD_BIAS_MIN ( -16.0f )
#define D3D11_MIP_LOD_FRACTIONAL_BIT_COUNT ( 8 )
#define D3D11_MIP_LOD_RANGE_BIT_COUNT ( 8 )
#define D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH ( 1.4f )
#define D3D11_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT ( 0 )
#define D3D11_PIXEL_ADDRESS_RANGE_BIT_COUNT ( 15 )
#define D3D11_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT ( 16 )
#define D3D11_PS_CS_UAV_REGISTER_COMPONENTS ( 1 )
#define D3D11_PS_CS_UAV_REGISTER_COUNT ( 8 )
#define D3D11_PS_CS_UAV_REGISTER_READS_PER_INST ( 1 )
#define D3D11_PS_CS_UAV_REGISTER_READ_PORTS ( 1 )
#define D3D11_PS_FRONTFACING_DEFAULT_VALUE ( 0xffffffff )
#define D3D11_PS_FRONTFACING_FALSE_VALUE ( 0 )
#define D3D11_PS_FRONTFACING_TRUE_VALUE ( 0xffffffff )
#define D3D11_PS_INPUT_REGISTER_COMPONENTS ( 4 )
#define D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_PS_INPUT_REGISTER_COUNT ( 32 )
#define D3D11_PS_INPUT_REGISTER_READS_PER_INST ( 2 )
#define D3D11_PS_INPUT_REGISTER_READ_PORTS ( 1 )
#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.0f )
#define D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS ( 1 )
#define D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT ( 1 )
#define D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS ( 1 )
#define D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_PS_OUTPUT_MASK_REGISTER_COUNT ( 1 )
#define D3D11_PS_OUTPUT_REGISTER_COMPONENTS ( 4 )
#define D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_PS_OUTPUT_REGISTER_COUNT ( 8 )
#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.5f )
#define D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT ( 16 )
#define D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE ( 4096 )
#define D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP ( 27 )
#define D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT ( 4096 )
#define D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE ( 4096 )
#define D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ( 32 )
#define D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP ( 32 )
#define D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION ( 16384 )
#define D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT ( 1024 )
#define D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT ( 4096 )
#define D3D11_REQ_MAXANISOTROPY ( 16 )
#define D3D11_REQ_MIP_LEVELS ( 15 )
#define D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES ( 2048 )
#define D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE ( 4096 )
#define D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH ( 16384 )
#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM ( 128 )
#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM ( 0.25f )
#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM ( 2048 )
#define D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP ( 20 )
#define D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE ( 4096 )
#define D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION ( 2048 )
#define D3D11_REQ_TEXTURE1D_U_DIMENSION ( 16384 )
#define D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION ( 2048 )
#define D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION ( 16384 )
#define D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION ( 2048 )
#define D3D11_REQ_TEXTURECUBE_DIMENSION ( 16384 )
#define D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL ( 0 )
#define D3D11_SHADER_MAJOR_VERSION ( 5 )
#define D3D11_SHADER_MAX_INSTANCES ( 65535 )
#define D3D11_SHADER_MAX_INTERFACES ( 253 )
#define D3D11_SHADER_MAX_INTERFACE_CALL_SITES ( 4096 )
#define D3D11_SHADER_MAX_TYPES ( 65535 )
#define D3D11_SHADER_MINOR_VERSION ( 0 )
#define D3D11_SHIFT_INSTRUCTION_PAD_VALUE ( 0 )
#define D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT ( 5 )
#define D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ( 8 )
#define D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES ( 2048 )
#define D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES ( 512 )
#define D3D11_SO_BUFFER_SLOT_COUNT ( 4 )
#define D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP ( 0xffffffff )
#define D3D11_SO_NO_RASTERIZED_STREAM ( 0xffffffff )
#define D3D11_SO_OUTPUT_COMPONENT_COUNT ( 128 )
#define D3D11_SO_STREAM_COUNT ( 4 )
#define D3D11_SPEC_DATE_DAY ( 16 )
#define D3D11_SPEC_DATE_MONTH ( 05 )
#define D3D11_SPEC_DATE_YEAR ( 2011 )
#define D3D11_SPEC_VERSION ( 1.07 )
#define D3D11_SRGB_GAMMA ( 2.2f )
#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 ( 12.92f )
#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 ( 1.055f )
#define D3D11_SRGB_TO_FLOAT_EXPONENT ( 2.4f )
#define D3D11_SRGB_TO_FLOAT_OFFSET ( 0.055f )
#define D3D11_SRGB_TO_FLOAT_THRESHOLD ( 0.04045f )
#define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP ( 0.5f )
#define D3D11_STANDARD_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED ( 64 )
#define D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE ( 4 )
#define D3D11_STANDARD_PIXEL_COMPONENT_COUNT ( 128 )
#define D3D11_STANDARD_PIXEL_ELEMENT_COUNT ( 32 )
#define D3D11_STANDARD_VECTOR_SIZE ( 4 )
#define D3D11_STANDARD_VERTEX_ELEMENT_COUNT ( 32 )
#define D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT ( 64 )
#define D3D11_SUBPIXEL_FRACTIONAL_BIT_COUNT ( 8 )
#define D3D11_SUBTEXEL_FRACTIONAL_BIT_COUNT ( 8 )
#define D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR ( 64 )
#define D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR ( 64 )
#define D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR ( 63 )
#define D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR ( 64 )
#define D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR ( 2 )
#define D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR ( 1 )
#define D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR ( 1 )
#define D3D11_TEXEL_ADDRESS_RANGE_BIT_COUNT ( 16 )
#define D3D11_UNBOUND_MEMORY_ACCESS_RESULT ( 0 )
#define D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX ( 15 )
#define D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE ( 16 )
#define D3D11_VIEWPORT_BOUNDS_MAX ( 32767 )
#define D3D11_VIEWPORT_BOUNDS_MIN ( -32768 )
#define D3D11_VS_INPUT_REGISTER_COMPONENTS ( 4 )
#define D3D11_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_VS_INPUT_REGISTER_COUNT ( 32 )
#define D3D11_VS_INPUT_REGISTER_READS_PER_INST ( 2 )
#define D3D11_VS_INPUT_REGISTER_READ_PORTS ( 1 )
#define D3D11_VS_OUTPUT_REGISTER_COMPONENTS ( 4 )
#define D3D11_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D11_VS_OUTPUT_REGISTER_COUNT ( 32 )
#define D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT ( 10 )
#define D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ( 25 )
#define D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP ( 25 )
#endif
#ifndef _D3D11_1_CONSTANTS
#define _D3D11_1_CONSTANTS
#define D3D11_1_UAV_SLOT_COUNT ( 64 )
#endif
#ifndef _D3D11_2_CONSTANTS
#define _D3D11_2_CONSTANTS
#define D3D11_2_TILED_RESOURCE_TILE_SIZE_IN_BYTES ( 65536 )
#define D3D11_4_VIDEO_DECODER_MAX_HISTOGRAM_COMPONENTS ( 4 )
#define D3D11_4_VIDEO_DECODER_HISTOGRAM_OFFSET_ALIGNMENT ( 256 )
#endif
#define _FACD3D11 ( 0x87c )
#define _FACD3D11DEBUG ( ( _FACD3D11 + 1 ) )
/* Direct3D errors are now found in winerror.h */
#define MAKE_D3D11_HRESULT( code ) MAKE_HRESULT( 1, _FACD3D11, code )
#define MAKE_D3D11_STATUS( code ) MAKE_HRESULT( 0, _FACD3D11, code )
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct
CD3D11_DEFAULT
{};
extern
"C"
{
#endif
typedef
enum
D3D11_INPUT_CLASSIFICATION
{
D3D11_INPUT_PER_VERTEX_DATA
=
0
,
D3D11_INPUT_PER_INSTANCE_DATA
=
1
}
D3D11_INPUT_CLASSIFICATION
;
#define D3D11_APPEND_ALIGNED_ELEMENT ( 0xffffffff )
typedef
struct
D3D11_INPUT_ELEMENT_DESC
{
LPCSTR
SemanticName
;
UINT
SemanticIndex
;
DXGI_FORMAT
Format
;
UINT
InputSlot
;
UINT
AlignedByteOffset
;
D3D11_INPUT_CLASSIFICATION
InputSlotClass
;
UINT
InstanceDataStepRate
; }
D3D11_INPUT_ELEMENT_DESC
;
typedef
enum
D3D11_FILL_MODE
{
D3D11_FILL_WIREFRAME
=
2
,
D3D11_FILL_SOLID
=
3
}
D3D11_FILL_MODE
;
typedef
D3D_PRIMITIVE_TOPOLOGY
D3D11_PRIMITIVE_TOPOLOGY
;
typedef
D3D_PRIMITIVE
D3D11_PRIMITIVE
;
typedef
enum
D3D11_CULL_MODE
{
D3D11_CULL_NONE
=
1
,
D3D11_CULL_FRONT
=
2
,
D3D11_CULL_BACK
=
3
}
D3D11_CULL_MODE
;
typedef
struct
D3D11_SO_DECLARATION_ENTRY
{
UINT
Stream
;
LPCSTR
SemanticName
;
UINT
SemanticIndex
;
BYTE
StartComponent
;
BYTE
ComponentCount
;
BYTE
OutputSlot
; }
D3D11_SO_DECLARATION_ENTRY
;
typedef
struct
D3D11_VIEWPORT
{
FLOAT
TopLeftX
;
FLOAT
TopLeftY
;
FLOAT
Width
;
FLOAT
Height
;
FLOAT
MinDepth
;
FLOAT
MaxDepth
; }
D3D11_VIEWPORT
;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
inline
bool
operator
=
=
(
const
D3D11_VIEWPORT
&
l
,
const
D3D11_VIEWPORT
&
r
) {
return
l
.
TopLeftX
==
r
.
TopLeftX
&&
l
.
TopLeftY
==
r
.
TopLeftY
&&
l
.
Width
==
r
.
Width
&&
l
.
Height
==
r
.
Height
&&
l
.
MinDepth
==
r
.
MinDepth
&&
l
.
MaxDepth
==
r
.
MaxDepth
; }
inline
bool
operator
!
=
(
const
D3D11_VIEWPORT
&
l
,
const
D3D11_VIEWPORT
&
r
) {
return
!(
l
=
=
r
); }
extern
"C"
{
#endif
typedef
struct
D3D11_DRAW_INSTANCED_INDIRECT_ARGS
{
UINT
VertexCountPerInstance
;
UINT
InstanceCount
;
UINT
StartVertexLocation
;
UINT
StartInstanceLocation
; }
D3D11_DRAW_INSTANCED_INDIRECT_ARGS
;
typedef
struct
D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS
{
UINT
IndexCountPerInstance
;
UINT
InstanceCount
;
UINT
StartIndexLocation
;
INT
BaseVertexLocation
;
UINT
StartInstanceLocation
; }
D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS
;
typedef
enum
D3D11_RESOURCE_DIMENSION
{
D3D11_RESOURCE_DIMENSION_UNKNOWN
=
0
,
D3D11_RESOURCE_DIMENSION_BUFFER
=
1
,
D3D11_RESOURCE_DIMENSION_TEXTURE1D
=
2
,
D3D11_RESOURCE_DIMENSION_TEXTURE2D
=
3
,
D3D11_RESOURCE_DIMENSION_TEXTURE3D
=
4
}
D3D11_RESOURCE_DIMENSION
;
typedef
D3D_SRV_DIMENSION
D3D11_SRV_DIMENSION
;
typedef
enum
D3D11_DSV_DIMENSION
{
D3D11_DSV_DIMENSION_UNKNOWN
=
0
,
D3D11_DSV_DIMENSION_TEXTURE1D
=
1
,
D3D11_DSV_DIMENSION_TEXTURE1DARRAY
=
2
,
D3D11_DSV_DIMENSION_TEXTURE2D
=
3
,
D3D11_DSV_DIMENSION_TEXTURE2DARRAY
=
4
,
D3D11_DSV_DIMENSION_TEXTURE2DMS
=
5
,
D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY
=
6
}
D3D11_DSV_DIMENSION
;
typedef
enum
D3D11_RTV_DIMENSION
{
D3D11_RTV_DIMENSION_UNKNOWN
=
0
,
D3D11_RTV_DIMENSION_BUFFER
=
1
,
D3D11_RTV_DIMENSION_TEXTURE1D
=
2
,
D3D11_RTV_DIMENSION_TEXTURE1DARRAY
=
3
,
D3D11_RTV_DIMENSION_TEXTURE2D
=
4
,
D3D11_RTV_DIMENSION_TEXTURE2DARRAY
=
5
,
D3D11_RTV_DIMENSION_TEXTURE2DMS
=
6
,
D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY
=
7
,
D3D11_RTV_DIMENSION_TEXTURE3D
=
8
}
D3D11_RTV_DIMENSION
;
typedef
enum
D3D11_UAV_DIMENSION
{
D3D11_UAV_DIMENSION_UNKNOWN
=
0
,
D3D11_UAV_DIMENSION_BUFFER
=
1
,
D3D11_UAV_DIMENSION_TEXTURE1D
=
2
,
D3D11_UAV_DIMENSION_TEXTURE1DARRAY
=
3
,
D3D11_UAV_DIMENSION_TEXTURE2D
=
4
,
D3D11_UAV_DIMENSION_TEXTURE2DARRAY
=
5
,
D3D11_UAV_DIMENSION_TEXTURE3D
=
8
}
D3D11_UAV_DIMENSION
;
typedef
enum
D3D11_USAGE
{
D3D11_USAGE_DEFAULT
=
0
,
D3D11_USAGE_IMMUTABLE
=
1
,
D3D11_USAGE_DYNAMIC
=
2
,
D3D11_USAGE_STAGING
=
3
}
D3D11_USAGE
;
typedef
enum
D3D11_BIND_FLAG
{
D3D11_BIND_VERTEX_BUFFER
=
0x1L
,
D3D11_BIND_INDEX_BUFFER
=
0x2L
,
D3D11_BIND_CONSTANT_BUFFER
=
0x4L
,
D3D11_BIND_SHADER_RESOURCE
=
0x8L
,
D3D11_BIND_STREAM_OUTPUT
=
0x10L
,
D3D11_BIND_RENDER_TARGET
=
0x20L
,
D3D11_BIND_DEPTH_STENCIL
=
0x40L
,
D3D11_BIND_UNORDERED_ACCESS
=
0x80L
,
D3D11_BIND_DECODER
=
0x200L
,
D3D11_BIND_VIDEO_ENCODER
=
0x400L
}
D3D11_BIND_FLAG
;
typedef
enum
D3D11_CPU_ACCESS_FLAG
{
D3D11_CPU_ACCESS_WRITE
=
0x10000L
,
D3D11_CPU_ACCESS_READ
=
0x20000L
}
D3D11_CPU_ACCESS_FLAG
;
typedef
enum
D3D11_RESOURCE_MISC_FLAG
{
D3D11_RESOURCE_MISC_GENERATE_MIPS
=
0x1L
,
D3D11_RESOURCE_MISC_SHARED
=
0x2L
,
D3D11_RESOURCE_MISC_TEXTURECUBE
=
0x4L
,
D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS
=
0x10L
,
D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS
=
0x20L
,
D3D11_RESOURCE_MISC_BUFFER_STRUCTURED
=
0x40L
,
D3D11_RESOURCE_MISC_RESOURCE_CLAMP
=
0x80L
,
D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX
=
0x100L
,
D3D11_RESOURCE_MISC_GDI_COMPATIBLE
=
0x200L
,
D3D11_RESOURCE_MISC_SHARED_NTHANDLE
=
0x800L
,
D3D11_RESOURCE_MISC_RESTRICTED_CONTENT
=
0x1000L
,
D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE
=
0x2000L
,
D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER
=
0x4000L
,
D3D11_RESOURCE_MISC_GUARDED
=
0x8000L
,
D3D11_RESOURCE_MISC_TILE_POOL
=
0x20000L
,
D3D11_RESOURCE_MISC_TILED
=
0x40000L
,
D3D11_RESOURCE_MISC_HW_PROTECTED
=
0x80000L
}
D3D11_RESOURCE_MISC_FLAG
;
typedef
enum
D3D11_MAP
{
D3D11_MAP_READ
=
1
,
D3D11_MAP_WRITE
=
2
,
D3D11_MAP_READ_WRITE
=
3
,
D3D11_MAP_WRITE_DISCARD
=
4
,
D3D11_MAP_WRITE_NO_OVERWRITE
=
5
}
D3D11_MAP
;
typedef
enum
D3D11_MAP_FLAG
{
D3D11_MAP_FLAG_DO_NOT_WAIT
=
0x100000L
}
D3D11_MAP_FLAG
;
typedef
enum
D3D11_RAISE_FLAG
{
D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR
=
0x1L
}
D3D11_RAISE_FLAG
;
typedef
enum
D3D11_CLEAR_FLAG
{
D3D11_CLEAR_DEPTH
=
0x1L
,
D3D11_CLEAR_STENCIL
=
0x2L
}
D3D11_CLEAR_FLAG
;
typedef
RECT
D3D11_RECT
;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct
CD3D11_RECT
:
public
D3D11_RECT
{
CD3D11_RECT
() =
default
;
explicit
CD3D11_RECT
(
const
D3D11_RECT
&
o
) :
D3D11_RECT
(
o
) {}
explicit
CD3D11_RECT
(
LONG
Left
,
LONG
Top
,
LONG
Right
,
LONG
Bottom
) {
left
=
Left
;
top
=
Top
;
right
=
Right
;
bottom
=
Bottom
; }
~
CD3D11_RECT
() {}
operator
const
D3D11_RECT
&()
const
{
return
*
this
; } };
inline
bool
operator
=
=
(
const
D3D11_RECT
&
l
,
const
D3D11_RECT
&
r
) {
return
l
.
left
==
r
.
left
&&
l
.
top
==
r
.
top
&&
l
.
right
==
r
.
right
&&
l
.
bottom
==
r
.
bottom
; }
inline
bool
operator
!
=
(
const
D3D11_RECT
&
l
,
const
D3D11_RECT
&
r
) {
return
!(
l
=
=
r
); }
extern
"C"
{
#endif
typedef
struct
D3D11_BOX
{
UINT
left
;
UINT
top
;
UINT
front
;
UINT
right
;
UINT
bottom
;
UINT
back
; }
D3D11_BOX
;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct
CD3D11_BOX
:
public
D3D11_BOX
{
CD3D11_BOX
() =
default
;
explicit
CD3D11_BOX
(
const
D3D11_BOX
&
o
) :
D3D11_BOX
(
o
) {}
explicit
CD3D11_BOX
(
LONG
Left
,
LONG
Top
,
LONG
Front
,
LONG
Right
,
LONG
Bottom
,
LONG
Back
) {
left
=
Left
;
top
=
Top
;
front
=
Front
;
right
=
Right
;
bottom
=
Bottom
;
back
=
Back
; }
~
CD3D11_BOX
() {}
operator
const
D3D11_BOX
&()
const
{
return
*
this
; } };
inline
bool
operator
=
=
(
const
D3D11_BOX
&
l
,
const
D3D11_BOX
&
r
) {
return
l
.
left
==
r
.
left
&&
l
.
top
==
r
.
top
&&
l
.
front
==
r
.
front
&&
l
.
right
==
r
.
right
&&
l
.
bottom
==
r
.
bottom
&&
l
.
back
==
r
.
back
; }
inline
bool
operator
!
=
(
const
D3D11_BOX
&
l
,
const
D3D11_BOX
&
r
) {
return
!(
l
=
=
r
); }
extern
"C"
{
#endif
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0000_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0000_v0_0_s_ifspec
;
#ifndef __ID3D11DeviceChild_INTERFACE_DEFINED__
#define __ID3D11DeviceChild_INTERFACE_DEFINED__
/* interface ID3D11DeviceChild */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11DeviceChild
:
public
IUnknown
{
public
:
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
};
#else /* C style interface */
typedef struct ID3D11DeviceChildVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11DeviceChild * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11DeviceChild * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11DeviceChild * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11DeviceChild * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11DeviceChild * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11DeviceChild * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11DeviceChild * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
END_INTERFACE
} ID3D11DeviceChildVtbl;
interface ID3D11DeviceChild
{
CONST_VTBL struct ID3D11DeviceChildVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11DeviceChild_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11DeviceChild_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11DeviceChild_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11DeviceChild_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11DeviceChild_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11DeviceChild_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11DeviceChild_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11DeviceChild_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0001 */
/* [local] */
typedef
enum
D3D11_COMPARISON_FUNC
{
D3D11_COMPARISON_NEVER
=
1
,
D3D11_COMPARISON_LESS
=
2
,
D3D11_COMPARISON_EQUAL
=
3
,
D3D11_COMPARISON_LESS_EQUAL
=
4
,
D3D11_COMPARISON_GREATER
=
5
,
D3D11_COMPARISON_NOT_EQUAL
=
6
,
D3D11_COMPARISON_GREATER_EQUAL
=
7
,
D3D11_COMPARISON_ALWAYS
=
8
}
D3D11_COMPARISON_FUNC
;
typedef
enum
D3D11_DEPTH_WRITE_MASK
{
D3D11_DEPTH_WRITE_MASK_ZERO
=
0
,
D3D11_DEPTH_WRITE_MASK_ALL
=
1
}
D3D11_DEPTH_WRITE_MASK
;
typedef
enum
D3D11_STENCIL_OP
{
D3D11_STENCIL_OP_KEEP
=
1
,
D3D11_STENCIL_OP_ZERO
=
2
,
D3D11_STENCIL_OP_REPLACE
=
3
,
D3D11_STENCIL_OP_INCR_SAT
=
4
,
D3D11_STENCIL_OP_DECR_SAT
=
5
,
D3D11_STENCIL_OP_INVERT
=
6
,
D3D11_STENCIL_OP_INCR
=
7
,
D3D11_STENCIL_OP_DECR
=
8
}
D3D11_STENCIL_OP
;
typedef
struct
D3D11_DEPTH_STENCILOP_DESC
{
D3D11_STENCIL_OP
StencilFailOp
;
D3D11_STENCIL_OP
StencilDepthFailOp
;
D3D11_STENCIL_OP
StencilPassOp
;
D3D11_COMPARISON_FUNC
StencilFunc
; }
D3D11_DEPTH_STENCILOP_DESC
;
typedef
struct
D3D11_DEPTH_STENCIL_DESC
{
BOOL
DepthEnable
;
D3D11_DEPTH_WRITE_MASK
DepthWriteMask
;
D3D11_COMPARISON_FUNC
DepthFunc
;
BOOL
StencilEnable
;
UINT8
StencilReadMask
;
UINT8
StencilWriteMask
;
D3D11_DEPTH_STENCILOP_DESC
FrontFace
;
D3D11_DEPTH_STENCILOP_DESC
BackFace
; }
D3D11_DEPTH_STENCIL_DESC
;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct
CD3D11_DEPTH_STENCIL_DESC
:
public
D3D11_DEPTH_STENCIL_DESC
{
CD3D11_DEPTH_STENCIL_DESC
() =
default
;
explicit
CD3D11_DEPTH_STENCIL_DESC
(
const
D3D11_DEPTH_STENCIL_DESC
&
o
) :
D3D11_DEPTH_STENCIL_DESC
(
o
) {}
explicit
CD3D11_DEPTH_STENCIL_DESC
(
CD3D11_DEFAULT
) {
DepthWriteMask
=
D3D11_DEPTH_WRITE_MASK_ALL
;
DepthFunc
=
D3D11_COMPARISON_LESS
;
const
D3D11_DEPTH_STENCILOP_DESC
defaultStencilOp
= {
D3D11_STENCIL_OP_KEEP
,
D3D11_STENCIL_OP_KEEP
,
D3D11_STENCIL_OP_KEEP
,
D3D11_COMPARISON_ALWAYS
};
FrontFace
=
defaultStencilOp
;
BackFace
=
defaultStencilOp
; }
explicit
CD3D11_DEPTH_STENCIL_DESC
(
BOOL
depthEnable
,
D3D11_DEPTH_WRITE_MASK
depthWriteMask
,
D3D11_COMPARISON_FUNC
depthFunc
,
BOOL
stencilEnable
,
UINT8
stencilReadMask
,
UINT8
stencilWriteMask
,
D3D11_STENCIL_OP
frontStencilFailOp
,
D3D11_STENCIL_OP
frontStencilDepthFailOp
,
D3D11_STENCIL_OP
frontStencilPassOp
,
D3D11_COMPARISON_FUNC
frontStencilFunc
,
D3D11_STENCIL_OP
backStencilFailOp
,
D3D11_STENCIL_OP
backStencilDepthFailOp
,
D3D11_STENCIL_OP
backStencilPassOp
,
D3D11_COMPARISON_FUNC
backStencilFunc
) {
DepthEnable
=
depthEnable
;
DepthWriteMask
=
depthWriteMask
;
DepthFunc
=
depthFunc
;
StencilEnable
=
stencilEnable
;
StencilReadMask
=
stencilReadMask
;
StencilWriteMask
=
stencilWriteMask
;
FrontFace
.
StencilFailOp
=
frontStencilFailOp
;
FrontFace
.
StencilDepthFailOp
=
frontStencilDepthFailOp
;
FrontFace
.
StencilPassOp
=
frontStencilPassOp
;
FrontFace
.
StencilFunc
=
frontStencilFunc
;
BackFace
.
StencilFailOp
=
backStencilFailOp
;
BackFace
.
StencilDepthFailOp
=
backStencilDepthFailOp
;
BackFace
.
StencilPassOp
=
backStencilPassOp
;
BackFace
.
StencilFunc
=
backStencilFunc
; }
~
CD3D11_DEPTH_STENCIL_DESC
() {}
operator
const
D3D11_DEPTH_STENCIL_DESC
&()
const
{
return
*
this
; } };
extern
"C"
{
#endif
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0001_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0001_v0_0_s_ifspec
;
#ifndef __ID3D11DepthStencilState_INTERFACE_DEFINED__
#define __ID3D11DepthStencilState_INTERFACE_DEFINED__
/* interface ID3D11DepthStencilState */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11DepthStencilState
:
public
ID3D11DeviceChild
{
public
:
/* [annotation] */
};
#else /* C style interface */
typedef struct ID3D11DepthStencilStateVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11DepthStencilState * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11DepthStencilState * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11DepthStencilState * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11DepthStencilState * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11DepthStencilState * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11DepthStencilState * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11DepthStencilState * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
void ( STDMETHODCALLTYPE *GetDesc )(
ID3D11DepthStencilState * This,
/* [annotation] */
_Out_ D3D11_DEPTH_STENCIL_DESC *pDesc);
END_INTERFACE
} ID3D11DepthStencilStateVtbl;
interface ID3D11DepthStencilState
{
CONST_VTBL struct ID3D11DepthStencilStateVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11DepthStencilState_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11DepthStencilState_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11DepthStencilState_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11DepthStencilState_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11DepthStencilState_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11DepthStencilState_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11DepthStencilState_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11DepthStencilState_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11DepthStencilState_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0002 */
/* [local] */
typedef
enum
D3D11_BLEND
{
D3D11_BLEND_ZERO
=
1
,
D3D11_BLEND_ONE
=
2
,
D3D11_BLEND_SRC_COLOR
=
3
,
D3D11_BLEND_INV_SRC_COLOR
=
4
,
D3D11_BLEND_SRC_ALPHA
=
5
,
D3D11_BLEND_INV_SRC_ALPHA
=
6
,
D3D11_BLEND_DEST_ALPHA
=
7
,
D3D11_BLEND_INV_DEST_ALPHA
=
8
,
D3D11_BLEND_DEST_COLOR
=
9
,
D3D11_BLEND_INV_DEST_COLOR
=
10
,
D3D11_BLEND_SRC_ALPHA_SAT
=
11
,
D3D11_BLEND_BLEND_FACTOR
=
14
,
D3D11_BLEND_INV_BLEND_FACTOR
=
15
,
D3D11_BLEND_SRC1_COLOR
=
16
,
D3D11_BLEND_INV_SRC1_COLOR
=
17
,
D3D11_BLEND_SRC1_ALPHA
=
18
,
D3D11_BLEND_INV_SRC1_ALPHA
=
19
}
D3D11_BLEND
;
typedef
enum
D3D11_BLEND_OP
{
D3D11_BLEND_OP_ADD
=
1
,
D3D11_BLEND_OP_SUBTRACT
=
2
,
D3D11_BLEND_OP_REV_SUBTRACT
=
3
,
D3D11_BLEND_OP_MIN
=
4
,
D3D11_BLEND_OP_MAX
=
5
}
D3D11_BLEND_OP
;
typedef
enum
D3D11_COLOR_WRITE_ENABLE
{
D3D11_COLOR_WRITE_ENABLE_RED
=
1
,
D3D11_COLOR_WRITE_ENABLE_GREEN
=
2
,
D3D11_COLOR_WRITE_ENABLE_BLUE
=
4
,
D3D11_COLOR_WRITE_ENABLE_ALPHA
=
8
,
D3D11_COLOR_WRITE_ENABLE_ALL
= ( ( (
D3D11_COLOR_WRITE_ENABLE_RED
|
D3D11_COLOR_WRITE_ENABLE_GREEN
) |
D3D11_COLOR_WRITE_ENABLE_BLUE
) |
D3D11_COLOR_WRITE_ENABLE_ALPHA
) }
D3D11_COLOR_WRITE_ENABLE
;
typedef
struct
D3D11_RENDER_TARGET_BLEND_DESC
{
BOOL
BlendEnable
;
D3D11_BLEND
SrcBlend
;
D3D11_BLEND
DestBlend
;
D3D11_BLEND_OP
BlendOp
;
D3D11_BLEND
SrcBlendAlpha
;
D3D11_BLEND
DestBlendAlpha
;
D3D11_BLEND_OP
BlendOpAlpha
;
UINT8
RenderTargetWriteMask
; }
D3D11_RENDER_TARGET_BLEND_DESC
;
typedef
struct
D3D11_BLEND_DESC
{
BOOL
AlphaToCoverageEnable
;
BOOL
IndependentBlendEnable
;
D3D11_RENDER_TARGET_BLEND_DESC
RenderTarget
[
8
]; }
D3D11_BLEND_DESC
;
/* Note, the array size for RenderTarget[] above is D3D11_SIMULTANEOUS_RENDERTARGET_COUNT. IDL processing/generation of this header replaces the define; this comment is merely explaining what happened. */
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct
CD3D11_BLEND_DESC
:
public
D3D11_BLEND_DESC
{
CD3D11_BLEND_DESC
() =
default
;
explicit
CD3D11_BLEND_DESC
(
const
D3D11_BLEND_DESC
&
o
) :
D3D11_BLEND_DESC
(
o
) {}
explicit
CD3D11_BLEND_DESC
(
CD3D11_DEFAULT
) {
const
D3D11_RENDER_TARGET_BLEND_DESC
defaultRenderTargetBlendDesc
= {
D3D11_BLEND_ONE
,
D3D11_BLEND_ZERO
,
D3D11_BLEND_OP_ADD
,
D3D11_BLEND_ONE
,
D3D11_BLEND_ZERO
,
D3D11_BLEND_OP_ADD
,
D3D11_COLOR_WRITE_ENABLE_ALL
, };
RenderTarget
[
i
]
=
defaultRenderTargetBlendDesc
; }
~
CD3D11_BLEND_DESC
() {}
operator
const
D3D11_BLEND_DESC
&()
const
{
return
*
this
; } };
extern
"C"
{
#endif
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0002_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0002_v0_0_s_ifspec
;
#ifndef __ID3D11BlendState_INTERFACE_DEFINED__
#define __ID3D11BlendState_INTERFACE_DEFINED__
/* interface ID3D11BlendState */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11BlendState
:
public
ID3D11DeviceChild
{
public
:
/* [annotation] */
};
#else /* C style interface */
typedef struct ID3D11BlendStateVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11BlendState * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11BlendState * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11BlendState * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11BlendState * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11BlendState * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11BlendState * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11BlendState * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
void ( STDMETHODCALLTYPE *GetDesc )(
ID3D11BlendState * This,
/* [annotation] */
_Out_ D3D11_BLEND_DESC *pDesc);
END_INTERFACE
} ID3D11BlendStateVtbl;
interface ID3D11BlendState
{
CONST_VTBL struct ID3D11BlendStateVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11BlendState_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11BlendState_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11BlendState_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11BlendState_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11BlendState_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11BlendState_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11BlendState_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11BlendState_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11BlendState_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0003 */
/* [local] */
typedef
struct
D3D11_RASTERIZER_DESC
{
D3D11_FILL_MODE
FillMode
;
D3D11_CULL_MODE
CullMode
;
BOOL
FrontCounterClockwise
;
INT
DepthBias
;
FLOAT
DepthBiasClamp
;
FLOAT
SlopeScaledDepthBias
;
BOOL
DepthClipEnable
;
BOOL
ScissorEnable
;
BOOL
MultisampleEnable
;
BOOL
AntialiasedLineEnable
; }
D3D11_RASTERIZER_DESC
;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct
CD3D11_RASTERIZER_DESC
:
public
D3D11_RASTERIZER_DESC
{
CD3D11_RASTERIZER_DESC
() =
default
;
explicit
CD3D11_RASTERIZER_DESC
(
const
D3D11_RASTERIZER_DESC
&
o
) :
D3D11_RASTERIZER_DESC
(
o
) {}
explicit
CD3D11_RASTERIZER_DESC
(
CD3D11_DEFAULT
) {
FillMode
=
D3D11_FILL_SOLID
;
CullMode
=
D3D11_CULL_BACK
; }
explicit
CD3D11_RASTERIZER_DESC
(
D3D11_FILL_MODE
fillMode
,
D3D11_CULL_MODE
cullMode
,
BOOL
frontCounterClockwise
,
INT
depthBias
,
FLOAT
depthBiasClamp
,
FLOAT
slopeScaledDepthBias
,
BOOL
depthClipEnable
,
BOOL
scissorEnable
,
BOOL
multisampleEnable
,
BOOL
antialiasedLineEnable
) {
FillMode
=
fillMode
;
CullMode
=
cullMode
;
FrontCounterClockwise
=
frontCounterClockwise
;
DepthBias
=
depthBias
;
DepthBiasClamp
=
depthBiasClamp
;
SlopeScaledDepthBias
=
slopeScaledDepthBias
;
DepthClipEnable
=
depthClipEnable
;
ScissorEnable
=
scissorEnable
;
MultisampleEnable
=
multisampleEnable
;
AntialiasedLineEnable
=
antialiasedLineEnable
; }
~
CD3D11_RASTERIZER_DESC
() {}
operator
const
D3D11_RASTERIZER_DESC
&()
const
{
return
*
this
; } };
extern
"C"
{
#endif
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0003_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0003_v0_0_s_ifspec
;
#ifndef __ID3D11RasterizerState_INTERFACE_DEFINED__
#define __ID3D11RasterizerState_INTERFACE_DEFINED__
/* interface ID3D11RasterizerState */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11RasterizerState
:
public
ID3D11DeviceChild
{
public
:
/* [annotation] */
};
#else /* C style interface */
typedef struct ID3D11RasterizerStateVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11RasterizerState * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11RasterizerState * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11RasterizerState * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11RasterizerState * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11RasterizerState * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11RasterizerState * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11RasterizerState * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
void ( STDMETHODCALLTYPE *GetDesc )(
ID3D11RasterizerState * This,
/* [annotation] */
_Out_ D3D11_RASTERIZER_DESC *pDesc);
END_INTERFACE
} ID3D11RasterizerStateVtbl;
interface ID3D11RasterizerState
{
CONST_VTBL struct ID3D11RasterizerStateVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11RasterizerState_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11RasterizerState_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11RasterizerState_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11RasterizerState_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11RasterizerState_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11RasterizerState_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11RasterizerState_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11RasterizerState_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11RasterizerState_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0004 */
/* [local] */
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
inline
UINT
D3D11CalcSubresource
(
UINT
MipSlice
,
UINT
ArraySlice
,
UINT
MipLevels
) {
return
MipSlice
+
ArraySlice
*
MipLevels
; }
extern
"C"
{
#endif
typedef
struct
D3D11_SUBRESOURCE_DATA
{
const
void
*
pSysMem
;
UINT
SysMemPitch
;
UINT
SysMemSlicePitch
; }
D3D11_SUBRESOURCE_DATA
;
typedef
struct
D3D11_MAPPED_SUBRESOURCE
{
void
*
pData
;
UINT
RowPitch
;
UINT
DepthPitch
; }
D3D11_MAPPED_SUBRESOURCE
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0004_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0004_v0_0_s_ifspec
;
#ifndef __ID3D11Resource_INTERFACE_DEFINED__
#define __ID3D11Resource_INTERFACE_DEFINED__
/* interface ID3D11Resource */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11Resource
:
public
ID3D11DeviceChild
{
public
:
/* [annotation] */
/* [annotation] */
};
#else /* C style interface */
typedef struct ID3D11ResourceVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11Resource * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11Resource * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11Resource * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11Resource * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11Resource * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11Resource * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11Resource * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
void ( STDMETHODCALLTYPE *GetType )(
ID3D11Resource * This,
/* [annotation] */
_Out_ D3D11_RESOURCE_DIMENSION *pResourceDimension);
void ( STDMETHODCALLTYPE *SetEvictionPriority )(
ID3D11Resource * This,
/* [annotation] */
_In_ UINT EvictionPriority);
UINT ( STDMETHODCALLTYPE *GetEvictionPriority )(
ID3D11Resource * This);
END_INTERFACE
} ID3D11ResourceVtbl;
interface ID3D11Resource
{
CONST_VTBL struct ID3D11ResourceVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11Resource_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11Resource_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11Resource_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11Resource_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11Resource_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11Resource_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11Resource_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11Resource_GetType(This,pResourceDimension) \
( (This)->lpVtbl -> GetType(This,pResourceDimension) )
#define ID3D11Resource_SetEvictionPriority(This,EvictionPriority) \
( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) )
#define ID3D11Resource_GetEvictionPriority(This) \
( (This)->lpVtbl -> GetEvictionPriority(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11Resource_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0005 */
/* [local] */
typedef
struct
D3D11_BUFFER_DESC
{
UINT
ByteWidth
;
D3D11_USAGE
Usage
;
UINT
BindFlags
;
UINT
CPUAccessFlags
;
UINT
MiscFlags
;
UINT
StructureByteStride
; }
D3D11_BUFFER_DESC
;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct
CD3D11_BUFFER_DESC
:
public
D3D11_BUFFER_DESC
{
CD3D11_BUFFER_DESC
() =
default
;
explicit
CD3D11_BUFFER_DESC
(
const
D3D11_BUFFER_DESC
&
o
) :
D3D11_BUFFER_DESC
(
o
) {}
explicit
CD3D11_BUFFER_DESC
(
UINT
byteWidth
,
UINT
bindFlags
,
D3D11_USAGE
usage
=
D3D11_USAGE_DEFAULT
,
UINT
cpuaccessFlags
=
0
,
UINT
miscFlags
=
0
,
UINT
structureByteStride
=
0
) {
ByteWidth
=
byteWidth
;
Usage
=
usage
;
BindFlags
=
bindFlags
;
CPUAccessFlags
=
cpuaccessFlags
;
MiscFlags
=
miscFlags
;
StructureByteStride
=
structureByteStride
; }
~
CD3D11_BUFFER_DESC
() {}
operator
const
D3D11_BUFFER_DESC
&()
const
{
return
*
this
; } };
extern
"C"
{
#endif
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0005_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0005_v0_0_s_ifspec
;
#ifndef __ID3D11Buffer_INTERFACE_DEFINED__
#define __ID3D11Buffer_INTERFACE_DEFINED__
/* interface ID3D11Buffer */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11Buffer
:
public
ID3D11Resource
{
public
:
/* [annotation] */
};
#else /* C style interface */
typedef struct ID3D11BufferVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11Buffer * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11Buffer * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11Buffer * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11Buffer * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11Buffer * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11Buffer * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11Buffer * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
void ( STDMETHODCALLTYPE *GetType )(
ID3D11Buffer * This,
/* [annotation] */
_Out_ D3D11_RESOURCE_DIMENSION *pResourceDimension);
void ( STDMETHODCALLTYPE *SetEvictionPriority )(
ID3D11Buffer * This,
/* [annotation] */
_In_ UINT EvictionPriority);
UINT ( STDMETHODCALLTYPE *GetEvictionPriority )(
ID3D11Buffer * This);
void ( STDMETHODCALLTYPE *GetDesc )(
ID3D11Buffer * This,
/* [annotation] */
_Out_ D3D11_BUFFER_DESC *pDesc);
END_INTERFACE
} ID3D11BufferVtbl;
interface ID3D11Buffer
{
CONST_VTBL struct ID3D11BufferVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11Buffer_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11Buffer_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11Buffer_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11Buffer_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11Buffer_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11Buffer_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11Buffer_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11Buffer_GetType(This,pResourceDimension) \
( (This)->lpVtbl -> GetType(This,pResourceDimension) )
#define ID3D11Buffer_SetEvictionPriority(This,EvictionPriority) \
( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) )
#define ID3D11Buffer_GetEvictionPriority(This) \
( (This)->lpVtbl -> GetEvictionPriority(This) )
#define ID3D11Buffer_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11Buffer_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0006 */
/* [local] */
typedef
struct
D3D11_TEXTURE1D_DESC
{
UINT
Width
;
UINT
MipLevels
;
UINT
ArraySize
;
DXGI_FORMAT
Format
;
D3D11_USAGE
Usage
;
UINT
BindFlags
;
UINT
CPUAccessFlags
;
UINT
MiscFlags
; }
D3D11_TEXTURE1D_DESC
;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct
CD3D11_TEXTURE1D_DESC
:
public
D3D11_TEXTURE1D_DESC
{
CD3D11_TEXTURE1D_DESC
() =
default
;
explicit
CD3D11_TEXTURE1D_DESC
(
const
D3D11_TEXTURE1D_DESC
&
o
) :
D3D11_TEXTURE1D_DESC
(
o
) {}
explicit
CD3D11_TEXTURE1D_DESC
(
DXGI_FORMAT
format
,
UINT
width
,
UINT
arraySize
=
1
,
UINT
mipLevels
=
0
,
UINT
bindFlags
=
D3D11_BIND_SHADER_RESOURCE
,
D3D11_USAGE
usage
=
D3D11_USAGE_DEFAULT
,
UINT
cpuaccessFlags
=
0
,
UINT
miscFlags
=
0
) {
Width
=
width
;
MipLevels
=
mipLevels
;
ArraySize
=
arraySize
;
Format
=
format
;
Usage
=
usage
;
BindFlags
=
bindFlags
;
CPUAccessFlags
=
cpuaccessFlags
;
MiscFlags
=
miscFlags
; }
~
CD3D11_TEXTURE1D_DESC
() {}
operator
const
D3D11_TEXTURE1D_DESC
&()
const
{
return
*
this
; } };
extern
"C"
{
#endif
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0006_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0006_v0_0_s_ifspec
;
#ifndef __ID3D11Texture1D_INTERFACE_DEFINED__
#define __ID3D11Texture1D_INTERFACE_DEFINED__
/* interface ID3D11Texture1D */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11Texture1D
:
public
ID3D11Resource
{
public
:
/* [annotation] */
};
#else /* C style interface */
typedef struct ID3D11Texture1DVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11Texture1D * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11Texture1D * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11Texture1D * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11Texture1D * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11Texture1D * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11Texture1D * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11Texture1D * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
void ( STDMETHODCALLTYPE *GetType )(
ID3D11Texture1D * This,
/* [annotation] */
_Out_ D3D11_RESOURCE_DIMENSION *pResourceDimension);
void ( STDMETHODCALLTYPE *SetEvictionPriority )(
ID3D11Texture1D * This,
/* [annotation] */
_In_ UINT EvictionPriority);
UINT ( STDMETHODCALLTYPE *GetEvictionPriority )(
ID3D11Texture1D * This);
void ( STDMETHODCALLTYPE *GetDesc )(
ID3D11Texture1D * This,
/* [annotation] */
_Out_ D3D11_TEXTURE1D_DESC *pDesc);
END_INTERFACE
} ID3D11Texture1DVtbl;
interface ID3D11Texture1D
{
CONST_VTBL struct ID3D11Texture1DVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11Texture1D_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11Texture1D_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11Texture1D_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11Texture1D_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11Texture1D_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11Texture1D_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11Texture1D_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11Texture1D_GetType(This,pResourceDimension) \
( (This)->lpVtbl -> GetType(This,pResourceDimension) )
#define ID3D11Texture1D_SetEvictionPriority(This,EvictionPriority) \
( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) )
#define ID3D11Texture1D_GetEvictionPriority(This) \
( (This)->lpVtbl -> GetEvictionPriority(This) )
#define ID3D11Texture1D_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11Texture1D_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0007 */
/* [local] */
typedef
struct
D3D11_TEXTURE2D_DESC
{
UINT
Width
;
UINT
Height
;
UINT
MipLevels
;
UINT
ArraySize
;
DXGI_FORMAT
Format
;
DXGI_SAMPLE_DESC
SampleDesc
;
D3D11_USAGE
Usage
;
UINT
BindFlags
;
UINT
CPUAccessFlags
;
UINT
MiscFlags
; }
D3D11_TEXTURE2D_DESC
;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct
CD3D11_TEXTURE2D_DESC
:
public
D3D11_TEXTURE2D_DESC
{
CD3D11_TEXTURE2D_DESC
() =
default
;
explicit
CD3D11_TEXTURE2D_DESC
(
const
D3D11_TEXTURE2D_DESC
&
o
) :
D3D11_TEXTURE2D_DESC
(
o
) {}
explicit
CD3D11_TEXTURE2D_DESC
(
DXGI_FORMAT
format
,
UINT
width
,
UINT
height
,
UINT
arraySize
=
1
,
UINT
mipLevels
=
0
,
UINT
bindFlags
=
D3D11_BIND_SHADER_RESOURCE
,
D3D11_USAGE
usage
=
D3D11_USAGE_DEFAULT
,
UINT
cpuaccessFlags
=
0
,
UINT
sampleCount
=
1
,
UINT
sampleQuality
=
0
,
UINT
miscFlags
=
0
) {
Width
=
width
;
Height
=
height
;
MipLevels
=
mipLevels
;
ArraySize
=
arraySize
;
Format
=
format
;
SampleDesc
.
Count
=
sampleCount
;
SampleDesc
.
Quality
=
sampleQuality
;
Usage
=
usage
;
BindFlags
=
bindFlags
;
CPUAccessFlags
=
cpuaccessFlags
;
MiscFlags
=
miscFlags
; }
~
CD3D11_TEXTURE2D_DESC
() {}
operator
const
D3D11_TEXTURE2D_DESC
&()
const
{
return
*
this
; } };
extern
"C"
{
#endif
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0007_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0007_v0_0_s_ifspec
;
#ifndef __ID3D11Texture2D_INTERFACE_DEFINED__
#define __ID3D11Texture2D_INTERFACE_DEFINED__
/* interface ID3D11Texture2D */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11Texture2D
:
public
ID3D11Resource
{
public
:
/* [annotation] */
};
#else /* C style interface */
typedef struct ID3D11Texture2DVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11Texture2D * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11Texture2D * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11Texture2D * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11Texture2D * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11Texture2D * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11Texture2D * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11Texture2D * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
void ( STDMETHODCALLTYPE *GetType )(
ID3D11Texture2D * This,
/* [annotation] */
_Out_ D3D11_RESOURCE_DIMENSION *pResourceDimension);
void ( STDMETHODCALLTYPE *SetEvictionPriority )(
ID3D11Texture2D * This,
/* [annotation] */
_In_ UINT EvictionPriority);
UINT ( STDMETHODCALLTYPE *GetEvictionPriority )(
ID3D11Texture2D * This);
void ( STDMETHODCALLTYPE *GetDesc )(
ID3D11Texture2D * This,
/* [annotation] */
_Out_ D3D11_TEXTURE2D_DESC *pDesc);
END_INTERFACE
} ID3D11Texture2DVtbl;
interface ID3D11Texture2D
{
CONST_VTBL struct ID3D11Texture2DVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11Texture2D_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11Texture2D_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11Texture2D_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11Texture2D_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11Texture2D_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11Texture2D_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11Texture2D_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11Texture2D_GetType(This,pResourceDimension) \
( (This)->lpVtbl -> GetType(This,pResourceDimension) )
#define ID3D11Texture2D_SetEvictionPriority(This,EvictionPriority) \
( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) )
#define ID3D11Texture2D_GetEvictionPriority(This) \
( (This)->lpVtbl -> GetEvictionPriority(This) )
#define ID3D11Texture2D_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11Texture2D_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0008 */
/* [local] */
typedef
struct
D3D11_TEXTURE3D_DESC
{
UINT
Width
;
UINT
Height
;
UINT
Depth
;
UINT
MipLevels
;
DXGI_FORMAT
Format
;
D3D11_USAGE
Usage
;
UINT
BindFlags
;
UINT
CPUAccessFlags
;
UINT
MiscFlags
; }
D3D11_TEXTURE3D_DESC
;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct
CD3D11_TEXTURE3D_DESC
:
public
D3D11_TEXTURE3D_DESC
{
CD3D11_TEXTURE3D_DESC
() =
default
;
explicit
CD3D11_TEXTURE3D_DESC
(
const
D3D11_TEXTURE3D_DESC
&
o
) :
D3D11_TEXTURE3D_DESC
(
o
) {}
explicit
CD3D11_TEXTURE3D_DESC
(
DXGI_FORMAT
format
,
UINT
width
,
UINT
height
,
UINT
depth
,
UINT
mipLevels
=
0
,
UINT
bindFlags
=
D3D11_BIND_SHADER_RESOURCE
,
D3D11_USAGE
usage
=
D3D11_USAGE_DEFAULT
,
UINT
cpuaccessFlags
=
0
,
UINT
miscFlags
=
0
) {
Width
=
width
;
Height
=
height
;
Depth
=
depth
;
MipLevels
=
mipLevels
;
Format
=
format
;
Usage
=
usage
;
BindFlags
=
bindFlags
;
CPUAccessFlags
=
cpuaccessFlags
;
MiscFlags
=
miscFlags
; }
~
CD3D11_TEXTURE3D_DESC
() {}
operator
const
D3D11_TEXTURE3D_DESC
&()
const
{
return
*
this
; } };
extern
"C"
{
#endif
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0008_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0008_v0_0_s_ifspec
;
#ifndef __ID3D11Texture3D_INTERFACE_DEFINED__
#define __ID3D11Texture3D_INTERFACE_DEFINED__
/* interface ID3D11Texture3D */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11Texture3D
:
public
ID3D11Resource
{
public
:
/* [annotation] */
};
#else /* C style interface */
typedef struct ID3D11Texture3DVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11Texture3D * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11Texture3D * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11Texture3D * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11Texture3D * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11Texture3D * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11Texture3D * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11Texture3D * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
void ( STDMETHODCALLTYPE *GetType )(
ID3D11Texture3D * This,
/* [annotation] */
_Out_ D3D11_RESOURCE_DIMENSION *pResourceDimension);
void ( STDMETHODCALLTYPE *SetEvictionPriority )(
ID3D11Texture3D * This,
/* [annotation] */
_In_ UINT EvictionPriority);
UINT ( STDMETHODCALLTYPE *GetEvictionPriority )(
ID3D11Texture3D * This);
void ( STDMETHODCALLTYPE *GetDesc )(
ID3D11Texture3D * This,
/* [annotation] */
_Out_ D3D11_TEXTURE3D_DESC *pDesc);
END_INTERFACE
} ID3D11Texture3DVtbl;
interface ID3D11Texture3D
{
CONST_VTBL struct ID3D11Texture3DVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11Texture3D_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11Texture3D_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11Texture3D_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11Texture3D_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11Texture3D_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11Texture3D_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11Texture3D_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11Texture3D_GetType(This,pResourceDimension) \
( (This)->lpVtbl -> GetType(This,pResourceDimension) )
#define ID3D11Texture3D_SetEvictionPriority(This,EvictionPriority) \
( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) )
#define ID3D11Texture3D_GetEvictionPriority(This) \
( (This)->lpVtbl -> GetEvictionPriority(This) )
#define ID3D11Texture3D_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11Texture3D_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0009 */
/* [local] */
typedef
enum
D3D11_TEXTURECUBE_FACE
{
D3D11_TEXTURECUBE_FACE_POSITIVE_X
=
0
,
D3D11_TEXTURECUBE_FACE_NEGATIVE_X
=
1
,
D3D11_TEXTURECUBE_FACE_POSITIVE_Y
=
2
,
D3D11_TEXTURECUBE_FACE_NEGATIVE_Y
=
3
,
D3D11_TEXTURECUBE_FACE_POSITIVE_Z
=
4
,
D3D11_TEXTURECUBE_FACE_NEGATIVE_Z
=
5
}
D3D11_TEXTURECUBE_FACE
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0009_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0009_v0_0_s_ifspec
;
#ifndef __ID3D11View_INTERFACE_DEFINED__
#define __ID3D11View_INTERFACE_DEFINED__
/* interface ID3D11View */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11View
:
public
ID3D11DeviceChild
{
public
:
/* [annotation] */
};
#else /* C style interface */
typedef struct ID3D11ViewVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11View * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11View * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11View * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11View * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11View * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11View * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11View * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
void ( STDMETHODCALLTYPE *GetResource )(
ID3D11View * This,
/* [annotation] */
_Outptr_ ID3D11Resource **ppResource);
END_INTERFACE
} ID3D11ViewVtbl;
interface ID3D11View
{
CONST_VTBL struct ID3D11ViewVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11View_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11View_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11View_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11View_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11View_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11View_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11View_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11View_GetResource(This,ppResource) \
( (This)->lpVtbl -> GetResource(This,ppResource) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11View_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0010 */
/* [local] */
typedef
struct
D3D11_BUFFER_SRV
{
union
{
UINT
FirstElement
;
UINT
ElementOffset
; } ;
union
{
UINT
NumElements
;
UINT
ElementWidth
; } ; }
D3D11_BUFFER_SRV
;
typedef
enum
D3D11_BUFFEREX_SRV_FLAG
{
D3D11_BUFFEREX_SRV_FLAG_RAW
=
0x1
}
D3D11_BUFFEREX_SRV_FLAG
;
typedef
struct
D3D11_BUFFEREX_SRV
{
UINT
FirstElement
;
UINT
NumElements
;
UINT
Flags
; }
D3D11_BUFFEREX_SRV
;
typedef
struct
D3D11_TEX1D_SRV
{
UINT
MostDetailedMip
;
UINT
MipLevels
; }
D3D11_TEX1D_SRV
;
typedef
struct
D3D11_TEX1D_ARRAY_SRV
{
UINT
MostDetailedMip
;
UINT
MipLevels
;
UINT
FirstArraySlice
;
UINT
ArraySize
; }
D3D11_TEX1D_ARRAY_SRV
;
typedef
struct
D3D11_TEX2D_SRV
{
UINT
MostDetailedMip
;
UINT
MipLevels
; }
D3D11_TEX2D_SRV
;
typedef
struct
D3D11_TEX2D_ARRAY_SRV
{
UINT
MostDetailedMip
;
UINT
MipLevels
;
UINT
FirstArraySlice
;
UINT
ArraySize
; }
D3D11_TEX2D_ARRAY_SRV
;
typedef
struct
D3D11_TEX3D_SRV
{
UINT
MostDetailedMip
;
UINT
MipLevels
; }
D3D11_TEX3D_SRV
;
typedef
struct
D3D11_TEXCUBE_SRV
{
UINT
MostDetailedMip
;
UINT
MipLevels
; }
D3D11_TEXCUBE_SRV
;
typedef
struct
D3D11_TEXCUBE_ARRAY_SRV
{
UINT
MostDetailedMip
;
UINT
MipLevels
;
UINT
First2DArrayFace
;
UINT
NumCubes
; }
D3D11_TEXCUBE_ARRAY_SRV
;
typedef
struct
D3D11_TEX2DMS_SRV
{
UINT
UnusedField_NothingToDefine
; }
D3D11_TEX2DMS_SRV
;
typedef
struct
D3D11_TEX2DMS_ARRAY_SRV
{
UINT
FirstArraySlice
;
UINT
ArraySize
; }
D3D11_TEX2DMS_ARRAY_SRV
;
typedef
struct
D3D11_SHADER_RESOURCE_VIEW_DESC
{
DXGI_FORMAT
Format
;
D3D11_SRV_DIMENSION
ViewDimension
;
union
{
D3D11_BUFFER_SRV
Buffer
;
D3D11_TEX1D_SRV
Texture1D
;
D3D11_TEX1D_ARRAY_SRV
Texture1DArray
;
D3D11_TEX2D_SRV
Texture2D
;
D3D11_TEX2D_ARRAY_SRV
Texture2DArray
;
D3D11_TEX2DMS_SRV
Texture2DMS
;
D3D11_TEX2DMS_ARRAY_SRV
Texture2DMSArray
;
D3D11_TEX3D_SRV
Texture3D
;
D3D11_TEXCUBE_SRV
TextureCube
;
D3D11_TEXCUBE_ARRAY_SRV
TextureCubeArray
;
D3D11_BUFFEREX_SRV
BufferEx
; } ; }
D3D11_SHADER_RESOURCE_VIEW_DESC
;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct
CD3D11_SHADER_RESOURCE_VIEW_DESC
:
public
D3D11_SHADER_RESOURCE_VIEW_DESC
{
CD3D11_SHADER_RESOURCE_VIEW_DESC
() =
default
;
explicit
CD3D11_SHADER_RESOURCE_VIEW_DESC
(
const
D3D11_SHADER_RESOURCE_VIEW_DESC
&
o
) :
D3D11_SHADER_RESOURCE_VIEW_DESC
(
o
) {}
explicit
CD3D11_SHADER_RESOURCE_VIEW_DESC
(
D3D11_SRV_DIMENSION
viewDimension
,
DXGI_FORMAT
format
=
DXGI_FORMAT_UNKNOWN
,
UINT
mostDetailedMip
=
0
,
// FirstElement for BUFFER
UINT
mipLevels
= -
1
,
// NumElements for BUFFER
UINT
firstArraySlice
=
0
,
// First2DArrayFace for TEXTURECUBEARRAY
UINT
arraySize
= -
1
,
// NumCubes for TEXTURECUBEARRAY
UINT
flags
=
0
)
// BUFFEREX only
{
Format
=
format
;
ViewDimension
=
viewDimension
;
switch
(
viewDimension
) {
case
D3D11_SRV_DIMENSION_BUFFER
:
Buffer
.
FirstElement
=
mostDetailedMip
;
Buffer
.
NumElements
=
mipLevels
;
break
;
case
D3D11_SRV_DIMENSION_TEXTURE1D
:
Texture1D
.
MostDetailedMip
=
mostDetailedMip
;
Texture1D
.
MipLevels
=
mipLevels
;
break
;
case
D3D11_SRV_DIMENSION_TEXTURE1DARRAY
:
Texture1DArray
.
MostDetailedMip
=
mostDetailedMip
;
Texture1DArray
.
MipLevels
=
mipLevels
;
Texture1DArray
.
FirstArraySlice
=
firstArraySlice
;
Texture1DArray
.
ArraySize
=
arraySize
;
break
;
case
D3D11_SRV_DIMENSION_TEXTURE2D
:
Texture2D
.
MostDetailedMip
=
mostDetailedMip
;
Texture2D
.
MipLevels
=
mipLevels
;
break
;
case
D3D11_SRV_DIMENSION_TEXTURE2DARRAY
:
Texture2DArray
.
MostDetailedMip
=
mostDetailedMip
;
Texture2DArray
.
MipLevels
=
mipLevels
;
Texture2DArray
.
FirstArraySlice
=
firstArraySlice
;
Texture2DArray
.
ArraySize
=
arraySize
;
break
;
case
D3D11_SRV_DIMENSION_TEXTURE2DMS
:
break
;
case
D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY
:
Texture2DMSArray
.
FirstArraySlice
=
firstArraySlice
;
Texture2DMSArray
.
ArraySize
=
arraySize
;
break
;
case
D3D11_SRV_DIMENSION_TEXTURE3D
:
Texture3D
.
MostDetailedMip
=
mostDetailedMip
;
Texture3D
.
MipLevels
=
mipLevels
;
break
;
case
D3D11_SRV_DIMENSION_TEXTURECUBE
:
TextureCube
.
MostDetailedMip
=
mostDetailedMip
;
TextureCube
.
MipLevels
=
mipLevels
;
break
;
case
D3D11_SRV_DIMENSION_TEXTURECUBEARRAY
:
TextureCubeArray
.
MostDetailedMip
=
mostDetailedMip
;
TextureCubeArray
.
MipLevels
=
mipLevels
;
TextureCubeArray
.
First2DArrayFace
=
firstArraySlice
;
TextureCubeArray
.
NumCubes
=
arraySize
;
break
;
case
D3D11_SRV_DIMENSION_BUFFEREX
:
BufferEx
.
FirstElement
=
mostDetailedMip
;
BufferEx
.
NumElements
=
mipLevels
;
BufferEx
.
Flags
=
flags
;
break
;
default
:
break
; } }
explicit
CD3D11_SHADER_RESOURCE_VIEW_DESC
(
DXGI_FORMAT
format
,
UINT
firstElement
,
UINT
numElements
,
UINT
flags
=
0
) {
Format
=
format
;
ViewDimension
=
D3D11_SRV_DIMENSION_BUFFEREX
;
BufferEx
.
FirstElement
=
firstElement
;
BufferEx
.
NumElements
=
numElements
;
BufferEx
.
Flags
=
flags
; }
explicit
CD3D11_SHADER_RESOURCE_VIEW_DESC
(
D3D11_SRV_DIMENSION
viewDimension
,
DXGI_FORMAT
format
=
DXGI_FORMAT_UNKNOWN
,
UINT
mostDetailedMip
=
0
,
UINT
mipLevels
= -
1
,
UINT
firstArraySlice
=
0
,
UINT
arraySize
= -
1
) {
ViewDimension
=
viewDimension
;
if
(
DXGI_FORMAT_UNKNOWN
==
format
|| -
1
==
mipLevels
|| (-
1
==
arraySize
&&
D3D11_SRV_DIMENSION_TEXTURE1DARRAY
==
viewDimension
)) {
D3D11_TEXTURE1D_DESC
TexDesc
;
pTex1D
->
GetDesc
( &
TexDesc
);
if
(
DXGI_FORMAT_UNKNOWN
==
format
)
format
=
TexDesc
.
Format
;
if
(-
1
==
mipLevels
)
mipLevels
=
TexDesc
.
MipLevels
-
mostDetailedMip
;
if
(-
1
==
arraySize
)
arraySize
=
TexDesc
.
ArraySize
-
firstArraySlice
; }
Format
=
format
;
switch
(
viewDimension
) {
case
D3D11_SRV_DIMENSION_TEXTURE1D
:
Texture1D
.
MostDetailedMip
=
mostDetailedMip
;
Texture1D
.
MipLevels
=
mipLevels
;
break
;
case
D3D11_SRV_DIMENSION_TEXTURE1DARRAY
:
Texture1DArray
.
MostDetailedMip
=
mostDetailedMip
;
Texture1DArray
.
MipLevels
=
mipLevels
;
Texture1DArray
.
FirstArraySlice
=
firstArraySlice
;
Texture1DArray
.
ArraySize
=
arraySize
;
break
;
default
:
break
; } }
explicit
CD3D11_SHADER_RESOURCE_VIEW_DESC
(
D3D11_SRV_DIMENSION
viewDimension
,
DXGI_FORMAT
format
=
DXGI_FORMAT_UNKNOWN
,
UINT
mostDetailedMip
=
0
,
UINT
mipLevels
= -
1
,
UINT
firstArraySlice
=
0
,
// First2DArrayFace for TEXTURECUBEARRAY
UINT
arraySize
= -
1
)
// NumCubes for TEXTURECUBEARRAY
{
ViewDimension
=
viewDimension
;
if
(
DXGI_FORMAT_UNKNOWN
==
format
|| (-
1
==
mipLevels
&&
D3D11_SRV_DIMENSION_TEXTURE2DMS
!=
viewDimension
&&
D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY
!=
viewDimension
) || (-
1
==
arraySize
&& (
D3D11_SRV_DIMENSION_TEXTURE2DARRAY
==
viewDimension
||
D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY
==
viewDimension
||
D3D11_SRV_DIMENSION_TEXTURECUBEARRAY
==
viewDimension
))) {
D3D11_TEXTURE2D_DESC
TexDesc
;
pTex2D
->
GetDesc
( &
TexDesc
);
if
(
DXGI_FORMAT_UNKNOWN
==
format
)
format
=
TexDesc
.
Format
;
if
(-
1
==
mipLevels
)
mipLevels
=
TexDesc
.
MipLevels
-
mostDetailedMip
;
if
(-
1
==
arraySize
) {
arraySize
=
TexDesc
.
ArraySize
-
firstArraySlice
;
if
(
D3D11_SRV_DIMENSION_TEXTURECUBEARRAY
==
viewDimension
)
arraySize
/=
6
; } }
Format
=
format
;
switch
(
viewDimension
) {
case
D3D11_SRV_DIMENSION_TEXTURE2D
:
Texture2D
.
MostDetailedMip
=
mostDetailedMip
;
Texture2D
.
MipLevels
=
mipLevels
;
break
;
case
D3D11_SRV_DIMENSION_TEXTURE2DARRAY
:
Texture2DArray
.
MostDetailedMip
=
mostDetailedMip
;
Texture2DArray
.
MipLevels
=
mipLevels
;
Texture2DArray
.
FirstArraySlice
=
firstArraySlice
;
Texture2DArray
.
ArraySize
=
arraySize
;
break
;
case
D3D11_SRV_DIMENSION_TEXTURE2DMS
:
break
;
case
D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY
:
Texture2DMSArray
.
FirstArraySlice
=
firstArraySlice
;
Texture2DMSArray
.
ArraySize
=
arraySize
;
break
;
case
D3D11_SRV_DIMENSION_TEXTURECUBE
:
TextureCube
.
MostDetailedMip
=
mostDetailedMip
;
TextureCube
.
MipLevels
=
mipLevels
;
break
;
case
D3D11_SRV_DIMENSION_TEXTURECUBEARRAY
:
TextureCubeArray
.
MostDetailedMip
=
mostDetailedMip
;
TextureCubeArray
.
MipLevels
=
mipLevels
;
TextureCubeArray
.
First2DArrayFace
=
firstArraySlice
;
TextureCubeArray
.
NumCubes
=
arraySize
;
break
;
default
:
break
; } }
explicit
CD3D11_SHADER_RESOURCE_VIEW_DESC
(
DXGI_FORMAT
format
=
DXGI_FORMAT_UNKNOWN
,
UINT
mostDetailedMip
=
0
,
UINT
mipLevels
= -
1
) {
ViewDimension
=
D3D11_SRV_DIMENSION_TEXTURE3D
;
if
(
DXGI_FORMAT_UNKNOWN
==
format
|| -
1
==
mipLevels
) {
D3D11_TEXTURE3D_DESC
TexDesc
;
pTex3D
->
GetDesc
( &
TexDesc
);
if
(
DXGI_FORMAT_UNKNOWN
==
format
)
format
=
TexDesc
.
Format
;
if
(-
1
==
mipLevels
)
mipLevels
=
TexDesc
.
MipLevels
-
mostDetailedMip
; }
Format
=
format
;
Texture3D
.
MostDetailedMip
=
mostDetailedMip
;
Texture3D
.
MipLevels
=
mipLevels
; }
~
CD3D11_SHADER_RESOURCE_VIEW_DESC
() {}
operator
const
D3D11_SHADER_RESOURCE_VIEW_DESC
&()
const
{
return
*
this
; } };
extern
"C"
{
#endif
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0010_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0010_v0_0_s_ifspec
;
#ifndef __ID3D11ShaderResourceView_INTERFACE_DEFINED__
#define __ID3D11ShaderResourceView_INTERFACE_DEFINED__
/* interface ID3D11ShaderResourceView */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11ShaderResourceView
:
public
ID3D11View
{
public
:
/* [annotation] */
};
#else /* C style interface */
typedef struct ID3D11ShaderResourceViewVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11ShaderResourceView * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11ShaderResourceView * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11ShaderResourceView * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11ShaderResourceView * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11ShaderResourceView * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11ShaderResourceView * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11ShaderResourceView * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
void ( STDMETHODCALLTYPE *GetResource )(
ID3D11ShaderResourceView * This,
/* [annotation] */
_Outptr_ ID3D11Resource **ppResource);
void ( STDMETHODCALLTYPE *GetDesc )(
ID3D11ShaderResourceView * This,
/* [annotation] */
_Out_ D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc);
END_INTERFACE
} ID3D11ShaderResourceViewVtbl;
interface ID3D11ShaderResourceView
{
CONST_VTBL struct ID3D11ShaderResourceViewVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11ShaderResourceView_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11ShaderResourceView_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11ShaderResourceView_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11ShaderResourceView_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11ShaderResourceView_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11ShaderResourceView_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11ShaderResourceView_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11ShaderResourceView_GetResource(This,ppResource) \
( (This)->lpVtbl -> GetResource(This,ppResource) )
#define ID3D11ShaderResourceView_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11ShaderResourceView_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0011 */
/* [local] */
typedef
struct
D3D11_BUFFER_RTV
{
union
{
UINT
FirstElement
;
UINT
ElementOffset
; } ;
union
{
UINT
NumElements
;
UINT
ElementWidth
; } ; }
D3D11_BUFFER_RTV
;
typedef
struct
D3D11_TEX1D_RTV
{
UINT
MipSlice
; }
D3D11_TEX1D_RTV
;
typedef
struct
D3D11_TEX1D_ARRAY_RTV
{
UINT
MipSlice
;
UINT
FirstArraySlice
;
UINT
ArraySize
; }
D3D11_TEX1D_ARRAY_RTV
;
typedef
struct
D3D11_TEX2D_RTV
{
UINT
MipSlice
; }
D3D11_TEX2D_RTV
;
typedef
struct
D3D11_TEX2DMS_RTV
{
UINT
UnusedField_NothingToDefine
; }
D3D11_TEX2DMS_RTV
;
typedef
struct
D3D11_TEX2D_ARRAY_RTV
{
UINT
MipSlice
;
UINT
FirstArraySlice
;
UINT
ArraySize
; }
D3D11_TEX2D_ARRAY_RTV
;
typedef
struct
D3D11_TEX2DMS_ARRAY_RTV
{
UINT
FirstArraySlice
;
UINT
ArraySize
; }
D3D11_TEX2DMS_ARRAY_RTV
;
typedef
struct
D3D11_TEX3D_RTV
{
UINT
MipSlice
;
UINT
FirstWSlice
;
UINT
WSize
; }
D3D11_TEX3D_RTV
;
typedef
struct
D3D11_RENDER_TARGET_VIEW_DESC
{
DXGI_FORMAT
Format
;
D3D11_RTV_DIMENSION
ViewDimension
;
union
{
D3D11_BUFFER_RTV
Buffer
;
D3D11_TEX1D_RTV
Texture1D
;
D3D11_TEX1D_ARRAY_RTV
Texture1DArray
;
D3D11_TEX2D_RTV
Texture2D
;
D3D11_TEX2D_ARRAY_RTV
Texture2DArray
;
D3D11_TEX2DMS_RTV
Texture2DMS
;
D3D11_TEX2DMS_ARRAY_RTV
Texture2DMSArray
;
D3D11_TEX3D_RTV
Texture3D
; } ; }
D3D11_RENDER_TARGET_VIEW_DESC
;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct
CD3D11_RENDER_TARGET_VIEW_DESC
:
public
D3D11_RENDER_TARGET_VIEW_DESC
{
CD3D11_RENDER_TARGET_VIEW_DESC
() =
default
;
explicit
CD3D11_RENDER_TARGET_VIEW_DESC
(
const
D3D11_RENDER_TARGET_VIEW_DESC
&
o
) :
D3D11_RENDER_TARGET_VIEW_DESC
(
o
) {}
explicit
CD3D11_RENDER_TARGET_VIEW_DESC
(
D3D11_RTV_DIMENSION
viewDimension
,
DXGI_FORMAT
format
=
DXGI_FORMAT_UNKNOWN
,
UINT
mipSlice
=
0
,
// FirstElement for BUFFER
UINT
firstArraySlice
=
0
,
// NumElements for BUFFER, FirstWSlice for TEXTURE3D
UINT
arraySize
= -
1
)
// WSize for TEXTURE3D
{
Format
=
format
;
ViewDimension
=
viewDimension
;
switch
(
viewDimension
) {
case
D3D11_RTV_DIMENSION_BUFFER
:
Buffer
.
FirstElement
=
mipSlice
;
Buffer
.
NumElements
=
firstArraySlice
;
break
;
case
D3D11_RTV_DIMENSION_TEXTURE1D
:
Texture1D
.
MipSlice
=
mipSlice
;
break
;
case
D3D11_RTV_DIMENSION_TEXTURE1DARRAY
:
Texture1DArray
.
MipSlice
=
mipSlice
;
Texture1DArray
.
FirstArraySlice
=
firstArraySlice
;
Texture1DArray
.
ArraySize
=
arraySize
;
break
;
case
D3D11_RTV_DIMENSION_TEXTURE2D
:
Texture2D
.
MipSlice
=
mipSlice
;
break
;
case
D3D11_RTV_DIMENSION_TEXTURE2DARRAY
:
Texture2DArray
.
MipSlice
=
mipSlice
;
Texture2DArray
.
FirstArraySlice
=
firstArraySlice
;
Texture2DArray
.
ArraySize
=
arraySize
;
break
;
case
D3D11_RTV_DIMENSION_TEXTURE2DMS
:
break
;
case
D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY
:
Texture2DMSArray
.
FirstArraySlice
=
firstArraySlice
;
Texture2DMSArray
.
ArraySize
=
arraySize
;
break
;
case
D3D11_RTV_DIMENSION_TEXTURE3D
:
Texture3D
.
MipSlice
=
mipSlice
;
Texture3D
.
FirstWSlice
=
firstArraySlice
;
Texture3D
.
WSize
=
arraySize
;
break
;
default
:
break
; } }
explicit
CD3D11_RENDER_TARGET_VIEW_DESC
(
DXGI_FORMAT
format
,
UINT
firstElement
,
UINT
numElements
) {
Format
=
format
;
ViewDimension
=
D3D11_RTV_DIMENSION_BUFFER
;
Buffer
.
FirstElement
=
firstElement
;
Buffer
.
NumElements
=
numElements
; }
explicit
CD3D11_RENDER_TARGET_VIEW_DESC
(
D3D11_RTV_DIMENSION
viewDimension
,
DXGI_FORMAT
format
=
DXGI_FORMAT_UNKNOWN
,
UINT
mipSlice
=
0
,
UINT
firstArraySlice
=
0
,
UINT
arraySize
= -
1
) {
ViewDimension
=
viewDimension
;
if
(
DXGI_FORMAT_UNKNOWN
==
format
|| (-
1
==
arraySize
&&
D3D11_RTV_DIMENSION_TEXTURE1DARRAY
==
viewDimension
)) {
D3D11_TEXTURE1D_DESC
TexDesc
;
pTex1D
->
GetDesc
( &
TexDesc
);
if
(
DXGI_FORMAT_UNKNOWN
==
format
)
format
=
TexDesc
.
Format
;
if
(-
1
==
arraySize
)
arraySize
=
TexDesc
.
ArraySize
-
firstArraySlice
; }
Format
=
format
;
switch
(
viewDimension
) {
case
D3D11_RTV_DIMENSION_TEXTURE1D
:
Texture1D
.
MipSlice
=
mipSlice
;
break
;
case
D3D11_RTV_DIMENSION_TEXTURE1DARRAY
:
Texture1DArray
.
MipSlice
=
mipSlice
;
Texture1DArray
.
FirstArraySlice
=
firstArraySlice
;
Texture1DArray
.
ArraySize
=
arraySize
;
break
;
default
:
break
; } }
explicit
CD3D11_RENDER_TARGET_VIEW_DESC
(
D3D11_RTV_DIMENSION
viewDimension
,
DXGI_FORMAT
format
=
DXGI_FORMAT_UNKNOWN
,
UINT
mipSlice
=
0
,
UINT
firstArraySlice
=
0
,
UINT
arraySize
= -
1
) {
ViewDimension
=
viewDimension
;
if
(
DXGI_FORMAT_UNKNOWN
==
format
|| (-
1
==
arraySize
&& (
D3D11_RTV_DIMENSION_TEXTURE2DARRAY
==
viewDimension
||
D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY
==
viewDimension
))) {
D3D11_TEXTURE2D_DESC
TexDesc
;
pTex2D
->
GetDesc
( &
TexDesc
);
if
(
DXGI_FORMAT_UNKNOWN
==
format
)
format
=
TexDesc
.
Format
;
if
(-
1
==
arraySize
)
arraySize
=
TexDesc
.
ArraySize
-
firstArraySlice
; }
Format
=
format
;
switch
(
viewDimension
) {
case
D3D11_RTV_DIMENSION_TEXTURE2D
:
Texture2D
.
MipSlice
=
mipSlice
;
break
;
case
D3D11_RTV_DIMENSION_TEXTURE2DARRAY
:
Texture2DArray
.
MipSlice
=
mipSlice
;
Texture2DArray
.
FirstArraySlice
=
firstArraySlice
;
Texture2DArray
.
ArraySize
=
arraySize
;
break
;
case
D3D11_RTV_DIMENSION_TEXTURE2DMS
:
break
;
case
D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY
:
Texture2DMSArray
.
FirstArraySlice
=
firstArraySlice
;
Texture2DMSArray
.
ArraySize
=
arraySize
;
break
;
default
:
break
; } }
explicit
CD3D11_RENDER_TARGET_VIEW_DESC
(
DXGI_FORMAT
format
=
DXGI_FORMAT_UNKNOWN
,
UINT
mipSlice
=
0
,
UINT
firstWSlice
=
0
,
UINT
wSize
= -
1
) {
ViewDimension
=
D3D11_RTV_DIMENSION_TEXTURE3D
;
if
(
DXGI_FORMAT_UNKNOWN
==
format
|| -
1
==
wSize
) {
D3D11_TEXTURE3D_DESC
TexDesc
;
pTex3D
->
GetDesc
( &
TexDesc
);
if
(
DXGI_FORMAT_UNKNOWN
==
format
)
format
=
TexDesc
.
Format
;
if
(-
1
==
wSize
)
wSize
=
TexDesc
.
Depth
-
firstWSlice
; }
Format
=
format
;
Texture3D
.
MipSlice
=
mipSlice
;
Texture3D
.
FirstWSlice
=
firstWSlice
;
Texture3D
.
WSize
=
wSize
; }
~
CD3D11_RENDER_TARGET_VIEW_DESC
() {}
operator
const
D3D11_RENDER_TARGET_VIEW_DESC
&()
const
{
return
*
this
; } };
extern
"C"
{
#endif
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0011_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0011_v0_0_s_ifspec
;
#ifndef __ID3D11RenderTargetView_INTERFACE_DEFINED__
#define __ID3D11RenderTargetView_INTERFACE_DEFINED__
/* interface ID3D11RenderTargetView */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11RenderTargetView
:
public
ID3D11View
{
public
:
/* [annotation] */
};
#else /* C style interface */
typedef struct ID3D11RenderTargetViewVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11RenderTargetView * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11RenderTargetView * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11RenderTargetView * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11RenderTargetView * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11RenderTargetView * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11RenderTargetView * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11RenderTargetView * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
void ( STDMETHODCALLTYPE *GetResource )(
ID3D11RenderTargetView * This,
/* [annotation] */
_Outptr_ ID3D11Resource **ppResource);
void ( STDMETHODCALLTYPE *GetDesc )(
ID3D11RenderTargetView * This,
/* [annotation] */
_Out_ D3D11_RENDER_TARGET_VIEW_DESC *pDesc);
END_INTERFACE
} ID3D11RenderTargetViewVtbl;
interface ID3D11RenderTargetView
{
CONST_VTBL struct ID3D11RenderTargetViewVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11RenderTargetView_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11RenderTargetView_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11RenderTargetView_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11RenderTargetView_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11RenderTargetView_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11RenderTargetView_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11RenderTargetView_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11RenderTargetView_GetResource(This,ppResource) \
( (This)->lpVtbl -> GetResource(This,ppResource) )
#define ID3D11RenderTargetView_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11RenderTargetView_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0012 */
/* [local] */
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct
CD3D11_VIEWPORT
:
public
D3D11_VIEWPORT
{
CD3D11_VIEWPORT
() =
default
;
explicit
CD3D11_VIEWPORT
(
const
D3D11_VIEWPORT
&
o
) :
D3D11_VIEWPORT
(
o
) {}
explicit
CD3D11_VIEWPORT
(
FLOAT
topLeftX
,
FLOAT
topLeftY
,
FLOAT
width
,
FLOAT
height
, {
TopLeftX
=
topLeftX
;
TopLeftY
=
topLeftY
;
Width
=
width
;
Height
=
height
;
MinDepth
=
minDepth
;
MaxDepth
=
maxDepth
; }
explicit
CD3D11_VIEWPORT
(
FLOAT
topLeftX
=
0.0f
, {
D3D11_RENDER_TARGET_VIEW_DESC
RTVDesc
;
pRTView
->
GetDesc
( &
RTVDesc
);
UINT
NumElements
=
0
;
switch
(
RTVDesc
.
ViewDimension
) {
case
D3D11_RTV_DIMENSION_BUFFER
:
NumElements
=
RTVDesc
.
Buffer
.
NumElements
;
break
;
default
:
break
; }
TopLeftX
=
topLeftX
;
TopLeftY
=
0.0f
;
Width
=
NumElements
-
topLeftX
;
Height
=
1.0f
;
MinDepth
=
minDepth
;
MaxDepth
=
maxDepth
; }
explicit
CD3D11_VIEWPORT
(
FLOAT
topLeftX
=
0.0f
, {
D3D11_TEXTURE1D_DESC
TexDesc
;
pTex1D
->
GetDesc
( &
TexDesc
);
D3D11_RENDER_TARGET_VIEW_DESC
RTVDesc
;
pRTView
->
GetDesc
( &
RTVDesc
);
UINT
MipSlice
=
0
;
switch
(
RTVDesc
.
ViewDimension
) {
case
D3D11_RTV_DIMENSION_TEXTURE1D
:
MipSlice
=
RTVDesc
.
Texture1D
.
MipSlice
;
break
;
case
D3D11_RTV_DIMENSION_TEXTURE1DARRAY
:
MipSlice
=
RTVDesc
.
Texture1DArray
.
MipSlice
;
break
;
default
:
break
; }
const
UINT
SubResourceWidth
=
TexDesc
.
Width
/ (
UINT
(
1
) <<
MipSlice
);
TopLeftX
=
topLeftX
;
TopLeftY
=
0.0f
;
Width
= (
SubResourceWidth
?
SubResourceWidth
:
1
) -
topLeftX
;
Height
=
1.0f
;
MinDepth
=
minDepth
;
MaxDepth
=
maxDepth
; }
explicit
CD3D11_VIEWPORT
(
FLOAT
topLeftX
=
0.0f
,
FLOAT
topLeftY
=
0.0f
, {
D3D11_TEXTURE2D_DESC
TexDesc
;
pTex2D
->
GetDesc
( &
TexDesc
);
D3D11_RENDER_TARGET_VIEW_DESC
RTVDesc
;
pRTView
->
GetDesc
( &
RTVDesc
);
UINT
MipSlice
=
0
;
switch
(
RTVDesc
.
ViewDimension
) {
case
D3D11_RTV_DIMENSION_TEXTURE2D
:
MipSlice
=
RTVDesc
.
Texture2D
.
MipSlice
;
break
;
case
D3D11_RTV_DIMENSION_TEXTURE2DARRAY
:
MipSlice
=
RTVDesc
.
Texture2DArray
.
MipSlice
;
break
;
case
D3D11_RTV_DIMENSION_TEXTURE2DMS
:
case
D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY
:
break
;
default
:
break
; }
const
UINT
SubResourceWidth
=
TexDesc
.
Width
/ (
UINT
(
1
) <<
MipSlice
);
const
UINT
SubResourceHeight
=
TexDesc
.
Height
/ (
UINT
(
1
) <<
MipSlice
);
TopLeftX
=
topLeftX
;
TopLeftY
=
topLeftY
;
Width
= (
SubResourceWidth
?
SubResourceWidth
:
1
) -
topLeftX
;
Height
= (
SubResourceHeight
?
SubResourceHeight
:
1
) -
topLeftY
;
MinDepth
=
minDepth
;
MaxDepth
=
maxDepth
; }
explicit
CD3D11_VIEWPORT
(
FLOAT
topLeftX
=
0.0f
,
FLOAT
topLeftY
=
0.0f
, {
D3D11_TEXTURE3D_DESC
TexDesc
;
pTex3D
->
GetDesc
( &
TexDesc
);
D3D11_RENDER_TARGET_VIEW_DESC
RTVDesc
;
pRTView
->
GetDesc
( &
RTVDesc
);
UINT
MipSlice
=
0
;
switch
(
RTVDesc
.
ViewDimension
) {
case
D3D11_RTV_DIMENSION_TEXTURE3D
:
MipSlice
=
RTVDesc
.
Texture3D
.
MipSlice
;
break
;
default
:
break
; }
const
UINT
SubResourceWidth
=
TexDesc
.
Width
/ (
UINT
(
1
) <<
MipSlice
);
const
UINT
SubResourceHeight
=
TexDesc
.
Height
/ (
UINT
(
1
) <<
MipSlice
);
TopLeftX
=
topLeftX
;
TopLeftY
=
topLeftY
;
Width
= (
SubResourceWidth
?
SubResourceWidth
:
1
) -
topLeftX
;
Height
= (
SubResourceHeight
?
SubResourceHeight
:
1
) -
topLeftY
;
MinDepth
=
minDepth
;
MaxDepth
=
maxDepth
; }
~
CD3D11_VIEWPORT
() {}
operator
const
D3D11_VIEWPORT
&()
const
{
return
*
this
; } };
extern
"C"
{
#endif
typedef
struct
D3D11_TEX1D_DSV
{
UINT
MipSlice
; }
D3D11_TEX1D_DSV
;
typedef
struct
D3D11_TEX1D_ARRAY_DSV
{
UINT
MipSlice
;
UINT
FirstArraySlice
;
UINT
ArraySize
; }
D3D11_TEX1D_ARRAY_DSV
;
typedef
struct
D3D11_TEX2D_DSV
{
UINT
MipSlice
; }
D3D11_TEX2D_DSV
;
typedef
struct
D3D11_TEX2D_ARRAY_DSV
{
UINT
MipSlice
;
UINT
FirstArraySlice
;
UINT
ArraySize
; }
D3D11_TEX2D_ARRAY_DSV
;
typedef
struct
D3D11_TEX2DMS_DSV
{
UINT
UnusedField_NothingToDefine
; }
D3D11_TEX2DMS_DSV
;
typedef
struct
D3D11_TEX2DMS_ARRAY_DSV
{
UINT
FirstArraySlice
;
UINT
ArraySize
; }
D3D11_TEX2DMS_ARRAY_DSV
;
typedef
enum
D3D11_DSV_FLAG
{
D3D11_DSV_READ_ONLY_DEPTH
=
0x1L
,
D3D11_DSV_READ_ONLY_STENCIL
=
0x2L
}
D3D11_DSV_FLAG
;
typedef
struct
D3D11_DEPTH_STENCIL_VIEW_DESC
{
DXGI_FORMAT
Format
;
D3D11_DSV_DIMENSION
ViewDimension
;
UINT
Flags
;
union
{
D3D11_TEX1D_DSV
Texture1D
;
D3D11_TEX1D_ARRAY_DSV
Texture1DArray
;
D3D11_TEX2D_DSV
Texture2D
;
D3D11_TEX2D_ARRAY_DSV
Texture2DArray
;
D3D11_TEX2DMS_DSV
Texture2DMS
;
D3D11_TEX2DMS_ARRAY_DSV
Texture2DMSArray
; } ; }
D3D11_DEPTH_STENCIL_VIEW_DESC
;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct
CD3D11_DEPTH_STENCIL_VIEW_DESC
:
public
D3D11_DEPTH_STENCIL_VIEW_DESC
{
CD3D11_DEPTH_STENCIL_VIEW_DESC
() =
default
;
explicit
CD3D11_DEPTH_STENCIL_VIEW_DESC
(
const
D3D11_DEPTH_STENCIL_VIEW_DESC
&
o
) :
D3D11_DEPTH_STENCIL_VIEW_DESC
(
o
) {}
explicit
CD3D11_DEPTH_STENCIL_VIEW_DESC
(
D3D11_DSV_DIMENSION
viewDimension
,
DXGI_FORMAT
format
=
DXGI_FORMAT_UNKNOWN
,
UINT
mipSlice
=
0
,
UINT
firstArraySlice
=
0
,
UINT
arraySize
= -
1
,
UINT
flags
=
0
) {
Format
=
format
;
ViewDimension
=
viewDimension
;
Flags
=
flags
;
switch
(
viewDimension
) {
case
D3D11_DSV_DIMENSION_TEXTURE1D
:
Texture1D
.
MipSlice
=
mipSlice
;
break
;
case
D3D11_DSV_DIMENSION_TEXTURE1DARRAY
:
Texture1DArray
.
MipSlice
=
mipSlice
;
Texture1DArray
.
FirstArraySlice
=
firstArraySlice
;
Texture1DArray
.
ArraySize
=
arraySize
;
break
;
case
D3D11_DSV_DIMENSION_TEXTURE2D
:
Texture2D
.
MipSlice
=
mipSlice
;
break
;
case
D3D11_DSV_DIMENSION_TEXTURE2DARRAY
:
Texture2DArray
.
MipSlice
=
mipSlice
;
Texture2DArray
.
FirstArraySlice
=
firstArraySlice
;
Texture2DArray
.
ArraySize
=
arraySize
;
break
;
case
D3D11_DSV_DIMENSION_TEXTURE2DMS
:
break
;
case
D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY
:
Texture2DMSArray
.
FirstArraySlice
=
firstArraySlice
;
Texture2DMSArray
.
ArraySize
=
arraySize
;
break
;
default
:
break
; } }
explicit
CD3D11_DEPTH_STENCIL_VIEW_DESC
(
D3D11_DSV_DIMENSION
viewDimension
,
DXGI_FORMAT
format
=
DXGI_FORMAT_UNKNOWN
,
UINT
mipSlice
=
0
,
UINT
firstArraySlice
=
0
,
UINT
arraySize
= -
1
,
UINT
flags
=
0
) {
ViewDimension
=
viewDimension
;
Flags
=
flags
;
if
(
DXGI_FORMAT_UNKNOWN
==
format
|| (-
1
==
arraySize
&&
D3D11_DSV_DIMENSION_TEXTURE1DARRAY
==
viewDimension
)) {
D3D11_TEXTURE1D_DESC
TexDesc
;
pTex1D
->
GetDesc
( &
TexDesc
);
if
(
DXGI_FORMAT_UNKNOWN
==
format
)
format
=
TexDesc
.
Format
;
if
(-
1
==
arraySize
)
arraySize
=
TexDesc
.
ArraySize
-
firstArraySlice
; }
Format
=
format
;
switch
(
viewDimension
) {
case
D3D11_DSV_DIMENSION_TEXTURE1D
:
Texture1D
.
MipSlice
=
mipSlice
;
break
;
case
D3D11_DSV_DIMENSION_TEXTURE1DARRAY
:
Texture1DArray
.
MipSlice
=
mipSlice
;
Texture1DArray
.
FirstArraySlice
=
firstArraySlice
;
Texture1DArray
.
ArraySize
=
arraySize
;
break
;
default
:
break
; } }
explicit
CD3D11_DEPTH_STENCIL_VIEW_DESC
(
D3D11_DSV_DIMENSION
viewDimension
,
DXGI_FORMAT
format
=
DXGI_FORMAT_UNKNOWN
,
UINT
mipSlice
=
0
,
UINT
firstArraySlice
=
0
,
UINT
arraySize
= -
1
,
UINT
flags
=
0
) {
ViewDimension
=
viewDimension
;
Flags
=
flags
;
if
(
DXGI_FORMAT_UNKNOWN
==
format
|| (-
1
==
arraySize
&& (
D3D11_DSV_DIMENSION_TEXTURE2DARRAY
==
viewDimension
||
D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY
==
viewDimension
))) {
D3D11_TEXTURE2D_DESC
TexDesc
;
pTex2D
->
GetDesc
( &
TexDesc
);
if
(
DXGI_FORMAT_UNKNOWN
==
format
)
format
=
TexDesc
.
Format
;
if
(-
1
==
arraySize
)
arraySize
=
TexDesc
.
ArraySize
-
firstArraySlice
; }
Format
=
format
;
switch
(
viewDimension
) {
case
D3D11_DSV_DIMENSION_TEXTURE2D
:
Texture2D
.
MipSlice
=
mipSlice
;
break
;
case
D3D11_DSV_DIMENSION_TEXTURE2DARRAY
:
Texture2DArray
.
MipSlice
=
mipSlice
;
Texture2DArray
.
FirstArraySlice
=
firstArraySlice
;
Texture2DArray
.
ArraySize
=
arraySize
;
break
;
case
D3D11_DSV_DIMENSION_TEXTURE2DMS
:
break
;
case
D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY
:
Texture2DMSArray
.
FirstArraySlice
=
firstArraySlice
;
Texture2DMSArray
.
ArraySize
=
arraySize
;
break
;
default
:
break
; } }
~
CD3D11_DEPTH_STENCIL_VIEW_DESC
() {}
operator
const
D3D11_DEPTH_STENCIL_VIEW_DESC
&()
const
{
return
*
this
; } };
extern
"C"
{
#endif
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0012_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0012_v0_0_s_ifspec
;
#ifndef __ID3D11DepthStencilView_INTERFACE_DEFINED__
#define __ID3D11DepthStencilView_INTERFACE_DEFINED__
/* interface ID3D11DepthStencilView */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11DepthStencilView
:
public
ID3D11View
{
public
:
/* [annotation] */
};
#else /* C style interface */
typedef struct ID3D11DepthStencilViewVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11DepthStencilView * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11DepthStencilView * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11DepthStencilView * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11DepthStencilView * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11DepthStencilView * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11DepthStencilView * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11DepthStencilView * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
void ( STDMETHODCALLTYPE *GetResource )(
ID3D11DepthStencilView * This,
/* [annotation] */
_Outptr_ ID3D11Resource **ppResource);
void ( STDMETHODCALLTYPE *GetDesc )(
ID3D11DepthStencilView * This,
/* [annotation] */
_Out_ D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc);
END_INTERFACE
} ID3D11DepthStencilViewVtbl;
interface ID3D11DepthStencilView
{
CONST_VTBL struct ID3D11DepthStencilViewVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11DepthStencilView_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11DepthStencilView_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11DepthStencilView_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11DepthStencilView_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11DepthStencilView_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11DepthStencilView_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11DepthStencilView_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11DepthStencilView_GetResource(This,ppResource) \
( (This)->lpVtbl -> GetResource(This,ppResource) )
#define ID3D11DepthStencilView_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11DepthStencilView_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0013 */
/* [local] */
typedef
enum
D3D11_BUFFER_UAV_FLAG
{
D3D11_BUFFER_UAV_FLAG_RAW
=
0x1
,
D3D11_BUFFER_UAV_FLAG_APPEND
=
0x2
,
D3D11_BUFFER_UAV_FLAG_COUNTER
=
0x4
}
D3D11_BUFFER_UAV_FLAG
;
typedef
struct
D3D11_BUFFER_UAV
{
UINT
FirstElement
;
UINT
NumElements
;
UINT
Flags
; }
D3D11_BUFFER_UAV
;
typedef
struct
D3D11_TEX1D_UAV
{
UINT
MipSlice
; }
D3D11_TEX1D_UAV
;
typedef
struct
D3D11_TEX1D_ARRAY_UAV
{
UINT
MipSlice
;
UINT
FirstArraySlice
;
UINT
ArraySize
; }
D3D11_TEX1D_ARRAY_UAV
;
typedef
struct
D3D11_TEX2D_UAV
{
UINT
MipSlice
; }
D3D11_TEX2D_UAV
;
typedef
struct
D3D11_TEX2D_ARRAY_UAV
{
UINT
MipSlice
;
UINT
FirstArraySlice
;
UINT
ArraySize
; }
D3D11_TEX2D_ARRAY_UAV
;
typedef
struct
D3D11_TEX3D_UAV
{
UINT
MipSlice
;
UINT
FirstWSlice
;
UINT
WSize
; }
D3D11_TEX3D_UAV
;
typedef
struct
D3D11_UNORDERED_ACCESS_VIEW_DESC
{
DXGI_FORMAT
Format
;
D3D11_UAV_DIMENSION
ViewDimension
;
union
{
D3D11_BUFFER_UAV
Buffer
;
D3D11_TEX1D_UAV
Texture1D
;
D3D11_TEX1D_ARRAY_UAV
Texture1DArray
;
D3D11_TEX2D_UAV
Texture2D
;
D3D11_TEX2D_ARRAY_UAV
Texture2DArray
;
D3D11_TEX3D_UAV
Texture3D
; } ; }
D3D11_UNORDERED_ACCESS_VIEW_DESC
;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct
CD3D11_UNORDERED_ACCESS_VIEW_DESC
:
public
D3D11_UNORDERED_ACCESS_VIEW_DESC
{
CD3D11_UNORDERED_ACCESS_VIEW_DESC
() =
default
;
explicit
CD3D11_UNORDERED_ACCESS_VIEW_DESC
(
const
D3D11_UNORDERED_ACCESS_VIEW_DESC
&
o
) :
D3D11_UNORDERED_ACCESS_VIEW_DESC
(
o
) {}
explicit
CD3D11_UNORDERED_ACCESS_VIEW_DESC
(
D3D11_UAV_DIMENSION
viewDimension
,
DXGI_FORMAT
format
=
DXGI_FORMAT_UNKNOWN
,
UINT
mipSlice
=
0
,
// FirstElement for BUFFER
UINT
firstArraySlice
=
0
,
// NumElements for BUFFER, FirstWSlice for TEXTURE3D
UINT
arraySize
= -
1
,
// WSize for TEXTURE3D
UINT
flags
=
0
)
// BUFFER only
{
Format
=
format
;
ViewDimension
=
viewDimension
;
switch
(
viewDimension
) {
case
D3D11_UAV_DIMENSION_BUFFER
:
Buffer
.
FirstElement
=
mipSlice
;
Buffer
.
NumElements
=
firstArraySlice
;
Buffer
.
Flags
=
flags
;
break
;
case
D3D11_UAV_DIMENSION_TEXTURE1D
:
Texture1D
.
MipSlice
=
mipSlice
;
break
;
case
D3D11_UAV_DIMENSION_TEXTURE1DARRAY
:
Texture1DArray
.
MipSlice
=
mipSlice
;
Texture1DArray
.
FirstArraySlice
=
firstArraySlice
;
Texture1DArray
.
ArraySize
=
arraySize
;
break
;
case
D3D11_UAV_DIMENSION_TEXTURE2D
:
Texture2D
.
MipSlice
=
mipSlice
;
break
;
case
D3D11_UAV_DIMENSION_TEXTURE2DARRAY
:
Texture2DArray
.
MipSlice
=
mipSlice
;
Texture2DArray
.
FirstArraySlice
=
firstArraySlice
;
Texture2DArray
.
ArraySize
=
arraySize
;
break
;
case
D3D11_UAV_DIMENSION_TEXTURE3D
:
Texture3D
.
MipSlice
=
mipSlice
;
Texture3D
.
FirstWSlice
=
firstArraySlice
;
Texture3D
.
WSize
=
arraySize
;
break
;
default
:
break
; } }
explicit
CD3D11_UNORDERED_ACCESS_VIEW_DESC
(
DXGI_FORMAT
format
,
UINT
firstElement
,
UINT
numElements
,
UINT
flags
=
0
) {
Format
=
format
;
ViewDimension
=
D3D11_UAV_DIMENSION_BUFFER
;
Buffer
.
FirstElement
=
firstElement
;
Buffer
.
NumElements
=
numElements
;
Buffer
.
Flags
=
flags
; }
explicit
CD3D11_UNORDERED_ACCESS_VIEW_DESC
(
D3D11_UAV_DIMENSION
viewDimension
,
DXGI_FORMAT
format
=
DXGI_FORMAT_UNKNOWN
,
UINT
mipSlice
=
0
,
UINT
firstArraySlice
=
0
,
UINT
arraySize
= -
1
) {
ViewDimension
=
viewDimension
;
if
(
DXGI_FORMAT_UNKNOWN
==
format
|| (-
1
==
arraySize
&&
D3D11_UAV_DIMENSION_TEXTURE1DARRAY
==
viewDimension
)) {
D3D11_TEXTURE1D_DESC
TexDesc
;
pTex1D
->
GetDesc
( &
TexDesc
);
if
(
DXGI_FORMAT_UNKNOWN
==
format
)
format
=
TexDesc
.
Format
;
if
(-
1
==
arraySize
)
arraySize
=
TexDesc
.
ArraySize
-
firstArraySlice
; }
Format
=
format
;
switch
(
viewDimension
) {
case
D3D11_UAV_DIMENSION_TEXTURE1D
:
Texture1D
.
MipSlice
=
mipSlice
;
break
;
case
D3D11_UAV_DIMENSION_TEXTURE1DARRAY
:
Texture1DArray
.
MipSlice
=
mipSlice
;
Texture1DArray
.
FirstArraySlice
=
firstArraySlice
;
Texture1DArray
.
ArraySize
=
arraySize
;
break
;
default
:
break
; } }
explicit
CD3D11_UNORDERED_ACCESS_VIEW_DESC
(
D3D11_UAV_DIMENSION
viewDimension
,
DXGI_FORMAT
format
=
DXGI_FORMAT_UNKNOWN
,
UINT
mipSlice
=
0
,
UINT
firstArraySlice
=
0
,
UINT
arraySize
= -
1
) {
ViewDimension
=
viewDimension
;
if
(
DXGI_FORMAT_UNKNOWN
==
format
|| (-
1
==
arraySize
&&
D3D11_UAV_DIMENSION_TEXTURE2DARRAY
==
viewDimension
)) {
D3D11_TEXTURE2D_DESC
TexDesc
;
pTex2D
->
GetDesc
( &
TexDesc
);
if
(
DXGI_FORMAT_UNKNOWN
==
format
)
format
=
TexDesc
.
Format
;
if
(-
1
==
arraySize
)
arraySize
=
TexDesc
.
ArraySize
-
firstArraySlice
; }
Format
=
format
;
switch
(
viewDimension
) {
case
D3D11_UAV_DIMENSION_TEXTURE2D
:
Texture2D
.
MipSlice
=
mipSlice
;
break
;
case
D3D11_UAV_DIMENSION_TEXTURE2DARRAY
:
Texture2DArray
.
MipSlice
=
mipSlice
;
Texture2DArray
.
FirstArraySlice
=
firstArraySlice
;
Texture2DArray
.
ArraySize
=
arraySize
;
break
;
default
:
break
; } }
explicit
CD3D11_UNORDERED_ACCESS_VIEW_DESC
(
DXGI_FORMAT
format
=
DXGI_FORMAT_UNKNOWN
,
UINT
mipSlice
=
0
,
UINT
firstWSlice
=
0
,
UINT
wSize
= -
1
) {
ViewDimension
=
D3D11_UAV_DIMENSION_TEXTURE3D
;
if
(
DXGI_FORMAT_UNKNOWN
==
format
|| -
1
==
wSize
) {
D3D11_TEXTURE3D_DESC
TexDesc
;
pTex3D
->
GetDesc
( &
TexDesc
);
if
(
DXGI_FORMAT_UNKNOWN
==
format
)
format
=
TexDesc
.
Format
;
if
(-
1
==
wSize
)
wSize
=
TexDesc
.
Depth
-
firstWSlice
; }
Format
=
format
;
Texture3D
.
MipSlice
=
mipSlice
;
Texture3D
.
FirstWSlice
=
firstWSlice
;
Texture3D
.
WSize
=
wSize
; }
~
CD3D11_UNORDERED_ACCESS_VIEW_DESC
() {}
operator
const
D3D11_UNORDERED_ACCESS_VIEW_DESC
&()
const
{
return
*
this
; } };
extern
"C"
{
#endif
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0013_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0013_v0_0_s_ifspec
;
#ifndef __ID3D11UnorderedAccessView_INTERFACE_DEFINED__
#define __ID3D11UnorderedAccessView_INTERFACE_DEFINED__
/* interface ID3D11UnorderedAccessView */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11UnorderedAccessView
:
public
ID3D11View
{
public
:
/* [annotation] */
};
#else /* C style interface */
typedef struct ID3D11UnorderedAccessViewVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11UnorderedAccessView * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11UnorderedAccessView * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11UnorderedAccessView * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11UnorderedAccessView * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11UnorderedAccessView * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11UnorderedAccessView * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11UnorderedAccessView * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
void ( STDMETHODCALLTYPE *GetResource )(
ID3D11UnorderedAccessView * This,
/* [annotation] */
_Outptr_ ID3D11Resource **ppResource);
void ( STDMETHODCALLTYPE *GetDesc )(
ID3D11UnorderedAccessView * This,
/* [annotation] */
_Out_ D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc);
END_INTERFACE
} ID3D11UnorderedAccessViewVtbl;
interface ID3D11UnorderedAccessView
{
CONST_VTBL struct ID3D11UnorderedAccessViewVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11UnorderedAccessView_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11UnorderedAccessView_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11UnorderedAccessView_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11UnorderedAccessView_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11UnorderedAccessView_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11UnorderedAccessView_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11UnorderedAccessView_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11UnorderedAccessView_GetResource(This,ppResource) \
( (This)->lpVtbl -> GetResource(This,ppResource) )
#define ID3D11UnorderedAccessView_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11UnorderedAccessView_INTERFACE_DEFINED__ */
#ifndef __ID3D11VertexShader_INTERFACE_DEFINED__
#define __ID3D11VertexShader_INTERFACE_DEFINED__
/* interface ID3D11VertexShader */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11VertexShader
:
public
ID3D11DeviceChild
{
public
: };
#else /* C style interface */
typedef struct ID3D11VertexShaderVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11VertexShader * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11VertexShader * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11VertexShader * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11VertexShader * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11VertexShader * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11VertexShader * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11VertexShader * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
END_INTERFACE
} ID3D11VertexShaderVtbl;
interface ID3D11VertexShader
{
CONST_VTBL struct ID3D11VertexShaderVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11VertexShader_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11VertexShader_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11VertexShader_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11VertexShader_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11VertexShader_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11VertexShader_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11VertexShader_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11VertexShader_INTERFACE_DEFINED__ */
#ifndef __ID3D11HullShader_INTERFACE_DEFINED__
#define __ID3D11HullShader_INTERFACE_DEFINED__
/* interface ID3D11HullShader */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11HullShader
:
public
ID3D11DeviceChild
{
public
: };
#else /* C style interface */
typedef struct ID3D11HullShaderVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11HullShader * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11HullShader * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11HullShader * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11HullShader * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11HullShader * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11HullShader * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11HullShader * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
END_INTERFACE
} ID3D11HullShaderVtbl;
interface ID3D11HullShader
{
CONST_VTBL struct ID3D11HullShaderVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11HullShader_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11HullShader_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11HullShader_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11HullShader_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11HullShader_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11HullShader_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11HullShader_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11HullShader_INTERFACE_DEFINED__ */
#ifndef __ID3D11DomainShader_INTERFACE_DEFINED__
#define __ID3D11DomainShader_INTERFACE_DEFINED__
/* interface ID3D11DomainShader */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11DomainShader
:
public
ID3D11DeviceChild
{
public
: };
#else /* C style interface */
typedef struct ID3D11DomainShaderVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11DomainShader * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11DomainShader * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11DomainShader * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11DomainShader * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11DomainShader * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11DomainShader * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11DomainShader * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
END_INTERFACE
} ID3D11DomainShaderVtbl;
interface ID3D11DomainShader
{
CONST_VTBL struct ID3D11DomainShaderVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11DomainShader_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11DomainShader_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11DomainShader_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11DomainShader_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11DomainShader_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11DomainShader_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11DomainShader_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11DomainShader_INTERFACE_DEFINED__ */
#ifndef __ID3D11GeometryShader_INTERFACE_DEFINED__
#define __ID3D11GeometryShader_INTERFACE_DEFINED__
/* interface ID3D11GeometryShader */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11GeometryShader
:
public
ID3D11DeviceChild
{
public
: };
#else /* C style interface */
typedef struct ID3D11GeometryShaderVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11GeometryShader * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11GeometryShader * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11GeometryShader * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11GeometryShader * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11GeometryShader * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11GeometryShader * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11GeometryShader * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
END_INTERFACE
} ID3D11GeometryShaderVtbl;
interface ID3D11GeometryShader
{
CONST_VTBL struct ID3D11GeometryShaderVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11GeometryShader_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11GeometryShader_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11GeometryShader_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11GeometryShader_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11GeometryShader_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11GeometryShader_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11GeometryShader_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11GeometryShader_INTERFACE_DEFINED__ */
#ifndef __ID3D11PixelShader_INTERFACE_DEFINED__
#define __ID3D11PixelShader_INTERFACE_DEFINED__
/* interface ID3D11PixelShader */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11PixelShader
:
public
ID3D11DeviceChild
{
public
: };
#else /* C style interface */
typedef struct ID3D11PixelShaderVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11PixelShader * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11PixelShader * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11PixelShader * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11PixelShader * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11PixelShader * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11PixelShader * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11PixelShader * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
END_INTERFACE
} ID3D11PixelShaderVtbl;
interface ID3D11PixelShader
{
CONST_VTBL struct ID3D11PixelShaderVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11PixelShader_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11PixelShader_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11PixelShader_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11PixelShader_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11PixelShader_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11PixelShader_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11PixelShader_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11PixelShader_INTERFACE_DEFINED__ */
#ifndef __ID3D11ComputeShader_INTERFACE_DEFINED__
#define __ID3D11ComputeShader_INTERFACE_DEFINED__
/* interface ID3D11ComputeShader */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11ComputeShader
:
public
ID3D11DeviceChild
{
public
: };
#else /* C style interface */
typedef struct ID3D11ComputeShaderVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11ComputeShader * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11ComputeShader * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11ComputeShader * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11ComputeShader * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11ComputeShader * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11ComputeShader * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11ComputeShader * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
END_INTERFACE
} ID3D11ComputeShaderVtbl;
interface ID3D11ComputeShader
{
CONST_VTBL struct ID3D11ComputeShaderVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11ComputeShader_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11ComputeShader_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11ComputeShader_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11ComputeShader_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11ComputeShader_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11ComputeShader_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11ComputeShader_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11ComputeShader_INTERFACE_DEFINED__ */
#ifndef __ID3D11InputLayout_INTERFACE_DEFINED__
#define __ID3D11InputLayout_INTERFACE_DEFINED__
/* interface ID3D11InputLayout */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11InputLayout
:
public
ID3D11DeviceChild
{
public
: };
#else /* C style interface */
typedef struct ID3D11InputLayoutVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11InputLayout * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11InputLayout * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11InputLayout * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11InputLayout * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11InputLayout * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11InputLayout * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11InputLayout * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
END_INTERFACE
} ID3D11InputLayoutVtbl;
interface ID3D11InputLayout
{
CONST_VTBL struct ID3D11InputLayoutVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11InputLayout_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11InputLayout_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11InputLayout_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11InputLayout_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11InputLayout_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11InputLayout_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11InputLayout_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11InputLayout_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0021 */
/* [local] */
typedef
enum
D3D11_FILTER
{
D3D11_FILTER_MIN_MAG_MIP_POINT
=
0
,
D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR
=
0x1
,
D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT
=
0x4
,
D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR
=
0x5
,
D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT
=
0x10
,
D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR
=
0x11
,
D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT
=
0x14
,
D3D11_FILTER_MIN_MAG_MIP_LINEAR
=
0x15
,
D3D11_FILTER_ANISOTROPIC
=
0x55
,
D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT
=
0x80
,
D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR
=
0x81
,
D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT
=
0x84
,
D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR
=
0x85
,
D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT
=
0x90
,
D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR
=
0x91
,
D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT
=
0x94
,
D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR
=
0x95
,
D3D11_FILTER_COMPARISON_ANISOTROPIC
=
0xd5
,
D3D11_FILTER_MINIMUM_MIN_MAG_MIP_POINT
=
0x100
,
D3D11_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR
=
0x101
,
D3D11_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT
=
0x104
,
D3D11_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR
=
0x105
,
D3D11_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT
=
0x110
,
D3D11_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR
=
0x111
,
D3D11_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT
=
0x114
,
D3D11_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR
=
0x115
,
D3D11_FILTER_MINIMUM_ANISOTROPIC
=
0x155
,
D3D11_FILTER_MAXIMUM_MIN_MAG_MIP_POINT
=
0x180
,
D3D11_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR
=
0x181
,
D3D11_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT
=
0x184
,
D3D11_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR
=
0x185
,
D3D11_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT
=
0x190
,
D3D11_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR
=
0x191
,
D3D11_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT
=
0x194
,
D3D11_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR
=
0x195
,
D3D11_FILTER_MAXIMUM_ANISOTROPIC
=
0x1d5
}
D3D11_FILTER
;
typedef
enum
D3D11_FILTER_TYPE
{
D3D11_FILTER_TYPE_POINT
=
0
,
D3D11_FILTER_TYPE_LINEAR
=
1
}
D3D11_FILTER_TYPE
;
typedef
enum
D3D11_FILTER_REDUCTION_TYPE
{
D3D11_FILTER_REDUCTION_TYPE_STANDARD
=
0
,
D3D11_FILTER_REDUCTION_TYPE_COMPARISON
=
1
,
D3D11_FILTER_REDUCTION_TYPE_MINIMUM
=
2
,
D3D11_FILTER_REDUCTION_TYPE_MAXIMUM
=
3
}
D3D11_FILTER_REDUCTION_TYPE
;
#define D3D11_FILTER_REDUCTION_TYPE_MASK ( 0x3 )
#define D3D11_FILTER_REDUCTION_TYPE_SHIFT ( 7 )
#define D3D11_FILTER_TYPE_MASK ( 0x3 )
#define D3D11_MIN_FILTER_SHIFT ( 4 )
#define D3D11_MAG_FILTER_SHIFT ( 2 )
#define D3D11_MIP_FILTER_SHIFT ( 0 )
// D3D11_COMPARISON_FILTERING_BIT is no longer used / meaningless. The D3D11_FILTER_REDUCTION_TYPE enum replaced it.
// Old code that uses D3D11_COMPARISON_FILTERING_BIT and would never use D3D11_FILTER_MINIMUM_* or D3D11_FILTER_MAXIMUM_*
// will still work fine though, so the define is left to avoid breaks.
#define D3D11_COMPARISON_FILTERING_BIT ( 0x80 )
#define D3D11_ANISOTROPIC_FILTERING_BIT ( 0x40 )
#define D3D11_ENCODE_BASIC_FILTER( min, mag, mip, reduction ) \
( ( D3D11_FILTER ) ( \
( ( ( min ) & D3D11_FILTER_TYPE_MASK ) << D3D11_MIN_FILTER_SHIFT ) | \
( ( ( mag ) & D3D11_FILTER_TYPE_MASK ) << D3D11_MAG_FILTER_SHIFT ) | \
( ( ( mip ) & D3D11_FILTER_TYPE_MASK ) << D3D11_MIP_FILTER_SHIFT ) | \
( ( ( reduction ) & D3D11_FILTER_REDUCTION_TYPE_MASK ) << D3D11_FILTER_REDUCTION_TYPE_SHIFT ) ) )
#define D3D11_ENCODE_ANISOTROPIC_FILTER( reduction ) \
( ( D3D11_FILTER ) ( \
D3D11_ANISOTROPIC_FILTERING_BIT | \
D3D11_ENCODE_BASIC_FILTER( D3D11_FILTER_TYPE_LINEAR, \
D3D11_FILTER_TYPE_LINEAR, \
D3D11_FILTER_TYPE_LINEAR, \
reduction ) ) )
#define D3D11_DECODE_MIN_FILTER( d3d11Filter ) \
( ( D3D11_FILTER_TYPE ) \
( ( ( d3d11Filter ) >> D3D11_MIN_FILTER_SHIFT ) & D3D11_FILTER_TYPE_MASK ) )
#define D3D11_DECODE_MAG_FILTER( d3d11Filter ) \
( ( D3D11_FILTER_TYPE ) \
( ( ( d3d11Filter ) >> D3D11_MAG_FILTER_SHIFT ) & D3D11_FILTER_TYPE_MASK ) )
#define D3D11_DECODE_MIP_FILTER( d3d11Filter ) \
( ( D3D11_FILTER_TYPE ) \
( ( ( d3d11Filter ) >> D3D11_MIP_FILTER_SHIFT ) & D3D11_FILTER_TYPE_MASK ) )
#define D3D11_DECODE_FILTER_REDUCTION( d3d11Filter ) \
( ( D3D11_FILTER_REDUCTION_TYPE ) \
( ( ( d3d11Filter ) >> D3D11_FILTER_REDUCTION_TYPE_SHIFT ) & D3D11_FILTER_REDUCTION_TYPE_MASK ) )
#define D3D11_DECODE_IS_COMPARISON_FILTER( d3d11Filter ) \
( D3D11_DECODE_FILTER_REDUCTION( d3d11Filter ) == D3D11_FILTER_REDUCTION_TYPE_COMPARISON )
#define D3D11_DECODE_IS_ANISOTROPIC_FILTER( d3d11Filter ) \
( ( ( d3d11Filter ) & D3D11_ANISOTROPIC_FILTERING_BIT ) && \
( D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER( d3d11Filter ) ) && \
( D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER( d3d11Filter ) ) && \
( D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER( d3d11Filter ) ) )
typedef
enum
D3D11_TEXTURE_ADDRESS_MODE
{
D3D11_TEXTURE_ADDRESS_WRAP
=
1
,
D3D11_TEXTURE_ADDRESS_MIRROR
=
2
,
D3D11_TEXTURE_ADDRESS_CLAMP
=
3
,
D3D11_TEXTURE_ADDRESS_BORDER
=
4
,
D3D11_TEXTURE_ADDRESS_MIRROR_ONCE
=
5
}
D3D11_TEXTURE_ADDRESS_MODE
;
typedef
struct
D3D11_SAMPLER_DESC
{
D3D11_FILTER
Filter
;
D3D11_TEXTURE_ADDRESS_MODE
AddressU
;
D3D11_TEXTURE_ADDRESS_MODE
AddressV
;
D3D11_TEXTURE_ADDRESS_MODE
AddressW
;
FLOAT
MipLODBias
;
UINT
MaxAnisotropy
;
D3D11_COMPARISON_FUNC
ComparisonFunc
;
FLOAT
BorderColor
[
4
];
FLOAT
MinLOD
;
FLOAT
MaxLOD
; }
D3D11_SAMPLER_DESC
;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct
CD3D11_SAMPLER_DESC
:
public
D3D11_SAMPLER_DESC
{
CD3D11_SAMPLER_DESC
() =
default
;
explicit
CD3D11_SAMPLER_DESC
(
const
D3D11_SAMPLER_DESC
&
o
) :
D3D11_SAMPLER_DESC
(
o
) {}
explicit
CD3D11_SAMPLER_DESC
(
CD3D11_DEFAULT
) {
Filter
=
D3D11_FILTER_MIN_MAG_MIP_LINEAR
;
AddressU
=
D3D11_TEXTURE_ADDRESS_CLAMP
;
AddressV
=
D3D11_TEXTURE_ADDRESS_CLAMP
;
AddressW
=
D3D11_TEXTURE_ADDRESS_CLAMP
;
MipLODBias
=
0
;
MaxAnisotropy
=
1
;
ComparisonFunc
=
D3D11_COMPARISON_NEVER
;
BorderColor
[
0
] =
1.0f
;
BorderColor
[
1
] =
1.0f
;
BorderColor
[
2
] =
1.0f
;
BorderColor
[
3
] =
1.0f
;
MinLOD
= -
3.402823466e+38F
;
// -FLT_MAX
MaxLOD
=
3.402823466e+38F
;
// FLT_MAX
}
explicit
CD3D11_SAMPLER_DESC
(
D3D11_FILTER
filter
,
D3D11_TEXTURE_ADDRESS_MODE
addressU
,
D3D11_TEXTURE_ADDRESS_MODE
addressV
,
D3D11_TEXTURE_ADDRESS_MODE
addressW
,
FLOAT
mipLODBias
,
UINT
maxAnisotropy
,
D3D11_COMPARISON_FUNC
comparisonFunc
,
FLOAT
minLOD
,
FLOAT
maxLOD
) {
Filter
=
filter
;
AddressU
=
addressU
;
AddressV
=
addressV
;
AddressW
=
addressW
;
MipLODBias
=
mipLODBias
;
MaxAnisotropy
=
maxAnisotropy
;
ComparisonFunc
=
comparisonFunc
;
const
float
defaultColor
[
4
] = {
1.0f
,
1.0f
,
1.0f
,
1.0f
};
if
(!
borderColor
)
borderColor
=
defaultColor
;
BorderColor
[
0
] =
borderColor
[
0
];
BorderColor
[
1
] =
borderColor
[
1
];
BorderColor
[
2
] =
borderColor
[
2
];
BorderColor
[
3
] =
borderColor
[
3
];
MinLOD
=
minLOD
;
MaxLOD
=
maxLOD
; }
~
CD3D11_SAMPLER_DESC
() {}
operator
const
D3D11_SAMPLER_DESC
&()
const
{
return
*
this
; } };
extern
"C"
{
#endif
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0021_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0021_v0_0_s_ifspec
;
#ifndef __ID3D11SamplerState_INTERFACE_DEFINED__
#define __ID3D11SamplerState_INTERFACE_DEFINED__
/* interface ID3D11SamplerState */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11SamplerState
:
public
ID3D11DeviceChild
{
public
:
/* [annotation] */
};
#else /* C style interface */
typedef struct ID3D11SamplerStateVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11SamplerState * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11SamplerState * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11SamplerState * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11SamplerState * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11SamplerState * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11SamplerState * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11SamplerState * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
void ( STDMETHODCALLTYPE *GetDesc )(
ID3D11SamplerState * This,
/* [annotation] */
_Out_ D3D11_SAMPLER_DESC *pDesc);
END_INTERFACE
} ID3D11SamplerStateVtbl;
interface ID3D11SamplerState
{
CONST_VTBL struct ID3D11SamplerStateVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11SamplerState_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11SamplerState_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11SamplerState_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11SamplerState_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11SamplerState_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11SamplerState_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11SamplerState_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11SamplerState_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11SamplerState_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0022 */
/* [local] */
typedef
enum
D3D11_FORMAT_SUPPORT
{
D3D11_FORMAT_SUPPORT_BUFFER
=
0x1
,
D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER
=
0x2
,
D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER
=
0x4
,
D3D11_FORMAT_SUPPORT_SO_BUFFER
=
0x8
,
D3D11_FORMAT_SUPPORT_TEXTURE1D
=
0x10
,
D3D11_FORMAT_SUPPORT_TEXTURE2D
=
0x20
,
D3D11_FORMAT_SUPPORT_TEXTURE3D
=
0x40
,
D3D11_FORMAT_SUPPORT_TEXTURECUBE
=
0x80
,
D3D11_FORMAT_SUPPORT_SHADER_LOAD
=
0x100
,
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE
=
0x200
,
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON
=
0x400
,
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT
=
0x800
,
D3D11_FORMAT_SUPPORT_MIP
=
0x1000
,
D3D11_FORMAT_SUPPORT_MIP_AUTOGEN
=
0x2000
,
D3D11_FORMAT_SUPPORT_RENDER_TARGET
=
0x4000
,
D3D11_FORMAT_SUPPORT_BLENDABLE
=
0x8000
,
D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
=
0x10000
,
D3D11_FORMAT_SUPPORT_CPU_LOCKABLE
=
0x20000
,
D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE
=
0x40000
,
D3D11_FORMAT_SUPPORT_DISPLAY
=
0x80000
,
D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
=
0x100000
,
D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
=
0x200000
,
D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD
=
0x400000
,
D3D11_FORMAT_SUPPORT_SHADER_GATHER
=
0x800000
,
D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST
=
0x1000000
,
D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
=
0x2000000
,
D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON
=
0x4000000
,
D3D11_FORMAT_SUPPORT_DECODER_OUTPUT
=
0x8000000
,
D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT
=
0x10000000
,
D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT
=
0x20000000
,
D3D11_FORMAT_SUPPORT_VIDEO_ENCODER
=
0x40000000
}
D3D11_FORMAT_SUPPORT
;
typedef
enum
D3D11_FORMAT_SUPPORT2
{
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD
=
0x1
,
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS
=
0x2
,
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE
=
0x4
,
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE
=
0x8
,
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX
=
0x10
,
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX
=
0x20
,
D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD
=
0x40
,
D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE
=
0x80
,
D3D11_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP
=
0x100
,
D3D11_FORMAT_SUPPORT2_TILED
=
0x200
,
D3D11_FORMAT_SUPPORT2_SHAREABLE
=
0x400
,
D3D11_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY
=
0x4000
}
D3D11_FORMAT_SUPPORT2
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0022_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0022_v0_0_s_ifspec
;
#ifndef __ID3D11Asynchronous_INTERFACE_DEFINED__
#define __ID3D11Asynchronous_INTERFACE_DEFINED__
/* interface ID3D11Asynchronous */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11Asynchronous
:
public
ID3D11DeviceChild
{
public
: };
#else /* C style interface */
typedef struct ID3D11AsynchronousVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11Asynchronous * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11Asynchronous * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11Asynchronous * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11Asynchronous * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11Asynchronous * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11Asynchronous * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11Asynchronous * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
UINT ( STDMETHODCALLTYPE *GetDataSize )(
ID3D11Asynchronous * This);
END_INTERFACE
} ID3D11AsynchronousVtbl;
interface ID3D11Asynchronous
{
CONST_VTBL struct ID3D11AsynchronousVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11Asynchronous_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11Asynchronous_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11Asynchronous_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11Asynchronous_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11Asynchronous_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11Asynchronous_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11Asynchronous_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11Asynchronous_GetDataSize(This) \
( (This)->lpVtbl -> GetDataSize(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11Asynchronous_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0023 */
/* [local] */
typedef
enum
D3D11_ASYNC_GETDATA_FLAG
{
D3D11_ASYNC_GETDATA_DONOTFLUSH
=
0x1
}
D3D11_ASYNC_GETDATA_FLAG
;
typedef
enum
D3D11_QUERY
{
D3D11_QUERY_EVENT
=
0
,
D3D11_QUERY_OCCLUSION
= (
D3D11_QUERY_EVENT
+
1
) ,
D3D11_QUERY_TIMESTAMP
= (
D3D11_QUERY_OCCLUSION
+
1
) ,
D3D11_QUERY_TIMESTAMP_DISJOINT
= (
D3D11_QUERY_TIMESTAMP
+
1
) ,
D3D11_QUERY_PIPELINE_STATISTICS
= (
D3D11_QUERY_TIMESTAMP_DISJOINT
+
1
) ,
D3D11_QUERY_OCCLUSION_PREDICATE
= (
D3D11_QUERY_PIPELINE_STATISTICS
+
1
) ,
D3D11_QUERY_SO_STATISTICS
= (
D3D11_QUERY_OCCLUSION_PREDICATE
+
1
) ,
D3D11_QUERY_SO_OVERFLOW_PREDICATE
= (
D3D11_QUERY_SO_STATISTICS
+
1
) ,
D3D11_QUERY_SO_STATISTICS_STREAM0
= (
D3D11_QUERY_SO_OVERFLOW_PREDICATE
+
1
) ,
D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0
= (
D3D11_QUERY_SO_STATISTICS_STREAM0
+
1
) ,
D3D11_QUERY_SO_STATISTICS_STREAM1
= (
D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0
+
1
) ,
D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1
= (
D3D11_QUERY_SO_STATISTICS_STREAM1
+
1
) ,
D3D11_QUERY_SO_STATISTICS_STREAM2
= (
D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1
+
1
) ,
D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2
= (
D3D11_QUERY_SO_STATISTICS_STREAM2
+
1
) ,
D3D11_QUERY_SO_STATISTICS_STREAM3
= (
D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2
+
1
) ,
D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3
= (
D3D11_QUERY_SO_STATISTICS_STREAM3
+
1
) }
D3D11_QUERY
;
typedef
enum
D3D11_QUERY_MISC_FLAG
{
D3D11_QUERY_MISC_PREDICATEHINT
=
0x1
}
D3D11_QUERY_MISC_FLAG
;
typedef
struct
D3D11_QUERY_DESC
{
D3D11_QUERY
Query
;
UINT
MiscFlags
; }
D3D11_QUERY_DESC
;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct
CD3D11_QUERY_DESC
:
public
D3D11_QUERY_DESC
{
CD3D11_QUERY_DESC
() =
default
;
explicit
CD3D11_QUERY_DESC
(
const
D3D11_QUERY_DESC
&
o
) :
D3D11_QUERY_DESC
(
o
) {}
explicit
CD3D11_QUERY_DESC
(
D3D11_QUERY
query
,
UINT
miscFlags
=
0
) {
Query
=
query
;
MiscFlags
=
miscFlags
; }
~
CD3D11_QUERY_DESC
() {}
operator
const
D3D11_QUERY_DESC
&()
const
{
return
*
this
; } };
extern
"C"
{
#endif
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0023_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0023_v0_0_s_ifspec
;
#ifndef __ID3D11Query_INTERFACE_DEFINED__
#define __ID3D11Query_INTERFACE_DEFINED__
/* interface ID3D11Query */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11Query
:
public
ID3D11Asynchronous
{
public
:
/* [annotation] */
};
#else /* C style interface */
typedef struct ID3D11QueryVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11Query * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11Query * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11Query * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11Query * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11Query * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11Query * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11Query * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
UINT ( STDMETHODCALLTYPE *GetDataSize )(
ID3D11Query * This);
void ( STDMETHODCALLTYPE *GetDesc )(
ID3D11Query * This,
/* [annotation] */
_Out_ D3D11_QUERY_DESC *pDesc);
END_INTERFACE
} ID3D11QueryVtbl;
interface ID3D11Query
{
CONST_VTBL struct ID3D11QueryVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11Query_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11Query_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11Query_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11Query_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11Query_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11Query_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11Query_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11Query_GetDataSize(This) \
( (This)->lpVtbl -> GetDataSize(This) )
#define ID3D11Query_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11Query_INTERFACE_DEFINED__ */
#ifndef __ID3D11Predicate_INTERFACE_DEFINED__
#define __ID3D11Predicate_INTERFACE_DEFINED__
/* interface ID3D11Predicate */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11Predicate
:
public
ID3D11Query
{
public
: };
#else /* C style interface */
typedef struct ID3D11PredicateVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11Predicate * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11Predicate * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11Predicate * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11Predicate * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11Predicate * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11Predicate * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11Predicate * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
UINT ( STDMETHODCALLTYPE *GetDataSize )(
ID3D11Predicate * This);
void ( STDMETHODCALLTYPE *GetDesc )(
ID3D11Predicate * This,
/* [annotation] */
_Out_ D3D11_QUERY_DESC *pDesc);
END_INTERFACE
} ID3D11PredicateVtbl;
interface ID3D11Predicate
{
CONST_VTBL struct ID3D11PredicateVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11Predicate_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11Predicate_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11Predicate_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11Predicate_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11Predicate_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11Predicate_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11Predicate_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11Predicate_GetDataSize(This) \
( (This)->lpVtbl -> GetDataSize(This) )
#define ID3D11Predicate_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11Predicate_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0025 */
/* [local] */
typedef
struct
D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
{
UINT64
Frequency
;
BOOL
Disjoint
; }
D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
;
typedef
struct
D3D11_QUERY_DATA_PIPELINE_STATISTICS
{
UINT64
IAVertices
;
UINT64
IAPrimitives
;
UINT64
VSInvocations
;
UINT64
GSInvocations
;
UINT64
GSPrimitives
;
UINT64
CInvocations
;
UINT64
CPrimitives
;
UINT64
PSInvocations
;
UINT64
HSInvocations
;
UINT64
DSInvocations
;
UINT64
CSInvocations
; }
D3D11_QUERY_DATA_PIPELINE_STATISTICS
;
typedef
struct
D3D11_QUERY_DATA_SO_STATISTICS
{
UINT64
NumPrimitivesWritten
;
UINT64
PrimitivesStorageNeeded
; }
D3D11_QUERY_DATA_SO_STATISTICS
;
typedef
enum
D3D11_COUNTER
{
D3D11_COUNTER_DEVICE_DEPENDENT_0
=
0x40000000
}
D3D11_COUNTER
;
typedef
enum
D3D11_COUNTER_TYPE
{
D3D11_COUNTER_TYPE_FLOAT32
=
0
,
D3D11_COUNTER_TYPE_UINT16
= (
D3D11_COUNTER_TYPE_FLOAT32
+
1
) ,
D3D11_COUNTER_TYPE_UINT32
= (
D3D11_COUNTER_TYPE_UINT16
+
1
) ,
D3D11_COUNTER_TYPE_UINT64
= (
D3D11_COUNTER_TYPE_UINT32
+
1
) }
D3D11_COUNTER_TYPE
;
typedef
struct
D3D11_COUNTER_DESC
{
D3D11_COUNTER
Counter
;
UINT
MiscFlags
; }
D3D11_COUNTER_DESC
;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct
CD3D11_COUNTER_DESC
:
public
D3D11_COUNTER_DESC
{
CD3D11_COUNTER_DESC
() =
default
;
explicit
CD3D11_COUNTER_DESC
(
const
D3D11_COUNTER_DESC
&
o
) :
D3D11_COUNTER_DESC
(
o
) {}
explicit
CD3D11_COUNTER_DESC
(
D3D11_COUNTER
counter
,
UINT
miscFlags
=
0
) {
Counter
=
counter
;
MiscFlags
=
miscFlags
; }
~
CD3D11_COUNTER_DESC
() {}
operator
const
D3D11_COUNTER_DESC
&()
const
{
return
*
this
; } };
extern
"C"
{
#endif
typedef
struct
D3D11_COUNTER_INFO
{
D3D11_COUNTER
LastDeviceDependentCounter
;
UINT
NumSimultaneousCounters
;
UINT8
NumDetectableParallelUnits
; }
D3D11_COUNTER_INFO
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0025_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0025_v0_0_s_ifspec
;
#ifndef __ID3D11Counter_INTERFACE_DEFINED__
#define __ID3D11Counter_INTERFACE_DEFINED__
/* interface ID3D11Counter */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11Counter
:
public
ID3D11Asynchronous
{
public
:
/* [annotation] */
};
#else /* C style interface */
typedef struct ID3D11CounterVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11Counter * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11Counter * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11Counter * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11Counter * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11Counter * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11Counter * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11Counter * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
UINT ( STDMETHODCALLTYPE *GetDataSize )(
ID3D11Counter * This);
void ( STDMETHODCALLTYPE *GetDesc )(
ID3D11Counter * This,
/* [annotation] */
_Out_ D3D11_COUNTER_DESC *pDesc);
END_INTERFACE
} ID3D11CounterVtbl;
interface ID3D11Counter
{
CONST_VTBL struct ID3D11CounterVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11Counter_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11Counter_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11Counter_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11Counter_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11Counter_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11Counter_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11Counter_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11Counter_GetDataSize(This) \
( (This)->lpVtbl -> GetDataSize(This) )
#define ID3D11Counter_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11Counter_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0026 */
/* [local] */
typedef
enum
D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS
{
D3D11_STANDARD_MULTISAMPLE_PATTERN
=
0xffffffff
,
D3D11_CENTER_MULTISAMPLE_PATTERN
=
0xfffffffe
}
D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS
;
typedef
enum
D3D11_DEVICE_CONTEXT_TYPE
{
D3D11_DEVICE_CONTEXT_IMMEDIATE
=
0
,
D3D11_DEVICE_CONTEXT_DEFERRED
= (
D3D11_DEVICE_CONTEXT_IMMEDIATE
+
1
) }
D3D11_DEVICE_CONTEXT_TYPE
;
typedef
struct
D3D11_CLASS_INSTANCE_DESC
{
UINT
InstanceId
;
UINT
InstanceIndex
;
UINT
TypeId
;
UINT
ConstantBuffer
;
UINT
BaseConstantBufferOffset
;
UINT
BaseTexture
;
UINT
BaseSampler
;
BOOL
Created
; }
D3D11_CLASS_INSTANCE_DESC
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0026_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0026_v0_0_s_ifspec
;
#ifndef __ID3D11ClassInstance_INTERFACE_DEFINED__
#define __ID3D11ClassInstance_INTERFACE_DEFINED__
/* interface ID3D11ClassInstance */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11ClassInstance
:
public
ID3D11DeviceChild
{
public
:
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
};
#else /* C style interface */
typedef struct ID3D11ClassInstanceVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11ClassInstance * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11ClassInstance * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11ClassInstance * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11ClassInstance * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11ClassInstance * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11ClassInstance * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11ClassInstance * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
void ( STDMETHODCALLTYPE *GetClassLinkage )(
ID3D11ClassInstance * This,
/* [annotation] */
_Outptr_ ID3D11ClassLinkage **ppLinkage);
void ( STDMETHODCALLTYPE *GetDesc )(
ID3D11ClassInstance * This,
/* [annotation] */
_Out_ D3D11_CLASS_INSTANCE_DESC *pDesc);
void ( STDMETHODCALLTYPE *GetInstanceName )(
ID3D11ClassInstance * This,
/* [annotation] */
_Out_writes_opt_(*pBufferLength) LPSTR pInstanceName,
/* [annotation] */
_Inout_ SIZE_T *pBufferLength);
void ( STDMETHODCALLTYPE *GetTypeName )(
ID3D11ClassInstance * This,
/* [annotation] */
_Out_writes_opt_(*pBufferLength) LPSTR pTypeName,
/* [annotation] */
_Inout_ SIZE_T *pBufferLength);
END_INTERFACE
} ID3D11ClassInstanceVtbl;
interface ID3D11ClassInstance
{
CONST_VTBL struct ID3D11ClassInstanceVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11ClassInstance_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11ClassInstance_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11ClassInstance_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11ClassInstance_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11ClassInstance_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11ClassInstance_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11ClassInstance_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11ClassInstance_GetClassLinkage(This,ppLinkage) \
( (This)->lpVtbl -> GetClassLinkage(This,ppLinkage) )
#define ID3D11ClassInstance_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#define ID3D11ClassInstance_GetInstanceName(This,pInstanceName,pBufferLength) \
( (This)->lpVtbl -> GetInstanceName(This,pInstanceName,pBufferLength) )
#define ID3D11ClassInstance_GetTypeName(This,pTypeName,pBufferLength) \
( (This)->lpVtbl -> GetTypeName(This,pTypeName,pBufferLength) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11ClassInstance_INTERFACE_DEFINED__ */
#ifndef __ID3D11ClassLinkage_INTERFACE_DEFINED__
#define __ID3D11ClassLinkage_INTERFACE_DEFINED__
/* interface ID3D11ClassLinkage */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11ClassLinkage
:
public
ID3D11DeviceChild
{
public
:
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
};
#else /* C style interface */
typedef struct ID3D11ClassLinkageVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11ClassLinkage * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11ClassLinkage * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11ClassLinkage * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11ClassLinkage * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11ClassLinkage * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11ClassLinkage * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11ClassLinkage * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
HRESULT ( STDMETHODCALLTYPE *GetClassInstance )(
ID3D11ClassLinkage * This,
/* [annotation] */
_In_ LPCSTR pClassInstanceName,
/* [annotation] */
_In_ UINT InstanceIndex,
/* [annotation] */
_COM_Outptr_ ID3D11ClassInstance **ppInstance);
HRESULT ( STDMETHODCALLTYPE *CreateClassInstance )(
ID3D11ClassLinkage * This,
/* [annotation] */
_In_ LPCSTR pClassTypeName,
/* [annotation] */
_In_ UINT ConstantBufferOffset,
/* [annotation] */
_In_ UINT ConstantVectorOffset,
/* [annotation] */
_In_ UINT TextureOffset,
/* [annotation] */
_In_ UINT SamplerOffset,
/* [annotation] */
_COM_Outptr_ ID3D11ClassInstance **ppInstance);
END_INTERFACE
} ID3D11ClassLinkageVtbl;
interface ID3D11ClassLinkage
{
CONST_VTBL struct ID3D11ClassLinkageVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11ClassLinkage_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11ClassLinkage_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11ClassLinkage_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11ClassLinkage_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11ClassLinkage_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11ClassLinkage_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11ClassLinkage_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11ClassLinkage_GetClassInstance(This,pClassInstanceName,InstanceIndex,ppInstance) \
( (This)->lpVtbl -> GetClassInstance(This,pClassInstanceName,InstanceIndex,ppInstance) )
#define ID3D11ClassLinkage_CreateClassInstance(This,pClassTypeName,ConstantBufferOffset,ConstantVectorOffset,TextureOffset,SamplerOffset,ppInstance) \
( (This)->lpVtbl -> CreateClassInstance(This,pClassTypeName,ConstantBufferOffset,ConstantVectorOffset,TextureOffset,SamplerOffset,ppInstance) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11ClassLinkage_INTERFACE_DEFINED__ */
#ifndef __ID3D11CommandList_INTERFACE_DEFINED__
#define __ID3D11CommandList_INTERFACE_DEFINED__
/* interface ID3D11CommandList */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11CommandList
:
public
ID3D11DeviceChild
{
public
: };
#else /* C style interface */
typedef struct ID3D11CommandListVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11CommandList * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11CommandList * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11CommandList * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11CommandList * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11CommandList * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11CommandList * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11CommandList * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
UINT ( STDMETHODCALLTYPE *GetContextFlags )(
ID3D11CommandList * This);
END_INTERFACE
} ID3D11CommandListVtbl;
interface ID3D11CommandList
{
CONST_VTBL struct ID3D11CommandListVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11CommandList_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11CommandList_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11CommandList_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11CommandList_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11CommandList_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11CommandList_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11CommandList_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11CommandList_GetContextFlags(This) \
( (This)->lpVtbl -> GetContextFlags(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11CommandList_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0029 */
/* [local] */
typedef
enum
D3D11_FEATURE
{
D3D11_FEATURE_THREADING
=
0
,
D3D11_FEATURE_DOUBLES
= (
D3D11_FEATURE_THREADING
+
1
) ,
D3D11_FEATURE_FORMAT_SUPPORT
= (
D3D11_FEATURE_DOUBLES
+
1
) ,
D3D11_FEATURE_FORMAT_SUPPORT2
= (
D3D11_FEATURE_FORMAT_SUPPORT
+
1
) ,
D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS
= (
D3D11_FEATURE_FORMAT_SUPPORT2
+
1
) ,
D3D11_FEATURE_D3D11_OPTIONS
= (
D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS
+
1
) ,
D3D11_FEATURE_ARCHITECTURE_INFO
= (
D3D11_FEATURE_D3D11_OPTIONS
+
1
) ,
D3D11_FEATURE_D3D9_OPTIONS
= (
D3D11_FEATURE_ARCHITECTURE_INFO
+
1
) ,
D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT
= (
D3D11_FEATURE_D3D9_OPTIONS
+
1
) ,
D3D11_FEATURE_D3D9_SHADOW_SUPPORT
= (
D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT
+
1
) ,
D3D11_FEATURE_D3D11_OPTIONS1
= (
D3D11_FEATURE_D3D9_SHADOW_SUPPORT
+
1
) ,
D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT
= (
D3D11_FEATURE_D3D11_OPTIONS1
+
1
) ,
D3D11_FEATURE_MARKER_SUPPORT
= (
D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT
+
1
) ,
D3D11_FEATURE_D3D9_OPTIONS1
= (
D3D11_FEATURE_MARKER_SUPPORT
+
1
) ,
D3D11_FEATURE_D3D11_OPTIONS2
= (
D3D11_FEATURE_D3D9_OPTIONS1
+
1
) ,
D3D11_FEATURE_D3D11_OPTIONS3
= (
D3D11_FEATURE_D3D11_OPTIONS2
+
1
) ,
D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT
= (
D3D11_FEATURE_D3D11_OPTIONS3
+
1
) ,
D3D11_FEATURE_D3D11_OPTIONS4
= (
D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT
+
1
) ,
D3D11_FEATURE_SHADER_CACHE
= (
D3D11_FEATURE_D3D11_OPTIONS4
+
1
) ,
D3D11_FEATURE_D3D11_OPTIONS5
= (
D3D11_FEATURE_SHADER_CACHE
+
1
) }
D3D11_FEATURE
;
typedef
struct
D3D11_FEATURE_DATA_THREADING
{
BOOL
DriverConcurrentCreates
;
BOOL
DriverCommandLists
; }
D3D11_FEATURE_DATA_THREADING
;
typedef
struct
D3D11_FEATURE_DATA_DOUBLES
{
BOOL
DoublePrecisionFloatShaderOps
; }
D3D11_FEATURE_DATA_DOUBLES
;
typedef
struct
D3D11_FEATURE_DATA_FORMAT_SUPPORT
{
DXGI_FORMAT
InFormat
;
UINT
OutFormatSupport
; }
D3D11_FEATURE_DATA_FORMAT_SUPPORT
;
typedef
struct
D3D11_FEATURE_DATA_FORMAT_SUPPORT2
{
DXGI_FORMAT
InFormat
;
UINT
OutFormatSupport2
; }
D3D11_FEATURE_DATA_FORMAT_SUPPORT2
;
typedef
struct
D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
{
BOOL
ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x
; }
D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
;
// =============================================================================
// In the D3D11_FEATURE_DATA_D3D11_OPTIONS struct below,
// the following groupings of capabilities will always be set identically.
// That is, all the BOOLs in a grouping will be TRUE or FALSE together.
//
// Group: DiscardAPIsSeenByDriver, FlagsForUpdateAndCopySeenByDriver
//
// Group: ClearView, CopyWithOverlap, ConstantBufferPartialUpdate
// ConstantBufferOffsetting, MapNoOverwriteOnDynamicConstantBuffer
//
// Group: MapNoOverwriteOnDynamicBufferSRV,
// MultisampleRTVWithForcedSampleCountOne
//
typedef
struct
D3D11_FEATURE_DATA_D3D11_OPTIONS
{
BOOL
OutputMergerLogicOp
;
BOOL
UAVOnlyRenderingForcedSampleCount
;
BOOL
DiscardAPIsSeenByDriver
;
BOOL
FlagsForUpdateAndCopySeenByDriver
;
BOOL
ClearView
;
BOOL
CopyWithOverlap
;
BOOL
ConstantBufferPartialUpdate
;
BOOL
ConstantBufferOffsetting
;
BOOL
MapNoOverwriteOnDynamicConstantBuffer
;
BOOL
MapNoOverwriteOnDynamicBufferSRV
;
BOOL
MultisampleRTVWithForcedSampleCountOne
;
BOOL
SAD4ShaderInstructions
;
BOOL
ExtendedDoublesShaderInstructions
;
BOOL
ExtendedResourceSharing
; }
D3D11_FEATURE_DATA_D3D11_OPTIONS
;
typedef
struct
D3D11_FEATURE_DATA_ARCHITECTURE_INFO
{
BOOL
TileBasedDeferredRenderer
; }
D3D11_FEATURE_DATA_ARCHITECTURE_INFO
;
typedef
struct
D3D11_FEATURE_DATA_D3D9_OPTIONS
{
BOOL
FullNonPow2TextureSupport
; }
D3D11_FEATURE_DATA_D3D9_OPTIONS
;
typedef
struct
D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT
{
BOOL
SupportsDepthAsTextureWithLessEqualComparisonFilter
; }
D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT
;
typedef
enum
D3D11_SHADER_MIN_PRECISION_SUPPORT
{
D3D11_SHADER_MIN_PRECISION_10_BIT
=
0x1
,
D3D11_SHADER_MIN_PRECISION_16_BIT
=
0x2
}
D3D11_SHADER_MIN_PRECISION_SUPPORT
;
typedef
struct
D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT
{
UINT
PixelShaderMinPrecision
;
UINT
AllOtherShaderStagesMinPrecision
; }
D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT
;
typedef
enum
D3D11_TILED_RESOURCES_TIER
{
D3D11_TILED_RESOURCES_NOT_SUPPORTED
=
0
,
D3D11_TILED_RESOURCES_TIER_1
=
1
,
D3D11_TILED_RESOURCES_TIER_2
=
2
,
D3D11_TILED_RESOURCES_TIER_3
=
3
}
D3D11_TILED_RESOURCES_TIER
;
typedef
struct
D3D11_FEATURE_DATA_D3D11_OPTIONS1
{
D3D11_TILED_RESOURCES_TIER
TiledResourcesTier
;
BOOL
MinMaxFiltering
;
BOOL
ClearViewAlsoSupportsDepthOnlyFormats
;
BOOL
MapOnDefaultBuffers
; }
D3D11_FEATURE_DATA_D3D11_OPTIONS1
;
typedef
struct
D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT
{
BOOL
SimpleInstancingSupported
; }
D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT
;
typedef
struct
D3D11_FEATURE_DATA_MARKER_SUPPORT
{
BOOL
Profile
; }
D3D11_FEATURE_DATA_MARKER_SUPPORT
;
typedef
struct
D3D11_FEATURE_DATA_D3D9_OPTIONS1
{
BOOL
FullNonPow2TextureSupported
;
BOOL
DepthAsTextureWithLessEqualComparisonFilterSupported
;
BOOL
SimpleInstancingSupported
;
BOOL
TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported
; }
D3D11_FEATURE_DATA_D3D9_OPTIONS1
;
typedef
enum
D3D11_CONSERVATIVE_RASTERIZATION_TIER
{
D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED
=
0
,
D3D11_CONSERVATIVE_RASTERIZATION_TIER_1
=
1
,
D3D11_CONSERVATIVE_RASTERIZATION_TIER_2
=
2
,
D3D11_CONSERVATIVE_RASTERIZATION_TIER_3
=
3
}
D3D11_CONSERVATIVE_RASTERIZATION_TIER
;
typedef
struct
D3D11_FEATURE_DATA_D3D11_OPTIONS2
{
BOOL
PSSpecifiedStencilRefSupported
;
BOOL
TypedUAVLoadAdditionalFormats
;
BOOL
ROVsSupported
;
D3D11_CONSERVATIVE_RASTERIZATION_TIER
ConservativeRasterizationTier
;
D3D11_TILED_RESOURCES_TIER
TiledResourcesTier
;
BOOL
MapOnDefaultTextures
;
BOOL
StandardSwizzle
;
BOOL
UnifiedMemoryArchitecture
; }
D3D11_FEATURE_DATA_D3D11_OPTIONS2
;
typedef
struct
D3D11_FEATURE_DATA_D3D11_OPTIONS3
{
BOOL
VPAndRTArrayIndexFromAnyShaderFeedingRasterizer
; }
D3D11_FEATURE_DATA_D3D11_OPTIONS3
;
typedef
struct
D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
{
UINT
MaxGPUVirtualAddressBitsPerResource
;
UINT
MaxGPUVirtualAddressBitsPerProcess
; }
D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
;
typedef
enum
D3D11_SHADER_CACHE_SUPPORT_FLAGS
{
D3D11_SHADER_CACHE_SUPPORT_NONE
=
0
,
D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE
=
0x1
,
D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE
=
0x2
}
D3D11_SHADER_CACHE_SUPPORT_FLAGS
;
typedef
struct
D3D11_FEATURE_DATA_SHADER_CACHE
{
UINT
SupportFlags
; }
D3D11_FEATURE_DATA_SHADER_CACHE
;
typedef
enum
D3D11_SHARED_RESOURCE_TIER
{
D3D11_SHARED_RESOURCE_TIER_0
=
0
,
D3D11_SHARED_RESOURCE_TIER_1
= (
D3D11_SHARED_RESOURCE_TIER_0
+
1
) ,
D3D11_SHARED_RESOURCE_TIER_2
= (
D3D11_SHARED_RESOURCE_TIER_1
+
1
) }
D3D11_SHARED_RESOURCE_TIER
;
typedef
struct
D3D11_FEATURE_DATA_D3D11_OPTIONS5
{
D3D11_SHARED_RESOURCE_TIER
SharedResourceTier
; }
D3D11_FEATURE_DATA_D3D11_OPTIONS5
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0029_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0029_v0_0_s_ifspec
;
#ifndef __ID3D11DeviceContext_INTERFACE_DEFINED__
#define __ID3D11DeviceContext_INTERFACE_DEFINED__
/* interface ID3D11DeviceContext */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11DeviceContext
:
public
ID3D11DeviceChild
{
public
:
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
UINT
NumClassInstances
) =
0
;
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
UINT
NumClassInstances
) =
0
;
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
UINT
NumClassInstances
) =
0
;
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
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/* [annotation] */
/* [annotation] */
/* [annotation] */
FLOAT
MinLOD
) =
0
;
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
BOOL
RestoreContextState
) =
0
;
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
UINT
NumClassInstances
) =
0
;
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
UINT
NumClassInstances
) =
0
;
/* [annotation] */
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/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
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/* [annotation] */
/* [annotation] */
/* [annotation] */
UINT
NumClassInstances
) =
0
;
/* [annotation] */
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/* [annotation] */
/* [annotation] */
BOOL
RestoreDeferredContextState
,
/* [annotation] */
};
#else /* C style interface */
typedef struct ID3D11DeviceContextVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11DeviceContext * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11DeviceContext * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11DeviceContext * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11DeviceContext * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
void ( STDMETHODCALLTYPE *VSSetConstantBuffers )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
void ( STDMETHODCALLTYPE *PSSetShaderResources )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
void ( STDMETHODCALLTYPE *PSSetShader )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_opt_ ID3D11PixelShader *pPixelShader,
/* [annotation] */
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
UINT NumClassInstances);
void ( STDMETHODCALLTYPE *PSSetSamplers )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
void ( STDMETHODCALLTYPE *VSSetShader )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_opt_ ID3D11VertexShader *pVertexShader,
/* [annotation] */
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
UINT NumClassInstances);
void ( STDMETHODCALLTYPE *DrawIndexed )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_ UINT IndexCount,
/* [annotation] */
_In_ UINT StartIndexLocation,
/* [annotation] */
_In_ INT BaseVertexLocation);
void ( STDMETHODCALLTYPE *Draw )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_ UINT VertexCount,
/* [annotation] */
_In_ UINT StartVertexLocation);
HRESULT ( STDMETHODCALLTYPE *Map )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_ UINT Subresource,
/* [annotation] */
_In_ D3D11_MAP MapType,
/* [annotation] */
_In_ UINT MapFlags,
/* [annotation] */
_Out_opt_ D3D11_MAPPED_SUBRESOURCE *pMappedResource);
void ( STDMETHODCALLTYPE *Unmap )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_ UINT Subresource);
void ( STDMETHODCALLTYPE *PSSetConstantBuffers )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
void ( STDMETHODCALLTYPE *IASetInputLayout )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_opt_ ID3D11InputLayout *pInputLayout);
void ( STDMETHODCALLTYPE *IASetVertexBuffers )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppVertexBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pStrides,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pOffsets);
void ( STDMETHODCALLTYPE *IASetIndexBuffer )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_opt_ ID3D11Buffer *pIndexBuffer,
/* [annotation] */
_In_ DXGI_FORMAT Format,
/* [annotation] */
_In_ UINT Offset);
void ( STDMETHODCALLTYPE *DrawIndexedInstanced )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_ UINT IndexCountPerInstance,
/* [annotation] */
_In_ UINT InstanceCount,
/* [annotation] */
_In_ UINT StartIndexLocation,
/* [annotation] */
_In_ INT BaseVertexLocation,
/* [annotation] */
_In_ UINT StartInstanceLocation);
void ( STDMETHODCALLTYPE *DrawInstanced )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_ UINT VertexCountPerInstance,
/* [annotation] */
_In_ UINT InstanceCount,
/* [annotation] */
_In_ UINT StartVertexLocation,
/* [annotation] */
_In_ UINT StartInstanceLocation);
void ( STDMETHODCALLTYPE *GSSetConstantBuffers )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
void ( STDMETHODCALLTYPE *GSSetShader )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_opt_ ID3D11GeometryShader *pShader,
/* [annotation] */
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
UINT NumClassInstances);
void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_ D3D11_PRIMITIVE_TOPOLOGY Topology);
void ( STDMETHODCALLTYPE *VSSetShaderResources )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
void ( STDMETHODCALLTYPE *VSSetSamplers )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
void ( STDMETHODCALLTYPE *Begin )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_ ID3D11Asynchronous *pAsync);
void ( STDMETHODCALLTYPE *End )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_ ID3D11Asynchronous *pAsync);
HRESULT ( STDMETHODCALLTYPE *GetData )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_ ID3D11Asynchronous *pAsync,
/* [annotation] */
_Out_writes_bytes_opt_( DataSize ) void *pData,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_ UINT GetDataFlags);
void ( STDMETHODCALLTYPE *SetPredication )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_opt_ ID3D11Predicate *pPredicate,
/* [annotation] */
_In_ BOOL PredicateValue);
void ( STDMETHODCALLTYPE *GSSetShaderResources )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
void ( STDMETHODCALLTYPE *GSSetSamplers )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
void ( STDMETHODCALLTYPE *OMSetRenderTargets )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
/* [annotation] */
_In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews,
/* [annotation] */
_In_opt_ ID3D11DepthStencilView *pDepthStencilView);
void ( STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_ UINT NumRTVs,
/* [annotation] */
_In_reads_opt_(NumRTVs) ID3D11RenderTargetView *const *ppRenderTargetViews,
/* [annotation] */
_In_opt_ ID3D11DepthStencilView *pDepthStencilView,
/* [annotation] */
_In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT UAVStartSlot,
/* [annotation] */
_In_ UINT NumUAVs,
/* [annotation] */
_In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
/* [annotation] */
_In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts);
void ( STDMETHODCALLTYPE *OMSetBlendState )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_opt_ ID3D11BlendState *pBlendState,
/* [annotation] */
_In_opt_ const FLOAT BlendFactor[ 4 ],
/* [annotation] */
_In_ UINT SampleMask);
void ( STDMETHODCALLTYPE *OMSetDepthStencilState )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_opt_ ID3D11DepthStencilState *pDepthStencilState,
/* [annotation] */
_In_ UINT StencilRef);
void ( STDMETHODCALLTYPE *SOSetTargets )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppSOTargets,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pOffsets);
void ( STDMETHODCALLTYPE *DrawAuto )(
ID3D11DeviceContext * This);
void ( STDMETHODCALLTYPE *DrawIndexedInstancedIndirect )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_ ID3D11Buffer *pBufferForArgs,
/* [annotation] */
_In_ UINT AlignedByteOffsetForArgs);
void ( STDMETHODCALLTYPE *DrawInstancedIndirect )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_ ID3D11Buffer *pBufferForArgs,
/* [annotation] */
_In_ UINT AlignedByteOffsetForArgs);
void ( STDMETHODCALLTYPE *Dispatch )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_ UINT ThreadGroupCountX,
/* [annotation] */
_In_ UINT ThreadGroupCountY,
/* [annotation] */
_In_ UINT ThreadGroupCountZ);
void ( STDMETHODCALLTYPE *DispatchIndirect )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_ ID3D11Buffer *pBufferForArgs,
/* [annotation] */
_In_ UINT AlignedByteOffsetForArgs);
void ( STDMETHODCALLTYPE *RSSetState )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_opt_ ID3D11RasterizerState *pRasterizerState);
void ( STDMETHODCALLTYPE *RSSetViewports )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports,
/* [annotation] */
_In_reads_opt_(NumViewports) const D3D11_VIEWPORT *pViewports);
void ( STDMETHODCALLTYPE *RSSetScissorRects )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects,
/* [annotation] */
_In_reads_opt_(NumRects) const D3D11_RECT *pRects);
void ( STDMETHODCALLTYPE *CopySubresourceRegion )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_ ID3D11Resource *pDstResource,
/* [annotation] */
_In_ UINT DstSubresource,
/* [annotation] */
_In_ UINT DstX,
/* [annotation] */
_In_ UINT DstY,
/* [annotation] */
_In_ UINT DstZ,
/* [annotation] */
_In_ ID3D11Resource *pSrcResource,
/* [annotation] */
_In_ UINT SrcSubresource,
/* [annotation] */
_In_opt_ const D3D11_BOX *pSrcBox);
void ( STDMETHODCALLTYPE *CopyResource )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_ ID3D11Resource *pDstResource,
/* [annotation] */
_In_ ID3D11Resource *pSrcResource);
void ( STDMETHODCALLTYPE *UpdateSubresource )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_ ID3D11Resource *pDstResource,
/* [annotation] */
_In_ UINT DstSubresource,
/* [annotation] */
_In_opt_ const D3D11_BOX *pDstBox,
/* [annotation] */
_In_ const void *pSrcData,
/* [annotation] */
_In_ UINT SrcRowPitch,
/* [annotation] */
_In_ UINT SrcDepthPitch);
void ( STDMETHODCALLTYPE *CopyStructureCount )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_ ID3D11Buffer *pDstBuffer,
/* [annotation] */
_In_ UINT DstAlignedByteOffset,
/* [annotation] */
_In_ ID3D11UnorderedAccessView *pSrcView);
void ( STDMETHODCALLTYPE *ClearRenderTargetView )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_ ID3D11RenderTargetView *pRenderTargetView,
/* [annotation] */
_In_ const FLOAT ColorRGBA[ 4 ]);
void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_ ID3D11UnorderedAccessView *pUnorderedAccessView,
/* [annotation] */
_In_ const UINT Values[ 4 ]);
void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_ ID3D11UnorderedAccessView *pUnorderedAccessView,
/* [annotation] */
_In_ const FLOAT Values[ 4 ]);
void ( STDMETHODCALLTYPE *ClearDepthStencilView )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_ ID3D11DepthStencilView *pDepthStencilView,
/* [annotation] */
_In_ UINT ClearFlags,
/* [annotation] */
_In_ FLOAT Depth,
/* [annotation] */
_In_ UINT8 Stencil);
void ( STDMETHODCALLTYPE *GenerateMips )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_ ID3D11ShaderResourceView *pShaderResourceView);
void ( STDMETHODCALLTYPE *SetResourceMinLOD )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
FLOAT MinLOD);
FLOAT ( STDMETHODCALLTYPE *GetResourceMinLOD )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_ ID3D11Resource *pResource);
void ( STDMETHODCALLTYPE *ResolveSubresource )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_ ID3D11Resource *pDstResource,
/* [annotation] */
_In_ UINT DstSubresource,
/* [annotation] */
_In_ ID3D11Resource *pSrcResource,
/* [annotation] */
_In_ UINT SrcSubresource,
/* [annotation] */
_In_ DXGI_FORMAT Format);
void ( STDMETHODCALLTYPE *ExecuteCommandList )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_ ID3D11CommandList *pCommandList,
BOOL RestoreContextState);
void ( STDMETHODCALLTYPE *HSSetShaderResources )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
void ( STDMETHODCALLTYPE *HSSetShader )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_opt_ ID3D11HullShader *pHullShader,
/* [annotation] */
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
UINT NumClassInstances);
void ( STDMETHODCALLTYPE *HSSetSamplers )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
void ( STDMETHODCALLTYPE *HSSetConstantBuffers )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
void ( STDMETHODCALLTYPE *DSSetShaderResources )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
void ( STDMETHODCALLTYPE *DSSetShader )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_opt_ ID3D11DomainShader *pDomainShader,
/* [annotation] */
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
UINT NumClassInstances);
void ( STDMETHODCALLTYPE *DSSetSamplers )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
void ( STDMETHODCALLTYPE *DSSetConstantBuffers )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
void ( STDMETHODCALLTYPE *CSSetShaderResources )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
void ( STDMETHODCALLTYPE *CSSetUnorderedAccessViews )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot ) UINT NumUAVs,
/* [annotation] */
_In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
/* [annotation] */
_In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts);
void ( STDMETHODCALLTYPE *CSSetShader )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_opt_ ID3D11ComputeShader *pComputeShader,
/* [annotation] */
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
UINT NumClassInstances);
void ( STDMETHODCALLTYPE *CSSetSamplers )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
void ( STDMETHODCALLTYPE *CSSetConstantBuffers )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
void ( STDMETHODCALLTYPE *VSGetConstantBuffers )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
void ( STDMETHODCALLTYPE *PSGetShaderResources )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
void ( STDMETHODCALLTYPE *PSGetShader )(
ID3D11DeviceContext * This,
/* [annotation] */
_Outptr_result_maybenull_ ID3D11PixelShader **ppPixelShader,
/* [annotation] */
_Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
/* [annotation] */
_Inout_opt_ UINT *pNumClassInstances);
void ( STDMETHODCALLTYPE *PSGetSamplers )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
void ( STDMETHODCALLTYPE *VSGetShader )(
ID3D11DeviceContext * This,
/* [annotation] */
_Outptr_result_maybenull_ ID3D11VertexShader **ppVertexShader,
/* [annotation] */
_Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
/* [annotation] */
_Inout_opt_ UINT *pNumClassInstances);
void ( STDMETHODCALLTYPE *PSGetConstantBuffers )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
void ( STDMETHODCALLTYPE *IAGetInputLayout )(
ID3D11DeviceContext * This,
/* [annotation] */
_Outptr_result_maybenull_ ID3D11InputLayout **ppInputLayout);
void ( STDMETHODCALLTYPE *IAGetVertexBuffers )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppVertexBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pStrides,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pOffsets);
void ( STDMETHODCALLTYPE *IAGetIndexBuffer )(
ID3D11DeviceContext * This,
/* [annotation] */
_Outptr_opt_result_maybenull_ ID3D11Buffer **pIndexBuffer,
/* [annotation] */
_Out_opt_ DXGI_FORMAT *Format,
/* [annotation] */
_Out_opt_ UINT *Offset);
void ( STDMETHODCALLTYPE *GSGetConstantBuffers )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
void ( STDMETHODCALLTYPE *GSGetShader )(
ID3D11DeviceContext * This,
/* [annotation] */
_Outptr_result_maybenull_ ID3D11GeometryShader **ppGeometryShader,
/* [annotation] */
_Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
/* [annotation] */
_Inout_opt_ UINT *pNumClassInstances);
void ( STDMETHODCALLTYPE *IAGetPrimitiveTopology )(
ID3D11DeviceContext * This,
/* [annotation] */
_Out_ D3D11_PRIMITIVE_TOPOLOGY *pTopology);
void ( STDMETHODCALLTYPE *VSGetShaderResources )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
void ( STDMETHODCALLTYPE *VSGetSamplers )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
void ( STDMETHODCALLTYPE *GetPredication )(
ID3D11DeviceContext * This,
/* [annotation] */
_Outptr_opt_result_maybenull_ ID3D11Predicate **ppPredicate,
/* [annotation] */
_Out_opt_ BOOL *pPredicateValue);
void ( STDMETHODCALLTYPE *GSGetShaderResources )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
void ( STDMETHODCALLTYPE *GSGetSamplers )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
void ( STDMETHODCALLTYPE *OMGetRenderTargets )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
/* [annotation] */
_Out_writes_opt_(NumViews) ID3D11RenderTargetView **ppRenderTargetViews,
/* [annotation] */
_Outptr_opt_result_maybenull_ ID3D11DepthStencilView **ppDepthStencilView);
void ( STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumRTVs,
/* [annotation] */
_Out_writes_opt_(NumRTVs) ID3D11RenderTargetView **ppRenderTargetViews,
/* [annotation] */
_Outptr_opt_result_maybenull_ ID3D11DepthStencilView **ppDepthStencilView,
/* [annotation] */
_In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 ) UINT UAVStartSlot,
/* [annotation] */
_In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - UAVStartSlot ) UINT NumUAVs,
/* [annotation] */
_Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews);
void ( STDMETHODCALLTYPE *OMGetBlendState )(
ID3D11DeviceContext * This,
/* [annotation] */
_Outptr_opt_result_maybenull_ ID3D11BlendState **ppBlendState,
/* [annotation] */
_Out_opt_ FLOAT BlendFactor[ 4 ],
/* [annotation] */
_Out_opt_ UINT *pSampleMask);
void ( STDMETHODCALLTYPE *OMGetDepthStencilState )(
ID3D11DeviceContext * This,
/* [annotation] */
_Outptr_opt_result_maybenull_ ID3D11DepthStencilState **ppDepthStencilState,
/* [annotation] */
_Out_opt_ UINT *pStencilRef);
void ( STDMETHODCALLTYPE *SOGetTargets )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppSOTargets);
void ( STDMETHODCALLTYPE *RSGetState )(
ID3D11DeviceContext * This,
/* [annotation] */
_Outptr_result_maybenull_ ID3D11RasterizerState **ppRasterizerState);
void ( STDMETHODCALLTYPE *RSGetViewports )(
ID3D11DeviceContext * This,
/* [annotation] */
_Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *pNumViewports,
/* [annotation] */
_Out_writes_opt_(*pNumViewports) D3D11_VIEWPORT *pViewports);
void ( STDMETHODCALLTYPE *RSGetScissorRects )(
ID3D11DeviceContext * This,
/* [annotation] */
_Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *pNumRects,
/* [annotation] */
_Out_writes_opt_(*pNumRects) D3D11_RECT *pRects);
void ( STDMETHODCALLTYPE *HSGetShaderResources )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
void ( STDMETHODCALLTYPE *HSGetShader )(
ID3D11DeviceContext * This,
/* [annotation] */
_Outptr_result_maybenull_ ID3D11HullShader **ppHullShader,
/* [annotation] */
_Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
/* [annotation] */
_Inout_opt_ UINT *pNumClassInstances);
void ( STDMETHODCALLTYPE *HSGetSamplers )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
void ( STDMETHODCALLTYPE *HSGetConstantBuffers )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
void ( STDMETHODCALLTYPE *DSGetShaderResources )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
void ( STDMETHODCALLTYPE *DSGetShader )(
ID3D11DeviceContext * This,
/* [annotation] */
_Outptr_result_maybenull_ ID3D11DomainShader **ppDomainShader,
/* [annotation] */
_Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
/* [annotation] */
_Inout_opt_ UINT *pNumClassInstances);
void ( STDMETHODCALLTYPE *DSGetSamplers )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
void ( STDMETHODCALLTYPE *DSGetConstantBuffers )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
void ( STDMETHODCALLTYPE *CSGetShaderResources )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
void ( STDMETHODCALLTYPE *CSGetUnorderedAccessViews )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot ) UINT NumUAVs,
/* [annotation] */
_Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews);
void ( STDMETHODCALLTYPE *CSGetShader )(
ID3D11DeviceContext * This,
/* [annotation] */
_Outptr_result_maybenull_ ID3D11ComputeShader **ppComputeShader,
/* [annotation] */
_Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
/* [annotation] */
_Inout_opt_ UINT *pNumClassInstances);
void ( STDMETHODCALLTYPE *CSGetSamplers )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
void ( STDMETHODCALLTYPE *CSGetConstantBuffers )(
ID3D11DeviceContext * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
void ( STDMETHODCALLTYPE *ClearState )(
ID3D11DeviceContext * This);
void ( STDMETHODCALLTYPE *Flush )(
ID3D11DeviceContext * This);
D3D11_DEVICE_CONTEXT_TYPE ( STDMETHODCALLTYPE *GetType )(
ID3D11DeviceContext * This);
UINT ( STDMETHODCALLTYPE *GetContextFlags )(
ID3D11DeviceContext * This);
HRESULT ( STDMETHODCALLTYPE *FinishCommandList )(
ID3D11DeviceContext * This,
BOOL RestoreDeferredContextState,
/* [annotation] */
_COM_Outptr_opt_ ID3D11CommandList **ppCommandList);
END_INTERFACE
} ID3D11DeviceContextVtbl;
interface ID3D11DeviceContext
{
CONST_VTBL struct ID3D11DeviceContextVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11DeviceContext_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11DeviceContext_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11DeviceContext_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11DeviceContext_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11DeviceContext_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11DeviceContext_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11DeviceContext_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11DeviceContext_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) \
( (This)->lpVtbl -> PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) )
#define ID3D11DeviceContext_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) \
( (This)->lpVtbl -> VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) )
#define ID3D11DeviceContext_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) \
( (This)->lpVtbl -> DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) )
#define ID3D11DeviceContext_Draw(This,VertexCount,StartVertexLocation) \
( (This)->lpVtbl -> Draw(This,VertexCount,StartVertexLocation) )
#define ID3D11DeviceContext_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) \
( (This)->lpVtbl -> Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) )
#define ID3D11DeviceContext_Unmap(This,pResource,Subresource) \
( (This)->lpVtbl -> Unmap(This,pResource,Subresource) )
#define ID3D11DeviceContext_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext_IASetInputLayout(This,pInputLayout) \
( (This)->lpVtbl -> IASetInputLayout(This,pInputLayout) )
#define ID3D11DeviceContext_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \
( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) )
#define ID3D11DeviceContext_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) \
( (This)->lpVtbl -> IASetIndexBuffer(This,pIndexBuffer,Format,Offset) )
#define ID3D11DeviceContext_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \
( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) )
#define ID3D11DeviceContext_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \
( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) )
#define ID3D11DeviceContext_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) \
( (This)->lpVtbl -> GSSetShader(This,pShader,ppClassInstances,NumClassInstances) )
#define ID3D11DeviceContext_IASetPrimitiveTopology(This,Topology) \
( (This)->lpVtbl -> IASetPrimitiveTopology(This,Topology) )
#define ID3D11DeviceContext_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext_Begin(This,pAsync) \
( (This)->lpVtbl -> Begin(This,pAsync) )
#define ID3D11DeviceContext_End(This,pAsync) \
( (This)->lpVtbl -> End(This,pAsync) )
#define ID3D11DeviceContext_GetData(This,pAsync,pData,DataSize,GetDataFlags) \
( (This)->lpVtbl -> GetData(This,pAsync,pData,DataSize,GetDataFlags) )
#define ID3D11DeviceContext_SetPredication(This,pPredicate,PredicateValue) \
( (This)->lpVtbl -> SetPredication(This,pPredicate,PredicateValue) )
#define ID3D11DeviceContext_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) \
( (This)->lpVtbl -> OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) )
#define ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) \
( (This)->lpVtbl -> OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) )
#define ID3D11DeviceContext_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) \
( (This)->lpVtbl -> OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) )
#define ID3D11DeviceContext_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) \
( (This)->lpVtbl -> OMSetDepthStencilState(This,pDepthStencilState,StencilRef) )
#define ID3D11DeviceContext_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) \
( (This)->lpVtbl -> SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) )
#define ID3D11DeviceContext_DrawAuto(This) \
( (This)->lpVtbl -> DrawAuto(This) )
#define ID3D11DeviceContext_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \
( (This)->lpVtbl -> DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) )
#define ID3D11DeviceContext_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \
( (This)->lpVtbl -> DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) )
#define ID3D11DeviceContext_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \
( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) )
#define ID3D11DeviceContext_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \
( (This)->lpVtbl -> DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) )
#define ID3D11DeviceContext_RSSetState(This,pRasterizerState) \
( (This)->lpVtbl -> RSSetState(This,pRasterizerState) )
#define ID3D11DeviceContext_RSSetViewports(This,NumViewports,pViewports) \
( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) )
#define ID3D11DeviceContext_RSSetScissorRects(This,NumRects,pRects) \
( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) )
#define ID3D11DeviceContext_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) \
( (This)->lpVtbl -> CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) )
#define ID3D11DeviceContext_CopyResource(This,pDstResource,pSrcResource) \
( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) )
#define ID3D11DeviceContext_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \
( (This)->lpVtbl -> UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) )
#define ID3D11DeviceContext_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) \
( (This)->lpVtbl -> CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) )
#define ID3D11DeviceContext_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) \
( (This)->lpVtbl -> ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) )
#define ID3D11DeviceContext_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) \
( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) )
#define ID3D11DeviceContext_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) \
( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) )
#define ID3D11DeviceContext_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) \
( (This)->lpVtbl -> ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) )
#define ID3D11DeviceContext_GenerateMips(This,pShaderResourceView) \
( (This)->lpVtbl -> GenerateMips(This,pShaderResourceView) )
#define ID3D11DeviceContext_SetResourceMinLOD(This,pResource,MinLOD) \
( (This)->lpVtbl -> SetResourceMinLOD(This,pResource,MinLOD) )
#define ID3D11DeviceContext_GetResourceMinLOD(This,pResource) \
( (This)->lpVtbl -> GetResourceMinLOD(This,pResource) )
#define ID3D11DeviceContext_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \
( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) )
#define ID3D11DeviceContext_ExecuteCommandList(This,pCommandList,RestoreContextState) \
( (This)->lpVtbl -> ExecuteCommandList(This,pCommandList,RestoreContextState) )
#define ID3D11DeviceContext_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) \
( (This)->lpVtbl -> HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) )
#define ID3D11DeviceContext_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) \
( (This)->lpVtbl -> DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) )
#define ID3D11DeviceContext_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) \
( (This)->lpVtbl -> CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) )
#define ID3D11DeviceContext_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) \
( (This)->lpVtbl -> CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) )
#define ID3D11DeviceContext_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \
( (This)->lpVtbl -> PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) )
#define ID3D11DeviceContext_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \
( (This)->lpVtbl -> VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) )
#define ID3D11DeviceContext_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext_IAGetInputLayout(This,ppInputLayout) \
( (This)->lpVtbl -> IAGetInputLayout(This,ppInputLayout) )
#define ID3D11DeviceContext_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \
( (This)->lpVtbl -> IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) )
#define ID3D11DeviceContext_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) \
( (This)->lpVtbl -> IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) )
#define ID3D11DeviceContext_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) \
( (This)->lpVtbl -> GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) )
#define ID3D11DeviceContext_IAGetPrimitiveTopology(This,pTopology) \
( (This)->lpVtbl -> IAGetPrimitiveTopology(This,pTopology) )
#define ID3D11DeviceContext_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext_GetPredication(This,ppPredicate,pPredicateValue) \
( (This)->lpVtbl -> GetPredication(This,ppPredicate,pPredicateValue) )
#define ID3D11DeviceContext_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) \
( (This)->lpVtbl -> OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) )
#define ID3D11DeviceContext_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) \
( (This)->lpVtbl -> OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) )
#define ID3D11DeviceContext_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \
( (This)->lpVtbl -> OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) )
#define ID3D11DeviceContext_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) \
( (This)->lpVtbl -> OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) )
#define ID3D11DeviceContext_SOGetTargets(This,NumBuffers,ppSOTargets) \
( (This)->lpVtbl -> SOGetTargets(This,NumBuffers,ppSOTargets) )
#define ID3D11DeviceContext_RSGetState(This,ppRasterizerState) \
( (This)->lpVtbl -> RSGetState(This,ppRasterizerState) )
#define ID3D11DeviceContext_RSGetViewports(This,pNumViewports,pViewports) \
( (This)->lpVtbl -> RSGetViewports(This,pNumViewports,pViewports) )
#define ID3D11DeviceContext_RSGetScissorRects(This,pNumRects,pRects) \
( (This)->lpVtbl -> RSGetScissorRects(This,pNumRects,pRects) )
#define ID3D11DeviceContext_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \
( (This)->lpVtbl -> HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) )
#define ID3D11DeviceContext_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \
( (This)->lpVtbl -> DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) )
#define ID3D11DeviceContext_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) \
( (This)->lpVtbl -> CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) )
#define ID3D11DeviceContext_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \
( (This)->lpVtbl -> CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) )
#define ID3D11DeviceContext_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext_ClearState(This) \
( (This)->lpVtbl -> ClearState(This) )
#define ID3D11DeviceContext_Flush(This) \
( (This)->lpVtbl -> Flush(This) )
#define ID3D11DeviceContext_GetType(This) \
( (This)->lpVtbl -> GetType(This) )
#define ID3D11DeviceContext_GetContextFlags(This) \
( (This)->lpVtbl -> GetContextFlags(This) )
#define ID3D11DeviceContext_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) \
( (This)->lpVtbl -> FinishCommandList(This,RestoreDeferredContextState,ppCommandList) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11DeviceContext_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0030 */
/* [local] */
#if !defined( D3D11_VIDEO_NO_HELPERS ) && defined( __cplusplus )
}
struct
CD3D11_VIDEO_DEFAULT
{};
extern
"C"
{
#endif
#if !defined(APP_DEPRECATED_HRESULT) && !defined(APP_DEPRECATED_HRESULT_TYPEDEF)
#define APP_DEPRECATED_HRESULT_TYPEDEF
typedef
HRESULT
APP_DEPRECATED_HRESULT
;
#endif
typedef
struct
D3D11_VIDEO_DECODER_DESC
{
GUID
Guid
;
UINT
SampleWidth
;
UINT
SampleHeight
;
DXGI_FORMAT
OutputFormat
; }
D3D11_VIDEO_DECODER_DESC
;
typedef
struct
D3D11_VIDEO_DECODER_CONFIG
{
GUID
guidConfigBitstreamEncryption
;
GUID
guidConfigMBcontrolEncryption
;
GUID
guidConfigResidDiffEncryption
;
UINT
ConfigBitstreamRaw
;
UINT
ConfigMBcontrolRasterOrder
;
UINT
ConfigResidDiffHost
;
UINT
ConfigSpatialResid8
;
UINT
ConfigResid8Subtraction
;
UINT
ConfigSpatialHost8or9Clipping
;
UINT
ConfigSpatialResidInterleaved
;
UINT
ConfigIntraResidUnsigned
;
UINT
ConfigResidDiffAccelerator
;
UINT
ConfigHostInverseScan
;
UINT
ConfigSpecificIDCT
;
UINT
Config4GroupedCoefs
;
USHORT
ConfigMinRenderTargetBuffCount
;
USHORT
ConfigDecoderSpecific
; }
D3D11_VIDEO_DECODER_CONFIG
;
typedef
enum
D3D11_VIDEO_DECODER_BUFFER_TYPE
{
D3D11_VIDEO_DECODER_BUFFER_PICTURE_PARAMETERS
=
0
,
D3D11_VIDEO_DECODER_BUFFER_MACROBLOCK_CONTROL
=
1
,
D3D11_VIDEO_DECODER_BUFFER_RESIDUAL_DIFFERENCE
=
2
,
D3D11_VIDEO_DECODER_BUFFER_DEBLOCKING_CONTROL
=
3
,
D3D11_VIDEO_DECODER_BUFFER_INVERSE_QUANTIZATION_MATRIX
=
4
,
D3D11_VIDEO_DECODER_BUFFER_SLICE_CONTROL
=
5
,
D3D11_VIDEO_DECODER_BUFFER_BITSTREAM
=
6
,
D3D11_VIDEO_DECODER_BUFFER_MOTION_VECTOR
=
7
,
D3D11_VIDEO_DECODER_BUFFER_FILM_GRAIN
=
8
}
D3D11_VIDEO_DECODER_BUFFER_TYPE
;
typedef
struct
_D3D11_AES_CTR_IV
{
UINT64
IV
;
UINT64
Count
; }
D3D11_AES_CTR_IV
;
typedef
struct
D3D11_ENCRYPTED_BLOCK_INFO
{
UINT
NumEncryptedBytesAtBeginning
;
UINT
NumBytesInSkipPattern
;
UINT
NumBytesInEncryptPattern
; }
D3D11_ENCRYPTED_BLOCK_INFO
;
typedef
struct
D3D11_VIDEO_DECODER_BUFFER_DESC
{
D3D11_VIDEO_DECODER_BUFFER_TYPE
BufferType
;
UINT
BufferIndex
;
UINT
DataOffset
;
UINT
DataSize
;
UINT
FirstMBaddress
;
UINT
NumMBsInBuffer
;
UINT
Width
;
UINT
Height
;
UINT
Stride
;
UINT
ReservedBits
;
/* [annotation] */
UINT
IVSize
;
BOOL
PartialEncryption
;
D3D11_ENCRYPTED_BLOCK_INFO
EncryptedBlockInfo
; }
D3D11_VIDEO_DECODER_BUFFER_DESC
;
typedef
struct
D3D11_VIDEO_DECODER_EXTENSION
{
UINT
Function
;
/* [annotation] */
UINT
PrivateInputDataSize
;
/* [annotation] */
UINT
PrivateOutputDataSize
;
UINT
ResourceCount
;
/* [annotation] */
}
D3D11_VIDEO_DECODER_EXTENSION
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0030_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0030_v0_0_s_ifspec
;
#ifndef __ID3D11VideoDecoder_INTERFACE_DEFINED__
#define __ID3D11VideoDecoder_INTERFACE_DEFINED__
/* interface ID3D11VideoDecoder */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11VideoDecoder
:
public
ID3D11DeviceChild
{
public
:
/* [annotation] */
/* [annotation] */
/* [annotation] */
};
#else /* C style interface */
typedef struct ID3D11VideoDecoderVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11VideoDecoder * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11VideoDecoder * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11VideoDecoder * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11VideoDecoder * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11VideoDecoder * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11VideoDecoder * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11VideoDecoder * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
HRESULT ( STDMETHODCALLTYPE *GetCreationParameters )(
ID3D11VideoDecoder * This,
/* [annotation] */
_Out_ D3D11_VIDEO_DECODER_DESC *pVideoDesc,
/* [annotation] */
_Out_ D3D11_VIDEO_DECODER_CONFIG *pConfig);
HRESULT ( STDMETHODCALLTYPE *GetDriverHandle )(
ID3D11VideoDecoder * This,
/* [annotation] */
_Out_ HANDLE *pDriverHandle);
END_INTERFACE
} ID3D11VideoDecoderVtbl;
interface ID3D11VideoDecoder
{
CONST_VTBL struct ID3D11VideoDecoderVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11VideoDecoder_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11VideoDecoder_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11VideoDecoder_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11VideoDecoder_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11VideoDecoder_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11VideoDecoder_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11VideoDecoder_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11VideoDecoder_GetCreationParameters(This,pVideoDesc,pConfig) \
( (This)->lpVtbl -> GetCreationParameters(This,pVideoDesc,pConfig) )
#define ID3D11VideoDecoder_GetDriverHandle(This,pDriverHandle) \
( (This)->lpVtbl -> GetDriverHandle(This,pDriverHandle) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11VideoDecoder_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0031 */
/* [local] */
typedef
enum
D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT
{
D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT
=
0x1
,
D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT
=
0x2
}
D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT
;
typedef
enum
D3D11_VIDEO_PROCESSOR_DEVICE_CAPS
{
D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_LINEAR_SPACE
=
0x1
,
D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_xvYCC
=
0x2
,
D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_RGB_RANGE_CONVERSION
=
0x4
,
D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_YCbCr_MATRIX_CONVERSION
=
0x8
,
D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_NOMINAL_RANGE
=
0x10
}
D3D11_VIDEO_PROCESSOR_DEVICE_CAPS
;
typedef
enum
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS
{
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL
=
0x1
,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION
=
0x2
,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY
=
0x4
,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE
=
0x8
,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY
=
0x10
,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO
=
0x20
,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION
=
0x40
,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM
=
0x80
,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO
=
0x100
,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR
=
0x200
,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE
=
0x400
,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10
=
0x800
}
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS
;
typedef
enum
D3D11_VIDEO_PROCESSOR_FILTER_CAPS
{
D3D11_VIDEO_PROCESSOR_FILTER_CAPS_BRIGHTNESS
=
0x1
,
D3D11_VIDEO_PROCESSOR_FILTER_CAPS_CONTRAST
=
0x2
,
D3D11_VIDEO_PROCESSOR_FILTER_CAPS_HUE
=
0x4
,
D3D11_VIDEO_PROCESSOR_FILTER_CAPS_SATURATION
=
0x8
,
D3D11_VIDEO_PROCESSOR_FILTER_CAPS_NOISE_REDUCTION
=
0x10
,
D3D11_VIDEO_PROCESSOR_FILTER_CAPS_EDGE_ENHANCEMENT
=
0x20
,
D3D11_VIDEO_PROCESSOR_FILTER_CAPS_ANAMORPHIC_SCALING
=
0x40
,
D3D11_VIDEO_PROCESSOR_FILTER_CAPS_STEREO_ADJUSTMENT
=
0x80
}
D3D11_VIDEO_PROCESSOR_FILTER_CAPS
;
typedef
enum
D3D11_VIDEO_PROCESSOR_FORMAT_CAPS
{
D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_INTERLACED
=
0x1
,
D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_PROCAMP
=
0x2
,
D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_LUMA_KEY
=
0x4
,
D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_PALETTE_INTERLACED
=
0x8
}
D3D11_VIDEO_PROCESSOR_FORMAT_CAPS
;
typedef
enum
D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS
{
D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_DENOISE
=
0x1
,
D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_DERINGING
=
0x2
,
D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_EDGE_ENHANCEMENT
=
0x4
,
D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_COLOR_CORRECTION
=
0x8
,
D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_FLESH_TONE_MAPPING
=
0x10
,
D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_IMAGE_STABILIZATION
=
0x20
,
D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_SUPER_RESOLUTION
=
0x40
,
D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_ANAMORPHIC_SCALING
=
0x80
}
D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS
;
typedef
enum
D3D11_VIDEO_PROCESSOR_STEREO_CAPS
{
D3D11_VIDEO_PROCESSOR_STEREO_CAPS_MONO_OFFSET
=
0x1
,
D3D11_VIDEO_PROCESSOR_STEREO_CAPS_ROW_INTERLEAVED
=
0x2
,
D3D11_VIDEO_PROCESSOR_STEREO_CAPS_COLUMN_INTERLEAVED
=
0x4
,
D3D11_VIDEO_PROCESSOR_STEREO_CAPS_CHECKERBOARD
=
0x8
,
D3D11_VIDEO_PROCESSOR_STEREO_CAPS_FLIP_MODE
=
0x10
}
D3D11_VIDEO_PROCESSOR_STEREO_CAPS
;
typedef
struct
D3D11_VIDEO_PROCESSOR_CAPS
{
UINT
DeviceCaps
;
UINT
FeatureCaps
;
UINT
FilterCaps
;
UINT
InputFormatCaps
;
UINT
AutoStreamCaps
;
UINT
StereoCaps
;
UINT
RateConversionCapsCount
;
UINT
MaxInputStreams
;
UINT
MaxStreamStates
; }
D3D11_VIDEO_PROCESSOR_CAPS
;
typedef
enum
D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS
{
D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND
=
0x1
,
D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB
=
0x2
,
D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE
=
0x4
,
D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION
=
0x8
,
D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE
=
0x10
,
D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION
=
0x20
}
D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS
;
typedef
enum
D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS
{
D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32
=
0x1
,
D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_22
=
0x2
,
D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2224
=
0x4
,
D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2332
=
0x8
,
D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32322
=
0x10
,
D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_55
=
0x20
,
D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_64
=
0x40
,
D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_87
=
0x80
,
D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_222222222223
=
0x100
,
D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_OTHER
=
0x80000000
}
D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS
;
typedef
struct
D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
{
UINT
PastFrames
;
UINT
FutureFrames
;
UINT
ProcessorCaps
;
UINT
ITelecineCaps
;
UINT
CustomRateCount
; }
D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
;
typedef
enum
D3D11_CONTENT_PROTECTION_CAPS
{
D3D11_CONTENT_PROTECTION_CAPS_SOFTWARE
=
0x1
,
D3D11_CONTENT_PROTECTION_CAPS_HARDWARE
=
0x2
,
D3D11_CONTENT_PROTECTION_CAPS_PROTECTION_ALWAYS_ON
=
0x4
,
D3D11_CONTENT_PROTECTION_CAPS_PARTIAL_DECRYPTION
=
0x8
,
D3D11_CONTENT_PROTECTION_CAPS_CONTENT_KEY
=
0x10
,
D3D11_CONTENT_PROTECTION_CAPS_FRESHEN_SESSION_KEY
=
0x20
,
D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK
=
0x40
,
D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK_KEY
=
0x80
,
D3D11_CONTENT_PROTECTION_CAPS_SEQUENTIAL_CTR_IV
=
0x100
,
D3D11_CONTENT_PROTECTION_CAPS_ENCRYPT_SLICEDATA_ONLY
=
0x200
,
D3D11_CONTENT_PROTECTION_CAPS_DECRYPTION_BLT
=
0x400
,
D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECT_UNCOMPRESSED
=
0x800
,
D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECTED_MEMORY_PAGEABLE
=
0x1000
,
D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_TEARDOWN
=
0x2000
,
D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_DRM_COMMUNICATION
=
0x4000
,
D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_DRM_COMMUNICATION_MULTI_THREADED
=
0x8000
}
D3D11_CONTENT_PROTECTION_CAPS
;
typedef
struct
D3D11_VIDEO_CONTENT_PROTECTION_CAPS
{
UINT
Caps
;
UINT
KeyExchangeTypeCount
;
UINT
BlockAlignmentSize
;
ULONGLONG
ProtectedMemorySize
; }
D3D11_VIDEO_CONTENT_PROTECTION_CAPS
;
typedef
struct
D3D11_VIDEO_PROCESSOR_CUSTOM_RATE
{
DXGI_RATIONAL
CustomRate
;
UINT
OutputFrames
;
BOOL
InputInterlaced
;
UINT
InputFramesOrFields
; }
D3D11_VIDEO_PROCESSOR_CUSTOM_RATE
;
typedef
enum
D3D11_VIDEO_PROCESSOR_FILTER
{
D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS
=
0
,
D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST
=
1
,
D3D11_VIDEO_PROCESSOR_FILTER_HUE
=
2
,
D3D11_VIDEO_PROCESSOR_FILTER_SATURATION
=
3
,
D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION
=
4
,
D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT
=
5
,
D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING
=
6
,
D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT
=
7
}
D3D11_VIDEO_PROCESSOR_FILTER
;
typedef
struct
D3D11_VIDEO_PROCESSOR_FILTER_RANGE
{
int
Minimum
;
int
Maximum
;
int
Default
;
float
Multiplier
; }
D3D11_VIDEO_PROCESSOR_FILTER_RANGE
;
typedef
enum
D3D11_VIDEO_FRAME_FORMAT
{
D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE
=
0
,
D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST
=
1
,
D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST
=
2
}
D3D11_VIDEO_FRAME_FORMAT
;
typedef
enum
D3D11_VIDEO_USAGE
{
D3D11_VIDEO_USAGE_PLAYBACK_NORMAL
=
0
,
D3D11_VIDEO_USAGE_OPTIMAL_SPEED
=
1
,
D3D11_VIDEO_USAGE_OPTIMAL_QUALITY
=
2
}
D3D11_VIDEO_USAGE
;
typedef
struct
D3D11_VIDEO_PROCESSOR_CONTENT_DESC
{
D3D11_VIDEO_FRAME_FORMAT
InputFrameFormat
;
DXGI_RATIONAL
InputFrameRate
;
UINT
InputWidth
;
UINT
InputHeight
;
DXGI_RATIONAL
OutputFrameRate
;
UINT
OutputWidth
;
UINT
OutputHeight
;
D3D11_VIDEO_USAGE
Usage
; }
D3D11_VIDEO_PROCESSOR_CONTENT_DESC
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0031_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0031_v0_0_s_ifspec
;
#ifndef __ID3D11VideoProcessorEnumerator_INTERFACE_DEFINED__
#define __ID3D11VideoProcessorEnumerator_INTERFACE_DEFINED__
/* interface ID3D11VideoProcessorEnumerator */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11VideoProcessorEnumerator
:
public
ID3D11DeviceChild
{
public
:
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
};
#else /* C style interface */
typedef struct ID3D11VideoProcessorEnumeratorVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11VideoProcessorEnumerator * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11VideoProcessorEnumerator * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11VideoProcessorEnumerator * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11VideoProcessorEnumerator * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11VideoProcessorEnumerator * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11VideoProcessorEnumerator * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11VideoProcessorEnumerator * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorContentDesc )(
ID3D11VideoProcessorEnumerator * This,
/* [annotation] */
_Out_ D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc);
HRESULT ( STDMETHODCALLTYPE *CheckVideoProcessorFormat )(
ID3D11VideoProcessorEnumerator * This,
/* [annotation] */
_In_ DXGI_FORMAT Format,
/* [annotation] */
_Out_ UINT *pFlags);
HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorCaps )(
ID3D11VideoProcessorEnumerator * This,
/* [annotation] */
_Out_ D3D11_VIDEO_PROCESSOR_CAPS *pCaps);
HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorRateConversionCaps )(
ID3D11VideoProcessorEnumerator * This,
/* [annotation] */
_In_ UINT TypeIndex,
/* [annotation] */
_Out_ D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorCustomRate )(
ID3D11VideoProcessorEnumerator * This,
/* [annotation] */
_In_ UINT TypeIndex,
/* [annotation] */
_In_ UINT CustomRateIndex,
/* [annotation] */
_Out_ D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate);
HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorFilterRange )(
ID3D11VideoProcessorEnumerator * This,
/* [annotation] */
_In_ D3D11_VIDEO_PROCESSOR_FILTER Filter,
/* [annotation] */
_Out_ D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange);
END_INTERFACE
} ID3D11VideoProcessorEnumeratorVtbl;
interface ID3D11VideoProcessorEnumerator
{
CONST_VTBL struct ID3D11VideoProcessorEnumeratorVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11VideoProcessorEnumerator_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11VideoProcessorEnumerator_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11VideoProcessorEnumerator_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11VideoProcessorEnumerator_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11VideoProcessorEnumerator_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11VideoProcessorEnumerator_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11VideoProcessorEnumerator_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11VideoProcessorEnumerator_GetVideoProcessorContentDesc(This,pContentDesc) \
( (This)->lpVtbl -> GetVideoProcessorContentDesc(This,pContentDesc) )
#define ID3D11VideoProcessorEnumerator_CheckVideoProcessorFormat(This,Format,pFlags) \
( (This)->lpVtbl -> CheckVideoProcessorFormat(This,Format,pFlags) )
#define ID3D11VideoProcessorEnumerator_GetVideoProcessorCaps(This,pCaps) \
( (This)->lpVtbl -> GetVideoProcessorCaps(This,pCaps) )
#define ID3D11VideoProcessorEnumerator_GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps) \
( (This)->lpVtbl -> GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps) )
#define ID3D11VideoProcessorEnumerator_GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate) \
( (This)->lpVtbl -> GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate) )
#define ID3D11VideoProcessorEnumerator_GetVideoProcessorFilterRange(This,Filter,pRange) \
( (This)->lpVtbl -> GetVideoProcessorFilterRange(This,Filter,pRange) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11VideoProcessorEnumerator_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0032 */
/* [local] */
typedef
struct
D3D11_VIDEO_COLOR_RGBA
{
float
R
;
float
G
;
float
B
;
float
A
; }
D3D11_VIDEO_COLOR_RGBA
;
typedef
struct
D3D11_VIDEO_COLOR_YCbCrA
{
float
Y
;
float
Cb
;
float
Cr
;
float
A
; }
D3D11_VIDEO_COLOR_YCbCrA
;
typedef
struct
D3D11_VIDEO_COLOR
{
union
{
D3D11_VIDEO_COLOR_YCbCrA
YCbCr
;
D3D11_VIDEO_COLOR_RGBA
RGBA
; } ; }
D3D11_VIDEO_COLOR
;
typedef
enum
D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE
{
D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_UNDEFINED
=
0
,
D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_16_235
=
1
,
D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_0_255
=
2
}
D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE
;
typedef
struct
D3D11_VIDEO_PROCESSOR_COLOR_SPACE
{
UINT
Usage
:
1
;
UINT
RGB_Range
:
1
;
UINT
YCbCr_Matrix
:
1
;
UINT
YCbCr_xvYCC
:
1
;
UINT
Nominal_Range
:
2
;
UINT
Reserved
:
26
; }
D3D11_VIDEO_PROCESSOR_COLOR_SPACE
;
typedef
enum
D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE
{
D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_OPAQUE
=
0
,
D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_BACKGROUND
=
1
,
D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_DESTINATION
=
2
,
D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_SOURCE_STREAM
=
3
}
D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE
;
typedef
enum
D3D11_VIDEO_PROCESSOR_OUTPUT_RATE
{
D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_NORMAL
=
0
,
D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_HALF
=
1
,
D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_CUSTOM
=
2
}
D3D11_VIDEO_PROCESSOR_OUTPUT_RATE
;
typedef
enum
D3D11_VIDEO_PROCESSOR_STEREO_FORMAT
{
D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO
=
0
,
D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_HORIZONTAL
=
1
,
D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_VERTICAL
=
2
,
D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_SEPARATE
=
3
,
D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO_OFFSET
=
4
,
D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_ROW_INTERLEAVED
=
5
,
D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_COLUMN_INTERLEAVED
=
6
,
D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_CHECKERBOARD
=
7
}
D3D11_VIDEO_PROCESSOR_STEREO_FORMAT
;
typedef
enum
D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE
{
D3D11_VIDEO_PROCESSOR_STEREO_FLIP_NONE
=
0
,
D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME0
=
1
,
D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME1
=
2
}
D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE
;
typedef
enum
D3D11_VIDEO_PROCESSOR_ROTATION
{
D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY
=
0
,
D3D11_VIDEO_PROCESSOR_ROTATION_90
=
1
,
D3D11_VIDEO_PROCESSOR_ROTATION_180
=
2
,
D3D11_VIDEO_PROCESSOR_ROTATION_270
=
3
}
D3D11_VIDEO_PROCESSOR_ROTATION
;
typedef
struct
D3D11_VIDEO_PROCESSOR_STREAM
{
BOOL
Enable
;
UINT
OutputIndex
;
UINT
InputFrameOrField
;
UINT
PastFrames
;
UINT
FutureFrames
;
/* [annotation] */
ID3D11VideoProcessorInputView
*
pInputSurface
;
/* [annotation] */
/* [annotation] */
ID3D11VideoProcessorInputView
*
pInputSurfaceRight
;
/* [annotation] */
}
D3D11_VIDEO_PROCESSOR_STREAM
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0032_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0032_v0_0_s_ifspec
;
#ifndef __ID3D11VideoProcessor_INTERFACE_DEFINED__
#define __ID3D11VideoProcessor_INTERFACE_DEFINED__
/* interface ID3D11VideoProcessor */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11VideoProcessor
:
public
ID3D11DeviceChild
{
public
:
/* [annotation] */
/* [annotation] */
};
#else /* C style interface */
typedef struct ID3D11VideoProcessorVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11VideoProcessor * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11VideoProcessor * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11VideoProcessor * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11VideoProcessor * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11VideoProcessor * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11VideoProcessor * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11VideoProcessor * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
void ( STDMETHODCALLTYPE *GetContentDesc )(
ID3D11VideoProcessor * This,
/* [annotation] */
_Out_ D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc);
void ( STDMETHODCALLTYPE *GetRateConversionCaps )(
ID3D11VideoProcessor * This,
/* [annotation] */
_Out_ D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
END_INTERFACE
} ID3D11VideoProcessorVtbl;
interface ID3D11VideoProcessor
{
CONST_VTBL struct ID3D11VideoProcessorVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11VideoProcessor_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11VideoProcessor_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11VideoProcessor_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11VideoProcessor_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11VideoProcessor_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11VideoProcessor_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11VideoProcessor_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11VideoProcessor_GetContentDesc(This,pDesc) \
( (This)->lpVtbl -> GetContentDesc(This,pDesc) )
#define ID3D11VideoProcessor_GetRateConversionCaps(This,pCaps) \
( (This)->lpVtbl -> GetRateConversionCaps(This,pCaps) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11VideoProcessor_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0033 */
/* [local] */
typedef
struct
D3D11_OMAC
{
BYTE
Omac
[
16
]; }
D3D11_OMAC
;
typedef
enum
D3D11_AUTHENTICATED_CHANNEL_TYPE
{
D3D11_AUTHENTICATED_CHANNEL_D3D11
=
1
,
D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWARE
=
2
,
D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWARE
=
3
}
D3D11_AUTHENTICATED_CHANNEL_TYPE
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0033_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0033_v0_0_s_ifspec
;
#ifndef __ID3D11AuthenticatedChannel_INTERFACE_DEFINED__
#define __ID3D11AuthenticatedChannel_INTERFACE_DEFINED__
/* interface ID3D11AuthenticatedChannel */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11AuthenticatedChannel
:
public
ID3D11DeviceChild
{
public
:
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
};
#else /* C style interface */
typedef struct ID3D11AuthenticatedChannelVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11AuthenticatedChannel * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11AuthenticatedChannel * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11AuthenticatedChannel * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11AuthenticatedChannel * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11AuthenticatedChannel * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11AuthenticatedChannel * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11AuthenticatedChannel * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
HRESULT ( STDMETHODCALLTYPE *GetCertificateSize )(
ID3D11AuthenticatedChannel * This,
/* [annotation] */
_Out_ UINT *pCertificateSize);
HRESULT ( STDMETHODCALLTYPE *GetCertificate )(
ID3D11AuthenticatedChannel * This,
/* [annotation] */
_In_ UINT CertificateSize,
/* [annotation] */
_Out_writes_bytes_(CertificateSize) BYTE *pCertificate);
void ( STDMETHODCALLTYPE *GetChannelHandle )(
ID3D11AuthenticatedChannel * This,
/* [annotation] */
_Out_ HANDLE *pChannelHandle);
END_INTERFACE
} ID3D11AuthenticatedChannelVtbl;
interface ID3D11AuthenticatedChannel
{
CONST_VTBL struct ID3D11AuthenticatedChannelVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11AuthenticatedChannel_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11AuthenticatedChannel_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11AuthenticatedChannel_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11AuthenticatedChannel_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11AuthenticatedChannel_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11AuthenticatedChannel_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11AuthenticatedChannel_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11AuthenticatedChannel_GetCertificateSize(This,pCertificateSize) \
( (This)->lpVtbl -> GetCertificateSize(This,pCertificateSize) )
#define ID3D11AuthenticatedChannel_GetCertificate(This,CertificateSize,pCertificate) \
( (This)->lpVtbl -> GetCertificate(This,CertificateSize,pCertificate) )
#define ID3D11AuthenticatedChannel_GetChannelHandle(This,pChannelHandle) \
( (This)->lpVtbl -> GetChannelHandle(This,pChannelHandle) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11AuthenticatedChannel_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0034 */
/* [local] */
typedef
struct
D3D11_AUTHENTICATED_QUERY_INPUT
{
GUID
QueryType
;
HANDLE
hChannel
;
UINT
SequenceNumber
; }
D3D11_AUTHENTICATED_QUERY_INPUT
;
typedef
struct
D3D11_AUTHENTICATED_QUERY_OUTPUT
{
D3D11_OMAC
omac
;
GUID
QueryType
;
HANDLE
hChannel
;
UINT
SequenceNumber
;
HRESULT
ReturnCode
; }
D3D11_AUTHENTICATED_QUERY_OUTPUT
;
typedef
union
D3D11_AUTHENTICATED_PROTECTION_FLAGS
{
struct
__MIDL___MIDL_itf_d3d11_0000_0034_0001
{
UINT
ProtectionEnabled
:
1
;
UINT
OverlayOrFullscreenRequired
:
1
;
UINT
Reserved
:
30
; }
Flags
;
UINT
Value
; }
D3D11_AUTHENTICATED_PROTECTION_FLAGS
;
typedef
struct
D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT
{
D3D11_AUTHENTICATED_QUERY_OUTPUT
Output
;
D3D11_AUTHENTICATED_PROTECTION_FLAGS
ProtectionFlags
; }
D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT
;
typedef
struct
D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT
{
D3D11_AUTHENTICATED_QUERY_OUTPUT
Output
;
D3D11_AUTHENTICATED_CHANNEL_TYPE
ChannelType
; }
D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT
;
typedef
struct
D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT
{
D3D11_AUTHENTICATED_QUERY_OUTPUT
Output
;
HANDLE
DeviceHandle
; }
D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT
;
typedef
struct
D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT
{
D3D11_AUTHENTICATED_QUERY_INPUT
Input
;
HANDLE
DecoderHandle
; }
D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT
;
typedef
struct
D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT
{
D3D11_AUTHENTICATED_QUERY_OUTPUT
Output
;
HANDLE
DecoderHandle
;
HANDLE
CryptoSessionHandle
;
HANDLE
DeviceHandle
; }
D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT
;
typedef
struct
D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT
{
D3D11_AUTHENTICATED_QUERY_OUTPUT
Output
;
UINT
RestrictedSharedResourceProcessCount
; }
D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT
;
typedef
struct
D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT
{
D3D11_AUTHENTICATED_QUERY_INPUT
Input
;
UINT
ProcessIndex
; }
D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT
;
typedef
enum
D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE
{
D3D11_PROCESSIDTYPE_UNKNOWN
=
0
,
D3D11_PROCESSIDTYPE_DWM
=
1
,
D3D11_PROCESSIDTYPE_HANDLE
=
2
}
D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE
;
typedef
struct
D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT
{
D3D11_AUTHENTICATED_QUERY_OUTPUT
Output
;
UINT
ProcessIndex
;
D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE
ProcessIdentifier
;
HANDLE
ProcessHandle
; }
D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT
;
typedef
struct
D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT
{
D3D11_AUTHENTICATED_QUERY_OUTPUT
Output
;
UINT
UnrestrictedProtectedSharedResourceCount
; }
D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT
;
typedef
struct
D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT
{
D3D11_AUTHENTICATED_QUERY_INPUT
Input
;
HANDLE
DeviceHandle
;
HANDLE
CryptoSessionHandle
; }
D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT
;
typedef
struct
D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT
{
D3D11_AUTHENTICATED_QUERY_OUTPUT
Output
;
HANDLE
DeviceHandle
;
HANDLE
CryptoSessionHandle
;
UINT
OutputIDCount
; }
D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT
;
typedef
struct
D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT
{
D3D11_AUTHENTICATED_QUERY_INPUT
Input
;
HANDLE
DeviceHandle
;
HANDLE
CryptoSessionHandle
;
UINT
OutputIDIndex
; }
D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT
;
typedef
struct
D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT
{
D3D11_AUTHENTICATED_QUERY_OUTPUT
Output
;
HANDLE
DeviceHandle
;
HANDLE
CryptoSessionHandle
;
UINT
OutputIDIndex
;
UINT64
OutputID
; }
D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT
;
typedef
enum
D3D11_BUS_TYPE
{
D3D11_BUS_TYPE_OTHER
=
0
,
D3D11_BUS_TYPE_PCI
=
0x1
,
D3D11_BUS_TYPE_PCIX
=
0x2
,
D3D11_BUS_TYPE_PCIEXPRESS
=
0x3
,
D3D11_BUS_TYPE_AGP
=
0x4
,
D3D11_BUS_IMPL_MODIFIER_INSIDE_OF_CHIPSET
=
0x10000
,
D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_CHIP
=
0x20000
,
D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_SOCKET
=
0x30000
,
D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR
=
0x40000
,
D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE
=
0x50000
,
D3D11_BUS_IMPL_MODIFIER_NON_STANDARD
=
0x80000000
}
D3D11_BUS_TYPE
;
typedef
struct
D3D11_AUTHENTICATED_QUERY_ACESSIBILITY_OUTPUT
{
D3D11_AUTHENTICATED_QUERY_OUTPUT
Output
;
D3D11_BUS_TYPE
BusType
;
BOOL
AccessibleInContiguousBlocks
;
BOOL
AccessibleInNonContiguousBlocks
; }
D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_OUTPUT
;
typedef
struct
D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT
{
D3D11_AUTHENTICATED_QUERY_OUTPUT
Output
;
UINT
EncryptionGuidCount
; }
D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT
;
typedef
struct
D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT
{
D3D11_AUTHENTICATED_QUERY_INPUT
Input
;
UINT
EncryptionGuidIndex
; }
D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT
;
typedef
struct
D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT
{
D3D11_AUTHENTICATED_QUERY_OUTPUT
Output
;
UINT
EncryptionGuidIndex
;
GUID
EncryptionGuid
; }
D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT
;
typedef
struct
D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT
{
D3D11_AUTHENTICATED_QUERY_OUTPUT
Output
;
GUID
EncryptionGuid
; }
D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT
;
typedef
struct
D3D11_AUTHENTICATED_CONFIGURE_INPUT
{
D3D11_OMAC
omac
;
GUID
ConfigureType
;
HANDLE
hChannel
;
UINT
SequenceNumber
; }
D3D11_AUTHENTICATED_CONFIGURE_INPUT
;
typedef
struct
D3D11_AUTHENTICATED_CONFIGURE_OUTPUT
{
D3D11_OMAC
omac
;
GUID
ConfigureType
;
HANDLE
hChannel
;
UINT
SequenceNumber
;
HRESULT
ReturnCode
; }
D3D11_AUTHENTICATED_CONFIGURE_OUTPUT
;
typedef
struct
D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT
{
D3D11_AUTHENTICATED_CONFIGURE_INPUT
Parameters
;
UINT
StartSequenceQuery
;
UINT
StartSequenceConfigure
; }
D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT
;
typedef
struct
D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT
{
D3D11_AUTHENTICATED_CONFIGURE_INPUT
Parameters
;
D3D11_AUTHENTICATED_PROTECTION_FLAGS
Protections
; }
D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT
;
typedef
struct
D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT
{
D3D11_AUTHENTICATED_CONFIGURE_INPUT
Parameters
;
HANDLE
DecoderHandle
;
HANDLE
CryptoSessionHandle
;
HANDLE
DeviceHandle
; }
D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT
;
typedef
struct
D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT
{
D3D11_AUTHENTICATED_CONFIGURE_INPUT
Parameters
;
D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE
ProcessType
;
HANDLE
ProcessHandle
;
BOOL
AllowAccess
; }
D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT
;
typedef
struct
D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT
{
D3D11_AUTHENTICATED_CONFIGURE_INPUT
Parameters
;
GUID
EncryptionGuid
; }
D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0034_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0034_v0_0_s_ifspec
;
#ifndef __ID3D11CryptoSession_INTERFACE_DEFINED__
#define __ID3D11CryptoSession_INTERFACE_DEFINED__
/* interface ID3D11CryptoSession */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11CryptoSession
:
public
ID3D11DeviceChild
{
public
:
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
};
#else /* C style interface */
typedef struct ID3D11CryptoSessionVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11CryptoSession * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11CryptoSession * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11CryptoSession * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11CryptoSession * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11CryptoSession * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11CryptoSession * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11CryptoSession * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
void ( STDMETHODCALLTYPE *GetCryptoType )(
ID3D11CryptoSession * This,
/* [annotation] */
_Out_ GUID *pCryptoType);
void ( STDMETHODCALLTYPE *GetDecoderProfile )(
ID3D11CryptoSession * This,
/* [annotation] */
_Out_ GUID *pDecoderProfile);
HRESULT ( STDMETHODCALLTYPE *GetCertificateSize )(
ID3D11CryptoSession * This,
/* [annotation] */
_Out_ UINT *pCertificateSize);
HRESULT ( STDMETHODCALLTYPE *GetCertificate )(
ID3D11CryptoSession * This,
/* [annotation] */
_In_ UINT CertificateSize,
/* [annotation] */
_Out_writes_bytes_(CertificateSize) BYTE *pCertificate);
void ( STDMETHODCALLTYPE *GetCryptoSessionHandle )(
ID3D11CryptoSession * This,
/* [annotation] */
_Out_ HANDLE *pCryptoSessionHandle);
END_INTERFACE
} ID3D11CryptoSessionVtbl;
interface ID3D11CryptoSession
{
CONST_VTBL struct ID3D11CryptoSessionVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11CryptoSession_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11CryptoSession_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11CryptoSession_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11CryptoSession_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11CryptoSession_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11CryptoSession_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11CryptoSession_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11CryptoSession_GetCryptoType(This,pCryptoType) \
( (This)->lpVtbl -> GetCryptoType(This,pCryptoType) )
#define ID3D11CryptoSession_GetDecoderProfile(This,pDecoderProfile) \
( (This)->lpVtbl -> GetDecoderProfile(This,pDecoderProfile) )
#define ID3D11CryptoSession_GetCertificateSize(This,pCertificateSize) \
( (This)->lpVtbl -> GetCertificateSize(This,pCertificateSize) )
#define ID3D11CryptoSession_GetCertificate(This,CertificateSize,pCertificate) \
( (This)->lpVtbl -> GetCertificate(This,CertificateSize,pCertificate) )
#define ID3D11CryptoSession_GetCryptoSessionHandle(This,pCryptoSessionHandle) \
( (This)->lpVtbl -> GetCryptoSessionHandle(This,pCryptoSessionHandle) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11CryptoSession_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0035 */
/* [local] */
typedef
enum
D3D11_VDOV_DIMENSION
{
D3D11_VDOV_DIMENSION_UNKNOWN
=
0
,
D3D11_VDOV_DIMENSION_TEXTURE2D
=
1
}
D3D11_VDOV_DIMENSION
;
typedef
struct
D3D11_TEX2D_VDOV
{
UINT
ArraySlice
; }
D3D11_TEX2D_VDOV
;
typedef
struct
D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
{
GUID
DecodeProfile
;
D3D11_VDOV_DIMENSION
ViewDimension
;
union
{
D3D11_TEX2D_VDOV
Texture2D
; } ; }
D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0035_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0035_v0_0_s_ifspec
;
#ifndef __ID3D11VideoDecoderOutputView_INTERFACE_DEFINED__
#define __ID3D11VideoDecoderOutputView_INTERFACE_DEFINED__
/* interface ID3D11VideoDecoderOutputView */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11VideoDecoderOutputView
:
public
ID3D11View
{
public
:
/* [annotation] */
};
#else /* C style interface */
typedef struct ID3D11VideoDecoderOutputViewVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11VideoDecoderOutputView * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11VideoDecoderOutputView * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11VideoDecoderOutputView * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11VideoDecoderOutputView * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11VideoDecoderOutputView * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11VideoDecoderOutputView * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11VideoDecoderOutputView * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
void ( STDMETHODCALLTYPE *GetResource )(
ID3D11VideoDecoderOutputView * This,
/* [annotation] */
_Outptr_ ID3D11Resource **ppResource);
void ( STDMETHODCALLTYPE *GetDesc )(
ID3D11VideoDecoderOutputView * This,
/* [annotation] */
_Out_ D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc);
END_INTERFACE
} ID3D11VideoDecoderOutputViewVtbl;
interface ID3D11VideoDecoderOutputView
{
CONST_VTBL struct ID3D11VideoDecoderOutputViewVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11VideoDecoderOutputView_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11VideoDecoderOutputView_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11VideoDecoderOutputView_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11VideoDecoderOutputView_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11VideoDecoderOutputView_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11VideoDecoderOutputView_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11VideoDecoderOutputView_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11VideoDecoderOutputView_GetResource(This,ppResource) \
( (This)->lpVtbl -> GetResource(This,ppResource) )
#define ID3D11VideoDecoderOutputView_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11VideoDecoderOutputView_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0036 */
/* [local] */
typedef
enum
D3D11_VPIV_DIMENSION
{
D3D11_VPIV_DIMENSION_UNKNOWN
=
0
,
D3D11_VPIV_DIMENSION_TEXTURE2D
=
1
}
D3D11_VPIV_DIMENSION
;
typedef
struct
D3D11_TEX2D_VPIV
{
UINT
MipSlice
;
UINT
ArraySlice
; }
D3D11_TEX2D_VPIV
;
typedef
struct
D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
{
UINT
FourCC
;
D3D11_VPIV_DIMENSION
ViewDimension
;
union
{
D3D11_TEX2D_VPIV
Texture2D
; } ; }
D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0036_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0036_v0_0_s_ifspec
;
#ifndef __ID3D11VideoProcessorInputView_INTERFACE_DEFINED__
#define __ID3D11VideoProcessorInputView_INTERFACE_DEFINED__
/* interface ID3D11VideoProcessorInputView */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11VideoProcessorInputView
:
public
ID3D11View
{
public
:
/* [annotation] */
};
#else /* C style interface */
typedef struct ID3D11VideoProcessorInputViewVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11VideoProcessorInputView * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11VideoProcessorInputView * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11VideoProcessorInputView * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11VideoProcessorInputView * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11VideoProcessorInputView * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11VideoProcessorInputView * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11VideoProcessorInputView * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
void ( STDMETHODCALLTYPE *GetResource )(
ID3D11VideoProcessorInputView * This,
/* [annotation] */
_Outptr_ ID3D11Resource **ppResource);
void ( STDMETHODCALLTYPE *GetDesc )(
ID3D11VideoProcessorInputView * This,
/* [annotation] */
_Out_ D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc);
END_INTERFACE
} ID3D11VideoProcessorInputViewVtbl;
interface ID3D11VideoProcessorInputView
{
CONST_VTBL struct ID3D11VideoProcessorInputViewVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11VideoProcessorInputView_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11VideoProcessorInputView_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11VideoProcessorInputView_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11VideoProcessorInputView_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11VideoProcessorInputView_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11VideoProcessorInputView_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11VideoProcessorInputView_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11VideoProcessorInputView_GetResource(This,ppResource) \
( (This)->lpVtbl -> GetResource(This,ppResource) )
#define ID3D11VideoProcessorInputView_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11VideoProcessorInputView_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0037 */
/* [local] */
typedef
enum
D3D11_VPOV_DIMENSION
{
D3D11_VPOV_DIMENSION_UNKNOWN
=
0
,
D3D11_VPOV_DIMENSION_TEXTURE2D
=
1
,
D3D11_VPOV_DIMENSION_TEXTURE2DARRAY
=
2
}
D3D11_VPOV_DIMENSION
;
typedef
struct
D3D11_TEX2D_VPOV
{
UINT
MipSlice
; }
D3D11_TEX2D_VPOV
;
typedef
struct
D3D11_TEX2D_ARRAY_VPOV
{
UINT
MipSlice
;
UINT
FirstArraySlice
;
UINT
ArraySize
; }
D3D11_TEX2D_ARRAY_VPOV
;
typedef
struct
D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
{
D3D11_VPOV_DIMENSION
ViewDimension
;
union
{
D3D11_TEX2D_VPOV
Texture2D
;
D3D11_TEX2D_ARRAY_VPOV
Texture2DArray
; } ; }
D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0037_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0037_v0_0_s_ifspec
;
#ifndef __ID3D11VideoProcessorOutputView_INTERFACE_DEFINED__
#define __ID3D11VideoProcessorOutputView_INTERFACE_DEFINED__
/* interface ID3D11VideoProcessorOutputView */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11VideoProcessorOutputView
:
public
ID3D11View
{
public
:
/* [annotation] */
};
#else /* C style interface */
typedef struct ID3D11VideoProcessorOutputViewVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11VideoProcessorOutputView * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11VideoProcessorOutputView * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11VideoProcessorOutputView * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11VideoProcessorOutputView * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11VideoProcessorOutputView * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11VideoProcessorOutputView * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11VideoProcessorOutputView * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
void ( STDMETHODCALLTYPE *GetResource )(
ID3D11VideoProcessorOutputView * This,
/* [annotation] */
_Outptr_ ID3D11Resource **ppResource);
void ( STDMETHODCALLTYPE *GetDesc )(
ID3D11VideoProcessorOutputView * This,
/* [annotation] */
_Out_ D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc);
END_INTERFACE
} ID3D11VideoProcessorOutputViewVtbl;
interface ID3D11VideoProcessorOutputView
{
CONST_VTBL struct ID3D11VideoProcessorOutputViewVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11VideoProcessorOutputView_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11VideoProcessorOutputView_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11VideoProcessorOutputView_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11VideoProcessorOutputView_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11VideoProcessorOutputView_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11VideoProcessorOutputView_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11VideoProcessorOutputView_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11VideoProcessorOutputView_GetResource(This,ppResource) \
( (This)->lpVtbl -> GetResource(This,ppResource) )
#define ID3D11VideoProcessorOutputView_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11VideoProcessorOutputView_INTERFACE_DEFINED__ */
#ifndef __ID3D11VideoContext_INTERFACE_DEFINED__
#define __ID3D11VideoContext_INTERFACE_DEFINED__
/* interface ID3D11VideoContext */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11VideoContext
:
public
ID3D11DeviceChild
{
public
:
/* [annotation] */
D3D11_VIDEO_DECODER_BUFFER_TYPE
Type
,
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
UINT
ContentKeySize
,
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
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};
#else /* C style interface */
typedef struct ID3D11VideoContextVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11VideoContext * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11VideoContext * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11VideoContext * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11VideoContext * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
HRESULT ( STDMETHODCALLTYPE *GetDecoderBuffer )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoDecoder *pDecoder,
D3D11_VIDEO_DECODER_BUFFER_TYPE Type,
/* [annotation] */
_Out_ UINT *pBufferSize,
/* [annotation] */
_Outptr_result_bytebuffer_(*pBufferSize) void **ppBuffer);
HRESULT ( STDMETHODCALLTYPE *ReleaseDecoderBuffer )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoDecoder *pDecoder,
/* [annotation] */
_In_ D3D11_VIDEO_DECODER_BUFFER_TYPE Type);
HRESULT ( STDMETHODCALLTYPE *DecoderBeginFrame )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoDecoder *pDecoder,
/* [annotation] */
_In_ ID3D11VideoDecoderOutputView *pView,
UINT ContentKeySize,
/* [annotation] */
_In_reads_bytes_opt_(ContentKeySize) const void *pContentKey);
HRESULT ( STDMETHODCALLTYPE *DecoderEndFrame )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoDecoder *pDecoder);
HRESULT ( STDMETHODCALLTYPE *SubmitDecoderBuffers )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoDecoder *pDecoder,
/* [annotation] */
_In_ UINT NumBuffers,
/* [annotation] */
_In_reads_(NumBuffers) const D3D11_VIDEO_DECODER_BUFFER_DESC *pBufferDesc);
APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *DecoderExtension )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoDecoder *pDecoder,
/* [annotation] */
_In_ const D3D11_VIDEO_DECODER_EXTENSION *pExtensionData);
void ( STDMETHODCALLTYPE *VideoProcessorSetOutputTargetRect )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ BOOL Enable,
/* [annotation] */
_In_opt_ const RECT *pRect);
void ( STDMETHODCALLTYPE *VideoProcessorSetOutputBackgroundColor )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ BOOL YCbCr,
/* [annotation] */
_In_ const D3D11_VIDEO_COLOR *pColor);
void ( STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace);
void ( STDMETHODCALLTYPE *VideoProcessorSetOutputAlphaFillMode )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE AlphaFillMode,
/* [annotation] */
_In_ UINT StreamIndex);
void ( STDMETHODCALLTYPE *VideoProcessorSetOutputConstriction )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ BOOL Enable,
/* [annotation] */
_In_ SIZE Size);
void ( STDMETHODCALLTYPE *VideoProcessorSetOutputStereoMode )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ BOOL Enable);
APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorSetOutputExtension )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ const GUID *pExtensionGuid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_ void *pData);
void ( STDMETHODCALLTYPE *VideoProcessorGetOutputTargetRect )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_Out_ BOOL *Enabled,
/* [annotation] */
_Out_ RECT *pRect);
void ( STDMETHODCALLTYPE *VideoProcessorGetOutputBackgroundColor )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_Out_ BOOL *pYCbCr,
/* [annotation] */
_Out_ D3D11_VIDEO_COLOR *pColor);
void ( STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_Out_ D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace);
void ( STDMETHODCALLTYPE *VideoProcessorGetOutputAlphaFillMode )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_Out_ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *pAlphaFillMode,
/* [annotation] */
_Out_ UINT *pStreamIndex);
void ( STDMETHODCALLTYPE *VideoProcessorGetOutputConstriction )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_Out_ BOOL *pEnabled,
/* [annotation] */
_Out_ SIZE *pSize);
void ( STDMETHODCALLTYPE *VideoProcessorGetOutputStereoMode )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_Out_ BOOL *pEnabled);
APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorGetOutputExtension )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ const GUID *pExtensionGuid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_Out_writes_bytes_(DataSize) void *pData);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamFrameFormat )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ D3D11_VIDEO_FRAME_FORMAT FrameFormat);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamOutputRate )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE OutputRate,
/* [annotation] */
_In_ BOOL RepeatFrame,
/* [annotation] */
_In_opt_ const DXGI_RATIONAL *pCustomRate);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamSourceRect )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ BOOL Enable,
/* [annotation] */
_In_opt_ const RECT *pRect);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamDestRect )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ BOOL Enable,
/* [annotation] */
_In_opt_ const RECT *pRect);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamAlpha )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ BOOL Enable,
/* [annotation] */
_In_ FLOAT Alpha);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamPalette )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ UINT Count,
/* [annotation] */
_In_reads_opt_(Count) const UINT *pEntries);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamPixelAspectRatio )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ BOOL Enable,
/* [annotation] */
_In_opt_ const DXGI_RATIONAL *pSourceAspectRatio,
/* [annotation] */
_In_opt_ const DXGI_RATIONAL *pDestinationAspectRatio);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamLumaKey )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ BOOL Enable,
/* [annotation] */
_In_ FLOAT Lower,
/* [annotation] */
_In_ FLOAT Upper);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamStereoFormat )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ BOOL Enable,
/* [annotation] */
_In_ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT Format,
/* [annotation] */
_In_ BOOL LeftViewFrame0,
/* [annotation] */
_In_ BOOL BaseViewFrame0,
/* [annotation] */
_In_ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE FlipMode,
/* [annotation] */
_In_ int MonoOffset);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamAutoProcessingMode )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ BOOL Enable);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamFilter )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ D3D11_VIDEO_PROCESSOR_FILTER Filter,
/* [annotation] */
_In_ BOOL Enable,
/* [annotation] */
_In_ int Level);
APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorSetStreamExtension )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ const GUID *pExtensionGuid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_ void *pData);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamFrameFormat )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ D3D11_VIDEO_FRAME_FORMAT *pFrameFormat);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamOutputRate )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *pOutputRate,
/* [annotation] */
_Out_ BOOL *pRepeatFrame,
/* [annotation] */
_Out_ DXGI_RATIONAL *pCustomRate);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamSourceRect )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ BOOL *pEnabled,
/* [annotation] */
_Out_ RECT *pRect);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamDestRect )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ BOOL *pEnabled,
/* [annotation] */
_Out_ RECT *pRect);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamAlpha )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ BOOL *pEnabled,
/* [annotation] */
_Out_ FLOAT *pAlpha);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamPalette )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ UINT Count,
/* [annotation] */
_Out_writes_(Count) UINT *pEntries);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamPixelAspectRatio )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ BOOL *pEnabled,
/* [annotation] */
_Out_ DXGI_RATIONAL *pSourceAspectRatio,
/* [annotation] */
_Out_ DXGI_RATIONAL *pDestinationAspectRatio);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamLumaKey )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ BOOL *pEnabled,
/* [annotation] */
_Out_ FLOAT *pLower,
/* [annotation] */
_Out_ FLOAT *pUpper);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamStereoFormat )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ BOOL *pEnable,
/* [annotation] */
_Out_ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *pFormat,
/* [annotation] */
_Out_ BOOL *pLeftViewFrame0,
/* [annotation] */
_Out_ BOOL *pBaseViewFrame0,
/* [annotation] */
_Out_ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *pFlipMode,
/* [annotation] */
_Out_ int *MonoOffset);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamAutoProcessingMode )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ BOOL *pEnabled);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamFilter )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ D3D11_VIDEO_PROCESSOR_FILTER Filter,
/* [annotation] */
_Out_ BOOL *pEnabled,
/* [annotation] */
_Out_ int *pLevel);
APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorGetStreamExtension )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ const GUID *pExtensionGuid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_Out_writes_bytes_(DataSize) void *pData);
HRESULT ( STDMETHODCALLTYPE *VideoProcessorBlt )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ ID3D11VideoProcessorOutputView *pView,
/* [annotation] */
_In_ UINT OutputFrame,
/* [annotation] */
_In_ UINT StreamCount,
/* [annotation] */
_In_reads_(StreamCount) const D3D11_VIDEO_PROCESSOR_STREAM *pStreams);
HRESULT ( STDMETHODCALLTYPE *NegotiateCryptoSessionKeyExchange )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11CryptoSession *pCryptoSession,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_Inout_updates_bytes_(DataSize) void *pData);
void ( STDMETHODCALLTYPE *EncryptionBlt )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11CryptoSession *pCryptoSession,
/* [annotation] */
_In_ ID3D11Texture2D *pSrcSurface,
/* [annotation] */
_In_ ID3D11Texture2D *pDstSurface,
/* [annotation] */
_In_ UINT IVSize,
/* [annotation] */
_Inout_opt_bytecount_(IVSize) void *pIV);
void ( STDMETHODCALLTYPE *DecryptionBlt )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11CryptoSession *pCryptoSession,
/* [annotation] */
_In_ ID3D11Texture2D *pSrcSurface,
/* [annotation] */
_In_ ID3D11Texture2D *pDstSurface,
/* [annotation] */
_In_opt_ D3D11_ENCRYPTED_BLOCK_INFO *pEncryptedBlockInfo,
/* [annotation] */
_In_ UINT ContentKeySize,
/* [annotation] */
_In_reads_bytes_opt_(ContentKeySize) const void *pContentKey,
/* [annotation] */
_In_ UINT IVSize,
/* [annotation] */
_Inout_opt_bytecount_(IVSize) void *pIV);
void ( STDMETHODCALLTYPE *StartSessionKeyRefresh )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11CryptoSession *pCryptoSession,
/* [annotation] */
_In_ UINT RandomNumberSize,
/* [annotation] */
_Out_writes_bytes_(RandomNumberSize) void *pRandomNumber);
void ( STDMETHODCALLTYPE *FinishSessionKeyRefresh )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11CryptoSession *pCryptoSession);
HRESULT ( STDMETHODCALLTYPE *GetEncryptionBltKey )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11CryptoSession *pCryptoSession,
/* [annotation] */
_In_ UINT KeySize,
/* [annotation] */
_Out_writes_bytes_(KeySize) void *pReadbackKey);
HRESULT ( STDMETHODCALLTYPE *NegotiateAuthenticatedChannelKeyExchange )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11AuthenticatedChannel *pChannel,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_Inout_updates_bytes_(DataSize) void *pData);
HRESULT ( STDMETHODCALLTYPE *QueryAuthenticatedChannel )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11AuthenticatedChannel *pChannel,
/* [annotation] */
_In_ UINT InputSize,
/* [annotation] */
_In_reads_bytes_(InputSize) const void *pInput,
/* [annotation] */
_In_ UINT OutputSize,
/* [annotation] */
_Out_writes_bytes_(OutputSize) void *pOutput);
HRESULT ( STDMETHODCALLTYPE *ConfigureAuthenticatedChannel )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11AuthenticatedChannel *pChannel,
/* [annotation] */
_In_ UINT InputSize,
/* [annotation] */
_In_reads_bytes_(InputSize) const void *pInput,
/* [annotation] */
_Out_ D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *pOutput);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamRotation )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ BOOL Enable,
/* [annotation] */
_In_ D3D11_VIDEO_PROCESSOR_ROTATION Rotation);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamRotation )(
ID3D11VideoContext * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ BOOL *pEnable,
/* [annotation] */
_Out_ D3D11_VIDEO_PROCESSOR_ROTATION *pRotation);
END_INTERFACE
} ID3D11VideoContextVtbl;
interface ID3D11VideoContext
{
CONST_VTBL struct ID3D11VideoContextVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11VideoContext_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11VideoContext_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11VideoContext_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11VideoContext_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11VideoContext_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11VideoContext_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11VideoContext_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11VideoContext_GetDecoderBuffer(This,pDecoder,Type,pBufferSize,ppBuffer) \
( (This)->lpVtbl -> GetDecoderBuffer(This,pDecoder,Type,pBufferSize,ppBuffer) )
#define ID3D11VideoContext_ReleaseDecoderBuffer(This,pDecoder,Type) \
( (This)->lpVtbl -> ReleaseDecoderBuffer(This,pDecoder,Type) )
#define ID3D11VideoContext_DecoderBeginFrame(This,pDecoder,pView,ContentKeySize,pContentKey) \
( (This)->lpVtbl -> DecoderBeginFrame(This,pDecoder,pView,ContentKeySize,pContentKey) )
#define ID3D11VideoContext_DecoderEndFrame(This,pDecoder) \
( (This)->lpVtbl -> DecoderEndFrame(This,pDecoder) )
#define ID3D11VideoContext_SubmitDecoderBuffers(This,pDecoder,NumBuffers,pBufferDesc) \
( (This)->lpVtbl -> SubmitDecoderBuffers(This,pDecoder,NumBuffers,pBufferDesc) )
#define ID3D11VideoContext_DecoderExtension(This,pDecoder,pExtensionData) \
( (This)->lpVtbl -> DecoderExtension(This,pDecoder,pExtensionData) )
#define ID3D11VideoContext_VideoProcessorSetOutputTargetRect(This,pVideoProcessor,Enable,pRect) \
( (This)->lpVtbl -> VideoProcessorSetOutputTargetRect(This,pVideoProcessor,Enable,pRect) )
#define ID3D11VideoContext_VideoProcessorSetOutputBackgroundColor(This,pVideoProcessor,YCbCr,pColor) \
( (This)->lpVtbl -> VideoProcessorSetOutputBackgroundColor(This,pVideoProcessor,YCbCr,pColor) )
#define ID3D11VideoContext_VideoProcessorSetOutputColorSpace(This,pVideoProcessor,pColorSpace) \
( (This)->lpVtbl -> VideoProcessorSetOutputColorSpace(This,pVideoProcessor,pColorSpace) )
#define ID3D11VideoContext_VideoProcessorSetOutputAlphaFillMode(This,pVideoProcessor,AlphaFillMode,StreamIndex) \
( (This)->lpVtbl -> VideoProcessorSetOutputAlphaFillMode(This,pVideoProcessor,AlphaFillMode,StreamIndex) )
#define ID3D11VideoContext_VideoProcessorSetOutputConstriction(This,pVideoProcessor,Enable,Size) \
( (This)->lpVtbl -> VideoProcessorSetOutputConstriction(This,pVideoProcessor,Enable,Size) )
#define ID3D11VideoContext_VideoProcessorSetOutputStereoMode(This,pVideoProcessor,Enable) \
( (This)->lpVtbl -> VideoProcessorSetOutputStereoMode(This,pVideoProcessor,Enable) )
#define ID3D11VideoContext_VideoProcessorSetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData) \
( (This)->lpVtbl -> VideoProcessorSetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData) )
#define ID3D11VideoContext_VideoProcessorGetOutputTargetRect(This,pVideoProcessor,Enabled,pRect) \
( (This)->lpVtbl -> VideoProcessorGetOutputTargetRect(This,pVideoProcessor,Enabled,pRect) )
#define ID3D11VideoContext_VideoProcessorGetOutputBackgroundColor(This,pVideoProcessor,pYCbCr,pColor) \
( (This)->lpVtbl -> VideoProcessorGetOutputBackgroundColor(This,pVideoProcessor,pYCbCr,pColor) )
#define ID3D11VideoContext_VideoProcessorGetOutputColorSpace(This,pVideoProcessor,pColorSpace) \
( (This)->lpVtbl -> VideoProcessorGetOutputColorSpace(This,pVideoProcessor,pColorSpace) )
#define ID3D11VideoContext_VideoProcessorGetOutputAlphaFillMode(This,pVideoProcessor,pAlphaFillMode,pStreamIndex) \
( (This)->lpVtbl -> VideoProcessorGetOutputAlphaFillMode(This,pVideoProcessor,pAlphaFillMode,pStreamIndex) )
#define ID3D11VideoContext_VideoProcessorGetOutputConstriction(This,pVideoProcessor,pEnabled,pSize) \
( (This)->lpVtbl -> VideoProcessorGetOutputConstriction(This,pVideoProcessor,pEnabled,pSize) )
#define ID3D11VideoContext_VideoProcessorGetOutputStereoMode(This,pVideoProcessor,pEnabled) \
( (This)->lpVtbl -> VideoProcessorGetOutputStereoMode(This,pVideoProcessor,pEnabled) )
#define ID3D11VideoContext_VideoProcessorGetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData) \
( (This)->lpVtbl -> VideoProcessorGetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData) )
#define ID3D11VideoContext_VideoProcessorSetStreamFrameFormat(This,pVideoProcessor,StreamIndex,FrameFormat) \
( (This)->lpVtbl -> VideoProcessorSetStreamFrameFormat(This,pVideoProcessor,StreamIndex,FrameFormat) )
#define ID3D11VideoContext_VideoProcessorSetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace) \
( (This)->lpVtbl -> VideoProcessorSetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace) )
#define ID3D11VideoContext_VideoProcessorSetStreamOutputRate(This,pVideoProcessor,StreamIndex,OutputRate,RepeatFrame,pCustomRate) \
( (This)->lpVtbl -> VideoProcessorSetStreamOutputRate(This,pVideoProcessor,StreamIndex,OutputRate,RepeatFrame,pCustomRate) )
#define ID3D11VideoContext_VideoProcessorSetStreamSourceRect(This,pVideoProcessor,StreamIndex,Enable,pRect) \
( (This)->lpVtbl -> VideoProcessorSetStreamSourceRect(This,pVideoProcessor,StreamIndex,Enable,pRect) )
#define ID3D11VideoContext_VideoProcessorSetStreamDestRect(This,pVideoProcessor,StreamIndex,Enable,pRect) \
( (This)->lpVtbl -> VideoProcessorSetStreamDestRect(This,pVideoProcessor,StreamIndex,Enable,pRect) )
#define ID3D11VideoContext_VideoProcessorSetStreamAlpha(This,pVideoProcessor,StreamIndex,Enable,Alpha) \
( (This)->lpVtbl -> VideoProcessorSetStreamAlpha(This,pVideoProcessor,StreamIndex,Enable,Alpha) )
#define ID3D11VideoContext_VideoProcessorSetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries) \
( (This)->lpVtbl -> VideoProcessorSetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries) )
#define ID3D11VideoContext_VideoProcessorSetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,Enable,pSourceAspectRatio,pDestinationAspectRatio) \
( (This)->lpVtbl -> VideoProcessorSetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,Enable,pSourceAspectRatio,pDestinationAspectRatio) )
#define ID3D11VideoContext_VideoProcessorSetStreamLumaKey(This,pVideoProcessor,StreamIndex,Enable,Lower,Upper) \
( (This)->lpVtbl -> VideoProcessorSetStreamLumaKey(This,pVideoProcessor,StreamIndex,Enable,Lower,Upper) )
#define ID3D11VideoContext_VideoProcessorSetStreamStereoFormat(This,pVideoProcessor,StreamIndex,Enable,Format,LeftViewFrame0,BaseViewFrame0,FlipMode,MonoOffset) \
( (This)->lpVtbl -> VideoProcessorSetStreamStereoFormat(This,pVideoProcessor,StreamIndex,Enable,Format,LeftViewFrame0,BaseViewFrame0,FlipMode,MonoOffset) )
#define ID3D11VideoContext_VideoProcessorSetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,Enable) \
( (This)->lpVtbl -> VideoProcessorSetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,Enable) )
#define ID3D11VideoContext_VideoProcessorSetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,Enable,Level) \
( (This)->lpVtbl -> VideoProcessorSetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,Enable,Level) )
#define ID3D11VideoContext_VideoProcessorSetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData) \
( (This)->lpVtbl -> VideoProcessorSetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData) )
#define ID3D11VideoContext_VideoProcessorGetStreamFrameFormat(This,pVideoProcessor,StreamIndex,pFrameFormat) \
( (This)->lpVtbl -> VideoProcessorGetStreamFrameFormat(This,pVideoProcessor,StreamIndex,pFrameFormat) )
#define ID3D11VideoContext_VideoProcessorGetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace) \
( (This)->lpVtbl -> VideoProcessorGetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace) )
#define ID3D11VideoContext_VideoProcessorGetStreamOutputRate(This,pVideoProcessor,StreamIndex,pOutputRate,pRepeatFrame,pCustomRate) \
( (This)->lpVtbl -> VideoProcessorGetStreamOutputRate(This,pVideoProcessor,StreamIndex,pOutputRate,pRepeatFrame,pCustomRate) )
#define ID3D11VideoContext_VideoProcessorGetStreamSourceRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect) \
( (This)->lpVtbl -> VideoProcessorGetStreamSourceRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect) )
#define ID3D11VideoContext_VideoProcessorGetStreamDestRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect) \
( (This)->lpVtbl -> VideoProcessorGetStreamDestRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect) )
#define ID3D11VideoContext_VideoProcessorGetStreamAlpha(This,pVideoProcessor,StreamIndex,pEnabled,pAlpha) \
( (This)->lpVtbl -> VideoProcessorGetStreamAlpha(This,pVideoProcessor,StreamIndex,pEnabled,pAlpha) )
#define ID3D11VideoContext_VideoProcessorGetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries) \
( (This)->lpVtbl -> VideoProcessorGetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries) )
#define ID3D11VideoContext_VideoProcessorGetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,pEnabled,pSourceAspectRatio,pDestinationAspectRatio) \
( (This)->lpVtbl -> VideoProcessorGetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,pEnabled,pSourceAspectRatio,pDestinationAspectRatio) )
#define ID3D11VideoContext_VideoProcessorGetStreamLumaKey(This,pVideoProcessor,StreamIndex,pEnabled,pLower,pUpper) \
( (This)->lpVtbl -> VideoProcessorGetStreamLumaKey(This,pVideoProcessor,StreamIndex,pEnabled,pLower,pUpper) )
#define ID3D11VideoContext_VideoProcessorGetStreamStereoFormat(This,pVideoProcessor,StreamIndex,pEnable,pFormat,pLeftViewFrame0,pBaseViewFrame0,pFlipMode,MonoOffset) \
( (This)->lpVtbl -> VideoProcessorGetStreamStereoFormat(This,pVideoProcessor,StreamIndex,pEnable,pFormat,pLeftViewFrame0,pBaseViewFrame0,pFlipMode,MonoOffset) )
#define ID3D11VideoContext_VideoProcessorGetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,pEnabled) \
( (This)->lpVtbl -> VideoProcessorGetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,pEnabled) )
#define ID3D11VideoContext_VideoProcessorGetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,pEnabled,pLevel) \
( (This)->lpVtbl -> VideoProcessorGetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,pEnabled,pLevel) )
#define ID3D11VideoContext_VideoProcessorGetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData) \
( (This)->lpVtbl -> VideoProcessorGetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData) )
#define ID3D11VideoContext_VideoProcessorBlt(This,pVideoProcessor,pView,OutputFrame,StreamCount,pStreams) \
( (This)->lpVtbl -> VideoProcessorBlt(This,pVideoProcessor,pView,OutputFrame,StreamCount,pStreams) )
#define ID3D11VideoContext_NegotiateCryptoSessionKeyExchange(This,pCryptoSession,DataSize,pData) \
( (This)->lpVtbl -> NegotiateCryptoSessionKeyExchange(This,pCryptoSession,DataSize,pData) )
#define ID3D11VideoContext_EncryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,IVSize,pIV) \
( (This)->lpVtbl -> EncryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,IVSize,pIV) )
#define ID3D11VideoContext_DecryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,pEncryptedBlockInfo,ContentKeySize,pContentKey,IVSize,pIV) \
( (This)->lpVtbl -> DecryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,pEncryptedBlockInfo,ContentKeySize,pContentKey,IVSize,pIV) )
#define ID3D11VideoContext_StartSessionKeyRefresh(This,pCryptoSession,RandomNumberSize,pRandomNumber) \
( (This)->lpVtbl -> StartSessionKeyRefresh(This,pCryptoSession,RandomNumberSize,pRandomNumber) )
#define ID3D11VideoContext_FinishSessionKeyRefresh(This,pCryptoSession) \
( (This)->lpVtbl -> FinishSessionKeyRefresh(This,pCryptoSession) )
#define ID3D11VideoContext_GetEncryptionBltKey(This,pCryptoSession,KeySize,pReadbackKey) \
( (This)->lpVtbl -> GetEncryptionBltKey(This,pCryptoSession,KeySize,pReadbackKey) )
#define ID3D11VideoContext_NegotiateAuthenticatedChannelKeyExchange(This,pChannel,DataSize,pData) \
( (This)->lpVtbl -> NegotiateAuthenticatedChannelKeyExchange(This,pChannel,DataSize,pData) )
#define ID3D11VideoContext_QueryAuthenticatedChannel(This,pChannel,InputSize,pInput,OutputSize,pOutput) \
( (This)->lpVtbl -> QueryAuthenticatedChannel(This,pChannel,InputSize,pInput,OutputSize,pOutput) )
#define ID3D11VideoContext_ConfigureAuthenticatedChannel(This,pChannel,InputSize,pInput,pOutput) \
( (This)->lpVtbl -> ConfigureAuthenticatedChannel(This,pChannel,InputSize,pInput,pOutput) )
#define ID3D11VideoContext_VideoProcessorSetStreamRotation(This,pVideoProcessor,StreamIndex,Enable,Rotation) \
( (This)->lpVtbl -> VideoProcessorSetStreamRotation(This,pVideoProcessor,StreamIndex,Enable,Rotation) )
#define ID3D11VideoContext_VideoProcessorGetStreamRotation(This,pVideoProcessor,StreamIndex,pEnable,pRotation) \
( (This)->lpVtbl -> VideoProcessorGetStreamRotation(This,pVideoProcessor,StreamIndex,pEnable,pRotation) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11VideoContext_INTERFACE_DEFINED__ */
#ifndef __ID3D11VideoDevice_INTERFACE_DEFINED__
#define __ID3D11VideoDevice_INTERFACE_DEFINED__
/* interface ID3D11VideoDevice */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11VideoDevice
:
public
IUnknown
{
public
:
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};
#else /* C style interface */
typedef struct ID3D11VideoDeviceVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11VideoDevice * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11VideoDevice * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11VideoDevice * This);
HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoder )(
ID3D11VideoDevice * This,
/* [annotation] */
_In_ const D3D11_VIDEO_DECODER_DESC *pVideoDesc,
/* [annotation] */
_In_ const D3D11_VIDEO_DECODER_CONFIG *pConfig,
/* [annotation] */
_COM_Outptr_ ID3D11VideoDecoder **ppDecoder);
HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessor )(
ID3D11VideoDevice * This,
/* [annotation] */
_In_ ID3D11VideoProcessorEnumerator *pEnum,
/* [annotation] */
_In_ UINT RateConversionIndex,
/* [annotation] */
_COM_Outptr_ ID3D11VideoProcessor **ppVideoProcessor);
HRESULT ( STDMETHODCALLTYPE *CreateAuthenticatedChannel )(
ID3D11VideoDevice * This,
/* [annotation] */
_In_ D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,
/* [annotation] */
_COM_Outptr_ ID3D11AuthenticatedChannel **ppAuthenticatedChannel);
HRESULT ( STDMETHODCALLTYPE *CreateCryptoSession )(
ID3D11VideoDevice * This,
/* [annotation] */
_In_ const GUID *pCryptoType,
/* [annotation] */
_In_opt_ const GUID *pDecoderProfile,
/* [annotation] */
_In_ const GUID *pKeyExchangeType,
/* [annotation] */
_COM_Outptr_ ID3D11CryptoSession **ppCryptoSession);
HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoderOutputView )(
ID3D11VideoDevice * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_ const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11VideoDecoderOutputView **ppVDOVView);
HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessorInputView )(
ID3D11VideoDevice * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_ ID3D11VideoProcessorEnumerator *pEnum,
/* [annotation] */
_In_ const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11VideoProcessorInputView **ppVPIView);
HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessorOutputView )(
ID3D11VideoDevice * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_ ID3D11VideoProcessorEnumerator *pEnum,
/* [annotation] */
_In_ const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11VideoProcessorOutputView **ppVPOView);
HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessorEnumerator )(
ID3D11VideoDevice * This,
/* [annotation] */
_In_ const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc,
/* [annotation] */
_COM_Outptr_ ID3D11VideoProcessorEnumerator **ppEnum);
UINT ( STDMETHODCALLTYPE *GetVideoDecoderProfileCount )(
ID3D11VideoDevice * This);
HRESULT ( STDMETHODCALLTYPE *GetVideoDecoderProfile )(
ID3D11VideoDevice * This,
/* [annotation] */
_In_ UINT Index,
/* [annotation] */
_Out_ GUID *pDecoderProfile);
HRESULT ( STDMETHODCALLTYPE *CheckVideoDecoderFormat )(
ID3D11VideoDevice * This,
/* [annotation] */
_In_ const GUID *pDecoderProfile,
/* [annotation] */
_In_ DXGI_FORMAT Format,
/* [annotation] */
_Out_ BOOL *pSupported);
HRESULT ( STDMETHODCALLTYPE *GetVideoDecoderConfigCount )(
ID3D11VideoDevice * This,
/* [annotation] */
_In_ const D3D11_VIDEO_DECODER_DESC *pDesc,
/* [annotation] */
_Out_ UINT *pCount);
HRESULT ( STDMETHODCALLTYPE *GetVideoDecoderConfig )(
ID3D11VideoDevice * This,
/* [annotation] */
_In_ const D3D11_VIDEO_DECODER_DESC *pDesc,
/* [annotation] */
_In_ UINT Index,
/* [annotation] */
_Out_ D3D11_VIDEO_DECODER_CONFIG *pConfig);
HRESULT ( STDMETHODCALLTYPE *GetContentProtectionCaps )(
ID3D11VideoDevice * This,
/* [annotation] */
_In_opt_ const GUID *pCryptoType,
/* [annotation] */
_In_opt_ const GUID *pDecoderProfile,
/* [annotation] */
_Out_ D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps);
HRESULT ( STDMETHODCALLTYPE *CheckCryptoKeyExchange )(
ID3D11VideoDevice * This,
/* [annotation] */
_In_ const GUID *pCryptoType,
/* [annotation] */
_In_opt_ const GUID *pDecoderProfile,
/* [annotation] */
_In_ UINT Index,
/* [annotation] */
_Out_ GUID *pKeyExchangeType);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11VideoDevice * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_(DataSize) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11VideoDevice * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
END_INTERFACE
} ID3D11VideoDeviceVtbl;
interface ID3D11VideoDevice
{
CONST_VTBL struct ID3D11VideoDeviceVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11VideoDevice_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11VideoDevice_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11VideoDevice_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11VideoDevice_CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder) \
( (This)->lpVtbl -> CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder) )
#define ID3D11VideoDevice_CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor) \
( (This)->lpVtbl -> CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor) )
#define ID3D11VideoDevice_CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel) \
( (This)->lpVtbl -> CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel) )
#define ID3D11VideoDevice_CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession) \
( (This)->lpVtbl -> CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession) )
#define ID3D11VideoDevice_CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView) \
( (This)->lpVtbl -> CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView) )
#define ID3D11VideoDevice_CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView) \
( (This)->lpVtbl -> CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView) )
#define ID3D11VideoDevice_CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView) \
( (This)->lpVtbl -> CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView) )
#define ID3D11VideoDevice_CreateVideoProcessorEnumerator(This,pDesc,ppEnum) \
( (This)->lpVtbl -> CreateVideoProcessorEnumerator(This,pDesc,ppEnum) )
#define ID3D11VideoDevice_GetVideoDecoderProfileCount(This) \
( (This)->lpVtbl -> GetVideoDecoderProfileCount(This) )
#define ID3D11VideoDevice_GetVideoDecoderProfile(This,Index,pDecoderProfile) \
( (This)->lpVtbl -> GetVideoDecoderProfile(This,Index,pDecoderProfile) )
#define ID3D11VideoDevice_CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported) \
( (This)->lpVtbl -> CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported) )
#define ID3D11VideoDevice_GetVideoDecoderConfigCount(This,pDesc,pCount) \
( (This)->lpVtbl -> GetVideoDecoderConfigCount(This,pDesc,pCount) )
#define ID3D11VideoDevice_GetVideoDecoderConfig(This,pDesc,Index,pConfig) \
( (This)->lpVtbl -> GetVideoDecoderConfig(This,pDesc,Index,pConfig) )
#define ID3D11VideoDevice_GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps) \
( (This)->lpVtbl -> GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps) )
#define ID3D11VideoDevice_CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType) \
( (This)->lpVtbl -> CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType) )
#define ID3D11VideoDevice_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11VideoDevice_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11VideoDevice_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0040 */
/* [local] */
#include <winapifamily.h>
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0040_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0040_v0_0_s_ifspec
;
#ifndef __ID3D11Device_INTERFACE_DEFINED__
#define __ID3D11Device_INTERFACE_DEFINED__
/* interface ID3D11Device */
/* [unique][local][object][uuid] */
#if defined(__cplusplus) && !defined(CINTERFACE)
ID3D11Device
:
public
IUnknown
{
public
:
/* [annotation] */
/* [annotation] */
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UINT
ContextFlags
,
/* [annotation] */
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/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
D3D11_FEATURE
Feature
,
/* [annotation] */
UINT
FeatureSupportDataSize
) =
0
;
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
/* [annotation] */
UINT
RaiseFlags
) =
0
; };
#else /* C style interface */
typedef struct ID3D11DeviceVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11Device * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11Device * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11Device * This);
HRESULT ( STDMETHODCALLTYPE *CreateBuffer )(
ID3D11Device * This,
/* [annotation] */
_In_ const D3D11_BUFFER_DESC *pDesc,
/* [annotation] */
_In_opt_ const D3D11_SUBRESOURCE_DATA *pInitialData,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Buffer **ppBuffer);
HRESULT ( STDMETHODCALLTYPE *CreateTexture1D )(
ID3D11Device * This,
/* [annotation] */
_In_ const D3D11_TEXTURE1D_DESC *pDesc,
/* [annotation] */
_In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Texture1D **ppTexture1D);
HRESULT ( STDMETHODCALLTYPE *CreateTexture2D )(
ID3D11Device * This,
/* [annotation] */
_In_ const D3D11_TEXTURE2D_DESC *pDesc,
/* [annotation] */
_In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Texture2D **ppTexture2D);
HRESULT ( STDMETHODCALLTYPE *CreateTexture3D )(
ID3D11Device * This,
/* [annotation] */
_In_ const D3D11_TEXTURE3D_DESC *pDesc,
/* [annotation] */
_In_reads_opt_(_Inexpressible_(pDesc->MipLevels)) const D3D11_SUBRESOURCE_DATA *pInitialData,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Texture3D **ppTexture3D);
HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView )(
ID3D11Device * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_opt_ const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11ShaderResourceView **ppSRView);
HRESULT ( STDMETHODCALLTYPE *CreateUnorderedAccessView )(
ID3D11Device * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_opt_ const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11UnorderedAccessView **ppUAView);
HRESULT ( STDMETHODCALLTYPE *CreateRenderTargetView )(
ID3D11Device * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_opt_ const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11RenderTargetView **ppRTView);
HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilView )(
ID3D11Device * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_opt_ const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11DepthStencilView **ppDepthStencilView);
HRESULT ( STDMETHODCALLTYPE *CreateInputLayout )(
ID3D11Device * This,
/* [annotation] */
_In_reads_(NumElements) const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
/* [annotation] */
_In_range_( 0, D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ) UINT NumElements,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecodeWithInputSignature,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_COM_Outptr_opt_ ID3D11InputLayout **ppInputLayout);
HRESULT ( STDMETHODCALLTYPE *CreateVertexShader )(
ID3D11Device * This,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecode,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
/* [annotation] */
_COM_Outptr_opt_ ID3D11VertexShader **ppVertexShader);
HRESULT ( STDMETHODCALLTYPE *CreateGeometryShader )(
ID3D11Device * This,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecode,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
/* [annotation] */
_COM_Outptr_opt_ ID3D11GeometryShader **ppGeometryShader);
HRESULT ( STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput )(
ID3D11Device * This,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecode,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_In_reads_opt_(NumEntries) const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
/* [annotation] */
_In_range_( 0, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT ) UINT NumEntries,
/* [annotation] */
_In_reads_opt_(NumStrides) const UINT *pBufferStrides,
/* [annotation] */
_In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT ) UINT NumStrides,
/* [annotation] */
_In_ UINT RasterizedStream,
/* [annotation] */
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
/* [annotation] */
_COM_Outptr_opt_ ID3D11GeometryShader **ppGeometryShader);
HRESULT ( STDMETHODCALLTYPE *CreatePixelShader )(
ID3D11Device * This,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecode,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
/* [annotation] */
_COM_Outptr_opt_ ID3D11PixelShader **ppPixelShader);
HRESULT ( STDMETHODCALLTYPE *CreateHullShader )(
ID3D11Device * This,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecode,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
/* [annotation] */
_COM_Outptr_opt_ ID3D11HullShader **ppHullShader);
HRESULT ( STDMETHODCALLTYPE *CreateDomainShader )(
ID3D11Device * This,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecode,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
/* [annotation] */
_COM_Outptr_opt_ ID3D11DomainShader **ppDomainShader);
HRESULT ( STDMETHODCALLTYPE *CreateComputeShader )(
ID3D11Device * This,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecode,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
/* [annotation] */
_COM_Outptr_opt_ ID3D11ComputeShader **ppComputeShader);
HRESULT ( STDMETHODCALLTYPE *CreateClassLinkage )(
ID3D11Device * This,
/* [annotation] */
_COM_Outptr_ ID3D11ClassLinkage **ppLinkage);
HRESULT ( STDMETHODCALLTYPE *CreateBlendState )(
ID3D11Device * This,
/* [annotation] */
_In_ const D3D11_BLEND_DESC *pBlendStateDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11BlendState **ppBlendState);
HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilState )(
ID3D11Device * This,
/* [annotation] */
_In_ const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11DepthStencilState **ppDepthStencilState);
HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState )(
ID3D11Device * This,
/* [annotation] */
_In_ const D3D11_RASTERIZER_DESC *pRasterizerDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11RasterizerState **ppRasterizerState);
HRESULT ( STDMETHODCALLTYPE *CreateSamplerState )(
ID3D11Device * This,
/* [annotation] */
_In_ const D3D11_SAMPLER_DESC *pSamplerDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11SamplerState **ppSamplerState);
HRESULT ( STDMETHODCALLTYPE *CreateQuery )(
ID3D11Device * This,
/* [annotation] */
_In_ const D3D11_QUERY_DESC *pQueryDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Query **ppQuery);
HRESULT ( STDMETHODCALLTYPE *CreatePredicate )(
ID3D11Device * This,
/* [annotation] */
_In_ const D3D11_QUERY_DESC *pPredicateDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Predicate **ppPredicate);
HRESULT ( STDMETHODCALLTYPE *CreateCounter )(
ID3D11Device * This,
/* [annotation] */
_In_ const D3D11_COUNTER_DESC *pCounterDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Counter **ppCounter);
HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext )(
ID3D11Device * This,
UINT ContextFlags,
/* [annotation] */
_COM_Outptr_opt_ ID3D11DeviceContext **ppDeferredContext);
HRESULT ( STDMETHODCALLTYPE *OpenSharedResource )(
ID3D11Device * This,
/* [annotation] */
_In_ HANDLE hResource,
/* [annotation] */
_In_ REFIID ReturnedInterface,
/* [annotation] */
_COM_Outptr_opt_ void **ppResource);
HRESULT ( STDMETHODCALLTYPE *CheckFormatSupport )(
ID3D11Device * This,
/* [annotation] */
_In_ DXGI_FORMAT Format,
/* [annotation] */
_Out_ UINT *pFormatSupport);
HRESULT ( STDMETHODCALLTYPE *CheckMultisampleQualityLevels )(
ID3D11Device * This,
/* [annotation] */
_In_ DXGI_FORMAT Format,
/* [annotation] */
_In_ UINT SampleCount,
/* [annotation] */
_Out_ UINT *pNumQualityLevels);
void ( STDMETHODCALLTYPE *CheckCounterInfo )(
ID3D11Device * This,
/* [annotation] */
_Out_ D3D11_COUNTER_INFO *pCounterInfo);
HRESULT ( STDMETHODCALLTYPE *CheckCounter )(
ID3D11Device * This,
/* [annotation] */
_In_ const D3D11_COUNTER_DESC *pDesc,
/* [annotation] */
_Out_ D3D11_COUNTER_TYPE *pType,
/* [annotation] */
_Out_ UINT *pActiveCounters,
/* [annotation] */
_Out_writes_opt_(*pNameLength) LPSTR szName,
/* [annotation] */
_Inout_opt_ UINT *pNameLength,
/* [annotation] */
_Out_writes_opt_(*pUnitsLength) LPSTR szUnits,
/* [annotation] */
_Inout_opt_ UINT *pUnitsLength,
/* [annotation] */
_Out_writes_opt_(*pDescriptionLength) LPSTR szDescription,
/* [annotation] */
_Inout_opt_ UINT *pDescriptionLength);
HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )(
ID3D11Device * This,
D3D11_FEATURE Feature,
/* [annotation] */
_Out_writes_bytes_(FeatureSupportDataSize) void *pFeatureSupportData,
UINT FeatureSupportDataSize);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11Device * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_(*pDataSize) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11Device * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_(DataSize) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11Device * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
D3D_FEATURE_LEVEL ( STDMETHODCALLTYPE *GetFeatureLevel )(
ID3D11Device * This);
UINT ( STDMETHODCALLTYPE *GetCreationFlags )(
ID3D11Device * This);
HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )(
ID3D11Device * This);
void ( STDMETHODCALLTYPE *GetImmediateContext )(
ID3D11Device * This,
/* [annotation] */
_Outptr_ ID3D11DeviceContext **ppImmediateContext);
HRESULT ( STDMETHODCALLTYPE *SetExceptionMode )(
ID3D11Device * This,
UINT RaiseFlags);
UINT ( STDMETHODCALLTYPE *GetExceptionMode )(
ID3D11Device * This);
END_INTERFACE
} ID3D11DeviceVtbl;
interface ID3D11Device
{
CONST_VTBL struct ID3D11DeviceVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11Device_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11Device_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11Device_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11Device_CreateBuffer(This,pDesc,pInitialData,ppBuffer) \
( (This)->lpVtbl -> CreateBuffer(This,pDesc,pInitialData,ppBuffer) )
#define ID3D11Device_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) \
( (This)->lpVtbl -> CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) )
#define ID3D11Device_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) \
( (This)->lpVtbl -> CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) )
#define ID3D11Device_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) \
( (This)->lpVtbl -> CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) )
#define ID3D11Device_CreateShaderResourceView(This,pResource,pDesc,ppSRView) \
( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,ppSRView) )
#define ID3D11Device_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) \
( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) )
#define ID3D11Device_CreateRenderTargetView(This,pResource,pDesc,ppRTView) \
( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,ppRTView) )
#define ID3D11Device_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) \
( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) )
#define ID3D11Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) \
( (This)->lpVtbl -> CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) )
#define ID3D11Device_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) \
( (This)->lpVtbl -> CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) )
#define ID3D11Device_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) \
( (This)->lpVtbl -> CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) )
#define ID3D11Device_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) \
( (This)->lpVtbl -> CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) )
#define ID3D11Device_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) \
( (This)->lpVtbl -> CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) )
#define ID3D11Device_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) \
( (This)->lpVtbl -> CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) )
#define ID3D11Device_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) \
( (This)->lpVtbl -> CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) )
#define ID3D11Device_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) \
( (This)->lpVtbl -> CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) )
#define ID3D11Device_CreateClassLinkage(This,ppLinkage) \
( (This)->lpVtbl -> CreateClassLinkage(This,ppLinkage) )
#define ID3D11Device_CreateBlendState(This,pBlendStateDesc,ppBlendState) \
( (This)->lpVtbl -> CreateBlendState(This,pBlendStateDesc,ppBlendState) )
#define ID3D11Device_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \
( (This)->lpVtbl -> CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) )
#define ID3D11Device_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) \
( (This)->lpVtbl -> CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) )
#define ID3D11Device_CreateSamplerState(This,pSamplerDesc,ppSamplerState) \
( (This)->lpVtbl -> CreateSamplerState(This,pSamplerDesc,ppSamplerState) )
#define ID3D11Device_CreateQuery(This,pQueryDesc,ppQuery) \
( (This)->lpVtbl -> CreateQuery(This,pQueryDesc,ppQuery) )
#define ID3D11Device_CreatePredicate(This,pPredicateDesc,ppPredicate) \
( (This)->lpVtbl -> CreatePredicate(This,pPredicateDesc,ppPredicate) )
#define ID3D11Device_CreateCounter(This,pCounterDesc,ppCounter) \
( (This)->lpVtbl -> CreateCounter(This,pCounterDesc,ppCounter) )
#define ID3D11Device_CreateDeferredContext(This,ContextFlags,ppDeferredContext) \
( (This)->lpVtbl -> CreateDeferredContext(This,ContextFlags,ppDeferredContext) )
#define ID3D11Device_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) \
( (This)->lpVtbl -> OpenSharedResource(This,hResource,ReturnedInterface,ppResource) )
#define ID3D11Device_CheckFormatSupport(This,Format,pFormatSupport) \
( (This)->lpVtbl -> CheckFormatSupport(This,Format,pFormatSupport) )
#define ID3D11Device_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) \
( (This)->lpVtbl -> CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) )
#define ID3D11Device_CheckCounterInfo(This,pCounterInfo) \
( (This)->lpVtbl -> CheckCounterInfo(This,pCounterInfo) )
#define ID3D11Device_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) \
( (This)->lpVtbl -> CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) )
#define ID3D11Device_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \
( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) )
#define ID3D11Device_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11Device_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11Device_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11Device_GetFeatureLevel(This) \
( (This)->lpVtbl -> GetFeatureLevel(This) )
#define ID3D11Device_GetCreationFlags(This) \
( (This)->lpVtbl -> GetCreationFlags(This) )
#define ID3D11Device_GetDeviceRemovedReason(This) \
( (This)->lpVtbl -> GetDeviceRemovedReason(This) )
#define ID3D11Device_GetImmediateContext(This,ppImmediateContext) \
( (This)->lpVtbl -> GetImmediateContext(This,ppImmediateContext) )
#define ID3D11Device_SetExceptionMode(This,RaiseFlags) \
( (This)->lpVtbl -> SetExceptionMode(This,RaiseFlags) )
#define ID3D11Device_GetExceptionMode(This) \
( (This)->lpVtbl -> GetExceptionMode(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11Device_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_0000_0041 */
/* [local] */
typedef
enum
D3D11_CREATE_DEVICE_FLAG
{
D3D11_CREATE_DEVICE_SINGLETHREADED
=
0x1
,
D3D11_CREATE_DEVICE_DEBUG
=
0x2
,
D3D11_CREATE_DEVICE_SWITCH_TO_REF
=
0x4
,
D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS
=
0x8
,
D3D11_CREATE_DEVICE_BGRA_SUPPORT
=
0x20
,
D3D11_CREATE_DEVICE_DEBUGGABLE
=
0x40
,
D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY
=
0x80
,
D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT
=
0x100
,
D3D11_CREATE_DEVICE_VIDEO_SUPPORT
=
0x800
}
D3D11_CREATE_DEVICE_FLAG
;
#define D3D11_SDK_VERSION ( 7 )
#if !defined( D3D11_IGNORE_SDK_LAYERS ) #include "d3d11sdklayers.h" #endif
#include "d3d10_1.h"
#pragma region Desktop Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
#include "d3d10shader.h"
#include "d3d10_1shader.h"
#include "d3d10misc.h"
#include "d3d10effect.h" #endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */
#pragma endregion
///////////////////////////////////////////////////////////////////////////
// D3D11CreateDevice
// ------------------
//
// pAdapter
// If NULL, D3D11CreateDevice will choose the primary adapter and
// create a new instance from a temporarily created IDXGIFactory.
// If non-NULL, D3D11CreateDevice will register the appropriate
// device, if necessary (via IDXGIAdapter::RegisterDrver), before
// creating the device.
// DriverType
// Specifies the driver type to be created: hardware, reference or
// null.
// Software
// HMODULE of a DLL implementing a software rasterizer. Must be NULL for
// non-Software driver types.
// Flags
// Any of those documented for D3D11CreateDeviceAndSwapChain.
// pFeatureLevels
// Any of those documented for D3D11CreateDeviceAndSwapChain.
// FeatureLevels
// Size of feature levels array.
// SDKVersion
// SDK version. Use the D3D11_SDK_VERSION macro.
// ppDevice
// Pointer to returned interface. May be NULL.
// pFeatureLevel
// Pointer to returned feature level. May be NULL.
// ppImmediateContext
// Pointer to returned interface. May be NULL.
//
// Return Values
// Any of those documented for
// CreateDXGIFactory1
// IDXGIFactory::EnumAdapters
// IDXGIAdapter::RegisterDriver
// D3D11CreateDevice
//
///////////////////////////////////////////////////////////////////////////
D3D_DRIVER_TYPE
,
HMODULE
,
UINT
,
D3D_DRIVER_TYPE
DriverType
,
HMODULE
Software
,
UINT
Flags
,
UINT
FeatureLevels
,
UINT
SDKVersion
, #pragma region Desktop Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
///////////////////////////////////////////////////////////////////////////
// D3D11CreateDeviceAndSwapChain
// ------------------------------
//
// ppAdapter
// If NULL, D3D11CreateDevice will choose the primary adapter and
// create a new instance from a temporarily created IDXGIFactory.
// If non-NULL, D3D11CreateDevice will register the appropriate
// device, if necessary (via IDXGIAdapter::RegisterDrver), before
// creating the device.
// DriverType
// Specifies the driver type to be created: hardware, reference or
// null.
// Software
// HMODULE of a DLL implementing a software rasterizer. Must be NULL for
// non-Software driver types.
// Flags
// Any of those documented for D3D11CreateDevice.
// pFeatureLevels
// Array of any of the following:
// D3D_FEATURE_LEVEL_11_0
// D3D_FEATURE_LEVEL_10_1
// D3D_FEATURE_LEVEL_10_0
// D3D_FEATURE_LEVEL_9_3
// D3D_FEATURE_LEVEL_9_2
// D3D_FEATURE_LEVEL_9_1
// Order indicates sequence in which instantiation will be attempted. If
// NULL, then the implied order is the same as previously listed (i.e.
// prefer most features available).
// FeatureLevels
// Size of feature levels array.
// SDKVersion
// SDK version. Use the D3D11_SDK_VERSION macro.
// pSwapChainDesc
// Swap chain description, may be NULL.
// ppSwapChain
// Pointer to returned interface. May be NULL.
// ppDevice
// Pointer to returned interface. May be NULL.
// pFeatureLevel
// Pointer to returned feature level. May be NULL.
// ppImmediateContext
// Pointer to returned interface. May be NULL.
//
// Return Values
// Any of those documented for
// CreateDXGIFactory1
// IDXGIFactory::EnumAdapters
// IDXGIAdapter::RegisterDriver
// D3D11CreateDevice
// IDXGIFactory::CreateSwapChain
//
///////////////////////////////////////////////////////////////////////////
D3D_DRIVER_TYPE
,
HMODULE
,
UINT
,
D3D_DRIVER_TYPE
DriverType
,
HMODULE
Software
,
UINT
Flags
,
UINT
FeatureLevels
,
UINT
SDKVersion
,
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */
#pragma endregion
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0041_v0_0_c_ifspec
;
extern
RPC_IF_HANDLE
__MIDL_itf_d3d11_0000_0041_v0_0_s_ifspec
;
/* Additional Prototypes for ALL interfaces */
/* end of Additional Prototypes */
#ifdef __cplusplus
}
#endif
#endif